3-Dimensional Position and Motion: Difference between revisions

From Physics Book
Jump to navigation Jump to search
No edit summary
No edit summary
 
(16 intermediate revisions by the same user not shown)
Line 1: Line 1:
Claimed by Benjamin Tasistro-Hart Fall 2016
Claimed by Benjamin Tasistro-Hart Fall 2016
Motion is defined as a change in position over a time interval. Objects exist in 3-Dimensional space, so it is necessary to know how these objects change position in 3-Dimensional space.
Motion is defined as a change in position over a time interval. Objects exist in 3-Dimensional space, so it is necessary to know how these objects change position in 3-Dimensional space.


==The Main Idea==
==The Main Idea==


Objects, exist and move in three dimensions, so it is necessary to understand how it is possible to predict their future position using one of three fundamental principles, in this case the momentum principle. We use an iterative process to calculate and predict the future position of objects. It may seem that using the momentum principle complicates the iterative calculation process, but very rarely do we know only the velocity and acceleration of an object. For this reason, using the momentum principle as the most general form of position update guarantees we can apply it to any situation.
Objects, exist and move in three dimensions, and there are several conceptual models in physics such as kinematics or the momentum principle which describe motion. Because kinematics and the momentum principle are both vector quantities, it is possible to reduce the complexities of 3d motion into 3 directions <math> \hat{x}, \hat{y}, \hat{z} </math>. The kinematic equations are most useful when the object under observation is subject to a constant force  <math> \vec{F}_{net} </math> which, by Newton's Second Law of motion, means that the acceleration <math> \vec{a}= </math><math>\vec{F}_{net} \over\ m </math> is constant.
 
The use of the momentum principle is most applicable because we can apply it to any situation. It may seem that using the momentum principle complicates the iterative calculation process, but very rarely do we know only the velocity and acceleration of an object.


For both models, an object in motion has properties along each axis which are independent of other axes allowing us to decompose three-dimensional motion into three one-dimensional problems.


===A Mathematical Model===
===A Mathematical Model===


What are the mathematical equations that allow us to model this topic? Position is determined by the net force <math> \vec{F}_{net}  </math> so every type of force, be it a spring, gravity, or electric force, affects the position of an object. It is possible that we are given the net force as number, and we can avoid the iterative calculation of the new magnitude of the spring and gravity force.
===Kinematic Equations===


Spring Force: <math> \vec{F}_{spring} = k_sS\hat{L} </math>
The fundamental equations of motion allow us to observe motion in three dimensions.


Gravity Force: <math> \vec{F}_{grav}= </math> <math> {-G}{m_{1}m_{2} \over\ {\left\vert \vec{r} \right\vert}^2}{\hat{r}}  </math>
<math> d= d_0+ v_0t+ </math> <math>at^2 \over\ 2 </math>


Electric Force: <math> \vec{F}_{elec}= </math> <math> {1 \over\ 4\pi\varepsilon_{0}}{q_{1}q_{2} \over\ {\left\vert \vec{r} \right\vert}^2}{\hat{r}}  </math> 
<math> v= v_0+at </math>


Momentum Principle: <math> {\vec{p}_{f}}= {\vec{p}_{i}+ \vec{F}_{net}\Delta t} </math>
<math> v^2= v_0^2 + 2a(d-d_0) </math>


===Momentum Principle===


The general workflow to solving position-update problems by hand would be as follows:
The fundamental equations of motion allow us to observe motion in three dimensions.


1. Calculate the current net force <math> \vec{F}_{net} </math> acting on the system. For this step, remember to update forces which are distant-dependent such as the spring, gravity, and electric forces.
<math> {\vec{p}_{f}}= {\vec{p}_{i}+ \vec{F}_{net}\Delta t} </math>


2. Update the new momentum <math> {\vec{p}_{f}}= {\vec{p}_{i}+ \vec{F}_{net}\Delta t} </math>
==Examples==


3. Update the new position <math> {\vec{r}_{f}}= {\vec{r}_{i}+ \vec{v}_{avg}\Delta t} </math>.
Here are a few examples:


For this step, <math> \vec{v}_{avg} </math> can take many forms:
===Simple===
At t = 10.0 seconds a mass of 3 kg has velocity of <math> \langle 12, 27, −8 \rangle </math> m/s. At t = 10.1 seconds its velocity was <math> \langle 24, 19, 22 \rangle </math> m/s. What was the average (vector) net force acting on the object?


Constant net force:  <math> \vec{v}_{avg} \approx </math> <math>\vec{v}_{f}+ \vec{v}_{i} \over\ 2 </math>


Non-constant net force:  <math> \vec{v}_{avg} \approx </math> <math>\vec{p}_{f}\over\ m </math>
<math> \vec{v}= \vec{v}_0+\vec{a}t </math>


<math> \vec{v}-\vec{v}_0 \over\ t </math> <math> = \vec{a} </math>


Remember Newton's second law <math> \vec{F}_{net}= m\vec{a} </math>


===A Computational Model===
<math> m(\vec{v}-\vec{v}_0) \over\ t </math> <math> = m(\vec{a}) </math>
The following is code for a simple computational model showing the effects of a constant force on a mass:


https://trinket.io/embed/glowscript/75acfdd1c6
<math> m(\vec{v}-\vec{v}_0) \over\ t </math> <math> = \vec{F}_{net} </math>


==Examples==
Substitute the provided values into the symbolic expression and you should arrive at your final answer:


Here are a few examples:
<math> \left\langle 360,-240, 900\right\rangle N = \vec{F}_{net} </math>


===Simple===
===Middling===
At t = 10.0 seconds a mass of 3 kg has velocity of <math> \langle 12, 27, −8 \rangle </math> m/s. At t = 10.1 seconds its velocity was <math> \langle 24, 19, 22 \rangle </math> m/s. What was the average (vector) net force acting on the object?
A cat toy is built from a clump of feathers with mass of 0.014 kg attached to the end of a string. You hold the toy such that the feathers hang suspended from the string when your cat swats it around, setting it in motion. At a particular instant the momentum of the ball is <math> \langle −0.02, −0.01, −0.02 \rangle </math> kg · m/s,
and the moving ball is at location <math> \langle −0.2, −0.61, 0 \rangle </math> m relative to an origin located at the base of the spring. What is the position of the ball 0.1 s later with a time-step <math> \Delta t </math> of 0.1 s?


Begin from a fundamental principle:


<math> {\vec{p}_{f}}= {\vec{p}_{i}+ \vec{F}_{net}\Delta t} </math>
<math> d= d_0+ v_0t </math>


<math> {\vec{p}_{f}-\vec{p}_{i} \over\ \Delta t}= \vec{F}_{net} </math>
remember the definition of velocity in relation to momentum: <math> \vec{p} \over\ m </math> <math>= \vec{v} </math>


<math> {\vec{p}_{f}-\vec{p}_{i} \over\ \Delta t}= \vec{F}_{net} </math>
<math> d= d_0+ </math> <math> \vec{p}_{0} \over\ m </math> <math> t </math>


Substitute the provided values into the symbolic expression and you should arrive at your final answer:
===Difficult===
 
<math> \left\langle 360,-240, 900\right\rangle N = \vec{F}_{net} </math>
 
===Middling===
An acorn of mass 2.7 g is acted upon by the Earth, air resistance, and a strong wind. Below are recorded times and positions:
An acorn of mass 2.7 g is acted upon by the Earth, air resistance, and a strong wind. Below are recorded times and positions:


Line 90: Line 92:


<math> {\vec{p}_{avg,1}}= \langle 0.0036, -0.0072, -0.0648 \rangle </math>  
<math> {\vec{p}_{avg,1}}= \langle 0.0036, -0.0072, -0.0648 \rangle </math>  


(b) Begin with the definition of momentum:
(b) Begin with the definition of momentum:
Line 95: Line 98:
<math> {\vec{p}_{avg,2}}= {m\vec{v}_{avg}} </math>
<math> {\vec{p}_{avg,2}}= {m\vec{v}_{avg}} </math>


<math> {\vec{p}_{avg,2}}= {m{\vec{r}_{f}-\vec{r}_{i} \over\ \Delta t}} </math>
<math> {\vec{p}_{avg,2}}= {m{\vec{v}_{f}-\vec{v}_{i} \over\ \Delta t}} </math>
   
   
<math> {\vec{p}_{avg,2}}= \langle 0.0072, 0.0171, -0.0648 \rangle </math>  
<math> {\vec{p}_{avg,2}}= \langle 0.0072, 0.0171, -0.0648 \rangle </math>  


(c) Begin from a fundamental principle
(c) Begin from a fundamental principle
Line 108: Line 112:




===Difficult===
A ball is kicked from a location <math> \langle 8,0,-7 \rangle </math> with initial velocity of <math> \langle -11, 15, 2 \rangle </math> m/s.
(a) What is velocity of the ball 0.2 seconds after being kicked?
(b) What is the net impulse during this time interval?
(c) What is the location of the ball at the end of this time interval?


==Connectedness==
==Connectedness==
Line 123: Line 119:
I study architecture, so an awareness of three dimensional space is critical to designing well. As mentioned before, I'm interested in parametric design which when used to create complex shapes (like those buildings which have a flowy diagrid [see Norman Foster's British Museum]) demands an understanding of the way matter moves through space.
I study architecture, so an awareness of three dimensional space is critical to designing well. As mentioned before, I'm interested in parametric design which when used to create complex shapes (like those buildings which have a flowy diagrid [see Norman Foster's British Museum]) demands an understanding of the way matter moves through space.
#Is there an interesting industrial application?
#Is there an interesting industrial application?
Yes! Every force is in three dimensions, as is every object and its movement.
Parametric design is related to fabrication, and modern fabrication techniques typically involved creating geometrically complex shapes which demand an ability to visualize parts in three dimensions.
 
==History==
Compared to Newtonian physics, the field of kinematics is a relatively recent exploration. André-Marie Ampère wrote in his 1834 essay ''Essai sur la philosophie des sciences'' about the need for a field of science which analyzes motion independent of the forces. Work continued throughout the nineteenth century under Franz Reuleaux who is considered the father of modern kinematics.
In 1666, Newton formulated early versions of his three laws of motion, of which the firstl aw describes the momentum principle. Two decades later, he would publish ''Principia'' which is often cited as one of greatest scientific books ever written.
== See also ==
== See also ==
 
===Further Reading===
===External links===
http://kmoddl.library.cornell.edu/what.php
[http://hyperphysics.phy-astr.gsu.edu/hbase/hframe.html]
==References==
http://farside.ph.utexas.edu/teaching/301/lectures/node33.html
http://hyperphysics.phy-astr.gsu.edu/hbase/hframe.html
http://www-groups.dcs.st-and.ac.uk/~history/Biographies/Newton.html
http://kmoddl.library.cornell.edu/what.php

Latest revision as of 20:45, 27 November 2016

Claimed by Benjamin Tasistro-Hart Fall 2016

Motion is defined as a change in position over a time interval. Objects exist in 3-Dimensional space, so it is necessary to know how these objects change position in 3-Dimensional space.

The Main Idea

Objects, exist and move in three dimensions, and there are several conceptual models in physics such as kinematics or the momentum principle which describe motion. Because kinematics and the momentum principle are both vector quantities, it is possible to reduce the complexities of 3d motion into 3 directions [math]\displaystyle{ \hat{x}, \hat{y}, \hat{z} }[/math]. The kinematic equations are most useful when the object under observation is subject to a constant force [math]\displaystyle{ \vec{F}_{net} }[/math] which, by Newton's Second Law of motion, means that the acceleration [math]\displaystyle{ \vec{a}= }[/math][math]\displaystyle{ \vec{F}_{net} \over\ m }[/math] is constant.

The use of the momentum principle is most applicable because we can apply it to any situation. It may seem that using the momentum principle complicates the iterative calculation process, but very rarely do we know only the velocity and acceleration of an object.

For both models, an object in motion has properties along each axis which are independent of other axes allowing us to decompose three-dimensional motion into three one-dimensional problems.

A Mathematical Model

Kinematic Equations

The fundamental equations of motion allow us to observe motion in three dimensions.

[math]\displaystyle{ d= d_0+ v_0t+ }[/math] [math]\displaystyle{ at^2 \over\ 2 }[/math]

[math]\displaystyle{ v= v_0+at }[/math]

[math]\displaystyle{ v^2= v_0^2 + 2a(d-d_0) }[/math]

Momentum Principle

The fundamental equations of motion allow us to observe motion in three dimensions.

[math]\displaystyle{ {\vec{p}_{f}}= {\vec{p}_{i}+ \vec{F}_{net}\Delta t} }[/math]

Examples

Here are a few examples:

Simple

At t = 10.0 seconds a mass of 3 kg has velocity of [math]\displaystyle{ \langle 12, 27, −8 \rangle }[/math] m/s. At t = 10.1 seconds its velocity was [math]\displaystyle{ \langle 24, 19, 22 \rangle }[/math] m/s. What was the average (vector) net force acting on the object?


[math]\displaystyle{ \vec{v}= \vec{v}_0+\vec{a}t }[/math]

[math]\displaystyle{ \vec{v}-\vec{v}_0 \over\ t }[/math] [math]\displaystyle{ = \vec{a} }[/math]

Remember Newton's second law [math]\displaystyle{ \vec{F}_{net}= m\vec{a} }[/math]

[math]\displaystyle{ m(\vec{v}-\vec{v}_0) \over\ t }[/math] [math]\displaystyle{ = m(\vec{a}) }[/math]

[math]\displaystyle{ m(\vec{v}-\vec{v}_0) \over\ t }[/math] [math]\displaystyle{ = \vec{F}_{net} }[/math]

Substitute the provided values into the symbolic expression and you should arrive at your final answer:

[math]\displaystyle{ \left\langle 360,-240, 900\right\rangle N = \vec{F}_{net} }[/math]

Middling

A cat toy is built from a clump of feathers with mass of 0.014 kg attached to the end of a string. You hold the toy such that the feathers hang suspended from the string when your cat swats it around, setting it in motion. At a particular instant the momentum of the ball is [math]\displaystyle{ \langle −0.02, −0.01, −0.02 \rangle }[/math] kg · m/s, and the moving ball is at location [math]\displaystyle{ \langle −0.2, −0.61, 0 \rangle }[/math] m relative to an origin located at the base of the spring. What is the position of the ball 0.1 s later with a time-step [math]\displaystyle{ \Delta t }[/math] of 0.1 s?


[math]\displaystyle{ d= d_0+ v_0t }[/math]

remember the definition of velocity in relation to momentum: [math]\displaystyle{ \vec{p} \over\ m }[/math] [math]\displaystyle{ = \vec{v} }[/math]

[math]\displaystyle{ d= d_0+ }[/math] [math]\displaystyle{ \vec{p}_{0} \over\ m }[/math] [math]\displaystyle{ t }[/math]

Difficult

An acorn of mass 2.7 g is acted upon by the Earth, air resistance, and a strong wind. Below are recorded times and positions:

First Interval:

At t = 1.56 s, the position was [math]\displaystyle{ \langle 4.22, 2.45, −9.63 \rangle }[/math] m.

At t = 1.59 s, the position was [math]\displaystyle{ \langle 4.26, 2.37, −10.35 \rangle }[/math] m.

Second Interval:

At t = 3.56 s, the position was [math]\displaystyle{ \langle 8.09, 6.18, -58.35 \rangle }[/math] m.

At t = 3.59 s, the position was [math]\displaystyle{ \langle 8.17, 6.37, -59.07 \rangle }[/math] m.


(a) What is the average momentum in first interval?

(b) the second interval?

(c) What was the average force applied during these two intervals?


(a) Begin with the definition of momentum:

[math]\displaystyle{ {\vec{p}_{avg,1}}= {m\vec{v}_{avg}} }[/math]

[math]\displaystyle{ {\vec{p}_{avg,1}}= {m{\vec{r}_{f}-\vec{r}_{i} \over\ \Delta t}} }[/math]

[math]\displaystyle{ {\vec{p}_{avg,1}}= \langle 0.0036, -0.0072, -0.0648 \rangle }[/math]


(b) Begin with the definition of momentum:

[math]\displaystyle{ {\vec{p}_{avg,2}}= {m\vec{v}_{avg}} }[/math]

[math]\displaystyle{ {\vec{p}_{avg,2}}= {m{\vec{v}_{f}-\vec{v}_{i} \over\ \Delta t}} }[/math]

[math]\displaystyle{ {\vec{p}_{avg,2}}= \langle 0.0072, 0.0171, -0.0648 \rangle }[/math]


(c) Begin from a fundamental principle

[math]\displaystyle{ {\vec{p}_{2}}= {\vec{p}_{1}+ \vec{F}_{net}\Delta t} }[/math]

[math]\displaystyle{ {\vec{p}_{2}-\vec{p}_{1} \over\ \Delta t}= {\vec{F}_{net}} }[/math]

[math]\displaystyle{ \langle 0.0018, 0.01215, 0 \rangle = {\vec{F}_{net}} }[/math]


Connectedness

  1. How is this topic connected to something that you are interested in?

Everything we do involves three dimensional position and motion, so it is useful to understand how matter moves in three dimensions. I'm interested in parametric design. so understanding how things change in three dimensions is critical for good design.

  1. How is it connected to your major?

I study architecture, so an awareness of three dimensional space is critical to designing well. As mentioned before, I'm interested in parametric design which when used to create complex shapes (like those buildings which have a flowy diagrid [see Norman Foster's British Museum]) demands an understanding of the way matter moves through space.

  1. Is there an interesting industrial application?

Parametric design is related to fabrication, and modern fabrication techniques typically involved creating geometrically complex shapes which demand an ability to visualize parts in three dimensions.

History

Compared to Newtonian physics, the field of kinematics is a relatively recent exploration. André-Marie Ampère wrote in his 1834 essay Essai sur la philosophie des sciences about the need for a field of science which analyzes motion independent of the forces. Work continued throughout the nineteenth century under Franz Reuleaux who is considered the father of modern kinematics. In 1666, Newton formulated early versions of his three laws of motion, of which the firstl aw describes the momentum principle. Two decades later, he would publish Principia which is often cited as one of greatest scientific books ever written.

See also

Further Reading

http://kmoddl.library.cornell.edu/what.php

References

http://farside.ph.utexas.edu/teaching/301/lectures/node33.html http://hyperphysics.phy-astr.gsu.edu/hbase/hframe.html http://www-groups.dcs.st-and.ac.uk/~history/Biographies/Newton.html http://kmoddl.library.cornell.edu/what.php