Acceleration: Difference between revisions

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====Newton's Second Law of Motion====
====Newton's Second Law of Motion====


In physics, the acceleration of particles is caused by forces. [[Newton's Second Law: the Momentum Principle]] states that <math>\vec{F}_{net} = \frac{d\vec{p}}{dt}</math>. From this relation, it can be derived that <math>\vec{F}_{net} = m\vec{a}</math>, or that <math>\vec{a} = \frac{\vec{F}_{net}}{m}</math>.
In physics, the acceleration of particles is caused by forces. [[Newton's Second Law: the Momentum Principle]] states that
 
<math>\vec{F}_{net} = \frac{d\vec{p}}{dt}</math>.
 
From this relation, it can be derived that
 
<math>\vec{F}_{net} = m\vec{a}</math>
 
, or that
 
<math>\vec{a} = \frac{\vec{F}_{net}}{m}</math>.
 
This makes sense because acceleration should be directly proportional to force, which causes it, and inversely proportional to mass, which resists it (see [[Inertia]]). This equation is often used to find the acceleration of a particle. If that acceleration is constant, kinematic equations are then often used to determine how its position changes over time.


===A Graphical Model===
===A Graphical Model===

Revision as of 16:01, 5 June 2019

This page defines and describes acceleration.

The Main Idea

Acceleration, denoted by the symbol [math]\displaystyle{ \vec{a} }[/math], is a vector quantity defined as the rate of change of velocity with respect to time. In calculus terms, it is the time derivative of velocity.

Acceleration is an instantaneous value, so it may change over time.

The most commonly used metric unit for acceleration is the meter per second per second (m/s/s or m/s2).

A Mathematical Model

Instantaneous acceleration is defined as:

[math]\displaystyle{ \vec{a} = \frac{d\vec{v}}{d t} }[/math].

Average Acceleration

Since acceleration is an instantaneous quantity, it can change over time. Over any given time interval, there is an average acceleration value denoted [math]\displaystyle{ \vec{a}_{avg} }[/math]. The average acceleration over an interval of time [math]\displaystyle{ \Delta t }[/math] is given by

[math]\displaystyle{ \vec{a}_{avg} = \frac{\Delta \vec{v}}{\Delta t} }[/math].

Derivative Relationships

Acceleration is the time derivative of velocity, which is in turn the time derivative of position, so acceleration is the second time derivative of position.

Recall that

[math]\displaystyle{ \vec{a}(t) = \frac{d\vec{v}(t)}{dt} }[/math]

and

[math]\displaystyle{ \vec{v}(t) = \frac{d\vec{r}(t)}{dt} }[/math].

Therefore:

[math]\displaystyle{ \vec{a}(t) = \frac{d\vec{v}}{dt} = \frac{d^2\vec{r}}{dt^2} }[/math].

Integral Relationships

The integral of acceleration yields velocity, and the integral of velocity yields position, so the double integral of acceleration yields position.

[math]\displaystyle{ \vec{v}(t) = \int \vec{a}(t) \ dt }[/math]

and

[math]\displaystyle{ \vec{r}(t) = \int \vec{v}(t) \ dt }[/math].

Therefore

[math]\displaystyle{ \vec{r}(t) = \iint \vec{a}(t) \ dt \ dt }[/math].

Recall from calculus that the equation [math]\displaystyle{ \vec{v}(t) = \int \vec{a}(t) \ dt }[/math] can be rewritten as [math]\displaystyle{ \Delta \vec{v} = \int_{t_i}^{t_f} \vec{a}(t) \ dt }[/math].

Recall also that [math]\displaystyle{ \int_{t_i}^{t_f} \vec{a}(t) \ dt }[/math] is equivalent to [math]\displaystyle{ \vec{a}_{avg} * \Delta t }[/math].

Kinematic Equations

The kinematic equations can be derived from the derivative and integral relationships between acceleration, velocity, and displacement. For the equations and more information, view the Kinematics page.

Newton's Second Law of Motion

In physics, the acceleration of particles is caused by forces. Newton's Second Law: the Momentum Principle states that

[math]\displaystyle{ \vec{F}_{net} = \frac{d\vec{p}}{dt} }[/math].

From this relation, it can be derived that

[math]\displaystyle{ \vec{F}_{net} = m\vec{a} }[/math]

, or that

[math]\displaystyle{ \vec{a} = \frac{\vec{F}_{net}}{m} }[/math].

This makes sense because acceleration should be directly proportional to force, which causes it, and inversely proportional to mass, which resists it (see Inertia). This equation is often used to find the acceleration of a particle. If that acceleration is constant, kinematic equations are then often used to determine how its position changes over time.

A Graphical Model

Here are some examples to help you see acceleration graphically.

[Above] Here you can see many different graphs of velocity over time. Notice the difference between an increasing acceleration, constant velocity, and constant acceleration. The slope of the line on a velocity versus time graph is acceleration.


Constant Acceleration

Constant acceleration is shown with straight lines on velocity over time graphs. This means that the velocity is changing by a single constant amount per second. Positive slopes mean that the acceleration is positive, and this means the velocity is constantly increasing. Negative acceleration slopes denote a negative acceleration and decreasing velocity. Lines with zero slope have no acceleration and a constant velocity.


Nonconstant Acceleration

Nonconstant Acceleration is shown with curved lines on velocity over time graphs. Graphs that concave up and are increasing show increasing acceleration, and graphs that concave up and are decreasing show decreasing deceleration. Graphs that concave down and are increasing show decreasing acceleration and graphs that are concave down and decreasing show increasing deceleration.



Example

[Above] Here is a common example showing the velocity of a ball being thrown into the air. Notice that the slope = -9.8 (acceleration due to gravity) and that the graph goes through the x-axis. (The crossover is when the ball is at the highest height and v = 0)

Examples

Here are a couple simple acceleration problems with solutions included:


Question 1

Question:

A motorcycle accelerates uniformly from rest to a speed of 7.10 m/s over a distance of 35.4 m. Determine the acceleration of the motorcycle.


Solution:

Given:

[math]\displaystyle{ v_i = 0 m/s }[/math]
[math]\displaystyle{ v_f = 7.10 m/s }[/math]
[math]\displaystyle{ d = 35.4 m }[/math]

Find:

[math]\displaystyle{ a = ? }[/math]

Calculations:

[math]\displaystyle{ v_f^2 = v_i^2 + 2ad }[/math]
[math]\displaystyle{ 2ad = v_f^2 - v_i^2 }[/math]
[math]\displaystyle{ a = \frac{v_f^2 - v_i^2}{2*d} }[/math]
[math]\displaystyle{ a = \frac{(7.10m/s)^2 - (0m/s)^2}{2*35.4m} }[/math]
[math]\displaystyle{ a = 0.712 m/s^2 }[/math]

Question 2

Question:

A rabbit can jump to a height of 2.62 m. Determine the takeoff speed of the rabbit.


Solution:

Given:

[math]\displaystyle{ a = -9.8 m/s^2 }[/math]
[math]\displaystyle{ v_f = 0 m/s }[/math] *Considering the moment of takeoff to maximum height
[math]\displaystyle{ d = 2.62 m }[/math]

Find:

[math]\displaystyle{ v_i = ? }[/math]

Calculations:

[math]\displaystyle{ v_f^2 = v_i^2 + 2ad }[/math]
[math]\displaystyle{ v_i^2 = 2ad - v_f^2 }[/math]
[math]\displaystyle{ v_i = \sqrt{2ad - v_f^2} }[/math]
[math]\displaystyle{ v_i = \sqrt{2*-9.8m/s^2*2.62m - (0m/s)^2} }[/math]
[math]\displaystyle{ v_i = 7.17 m/s }[/math]

Question 3

Question:

A rock is dropped into a lake and is heard to hit the water 3.41 s after being dropped. Determine the depth of the lake.


Solution:

Given:

[math]\displaystyle{ a = -9.8 m/s^2 }[/math]
[math]\displaystyle{ t = 3.41 s }[/math]
[math]\displaystyle{ v_i = 0 m/s }[/math]

Find:

[math]\displaystyle{ d = ? }[/math]

Calculations:

[math]\displaystyle{ d = v_i*t + 0.5*a*t^2 }[/math]
[math]\displaystyle{ d = (0 m/s)*(3.41 s)+ 0.5*(-9.8 m/s^2)*(3.41 s)^2 }[/math]
[math]\displaystyle{ d = 0 m + 0.5*(-9.8 m/s^2)*(11.63 s^2) }[/math]


[math]\displaystyle{ d = -57.0 m }[/math] (57.0 meters deep)

A Computational Model

https://trinket.io/embed/glowscript/569486a2bb