Point Particle Systems: Difference between revisions

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This page describes the point particle system model.
This page describes the point particle system model.
==The Main Idea==
The point particle system model is a model for physical systems in which multi-dimensional bodies of matter are treated as though they exist entirely at a single point in space. Usually, the point chosen for for a body is its [http://hyperphysics.phy-astr.gsu.edu/hbase/cm.html center of mass]. Objects that are modeled as single points are called particles. A particle system's mass is the same as the system's true mass, but it no longer occupies a volume. Point particle systems are simplified models; they neglect information regarding the mass distribution of a body in order to simplify the calculations necessary mathematical problems. This is in contrast to [[Real Systems]], which are systems modeled so that all information about mass distribution is retained. Certain types of problems can be correctly solved using point particle systems because some properties of bodies of matter can be correctly found by modeling them as points.
===A Mathematical Model===
When a rigid body is modeled as a particle positioned at its center of mass, some of its properties are the same as they would be if the entire mass distribution were taken into account. That is, these properties can be correctly found while modeling the particle as a point particle system. The following are several important properties of bodies that fit this description:
<ol>
<li>[[Inertia]]</li>
<li>[[Linear Momentum]]</li>
<li>Translational [[Kinetic Energy]]</li>
<li>[[Potential Energy]] due a uniform force field</li>
<li>Force due to a uniform force field</li>
</ol>
To clarify, consider a thrown ball as an example.
<ol>
<li>Inertia</li>
The ball's resistance to change in velocity is proportional to its total mass, which is the same regardless of whether the mass is distributed in a spherical shape or located at a point.
<li>Linear Momentum (<math>m \vec{v}</math>)</li>
Momentum is a little more complicated than inertia because the momentum of an object depends on its velocity. To find the total momentum of a 3D ball while treating it as a real system, the momenta of the different parts of the ball would have to be summed together. This is not as simple as it sounds; because the ball may be spinning, different parts of the ball may have different velocities. In fact, if the ball is spinning, the ball would have to be divided into an infinite number of infinitely small parts called mass elements, each of which has a different velocity, and their momenta would have to be summed using an integral. Fortunately, as it turns out, we don't have to perform any sums or integrals because the total momentum of the ball is the same as what it would be if all of its mass were located at a single point at its center: the total mass times that point's velocity.
<li>Translational Kinetic Energy (<math>\frac{1}{2}mv^2</math>)</li>
Similarly to momentum, if we wanted to find the total kinetic energy of a ball while modeling it as a real system, we would have to perform an integral to sum the kinetic energies of all of its mass elements. However, the fact that kinetic energy appears on the above list means that the kinetic energy of the ball can be correctly found by modeling it as a point particle system: <math>KE_{tot} = \frac{1}{2} M_{tot} V_{center of mass} ^2</math>.
<li>Potential Energy due a uniform force field- in this case, gravity near the surface of the earth (<math>mgh</math>)</li>
When the ball is in the air, it has a certain potential energy due to the gravitational force. However, different parts of the ball have different potential energies because the mass elements near the top of the ball are higher than the mass elements near the bottom. Fortunately, the potential energy due to gravity near the surface of the earth is the same for the ball modeled as a real system and as a particle system. It can be easily found as a particle system, because the ball as a particle does not have different parts at different heights: <math>M_{tot}gh_{center of mass}</math>.
<li>Force due to a uniform force field- in this case, gravity near the surface of the earth (<math> <0, -mg, 0> </math>)</li>
When the ball is in the air, each part of it experiences its own gravitational pull towards the earth. Summing these forces yields the total gravitational force acting on the ball. However, this total gravitational force can also be found simply by treating the ball as a single point whose mass is the total mass of the ball.
</ol>
Note: sometimes non-uniform force fields may be approximated as uniform so that bodies can be represented as point particle systems. This is a reasonable approximation if the force does not significantly vary across parts of the body. For example, consider the gravitational force acting on a planet due to a star. Technically, the near side of the planet would experience a slightly greater force than the far side of the planet. However, the diameter of the planet is a negligible distance compared to the distance between the celestial bodies, so the gravitational force does not significantly vary across the planet, and it can be modeled as a point particle at its center of mass.
For most of this course so far, you have been modeling moving objects as point particle systems although you may not have realized it. This is because problems you have been working on involve only the above quantities, and modeling bodies as single points bypasses complex and unnecessary calculations for those quantities. However, soon new quantities will be introduced, such as the torque acting on a body and the moment of inertia of the body. To measure such quantities, the distribution of mass in a body must be taken into account, and attempting to model them as particles at their centers of mass yields meaningless answers. To find such quantities, bodies must be modeled as real systems.


==Examples==
==Examples==

Revision as of 13:53, 8 June 2019

This page describes the point particle system model.

Examples

Jumper Model

A person jumps straight up in the air from a crouching position. Their center of mass moves h, or 2 m. Their total mass, m is equal to 60 kg. Find the velocity of the center of mass of the jumper. When the jumper jumps, the normal force of the ground is equal to 2x the force of gravity.

To make this problem simpler, use the center of mass of the person to collapse the whole system to one point.

Imagine the jumper's center of mass as a point, and it moves up 2 m.

Remember, , and . We need to find Fnet. The only forces acting on the jumper are the gravitational force of the Earth and the normal force. Therefore,

Steps:

Notice that the initial translational kinetic energy is 0, as the person is initially at rest. When worked out, the v = 6.26 m/s.

The final translational kinetic energy can be used for further calculations if one was to calculate the total change in energy of the real system. These calculations would allow you to find the change in various forms of internal energy, such as heat energy or chemical energy.



Another example that the point particle system can be applied to is someone hanging motion-less and then jumping down into a crouch position.


Looking at the system as a point particle system, you can look at the initial and final states of the man in order to find the change in energy. We are going to again use a formula for work,

In order to find the speed just before your feet touch the ground, you can set an equation as the following:


The equation for the point particle system ∆E= ∆K=Work can be applied in order to find different variables asked for in a problem.

Remember that if the man does not move, then the work done by the man will be 0 joules, because there is no displacement.

Yo-Yo Example

You pull up on a string the distance d, 0.2 m, with a force, F, 0.3 N. The yo-yo falls a distance h, 0.35 m. The mass of the yo-yo, m, is 0.05 kg. What is the change in translational kinetic energy?

For this example, the Fnet is equal to the force of your hand and the gravitational force of the earth. Delta r is equal to the movement of the yo-yo down, h.

Steps:

This information could be used to solve for the extended system, which would include the work done by your hand and the earth, as well as rotational kinetic energy.

Spring in a Box Example

Suppose a thin box contains a ball of clay with the mass M, 2 kg, connected to a relaxed spring, with a stiffness ks, 1.2. The masses of the box and the spring are negligible. It is initally at rest, and then a constant force of F, or 10 N. The box moves a distance b, 1.5 m, and the spring stretches a distance s, 0.3 m, so that the clay sticks to the box. What is the translational kinetic energy of the box?

For the point particle system, the center of mass is the clay because the other masses are negligible. Therefore, delta r is equal to b-s, or 1.2 m. The only force acting on is F in the +x direction.

Steps:

This information could then be used for the extended system. In this example, the extended system would also include the work done by the force F, the potential energy of the spring,as well as any other internal energies.

Connectedness

  1. How is this topic connected to something that you are interested in?

I find the entire realm of physics fascinating, and I find it interesting how physicists are constantly coming up with new ways to solve problems and use formulas. The point particle system is a perfect example of that. It can turn a complicated force problem into something easy to approve. I also find it interesting how you can find other forms of energy, such as chemical energy, by using point particle and real systems. Something so small and seemingly unattainable can be found using this method.

  1. How is it connected to your major?

I am majoring in Materials Science and Engineering, and there are many ways all different types of physics can be used in MSE. The engineering of materials, specifically being able to calculate the amount and types of energy (and thus the cost) to produce something is absolutely crucial. Point particle systems can make this easier to do, while also adding precision to the calculations.

  1. An interesting industrial application

As seen in the above examples, there are many real life applications to point particle systems, such as the energy in a person falling, or in a yoyo. This system can also be applied to industry and manufacturing, with the use of various machines that may require gears, levers, or other objects that rotate. Using point particle and real systems, you can calculate the amount of internal energy happening in a moving machine, and therefore how much energy is lost.

See also

Further reading

For more help, a helpful page is: http://p3server.pa.msu.edu/coursewiki/doku.php?id=183_notes:pp_vs_real

A helpful video lecture: https://www.youtube.com/watch?v=T780lL5FlLg&index=41&list=PL9HgJKLOnKxedh-yIp7FDzUTwZeTeoR-Y

External links

See also Real Systems for further information on using Point Particle Systems to solve for the Real Systems.

References

Chabay, Ruth W., and Bruce A. Sherwood. "9." Matter & Interactions. N.p.: n.p., n.d. N. pag. Print.

Purdue Physics. https://www.physics.purdue.edu/webapps/index.php/course_document/index/phys172/1160/42/5399.

Yo-yo Clipart: https://www.clipartbest.com