Maximally Inelastic Collision: Difference between revisions

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==References==
==References==


This section contains the the references you used while writing this page
The biggest reference I used was the textbook:
Matter and Interactions 4e by Chabay and Sherwood
Full Citation:
Chabay, Ruth W., and Bruce A. Sherwood. Matter and Interactions. Hoboken, NJ: Wiley, 2011. Print.


[[Category:Inelastic Collisions]]
[[Category:Collisions]]

Revision as of 18:23, 29 November 2015

This topic covers Maximally Inelastic Collisions. claimed by apatel404

The Main Idea

A collision is a brief interaction between large forces. This could include two objects or several depending on the situation and how they collide is important. Collisions can be either inelastic,elastic, or maximally inelastic which is a subset of inelastic. Inelastic collisions occur when the object's kinetic energies are not conserved in the final and initial state. In maximally inelastic collisions, the objects in the system collide and stick together to form one object which has a new velocity and the mass of the object is the total mass of all the objects that have now combined into one.

A Mathematical Model

Maximally Inelastic Collisions can be based off the fundamental principle of momentum:

[math]\displaystyle{ {\frac{d\vec{p}}{dt}}_{system} = \vec{F}_{net}{Δt} }[/math]

where p is the momentum of the system, F is the net force from the surroundings, Δt is the change in time for the process.

Using the principle of momentum, one can derive the final velocity of the object where the two initial objects have combined to become one since the interaction between the objects is brief so, [math]\displaystyle{ {Δt} ≈ {0} }[/math]. So rewriting the equation with the concept that the change in time is 0 yields:

[math]\displaystyle{ {ΔP_{system}} = {0} }[/math] where we can break the change in momentum of the system to it's initial and final components to get: [math]\displaystyle{ {P_{final}} = {P_{initial}} }[/math].

Now if we plug in the mass and velocity of object 1 and the mass and velocity of object 2 we see that: [math]\displaystyle{ m_1 v_1 + m_2 v_2 = \left( m_1 + m_2 \right) v \, }[/math] where v is the final velocity, which becomes

[math]\displaystyle{ v=\frac{m_1 v_1 + m_2 v_2}{m_1 + m_2} }[/math]

Now if we apply the concept of conservation of energy:

[math]\displaystyle{ {E} = {Q} + {W} }[/math] where E is the total energy, Q is the heat given off, and W is the work done.

If we input the various types of energy in for the total energy such as kinetic, potential, and internal we get

[math]\displaystyle{ {ΔE_k}+{ΔE_p}+{ΔU}= {Q} + {W} }[/math] where ΔE_k is the change in kinetic energy,ΔE_p is the change in potential energy, and ΔU is the change in internal energy.

Based on the concept that the two objects have initial velocities and are going to combine into one, we can assume that the work done is negligible, the process is adiabatic,and the change in potential energy is negligible. The equation is simplified to:

[math]\displaystyle{ {ΔE_k} + {ΔU} = 0 }[/math] which we can break into the initial and final components to get: [math]\displaystyle{ {ΔU} = -({K_{final}} - ({K_{initial,1}} + {K_{initial,2}})) }[/math]

Kinetic Energy for objects that have a velocity smaller than the speed of light is defined as [math]\displaystyle{ \frac{1}{2}{mv^2} }[/math], so putting in the values for mass and velocity we get that:

[math]\displaystyle{ {ΔU} = \frac{1}{2}{(m_1 v_1 +m_2 v_2)^2}{(m_1+m_2)} - (\frac{1}{2}{m_1 (v_1)^2} + \frac{1}{2}{m_2 (v_2)^2}) }[/math]

A Computational Model

Maximally Inelastic Collisions using Glowscript

Examples

Simple

Problem: Greco wants to eat a very large flan, but Fenton and Gumbart both have small flans, so they decide to combine the flans. Fenton throws a 9 kg mass flan at a velocity of 14 m/s which strikes Gumbart's flan that weighs 5 kg mass with a velocity of -5 m/s head-on, and the two flans stick together to make an ultra mega flan for Greco to eat. At what speed will the giant flan have? Greco can only catch objects that are flying at 5 m/s, will he catch it or will it go past him? Assume negligible air resistance.

Solution: Use conservation of momentum to solve for the final velocity : [math]\displaystyle{ m_1 v_1 + m_2 v_2 = \left( m_1 + m_2 \right) v \, }[/math]. Solving for the final velocity we get the equation: [math]\displaystyle{ v=\frac{m_1 v_1 + m_2 v_2}{m_1 + m_2} }[/math]. Plugging in the numbers yields us a final velocity of 7.214 m/s, therefore Greco will be unable to catch the flan.

Middling

Problem: A .1 kg bullet is launched at 100 m/s a stationary block that weighs 5kg. The bullet embeds itself into the block. When someone goes to retrieve the bullet and remove it from the block, they notice the block is slightly warmer than it was before. By how much did the block's thermal energy change? The specific heat of the block and bullet is 6 J/(g*C) so by how many degrees did the block warm up by?


Solution: Using the conservation of momentum principle, we can find the final velocity of the object: [math]\displaystyle{ m_1 v_1 = \left( m_1 + m_2 \right) v \, }[/math] which is 1.961 m/s. Now we can use the conservation of Energy principle to solve for the thermal energy: [math]\displaystyle{ {ΔE_k} + {ΔU} = 0. }[/math] Then we break the change of kinetic energy into it's initial and final conditions to get : [math]\displaystyle{ {ΔU} = -({K_{final}} - ({K_{initial,bullet}})) }[/math] Plugging in the values we get : [math]\displaystyle{ {ΔU} = \frac{1}{2}{(v_{final})^2}{(m_{final})} - (\frac{1}{2}{m_{bullet} (v_{bullet})^2}) }[/math]. Entering the values from the word problem, our final answer is 490J.

To find the change in temperature, we need to use the heat equation : [math]\displaystyle{ Q = mCΔT }[/math] Plugging in the given information of specific heat, thermal energy that we solved for, and the mass of the final object, we get an increase of 16 degrees.

Difficult

Problem: Sally (5 years old) is at the playground and decides that she wants to go on the ride that spins really fast in circles. The playground ride consists of a disk of mass M = 57 kg and radius R = 2.0 m mounted on a low-friction axle. Sally weighs about 20 kg. She is super excited to play and runs at speed of 3 m/s on a line tangential to the disk and jumps onto the outer edge of the disk. She initially decided to just run around and spin the wheel, but later she decides that she wants to jump on and let the wheel keep going. What is the change of energy of the system?


Solution:

Connectedness

This topic is very important in my major, Chemical Engineering. Chemical processes deal with with heat flow and transporting chemicals. A hypothetical situation would be creating polyethylene glycol. This is a compound made by combining many ethylene oxides. This process is essentially an maximally inelastic collision, because the ethylene oxides will have their own flow rate from a a previous process that creates the molecule. This ethylene oxide will enter a new chamber and combine with the previous polyethylene glycol chain that is moving around to form a new molecule that now is a combination of the two and has a new velocity. So there will be a change of kinetic energy and in the form of heat since there are new bonds being formed. To keep the process going the heat must either be cooled or heated depending the chemical engineer's desire to stop or continue formation of polyethylene glycol. The change in thermal energy is key to this process and is created by this maximally inelastic collision that occurs.

History

The idea of maximally inelastic collisions is part of the conservation of linear momentum which is implied by Newton's Laws. Most objects tend to bounce off each other creating the idea of collision. Most objects that are visibly colliding tend to lose energy through a variety of ways but theoretically objects could collide and not lose kinetic energy. This created the two types of collision inelastic and elastic. Elastic defines collisions that have no change in kinetic energy, these are usually microscopic such as Rutherford Scattering. All other objects tend to be inelastic since some energy in lost between the objects and so their respective kinetic energy changes. However, some objects can stick together and therefore combine their masses. This is a special case of inelastic collisions and tend to be a small portion of collisions that actually occur in real life, but some examples seen are when car's collide or when a sticky substance stays on the object it is throw at.

See also

There are several other topics within this wiki that can give you more information on collisions as a whole including Inelastic Collisions and Elastic Collisions. These topics along with the basic fundamentals such as Kinetic Energy and Momentum Principle that we used to derive the equations will show how exactly maximally inelastic collisions are shown by classical physics.

Further reading

These extensive resources cover this topic in more depth

  • A physics resource written by experts for an expert audience Physics Portal
  • A wiki book on modern physics Modern Physics Wiki
  • The MIT open courseware for intro physics MITOCW Wiki
  • An online concept map of intro physics HyperPhysics
  • Interactive physics simulations PhET
  • OpenStax algebra based intro physics textbook College Physics
  • The Open Source Physics project is a collection of online physics resources OSP
  • A resource guide compiled by the AAPT for educators ComPADRE

External links

These are some internet articles that can show more animations and pictures to help understand this concept

References

The biggest reference I used was the textbook: Matter and Interactions 4e by Chabay and Sherwood Full Citation: Chabay, Ruth W., and Bruce A. Sherwood. Matter and Interactions. Hoboken, NJ: Wiley, 2011. Print.