VPython 3D Objects: Difference between revisions

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'''Claimed by Do Won Kim (Fall 2017) (In Progress)'''
The main purpose of the VPython programming language is to create 3D simulation with creating the 3D objects. To achieve this purpose, VPython already contains a number of built-in 3-dimensional objects, and these objects are displayed in a 3D graphics module called Visual. Familiarizing with these objects is important for lab coding.  
The main purpose of the VPython programming language is to create 3D simulation with creating the 3D objects. To achieve this purpose, VPython already contains a number of built-in 3-dimensional objects, and these objects are displayed in a 3D graphics module called Visual. Familiarizing with these objects is important for lab coding.  


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===Image of Each Objects===
===Image of Each Objects===
VPython is packaged with a variety of 3-Dimensional objects. By clicking each names of the objects, you can go to the official description of each objects from Glowscript.
VPython is packaged with a variety of 3-Dimensional objects. By clicking each names of the objects, you can go to the official description of each objects from Glowscript.
The objects are listed in alphabetical order.


[http://www.glowscript.org/docs/VPythonDocs/arrow.html Arrow]
[http://www.glowscript.org/docs/VPythonDocs/arrow.html Arrow]
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Sphere
Sphere
  s = s = sphere(pos=vector(1,1,1), radius=5, color=(0.5, 1, 0.5))
  s = sphere(pos=vector(1,1,1), radius=5, color=(0.5, 1, 0.5))


Text
Text
Line 116: Line 115:


===Arrow===
===Arrow===
The arrow is perhaps the most important object for Physics simulation. It can be used to represent various forces as well as visualizing vectors. To create an arrow the position (vector), axis (vector), and the shaftwidth (a numerical value) must be set.  
The arrow is perhaps the most important object for physics simulation. It can be used to represent various forces as well as visualizing vectors. To create an arrow, the position (vector), axis (vector), and the shaftwidth (a numerical value) must be set.


==Object Uses==
===Curve===
The curve is often used to create a trail mark that represents a path that the object has moved, and it is also frequently used to create graphs. To create a curve, put the initial position vector of the curve, and append the next positions while updating the position in the while loop.


===VPython Syntax of each objects===
==Application==
<code>
Following code is an example usage and application of object creation for lab simulations.
:sphere1 = sphere(pos=vector(4,8,15), radius=16)
:
:arrow1 = arrow(pos=vector(4,8,15), axis=vector(16,23,42)
:
:helix1 = helix(pos=vector(4,8,15), axis=vector(16,23,42) radius=.23)</code>


===Modeling Fields===
## objects
<code>
ceiling = box(pos=vector(0,0,0), size = vector(0.2, 0.01, 0.2))        # origin is at ceiling
:from visual import *
ball = sphere(pos=vector(.1,-.2,.3), radius=0.025, color=color.orange) # note: spring initially compressed
:mzofp = 1e-7
spring = helix(pos=ceiling.pos, color=color.cyan, thickness=.003, coils=40, radius=0.015)
:oofpez = 9e9
parrow = arrow(color=color.magenta, pos=ball.pos, axis=vector(0,0,0))
:qe = 1.6e-19
farrow = arrow(color=color.red, pos=ball.pos, axis=vector(0,0,0))
:
trail = curve(color=ball.color)
:proton = sphere(pos=vector(3e-10,0,0), radius=1e-11, color=color.red)
:velocity = vector(-5.2e4,0,0) #The proton's velocity
#graphs
:r_obs = vector(0,8e-11,0) #The observation location
Kgraph=gcurve(color=color.red)
:deltat = 1e-19 #Timestep
Ugraph=gcurve(color=color.cyan)
:
KUgraph=gcurve(color=color.yellow)
:while proton.x < 5e-10:
 
::    r = r_obs - proton.pos  
#graph updates are done in the while loop.
::    rhat = r/mag(r)
::    Efield = oofpez*qe*rhat/(mag(r)**2)
::    Bfield = mzofp*qe*cross(velocity,that)/(mag(r)**2)</code>


== See also ==
== See also ==
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==References==
==References==
http://www.glowscript.org/docs/VPythonDocs/primitives.html
http://www.glowscript.org/docs/VPythonDocs/primitives.html
http://vpython.org/contents/docs/shapes.html
http://vpython.org/contents/docs/shapes.html


[[Category:Modeling With VPython]]
http://vpython.org/

Latest revision as of 02:52, 22 October 2019

The main purpose of the VPython programming language is to create 3D simulation with creating the 3D objects. To achieve this purpose, VPython already contains a number of built-in 3-dimensional objects, and these objects are displayed in a 3D graphics module called Visual. Familiarizing with these objects is important for lab coding.

Before start coding, make sure to have

from __future__ import division
from visual import *

on the top of your script.

This document is written based on VPython 7.

List of 3D Objects

Image of Each Objects

VPython is packaged with a variety of 3-Dimensional objects. By clicking each names of the objects, you can go to the official description of each objects from Glowscript. The objects are listed in alphabetical order.

Arrow

Error creating thumbnail: sh: /usr/bin/convert: No such file or directory Error code: 127
Example arrow

Box

Error creating thumbnail: sh: /usr/bin/convert: No such file or directory Error code: 127
Example box

Cone

Error creating thumbnail: sh: /usr/bin/convert: No such file or directory Error code: 127
Example cone

Curve

Error creating thumbnail: sh: /usr/bin/convert: No such file or directory Error code: 127
Example curve

Cylinder

Error creating thumbnail: sh: /usr/bin/convert: No such file or directory Error code: 127
Example cylinder

Ellipsoid

Error creating thumbnail: sh: /usr/bin/convert: No such file or directory Error code: 127
Example ellipsoid

Extrusion

Error creating thumbnail: sh: /usr/bin/convert: No such file or directory Error code: 127
Example extrusion

Helix

Error creating thumbnail: sh: /usr/bin/convert: No such file or directory Error code: 127
Example helix

Label

Error creating thumbnail: sh: /usr/bin/convert: No such file or directory Error code: 127
Example label

Points

Error creating thumbnail: sh: /usr/bin/convert: No such file or directory Error code: 127
Example points

Pyramid

Error creating thumbnail: sh: /usr/bin/convert: No such file or directory Error code: 127
Example pyramid

Ring

Error creating thumbnail: sh: /usr/bin/convert: No such file or directory Error code: 127
Example ring

Sphere

Error creating thumbnail: sh: /usr/bin/convert: No such file or directory Error code: 127
Example sphere

Text

Error creating thumbnail: sh: /usr/bin/convert: No such file or directory Error code: 127
Example text

Example Code of Each Objects

Arrow

a = arrow(pos=(0,2,1),axis=(5,0,0), color = color.red)

Box

b = box(pos=(0,0,0),length=3, height=3, width=3, color = color.orange)

Cone

c = cone(pos=(0,0,0),axis=vector(2,0,0), radius=1, color = color.yellow)

Curve

c = curve(pos=[(-1,-1,0), (1,-1,0)], color = color.green) #create object
c.append(pos=(3,2,-2)) #append next position vector
c.append(pos=(4,1,2))

Cylinder

c = cylinder(pos=vector(0,2,1), axis=vector(5,0,0), radius=1, color=color.cyan)

Ellipsoid

e = ellipsoid(pos=vector(0,0,0), length=3, height=5, width=7, color=color.blue)

Extrusion

#define polygons first
tri = Polygon( [(-2,0), (0,4), (2,0)] )
circ = shapes.circle(pos=(0,1.5), radius=0.8)
straight = [(0,0,0),(0,0,-4)]
#create extrusion
e = extrusion(pos=straight, shape=tri-circ, color=color.magenta)

Helix

h = helix(pos=vector(0,2,1), axis=vector(5,0,0), radius=0.5, color=(0.96,0.73,0.14))

Label

l = label(pos=vector(0,0.25,0), text='This is a Label', xoffset=20, yoffset=50, space=30, height=16, border=4,font='sans')

Points

p = points(pos=[vector(-1,0,0), vector(1,0,0)], radius=50, color=(1,1,.94))

Pyramid

p = pyramid(pos=vector(5,2,0), size=vector(3,3,2), color=(0.82, 0.41, 0.12))

Ring

r = ring(pos=vector(1,1,1), axis=vector(0,1,0),radius=0.5, thickness=0.1, color=(0.14, 1, 0.83))

Sphere

s = sphere(pos=vector(1,1,1), radius=5, color=(0.5, 1, 0.5))

Text

t = text(text='This is \ntext', #use \n for changing line
    align='center', color=(0.94, 0.90, 0.55))


Commonly Used Objects

The following objects are often used in class lab.

Sphere

The sphere object can be used to represent a wide variety of things, but it is mostly used to represent spherical objects such as planets or particles such as protons and electrons. Two things must be set; the position (vector), and the radius (numerical value).

Arrow

The arrow is perhaps the most important object for physics simulation. It can be used to represent various forces as well as visualizing vectors. To create an arrow, the position (vector), axis (vector), and the shaftwidth (a numerical value) must be set.

Curve

The curve is often used to create a trail mark that represents a path that the object has moved, and it is also frequently used to create graphs. To create a curve, put the initial position vector of the curve, and append the next positions while updating the position in the while loop.

Application

Following code is an example usage and application of object creation for lab simulations.

## objects
ceiling = box(pos=vector(0,0,0), size = vector(0.2, 0.01, 0.2))         # origin is at ceiling
ball = sphere(pos=vector(.1,-.2,.3), radius=0.025, color=color.orange) # note: spring initially compressed
spring = helix(pos=ceiling.pos, color=color.cyan, thickness=.003, coils=40, radius=0.015)
parrow = arrow(color=color.magenta, pos=ball.pos, axis=vector(0,0,0))
farrow = arrow(color=color.red, pos=ball.pos, axis=vector(0,0,0))
trail = curve(color=ball.color)

#graphs
Kgraph=gcurve(color=color.red)
Ugraph=gcurve(color=color.cyan)
KUgraph=gcurve(color=color.yellow)
#graph updates are done in the while loop.

See also

  1. VPython Basics
  2. VPython
  3. VPython Animation
  4. VPython Objects

Further reading

  1. 3D object details
  2. VPython Information

References

http://www.glowscript.org/docs/VPythonDocs/primitives.html

http://vpython.org/contents/docs/shapes.html

http://vpython.org/