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Claimed by Maria Moreno
Claimed by Maria Moreno


Short Description of Topic
The coefficient of restitution measures the amount of kinetic energy that remains and how much energy is dissipated after a collision. It also shows the degree of elasticity of a collision. It is defined as the difference in initial velocities divided by the difference in final velocities. The coefficient of restitution of a collision is usually between 0 and 1 except in rare cases when energy is released by a collision.
[[File:Coefficient of restituation.png|right|430 px]]


==The Main Idea==
==The Main Idea==


State, in your own words, the main idea for this topic
The coefficient of restitution is a ratio that describes the degree of elasticity of a collision. It is used to solve problems dealing with collisions that are not perfectly elastic or inelastic.
The equation that describes the coefficient of restitution involves dividing the difference in the final velocities by the difference in the initial velocity.
 
Consider objects A and B with initial velocities v<sub>Ai</sub> and v<sub>Bi</sub> and final velocities v<sub>Af</sub> and v<sub>Bf</sub>.
The coefficient of restitution, <math>e</math>, is determined with the following formula:
 
<math> e = \frac{v_{Bf}-v_{Af}}{v_{Ai}-v_{Bi}} </math><br><br>
The coefficient is a unitless form of measurement as it is the ratio of two velocities and the units cancel.




===A Mathematical Model===
===A Mathematical Model===
Consider a perfectly elastic collision between objects A and B where v<sub>Ai</sub> and v<sub>Bi</sub> refer to the initial velocities of A and B and v<sub>Af</sub> and v<sub>Bf</sub> refer to the final velocities of A and B.
Start with the conservation of momentum principle which states that <br><br>
<math>\vec{p_i} = \vec{p_f}</math> <br>and<br><br>
<math>m_A\vec{v_{Ai}}+m_A\vec{v_{Bi}}=m_A\vec{v_{Af}}+m_A\vec{v_{Bf}}</math>        (1) <br><br>
'''Perfectly Elastic Collisions'''
Remember that for a perfectly elastic collision kinetic energy is also conserved meaning:<br>
<math>KE_i = KE_f</math> <br>and<br>
<math>\frac{1}{2}m_A v^2_{Ai}+\frac{1}{2}m_A v^2_Bi=\frac{1}{2}m_A v^2_{Af}+\frac{1}{2}m_A v^2_{Bf}</math>        (2) <br><br>
Dividing (2) by (1) yields: <br>
<math>\vec{v_{Ai}}+\vec{v_{Bi}}=\vec{v_{Af}}+\vec{v_{Bf}}</math><br><br>
<math>1=\frac{v_{Ai}+v_{Bi}}{v_{Af}+v_{Bf}}</math><br><br>
<math>e=\frac{v_{Ai}+v_{Bi}}{v_{Af}+v_{Bf}}</math><br><br>
For  perfectly elastic collision <math>e</math>=1.


<math>\int_{t_1}^{t_2} \vec{F} dt = m_a(v-v_{Ai})</math>
'''Inelastic Collisions'''
 
An inelastic collision is a type of collision where Kinetic Energy is not conserved. In this case the difference in initial velocities will not equal the difference in final velocities. This means that the coefficient of restitution will not equal 1.
 
Consider the same collision as previously described, except this collision is inelastic and Kinetic Energy is not conserved. Since some of the kinetic energy is dissipated: <br>
<math>\frac{1}{2}m_A v^2_{Ai}+\frac{1}{2}m_A v^2_Bi<\frac{1}{2}m_A v^2_{Af}+\frac{1}{2}m_A v^2_{Bf}</math><br><br>
<math>\frac{v_{Ai}+v_{Bi}}{v_{Af}+v_{Bf}}<1</math><br><br>
 
<math>e=\frac{v_{Ai}+v_{Bi}}{v_{Af}+v_{Bf}}<1</math><br>
 
A perfectly inelastic collision (for example, when two objects collide and then stick together) has a coefficient of restitution of 0.


===A Computational Model===
===A Computational Model===
Here is a link to a glowscript simulation
http://www.glowscript.org/#/user/mmoreno181/folder/phys/program/cor <br>
Here is the code for the simulation:<br>
<code>
    ball1=sphere(pos=vec(0,0,0), color=color.red, radius=.5)
    ball2=sphere(pos=vec(10,0,0), color=color.blue, radius=.5)
   
    #initialize velocity
    v1i=vec(.02,0,0)
    v2i=vec(-.1,0,0)
    v1f=vec(-.07,0,0)
   
    #set coefficient of resitution
    e=.5
   
    #find v2f
    v2f=v1f-(e*(v2i-v1i))
   
    #find the time that the balls collide
    tmeet= (ball2.pos.x-ball1.pos.x)/(v1i.x-v2i.x)
   
    t=0
   
    #animate
    while t<150:
        rate(100)
        if t < tmeet: #if it's before the collision
            ball1.pos=ball1.pos+v1i
            ball2.pos=ball2.pos+v2i
        else:
            ball1.pos=ball1.pos+v1f
            ball2.pos=ball2.pos+v2f
   
   
        t=t+1
</code>


How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]
==Examples==
===Simple===
'''Question'''
 
A ball is traveling at <math>4 \frac{m}{s}</math> and collides with a wall. After the collision the ball travels at <math>2.4\frac{m}{s}</math> in the opposite direction. Find the coefficient of restitution of the collision.<br>


==Examples==
'''Answer'''


Be sure to show all steps in your solution and include diagrams whenever possible
Start with the definition of the coefficient of restitution:<br><br>
<math>e=\frac{v_{wall_f}-v_{ball_f}}{v_{ball_i}-v_{wall_i}}</math><br><br>
Then plug in values and solve:<br><br>
<math>e=\frac{0-v_{ball_f}}{v_{ball_i}-0}</math><br><br>
<math>e=\frac{-(-2.4)}{4}</math><br><br>
<math>e=.6</math>


===Simple===
===Middling===
===Middling===
'''Question'''
A hockey puck travels at a constant velocity <math>5\frac{m}{s}</math> and is hit by another puck with a velocity of <math>8\frac{m}{s}</math>. After the collision, it travels in the opposite direction at 4m/s. This collision has a coefficient of restitution of .55. Find the velocity of the second puck after the collision.<br>
'''Answer'''
Start with the definition of the coefficient of restitution. We are calling the velocity of the first puck <math>v_1</math> and the velocity of the second puck <math>v_2</math>.<br>
<math>e=\frac{v_{1f}-v_{2f}}{v_{2i}-v_{1i}}</math><br><br>
Solve for <math>v_{2f}</math><br>
<math>v_{2f}=v_{1f}-e(v_{2i}-v_{1i})</math><br><br>
Plug in the values stated in the problem.<br><br>
<math>v_{2f}=4-.55(5-8)</math>
<math>v_{2f}=2.35\frac{m}{s}</math>
===Difficult===
===Difficult===
'''Question'''
[[File:Cor1.jpg|right]]
Bouncing Ball Example:
Consider a ball dropped from initial height <math>h_0</math>. When it bounces it reaches a height <math>h_f</math>. Find the coefficient of restitution of this collision.<br><br>
'''Answer'''
<math>e=\frac{v_{floor_f}-v_{ball_f}}{v_{ball_i}-v_{floor_i}}</math><br><br>
The floor's velocity is always 0.<br><br>
<math>e=\frac{v_{ball_f}}{v_{ball_i}}</math><br><br>
Recall the law of conservation of energy:<br><br>
<math> \Delta KE = \Delta PE</math><br><br>
For the ball from h<sub>0</sub> to h=0
<math> \frac{1}{2}mv_{ball_i}^2=mgh_0</math><br><br>
<math> \frac{1}{2}v_{ball_i}^2=gh_0</math><br><br>
<math> v_{ball_i}=2\sqrt{gh_0} </math><br><br>
The same concept can be applied to the second bounce.<br><br>
<math>v_{ball_f}=2\sqrt{gh_f}</math><br><br>
Plugging this in to the coefficient of restitution expression we get:<br><br>
<math>e=\frac{2\sqrt{mgh_f}}{2\sqrt{mgh_0}}</math><br><br>
<math>e=\frac{\sqrt{h_f}}{\sqrt{h_0}}</math><br><br>


==Connectedness==
==Connectedness==
#How is this topic connected to something that you are interested in?
 
#How is it connected to your major?
This topic has major connections to sports. As a former high school volleyball player, it is very interesting to think about the collisions that occurred in the game and how the coefficient of restitution is related to those collisions.<br>
#Is there an interesting industrial application?
 
In sports, the coefficient of restitution is an important concept, especially in sports like golf or tennis where collisions are a frequent and essential part of the game. In these sports sometimes limitations are put on how high the coefficient of restitution can be for certain clubs or bats. The maximum coefficient of restitution allowed in golf for clubs is .82. There have been studies done on the coefficients for different sports balls. These studies usually follow a procedure where different balls are dropped and left to bounce. Then data regarding their initial and final velocities or how high they bounced is recorded. <br>
 
The coefficient of restitution is a key concept in the study of Dynamics, which is the foundation of many aspects of mechanical engineering. It also has to do with applications of mechanical engineering regarding materials.


==History==
==History==
 
The concept of coefficient of restitution became wildly used first because of golf. As golf clubs, specifically drivers, improved in design, the clubs began to work almost too well. By making the face of the driver thinner, more energy is released and the golf ball is hit farther. The United States Golf Association began to test and regulate these clubs based on their coefficient of restitution, establishing a maximum at .82. A comprehensive report of the testing and results came out in 2006. Coefficient of Restitution continued to show up in other sports, such as tennis and basketball.
Put this idea in historical context. Give the reader the Who, What, When, Where, and Why.


== See also ==
== See also ==


Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?
===Further reading===


Books, Articles or other print media on this topic
===Further Reading===
[http://physicsbook.gatech.edu/Elastic_Collisions Elastic Collisions] <br>
[http://physicsbook.gatech.edu/Inelastic_Collisions Inelastic Collisions] <br>
[http://physicsbook.gatech.edu/Collisions Collisions] <br>
[http://physicsbook.gatech.edu/Conservation_of_Momentum Conservation of Momentum] <br>
[http://physicsbook.gatech.edu/Conservation_of_Energy Conservation of Energy] <br>


===External links===
===External links===
[http://www.scientificamerican.com/article/bring-science-home-reaction-time/]
http://www.quintic.com/education/case_studies/coefficient_restitution.htm
 


==References==
==References==


This section contains the the references you used while writing this page
McGill, David J., and Wilton W. King. Engineering mechanics : an introduction to dynamics. Bloomington, IN: Tichenor Pub, 2003. Print. <br>
 
"Quintic 4 Education Sports Video Analysis Software Education Package - The Coefficient of Restitution." Quintic 4 Education Sports Video Analysis Software Education Package - The Coefficient of Restitution. Quintic 4 Education, n.d. Web. 05 Dec. 2015.<br>
[[Category:Which Category did you place this in?]]
"Coefficient of Restitution (COR)." Yale. Web. 5 Dec. 2015.<br>
“Coefficient of Restitution.” Wikipedia, Wikimedia Foundation, 29 June 2019, en.wikipedia.org/wiki/Coefficient_of_restitution.<br>
[[Category:Collisions]]

Latest revision as of 17:22, 8 July 2019

Claimed by Maria Moreno

The coefficient of restitution measures the amount of kinetic energy that remains and how much energy is dissipated after a collision. It also shows the degree of elasticity of a collision. It is defined as the difference in initial velocities divided by the difference in final velocities. The coefficient of restitution of a collision is usually between 0 and 1 except in rare cases when energy is released by a collision.

The Main Idea

The coefficient of restitution is a ratio that describes the degree of elasticity of a collision. It is used to solve problems dealing with collisions that are not perfectly elastic or inelastic. The equation that describes the coefficient of restitution involves dividing the difference in the final velocities by the difference in the initial velocity.

Consider objects A and B with initial velocities vAi and vBi and final velocities vAf and vBf. The coefficient of restitution, [math]\displaystyle{ e }[/math], is determined with the following formula:

[math]\displaystyle{ e = \frac{v_{Bf}-v_{Af}}{v_{Ai}-v_{Bi}} }[/math]

The coefficient is a unitless form of measurement as it is the ratio of two velocities and the units cancel.


A Mathematical Model

Consider a perfectly elastic collision between objects A and B where vAi and vBi refer to the initial velocities of A and B and vAf and vBf refer to the final velocities of A and B.

Start with the conservation of momentum principle which states that

[math]\displaystyle{ \vec{p_i} = \vec{p_f} }[/math]
and

[math]\displaystyle{ m_A\vec{v_{Ai}}+m_A\vec{v_{Bi}}=m_A\vec{v_{Af}}+m_A\vec{v_{Bf}} }[/math] (1)

Perfectly Elastic Collisions

Remember that for a perfectly elastic collision kinetic energy is also conserved meaning:
[math]\displaystyle{ KE_i = KE_f }[/math]
and
[math]\displaystyle{ \frac{1}{2}m_A v^2_{Ai}+\frac{1}{2}m_A v^2_Bi=\frac{1}{2}m_A v^2_{Af}+\frac{1}{2}m_A v^2_{Bf} }[/math] (2)

Dividing (2) by (1) yields:


[math]\displaystyle{ \vec{v_{Ai}}+\vec{v_{Bi}}=\vec{v_{Af}}+\vec{v_{Bf}} }[/math]

[math]\displaystyle{ 1=\frac{v_{Ai}+v_{Bi}}{v_{Af}+v_{Bf}} }[/math]

[math]\displaystyle{ e=\frac{v_{Ai}+v_{Bi}}{v_{Af}+v_{Bf}} }[/math]

For perfectly elastic collision [math]\displaystyle{ e }[/math]=1.

Inelastic Collisions

An inelastic collision is a type of collision where Kinetic Energy is not conserved. In this case the difference in initial velocities will not equal the difference in final velocities. This means that the coefficient of restitution will not equal 1.

Consider the same collision as previously described, except this collision is inelastic and Kinetic Energy is not conserved. Since some of the kinetic energy is dissipated:
[math]\displaystyle{ \frac{1}{2}m_A v^2_{Ai}+\frac{1}{2}m_A v^2_Bi\lt \frac{1}{2}m_A v^2_{Af}+\frac{1}{2}m_A v^2_{Bf} }[/math]

[math]\displaystyle{ \frac{v_{Ai}+v_{Bi}}{v_{Af}+v_{Bf}}\lt 1 }[/math]

[math]\displaystyle{ e=\frac{v_{Ai}+v_{Bi}}{v_{Af}+v_{Bf}}\lt 1 }[/math]

A perfectly inelastic collision (for example, when two objects collide and then stick together) has a coefficient of restitution of 0.

A Computational Model

Here is a link to a glowscript simulation http://www.glowscript.org/#/user/mmoreno181/folder/phys/program/cor
Here is the code for the simulation:

   ball1=sphere(pos=vec(0,0,0), color=color.red, radius=.5)
   ball2=sphere(pos=vec(10,0,0), color=color.blue, radius=.5)
   
   #initialize velocity
   v1i=vec(.02,0,0)
   v2i=vec(-.1,0,0)
   v1f=vec(-.07,0,0)
   
   #set coefficient of resitution
   e=.5
   
   #find v2f
   v2f=v1f-(e*(v2i-v1i))
   
   #find the time that the balls collide
   tmeet= (ball2.pos.x-ball1.pos.x)/(v1i.x-v2i.x)
   
   t=0
   
   #animate
   while t<150:
       rate(100)
       if t < tmeet: #if it's before the collision
           ball1.pos=ball1.pos+v1i
           ball2.pos=ball2.pos+v2i
       else:
           ball1.pos=ball1.pos+v1f
           ball2.pos=ball2.pos+v2f
   
    
       t=t+1

Examples

Simple

Question

A ball is traveling at [math]\displaystyle{ 4 \frac{m}{s} }[/math] and collides with a wall. After the collision the ball travels at [math]\displaystyle{ 2.4\frac{m}{s} }[/math] in the opposite direction. Find the coefficient of restitution of the collision.

Answer

Start with the definition of the coefficient of restitution:

[math]\displaystyle{ e=\frac{v_{wall_f}-v_{ball_f}}{v_{ball_i}-v_{wall_i}} }[/math]

Then plug in values and solve:

[math]\displaystyle{ e=\frac{0-v_{ball_f}}{v_{ball_i}-0} }[/math]

[math]\displaystyle{ e=\frac{-(-2.4)}{4} }[/math]

[math]\displaystyle{ e=.6 }[/math]

Middling

Question

A hockey puck travels at a constant velocity [math]\displaystyle{ 5\frac{m}{s} }[/math] and is hit by another puck with a velocity of [math]\displaystyle{ 8\frac{m}{s} }[/math]. After the collision, it travels in the opposite direction at 4m/s. This collision has a coefficient of restitution of .55. Find the velocity of the second puck after the collision.

Answer

Start with the definition of the coefficient of restitution. We are calling the velocity of the first puck [math]\displaystyle{ v_1 }[/math] and the velocity of the second puck [math]\displaystyle{ v_2 }[/math].
[math]\displaystyle{ e=\frac{v_{1f}-v_{2f}}{v_{2i}-v_{1i}} }[/math]

Solve for [math]\displaystyle{ v_{2f} }[/math]

[math]\displaystyle{ v_{2f}=v_{1f}-e(v_{2i}-v_{1i}) }[/math]

Plug in the values stated in the problem.

[math]\displaystyle{ v_{2f}=4-.55(5-8) }[/math] [math]\displaystyle{ v_{2f}=2.35\frac{m}{s} }[/math]

Difficult

Question

Bouncing Ball Example:

Consider a ball dropped from initial height [math]\displaystyle{ h_0 }[/math]. When it bounces it reaches a height [math]\displaystyle{ h_f }[/math]. Find the coefficient of restitution of this collision.

Answer

[math]\displaystyle{ e=\frac{v_{floor_f}-v_{ball_f}}{v_{ball_i}-v_{floor_i}} }[/math]

The floor's velocity is always 0.

[math]\displaystyle{ e=\frac{v_{ball_f}}{v_{ball_i}} }[/math]

Recall the law of conservation of energy:

[math]\displaystyle{ \Delta KE = \Delta PE }[/math]

For the ball from h0 to h=0 [math]\displaystyle{ \frac{1}{2}mv_{ball_i}^2=mgh_0 }[/math]

[math]\displaystyle{ \frac{1}{2}v_{ball_i}^2=gh_0 }[/math]

[math]\displaystyle{ v_{ball_i}=2\sqrt{gh_0} }[/math]

The same concept can be applied to the second bounce.

[math]\displaystyle{ v_{ball_f}=2\sqrt{gh_f} }[/math]

Plugging this in to the coefficient of restitution expression we get:

[math]\displaystyle{ e=\frac{2\sqrt{mgh_f}}{2\sqrt{mgh_0}} }[/math]

[math]\displaystyle{ e=\frac{\sqrt{h_f}}{\sqrt{h_0}} }[/math]

Connectedness

This topic has major connections to sports. As a former high school volleyball player, it is very interesting to think about the collisions that occurred in the game and how the coefficient of restitution is related to those collisions.

In sports, the coefficient of restitution is an important concept, especially in sports like golf or tennis where collisions are a frequent and essential part of the game. In these sports sometimes limitations are put on how high the coefficient of restitution can be for certain clubs or bats. The maximum coefficient of restitution allowed in golf for clubs is .82. There have been studies done on the coefficients for different sports balls. These studies usually follow a procedure where different balls are dropped and left to bounce. Then data regarding their initial and final velocities or how high they bounced is recorded.

The coefficient of restitution is a key concept in the study of Dynamics, which is the foundation of many aspects of mechanical engineering. It also has to do with applications of mechanical engineering regarding materials.

History

The concept of coefficient of restitution became wildly used first because of golf. As golf clubs, specifically drivers, improved in design, the clubs began to work almost too well. By making the face of the driver thinner, more energy is released and the golf ball is hit farther. The United States Golf Association began to test and regulate these clubs based on their coefficient of restitution, establishing a maximum at .82. A comprehensive report of the testing and results came out in 2006. Coefficient of Restitution continued to show up in other sports, such as tennis and basketball.

See also

Further Reading

Elastic Collisions
Inelastic Collisions
Collisions
Conservation of Momentum
Conservation of Energy

External links

http://www.quintic.com/education/case_studies/coefficient_restitution.htm

References

McGill, David J., and Wilton W. King. Engineering mechanics : an introduction to dynamics. Bloomington, IN: Tichenor Pub, 2003. Print.
"Quintic 4 Education Sports Video Analysis Software Education Package - The Coefficient of Restitution." Quintic 4 Education Sports Video Analysis Software Education Package - The Coefficient of Restitution. Quintic 4 Education, n.d. Web. 05 Dec. 2015.
"Coefficient of Restitution (COR)." Yale. Web. 5 Dec. 2015.
“Coefficient of Restitution.” Wikipedia, Wikimedia Foundation, 29 June 2019, en.wikipedia.org/wiki/Coefficient_of_restitution.