Eulerian Angles

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Revision as of 23:45, 7 December 2015 by Hjamal3 (talk | contribs) (This page teaches how to describe the orientation of a rigid body in 3D.)
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When you have a body that rotates in plane motion (2-D), it is easy to find the orientation of the body if you have the angular velocity as a function of time. You can integrate this value to find the orientation of the body at any position.