Spring Potential Energy: Difference between revisions

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===A Mathematical Model===
===A Mathematical Model===
The formula for Ideal Spring Energy is                                                                                 [[File:spring.jpg]]
The formula for Ideal Spring Energy is:
'''U<sub>s</sub>=<sup>1</sup>&frasl;<sub>2</sub>k<sub>s</sub>s<sup>2</sup>'''
'''U<sub>s</sub>=<sup>1</sup>&frasl;<sub>2</sub>k<sub>s</sub>s<sup>2</sup>'''
where:
where:
'''k<sub>s</sub>'''= spring constant
'''k<sub>s</sub>'''= spring constant
'''s<sup>2</sup>'''= stretch measured from the equilibrium point;
'''s<sup>2</sup>'''= stretch measured from the equilibrium point;
[[File:spring.jpg|thumb|Spring Potential Energy]]


===A Computational Model===
===A Computational Model===

Revision as of 00:11, 5 December 2015

Work in progress by scarswell3 This topic covers Spring Potential Energy.

The Main Idea

Elastic Potential Energy is the energy stored in elastic materials due to their deformation. Often this refers to the stretching or compressing of a spring.

A Mathematical Model

The formula for Ideal Spring Energy is: Us=12kss2 where: ks= spring constant s2= stretch measured from the equilibrium point;


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Spring Potential Energy

A Computational Model

An oscillating spring can be modeled by the following:

 from __future__ import division                
 from visual import *
 from visual.graph import *
 scene.width=600
 scene.height = 760
 g = 9.8
 mball = .2
 Lo = 0.3    
 ks = 12    
 deltat = 1e-3
 t = 0       
 ceiling = box(pos=(0,0,0), size = (0.5, 0.01, 0.2))
 ball = sphere(pos=(0,-0.3,0), radius=0.025, color=color.yellow)
 spring = helix(pos=ceiling.pos, color=color.green, thickness=.005, coils=10, radius=0.01)
 spring.axis = ball.pos - ceiling.pos
 vball = vector(0.02,0,0)
 ball.p = mball*vball
 scene.autoscale = 0            
 scene.center = vector(0,-Lo,0)   
 while t < 10:           
 rate(1000)    
 L_vector = (mag(ball.pos) - Lo)* ball.pos.norm()
 Fspring = -ks * L_vector
 Fgrav = vector(0,-mball * g,0)
 Fnet = Fspring + Fgrav
 ball.p = ball.p + Fnet * deltat
 ball.pos = ball.pos + (ball.p/mball) * deltat
 spring.axis = ball.pos-ceiling.pos  
 t = t + deltat
  

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