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	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=20374</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=20374"/>
		<updated>2015-12-08T04:15:46Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with non-zero net torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
The angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
As previously mentioned, we&#039;ll now look at the case where &amp;lt;math&amp;gt; \vec{F}_{net} &amp;lt;/math&amp;gt; is NOT equal to 0.&lt;br /&gt;
&lt;br /&gt;
===How to Model in VPython===&lt;br /&gt;
The following code should be self explanatory and can be used as a template for modeling a system involving torque.&lt;br /&gt;
Important things to note are the use of cross() to calculate the cross product between two vectors and sphere.rotate() to rotate a sphere object around some axis at some angle.&lt;br /&gt;
    # -*- coding: utf-8 -*-&lt;br /&gt;
    from __future__ import division&lt;br /&gt;
    from visual import *&lt;br /&gt;
    &lt;br /&gt;
    NUM_LOOP_ITERATIONS = 5000 # Arbitrarily chose 5000&lt;br /&gt;
    wheel = sphere(pos = vector(0, 0, 0), radius = 10, color = color.cyan, mass = 5)&lt;br /&gt;
    axisOfRotation = vector(5, 0, 0) # Axis of rotation of system&lt;br /&gt;
    force = vector(5, 0, 0) # Force acting on system&lt;br /&gt;
    delta_t = 1&lt;br /&gt;
    t = 0&lt;br /&gt;
    angularMomentum= vector(20, 0, 0) # Initial angular momentum&lt;br /&gt;
    omega = 40 # Initial angular speed&lt;br /&gt;
    inertia = (wheel.mass * wheel.radius ** 2)/12 # Calculating intertia; ML^2 / 12&lt;br /&gt;
    dtheta = 0&lt;br /&gt;
    while t &amp;lt; 5000:&lt;br /&gt;
        rate(500)&lt;br /&gt;
        torque = cross(wheel.pos, force) # torque = position x force&lt;br /&gt;
        angularMomentum += torque * delta_t # Update angular momentum&lt;br /&gt;
        omega = angularMomentum / inertia&lt;br /&gt;
        omegaScalar = dot(omega, norm(axisOfRotation))&lt;br /&gt;
        dtheta += omegaScalar * delta_t&lt;br /&gt;
        wheel.rotate(angle=dtheta, axis = axisOfRotation, origin = wheel.pos)&lt;br /&gt;
        t += delta_t&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Simple===&lt;br /&gt;
If a constant net torque (non-zero) is exerted on an object, which of the following quantities cannot be constant? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
[[File:ProblemAndSolution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::I had taken physics in high school, and a majority of the concepts covered in this class were familiar to me.  However, I had never seen any of the material we covered in the last unit (like angular momentum, conservation of angular momentum, torque, etc.).  This material was new and something I found interesting since it went a step further with the information we learned throughout the semester.&lt;br /&gt;
[[File:HaloGameplay.jpg|420px|thumb|right|Example of physics being used to model the motion of vehicles in Halo 2]]&lt;br /&gt;
#How is it connected to your major? Is there an interesting industrial application?&lt;br /&gt;
:::My major is Computer Science, so I cannot really draw a clear line between my current coursework and this topic.  That being said, physics is, of course, used in computer science.  A good example would be in programming games where most interactions between objects involve physics of some kind, and the programmers/game designers want to model realistic situations in game. &amp;lt;br&amp;gt;&lt;br /&gt;
:::Another example that never really dawned upon me until about halfway through the semester was that both topics require a decent level skill in problem solving/reasoning.  I&#039;ve liked physics this semester because (and I guess this just applies to math in general) it&#039;s almost beautiful just to see how, in the end, everything works out and makes sense.  Throughout the semester, I&#039;ve never had a moment during class where I&#039;ve flat out said, &amp;quot;No, that doesn&#039;t make sense&amp;quot; simply because that&#039;s never happened.  I&#039;ve never been a huge fan of physics, but even I can appreciate something that comes together so well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.youtube.com/watch?v=mvzSjRFQbHE A brief overview on systems with non-zero torque]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
[https://drive.google.com/file/d/0B6hjEAwn8lB-WURaNmRvVGFjUnM/edit College Physics: Ninth Edition] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=20373</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=20373"/>
		<updated>2015-12-08T04:15:28Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with non-zero net torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
The angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
As previously mentioned, we&#039;ll now look at the case where &amp;lt;math&amp;gt; \vec{F}_{net} &amp;lt;/math&amp;gt; is NOT equal to 0.&lt;br /&gt;
&lt;br /&gt;
===How to Model in VPython===&lt;br /&gt;
The following code should be self explanatory and can be used as a template for modeling a system involving torque.&lt;br /&gt;
Important things to note are the use of cross() to calculate the cross product between two vectors and sphere.rotate() to rotate a sphere object around some axis at some angle.&lt;br /&gt;
    # -*- coding: utf-8 -*-&lt;br /&gt;
    from __future__ import division&lt;br /&gt;
    from visual import *&lt;br /&gt;
    &lt;br /&gt;
    NUM_LOOP_ITERATIONS = 5000 # Arbitrarily chose 5000&lt;br /&gt;
    wheel = sphere(pos = vector(0, 0, 0), radius = 10, color = color.cyan, mass = 5)&lt;br /&gt;
    axisOfRotation = vector(5, 0, 0) # Axis of rotation of system&lt;br /&gt;
    force = vector(5, 0, 0) # Force acting on system&lt;br /&gt;
    delta_t = 1&lt;br /&gt;
    t = 0&lt;br /&gt;
    angularMomentum= vector(20, 0, 0) # Initial angular momentum&lt;br /&gt;
    omega = 40 # Initial angular speed&lt;br /&gt;
    inertia = (wheel.mass * wheel.radius ** 2)/12 # Calculating intertia; ML^2 / 12&lt;br /&gt;
    dtheta = 0&lt;br /&gt;
    while t &amp;lt; 5000:&lt;br /&gt;
        rate(500)&lt;br /&gt;
        torque = cross(wheel.pos, force) # torque = position x force&lt;br /&gt;
        angularMomentum += torque * delta_t # Update angular momentum&lt;br /&gt;
        omega = angularMomentum / inertia&lt;br /&gt;
        omegaScalar = dot(omega, norm(axisOfRotation))&lt;br /&gt;
        dtheta += omegaScalar * delta_t&lt;br /&gt;
        wheel.rotate(angle=dtheta, axis = axisOfRotation, origin = wheel.pos)&lt;br /&gt;
        t += delta_t&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Simple===&lt;br /&gt;
If a constant net torque (non-zero) is exerted on an object, which of the following quantities cannot be constant? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
[[File:ProblemAndSolution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::I had taken physics in high school, and a majority of the concepts covered in this class were familiar to me.  However, I had never seen any of the material we covered in the last unit (like angular momentum, conservation of angular momentum, torque, etc.).  This material was new and something I found interesting since it went a step further with the information we learned throughout the semester.&lt;br /&gt;
[[File:HaloGameplay.jpg|420px|thumb|right|Example of physics being used to model the motion of vehicles in Halo 2]]&lt;br /&gt;
#How is it connected to your major? Is there an interesting industrial application?&lt;br /&gt;
:::My major is Computer Science, so I cannot really draw a clear line between my current coursework and this topic.  That being said, physics is, of course, used in computer science.  A good example would be in programming games where most interactions between objects involve physics of some kind, and the programmers/game designers want to model realistic situations in game. &amp;lt;br&amp;gt;&lt;br /&gt;
:::Another example that never really dawned upon me until about halfway through the semester was that both topics require a decent level skill in problem solving/reasoning.  I&#039;ve liked physics this semester because (and I guess this just applies to math in general) it&#039;s almost beautiful just to see how, in the end, everything works out and makes sense.  Throughout the semester, I&#039;ve never had a moment during class where I&#039;ve flat out said, &amp;quot;No, that doesn&#039;t make sense&amp;quot; simply because that&#039;s never happened.  I&#039;ve never been a huge fan of physics, but even I can appreciate something that comes together so well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.youtube.com/watch?v=mvzSjRFQbHE A brief overview on systems with non-zero torque]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
[ https://drive.google.com/file/d/0B6hjEAwn8lB-WURaNmRvVGFjUnM/edit College Physics: Ninth Edition] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=20372</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=20372"/>
		<updated>2015-12-08T04:12:16Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Connectedness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with non-zero net torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
The angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
As previously mentioned, we&#039;ll now look at the case where &amp;lt;math&amp;gt; \vec{F}_{net} &amp;lt;/math&amp;gt; is NOT equal to 0.&lt;br /&gt;
&lt;br /&gt;
===How to Model in VPython===&lt;br /&gt;
The following code should be self explanatory and can be used as a template for modeling a system involving torque.&lt;br /&gt;
Important things to note are the use of cross() to calculate the cross product between two vectors and sphere.rotate() to rotate a sphere object around some axis at some angle.&lt;br /&gt;
    # -*- coding: utf-8 -*-&lt;br /&gt;
    from __future__ import division&lt;br /&gt;
    from visual import *&lt;br /&gt;
    &lt;br /&gt;
    NUM_LOOP_ITERATIONS = 5000 # Arbitrarily chose 5000&lt;br /&gt;
    wheel = sphere(pos = vector(0, 0, 0), radius = 10, color = color.cyan, mass = 5)&lt;br /&gt;
    axisOfRotation = vector(5, 0, 0) # Axis of rotation of system&lt;br /&gt;
    force = vector(5, 0, 0) # Force acting on system&lt;br /&gt;
    delta_t = 1&lt;br /&gt;
    t = 0&lt;br /&gt;
    angularMomentum= vector(20, 0, 0) # Initial angular momentum&lt;br /&gt;
    omega = 40 # Initial angular speed&lt;br /&gt;
    inertia = (wheel.mass * wheel.radius ** 2)/12 # Calculating intertia; ML^2 / 12&lt;br /&gt;
    dtheta = 0&lt;br /&gt;
    while t &amp;lt; 5000:&lt;br /&gt;
        rate(500)&lt;br /&gt;
        torque = cross(wheel.pos, force) # torque = position x force&lt;br /&gt;
        angularMomentum += torque * delta_t # Update angular momentum&lt;br /&gt;
        omega = angularMomentum / inertia&lt;br /&gt;
        omegaScalar = dot(omega, norm(axisOfRotation))&lt;br /&gt;
        dtheta += omegaScalar * delta_t&lt;br /&gt;
        wheel.rotate(angle=dtheta, axis = axisOfRotation, origin = wheel.pos)&lt;br /&gt;
        t += delta_t&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Simple===&lt;br /&gt;
If a constant net torque (non-zero) is exerted on an object, which of the following quantities cannot be constant? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
[[File:ProblemAndSolution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::I had taken physics in high school, and a majority of the concepts covered in this class were familiar to me.  However, I had never seen any of the material we covered in the last unit (like angular momentum, conservation of angular momentum, torque, etc.).  This material was new and something I found interesting since it went a step further with the information we learned throughout the semester.&lt;br /&gt;
[[File:HaloGameplay.jpg|420px|thumb|right|Example of physics being used to model the motion of vehicles in Halo 2]]&lt;br /&gt;
#How is it connected to your major? Is there an interesting industrial application?&lt;br /&gt;
:::My major is Computer Science, so I cannot really draw a clear line between my current coursework and this topic.  That being said, physics is, of course, used in computer science.  A good example would be in programming games where most interactions between objects involve physics of some kind, and the programmers/game designers want to model realistic situations in game. &amp;lt;br&amp;gt;&lt;br /&gt;
:::Another example that never really dawned upon me until about halfway through the semester was that both topics require a decent level skill in problem solving/reasoning.  I&#039;ve liked physics this semester because (and I guess this just applies to math in general) it&#039;s almost beautiful just to see how, in the end, everything works out and makes sense.  Throughout the semester, I&#039;ve never had a moment during class where I&#039;ve flat out said, &amp;quot;No, that doesn&#039;t make sense&amp;quot; simply because that&#039;s never happened.  I&#039;ve never been a huge fan of physics, but even I can appreciate something that comes together so well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.youtube.com/watch?v=mvzSjRFQbHE A brief overview on systems with non-zero torque]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=20371</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=20371"/>
		<updated>2015-12-08T04:11:10Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Connectedness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with non-zero net torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
The angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
As previously mentioned, we&#039;ll now look at the case where &amp;lt;math&amp;gt; \vec{F}_{net} &amp;lt;/math&amp;gt; is NOT equal to 0.&lt;br /&gt;
&lt;br /&gt;
===How to Model in VPython===&lt;br /&gt;
The following code should be self explanatory and can be used as a template for modeling a system involving torque.&lt;br /&gt;
Important things to note are the use of cross() to calculate the cross product between two vectors and sphere.rotate() to rotate a sphere object around some axis at some angle.&lt;br /&gt;
    # -*- coding: utf-8 -*-&lt;br /&gt;
    from __future__ import division&lt;br /&gt;
    from visual import *&lt;br /&gt;
    &lt;br /&gt;
    NUM_LOOP_ITERATIONS = 5000 # Arbitrarily chose 5000&lt;br /&gt;
    wheel = sphere(pos = vector(0, 0, 0), radius = 10, color = color.cyan, mass = 5)&lt;br /&gt;
    axisOfRotation = vector(5, 0, 0) # Axis of rotation of system&lt;br /&gt;
    force = vector(5, 0, 0) # Force acting on system&lt;br /&gt;
    delta_t = 1&lt;br /&gt;
    t = 0&lt;br /&gt;
    angularMomentum= vector(20, 0, 0) # Initial angular momentum&lt;br /&gt;
    omega = 40 # Initial angular speed&lt;br /&gt;
    inertia = (wheel.mass * wheel.radius ** 2)/12 # Calculating intertia; ML^2 / 12&lt;br /&gt;
    dtheta = 0&lt;br /&gt;
    while t &amp;lt; 5000:&lt;br /&gt;
        rate(500)&lt;br /&gt;
        torque = cross(wheel.pos, force) # torque = position x force&lt;br /&gt;
        angularMomentum += torque * delta_t # Update angular momentum&lt;br /&gt;
        omega = angularMomentum / inertia&lt;br /&gt;
        omegaScalar = dot(omega, norm(axisOfRotation))&lt;br /&gt;
        dtheta += omegaScalar * delta_t&lt;br /&gt;
        wheel.rotate(angle=dtheta, axis = axisOfRotation, origin = wheel.pos)&lt;br /&gt;
        t += delta_t&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Simple===&lt;br /&gt;
If a constant net torque (non-zero) is exerted on an object, which of the following quantities cannot be constant? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
[[File:ProblemAndSolution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::I had taken physics in high school, and a majority of the concepts covered in this class were familiar to me.  However, I had never seen any of the material we covered in the last unit (like angular momentum, conservation of angular momentum, torque, etc.).  This material was new and something I found interesting since it went a step further with the information we learned throughout the semester.&lt;br /&gt;
#How is it connected to your major? Is there an interesting industrial application?&lt;br /&gt;
[[File:HaloGameplay.jpg|400px|thumb|right|Example of physics being used to model the motion of vehicles in Halo 2]]&lt;br /&gt;
:::My major is Computer Science, so I cannot really draw a clear line between my current coursework and this topic.  That being said, physics is, of course, used in computer science.  A good example would be in programming games where most interactions between objects involve physics of some kind, and the programmers/game designers want to model realistic situations in game. &amp;lt;br&amp;gt;&lt;br /&gt;
:::Another example that never really dawned upon me until about halfway through the semester was that both topics require a decent level skill in problem solving/reasoning.  I&#039;ve liked physics this semester because (and I guess this just applies to math in general) it&#039;s almost beautiful just to see how, in the end, everything works out and makes sense.  Throughout the semester, I&#039;ve never had a moment during class where I&#039;ve flat out said, &amp;quot;No, that doesn&#039;t make sense&amp;quot; simply because that&#039;s never happened.  I&#039;ve never been a huge fan of physics, but even I can appreciate something that comes together so well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.youtube.com/watch?v=mvzSjRFQbHE A brief overview on systems with non-zero torque]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=20370</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=20370"/>
		<updated>2015-12-08T04:06:14Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Connectedness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with non-zero net torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
The angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
As previously mentioned, we&#039;ll now look at the case where &amp;lt;math&amp;gt; \vec{F}_{net} &amp;lt;/math&amp;gt; is NOT equal to 0.&lt;br /&gt;
&lt;br /&gt;
===How to Model in VPython===&lt;br /&gt;
The following code should be self explanatory and can be used as a template for modeling a system involving torque.&lt;br /&gt;
Important things to note are the use of cross() to calculate the cross product between two vectors and sphere.rotate() to rotate a sphere object around some axis at some angle.&lt;br /&gt;
    # -*- coding: utf-8 -*-&lt;br /&gt;
    from __future__ import division&lt;br /&gt;
    from visual import *&lt;br /&gt;
    &lt;br /&gt;
    NUM_LOOP_ITERATIONS = 5000 # Arbitrarily chose 5000&lt;br /&gt;
    wheel = sphere(pos = vector(0, 0, 0), radius = 10, color = color.cyan, mass = 5)&lt;br /&gt;
    axisOfRotation = vector(5, 0, 0) # Axis of rotation of system&lt;br /&gt;
    force = vector(5, 0, 0) # Force acting on system&lt;br /&gt;
    delta_t = 1&lt;br /&gt;
    t = 0&lt;br /&gt;
    angularMomentum= vector(20, 0, 0) # Initial angular momentum&lt;br /&gt;
    omega = 40 # Initial angular speed&lt;br /&gt;
    inertia = (wheel.mass * wheel.radius ** 2)/12 # Calculating intertia; ML^2 / 12&lt;br /&gt;
    dtheta = 0&lt;br /&gt;
    while t &amp;lt; 5000:&lt;br /&gt;
        rate(500)&lt;br /&gt;
        torque = cross(wheel.pos, force) # torque = position x force&lt;br /&gt;
        angularMomentum += torque * delta_t # Update angular momentum&lt;br /&gt;
        omega = angularMomentum / inertia&lt;br /&gt;
        omegaScalar = dot(omega, norm(axisOfRotation))&lt;br /&gt;
        dtheta += omegaScalar * delta_t&lt;br /&gt;
        wheel.rotate(angle=dtheta, axis = axisOfRotation, origin = wheel.pos)&lt;br /&gt;
        t += delta_t&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Simple===&lt;br /&gt;
If a constant net torque (non-zero) is exerted on an object, which of the following quantities cannot be constant? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
[[File:ProblemAndSolution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::I had taken physics in high school, and a majority of the concepts covered in this class were familiar to me.  However, I had never seen any of the material we covered in the last unit (like angular momentum, conservation of angular momentum, torque, etc.).  This material was new and something I found interesting since it went a step further with the information we learned throughout the semester.&lt;br /&gt;
#How is it connected to your major? Is there an interesting industrial application?&lt;br /&gt;
:::My major is Computer Science, so I cannot really draw a clear line between my current coursework and this topic.  That being said, physics is, of course, used in computer science.  A good example would be in programming games where most interactions between objects involve physics of some kind, and the programmers/game designers want to model realistic situations in game. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HaloGameplay.jpg|200px|thumb|left|Example of how physics is used in common games]]&lt;br /&gt;
&lt;br /&gt;
  Another example that never really dawned upon me until about halfway through the semester was that both topics require a decent level skill in problem solving/reasoning.  I&#039;ve liked physics this semester because (and I guess this just applies to math in general) it&#039;s almost beautiful just to see how, in the end, everything works out and makes sense.  Throughout the semester, I&#039;ve never had a moment during class where I&#039;ve flat out said, &amp;quot;No, that doesn&#039;t make sense&amp;quot; simply because that&#039;s never happened.  I&#039;ve never been a huge fan of physics, but even I can appreciate something that comes together so well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.youtube.com/watch?v=mvzSjRFQbHE A brief overview on systems with non-zero torque]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:HaloGameplay.jpg&amp;diff=20369</id>
		<title>File:HaloGameplay.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:HaloGameplay.jpg&amp;diff=20369"/>
		<updated>2015-12-08T04:05:13Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=20367</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=20367"/>
		<updated>2015-12-08T03:45:55Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* How to Model in VPython */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with non-zero net torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
The angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
As previously mentioned, we&#039;ll now look at the case where &amp;lt;math&amp;gt; \vec{F}_{net} &amp;lt;/math&amp;gt; is NOT equal to 0.&lt;br /&gt;
&lt;br /&gt;
===How to Model in VPython===&lt;br /&gt;
The following code should be self explanatory and can be used as a template for modeling a system involving torque.&lt;br /&gt;
Important things to note are the use of cross() to calculate the cross product between two vectors and sphere.rotate() to rotate a sphere object around some axis at some angle.&lt;br /&gt;
    # -*- coding: utf-8 -*-&lt;br /&gt;
    from __future__ import division&lt;br /&gt;
    from visual import *&lt;br /&gt;
    &lt;br /&gt;
    NUM_LOOP_ITERATIONS = 5000 # Arbitrarily chose 5000&lt;br /&gt;
    wheel = sphere(pos = vector(0, 0, 0), radius = 10, color = color.cyan, mass = 5)&lt;br /&gt;
    axisOfRotation = vector(5, 0, 0) # Axis of rotation of system&lt;br /&gt;
    force = vector(5, 0, 0) # Force acting on system&lt;br /&gt;
    delta_t = 1&lt;br /&gt;
    t = 0&lt;br /&gt;
    angularMomentum= vector(20, 0, 0) # Initial angular momentum&lt;br /&gt;
    omega = 40 # Initial angular speed&lt;br /&gt;
    inertia = (wheel.mass * wheel.radius ** 2)/12 # Calculating intertia; ML^2 / 12&lt;br /&gt;
    dtheta = 0&lt;br /&gt;
    while t &amp;lt; 5000:&lt;br /&gt;
        rate(500)&lt;br /&gt;
        torque = cross(wheel.pos, force) # torque = position x force&lt;br /&gt;
        angularMomentum += torque * delta_t # Update angular momentum&lt;br /&gt;
        omega = angularMomentum / inertia&lt;br /&gt;
        omegaScalar = dot(omega, norm(axisOfRotation))&lt;br /&gt;
        dtheta += omegaScalar * delta_t&lt;br /&gt;
        wheel.rotate(angle=dtheta, axis = axisOfRotation, origin = wheel.pos)&lt;br /&gt;
        t += delta_t&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Simple===&lt;br /&gt;
If a constant net torque (non-zero) is exerted on an object, which of the following quantities cannot be constant? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
[[File:ProblemAndSolution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::I had taken physics in high school, and a majority of the concepts covered in this class were familiar to me.  However, I had never seen any of the material we covered in the last unit (like angular momentum, conservation of angular momentum, torque, etc.).  This material was new and something I found interesting since it went a step further with the information we learned throughout the semester.&lt;br /&gt;
#How is it connected to your major? Is there an interesting industrial application?&lt;br /&gt;
:::My major is Computer Science, so I cannot really draw a clear line between my current coursework and this topic.  That being said, physics is, of course, used in computer science.  A good example would be in programming games where most interactions between objects involve physics of some kind, and the programmers/game designers want to model realistic situations in game.  Another example that never really dawned upon me until about halfway through the semester was that both topics require a decent level skill in problem solving/reasoning.  I&#039;ve liked physics this semester because (and I guess this just applies to math in general) it&#039;s almost beautiful just to see how, in the end, everything works out and makes sense.  Throughout the semester, I&#039;ve never had a moment during class where I&#039;ve flat out said, &amp;quot;No, that doesn&#039;t make sense&amp;quot; simply because that&#039;s never happened.  I&#039;ve never been a huge fan of physics, but even I can appreciate something that comes together so well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.youtube.com/watch?v=mvzSjRFQbHE A brief overview on systems with non-zero torque]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=20365</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=20365"/>
		<updated>2015-12-08T03:44:18Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* How to Model in VPython */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with non-zero net torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
The angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
As previously mentioned, we&#039;ll now look at the case where &amp;lt;math&amp;gt; \vec{F}_{net} &amp;lt;/math&amp;gt; is NOT equal to 0.&lt;br /&gt;
&lt;br /&gt;
===How to Model in VPython===&lt;br /&gt;
The following code should be self explanatory and can be used as a template for modeling a system involving torque:&lt;br /&gt;
    # -*- coding: utf-8 -*-&lt;br /&gt;
    from __future__ import division&lt;br /&gt;
    from visual import *&lt;br /&gt;
    &lt;br /&gt;
    NUM_LOOP_ITERATIONS = 5000 # Arbitrarily chose 5000&lt;br /&gt;
    wheel = sphere(pos = vector(0, 0, 0), radius = 10, color = color.cyan, mass = 5)&lt;br /&gt;
    axisOfRotation = vector(5, 0, 0) # Axis of rotation of system&lt;br /&gt;
    force = vector(5, 0, 0) # Force acting on system&lt;br /&gt;
    delta_t = 1&lt;br /&gt;
    t = 0&lt;br /&gt;
    angularMomentum= vector(20, 0, 0) # Initial angular momentum&lt;br /&gt;
    omega = 40 # Initial angular speed&lt;br /&gt;
    inertia = (wheel.mass * wheel.radius ** 2)/12 # Calculating intertia; ML^2 / 12&lt;br /&gt;
    dtheta = 0&lt;br /&gt;
    while t &amp;lt; 5000:&lt;br /&gt;
        rate(500)&lt;br /&gt;
        torque = cross(wheel.pos, force) # torque = position x force&lt;br /&gt;
        angularMomentum += torque * delta_t&lt;br /&gt;
        omega = angularMomentum / inertia&lt;br /&gt;
        omegaScalar = dot(omega, norm(axisOfRotation))&lt;br /&gt;
        dtheta += omegaScalar * delta_t&lt;br /&gt;
        wheel.rotate(angle=dtheta, axis = axisOfRotation, origin = wheel.pos)&lt;br /&gt;
        t += delta_t&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Simple===&lt;br /&gt;
If a constant net torque (non-zero) is exerted on an object, which of the following quantities cannot be constant? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
[[File:ProblemAndSolution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::I had taken physics in high school, and a majority of the concepts covered in this class were familiar to me.  However, I had never seen any of the material we covered in the last unit (like angular momentum, conservation of angular momentum, torque, etc.).  This material was new and something I found interesting since it went a step further with the information we learned throughout the semester.&lt;br /&gt;
#How is it connected to your major? Is there an interesting industrial application?&lt;br /&gt;
:::My major is Computer Science, so I cannot really draw a clear line between my current coursework and this topic.  That being said, physics is, of course, used in computer science.  A good example would be in programming games where most interactions between objects involve physics of some kind, and the programmers/game designers want to model realistic situations in game.  Another example that never really dawned upon me until about halfway through the semester was that both topics require a decent level skill in problem solving/reasoning.  I&#039;ve liked physics this semester because (and I guess this just applies to math in general) it&#039;s almost beautiful just to see how, in the end, everything works out and makes sense.  Throughout the semester, I&#039;ve never had a moment during class where I&#039;ve flat out said, &amp;quot;No, that doesn&#039;t make sense&amp;quot; simply because that&#039;s never happened.  I&#039;ve never been a huge fan of physics, but even I can appreciate something that comes together so well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.youtube.com/watch?v=mvzSjRFQbHE A brief overview on systems with non-zero torque]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=20364</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=20364"/>
		<updated>2015-12-08T03:43:36Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* The Main Idea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with non-zero net torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
The angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
As previously mentioned, we&#039;ll now look at the case where &amp;lt;math&amp;gt; \vec{F}_{net} &amp;lt;/math&amp;gt; is NOT equal to 0.&lt;br /&gt;
&lt;br /&gt;
===How to Model in VPython===&lt;br /&gt;
The following code should be self explanatory and can be used as a template for modeling a system involving torque:&lt;br /&gt;
# -*- coding: utf-8 -*-&lt;br /&gt;
from __future__ import division&lt;br /&gt;
from visual import *&lt;br /&gt;
&lt;br /&gt;
NUM_LOOP_ITERATIONS = 5000 # Arbitrarily chose 5000&lt;br /&gt;
wheel = sphere(pos = vector(0, 0, 0), radius = 10, color = color.cyan, mass = 5)&lt;br /&gt;
axisOfRotation = vector(5, 0, 0) # Axis of rotation of system&lt;br /&gt;
force = vector(5, 0, 0) # Force acting on system&lt;br /&gt;
delta_t = 1&lt;br /&gt;
t = 0&lt;br /&gt;
angularMomentum= vector(20, 0, 0) # Initial angular momentum&lt;br /&gt;
omega = 40 # Initial angular speed&lt;br /&gt;
inertia = (wheel.mass * wheel.radius ** 2)/12 # Calculating intertia; ML^2 / 12&lt;br /&gt;
dtheta = 0&lt;br /&gt;
while t &amp;lt; 5000:&lt;br /&gt;
    rate(500)&lt;br /&gt;
    torque = cross(wheel.pos, force) # torque = position x force&lt;br /&gt;
    angularMomentum += torque * delta_t&lt;br /&gt;
    omega = angularMomentum / inertia&lt;br /&gt;
    omegaScalar = dot(omega, norm(axisOfRotation))&lt;br /&gt;
    dtheta += omegaScalar * delta_t&lt;br /&gt;
    wheel.rotate(angle=dtheta, axis = axisOfRotation, origin = wheel.pos)&lt;br /&gt;
    t += delta_t&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Simple===&lt;br /&gt;
If a constant net torque (non-zero) is exerted on an object, which of the following quantities cannot be constant? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
[[File:ProblemAndSolution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::I had taken physics in high school, and a majority of the concepts covered in this class were familiar to me.  However, I had never seen any of the material we covered in the last unit (like angular momentum, conservation of angular momentum, torque, etc.).  This material was new and something I found interesting since it went a step further with the information we learned throughout the semester.&lt;br /&gt;
#How is it connected to your major? Is there an interesting industrial application?&lt;br /&gt;
:::My major is Computer Science, so I cannot really draw a clear line between my current coursework and this topic.  That being said, physics is, of course, used in computer science.  A good example would be in programming games where most interactions between objects involve physics of some kind, and the programmers/game designers want to model realistic situations in game.  Another example that never really dawned upon me until about halfway through the semester was that both topics require a decent level skill in problem solving/reasoning.  I&#039;ve liked physics this semester because (and I guess this just applies to math in general) it&#039;s almost beautiful just to see how, in the end, everything works out and makes sense.  Throughout the semester, I&#039;ve never had a moment during class where I&#039;ve flat out said, &amp;quot;No, that doesn&#039;t make sense&amp;quot; simply because that&#039;s never happened.  I&#039;ve never been a huge fan of physics, but even I can appreciate something that comes together so well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.youtube.com/watch?v=mvzSjRFQbHE A brief overview on systems with non-zero torque]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=20327</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=20327"/>
		<updated>2015-12-07T16:49:59Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Simple */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with non-zero net torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
The angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
As previously mentioned, we&#039;ll now look at the case where &amp;lt;math&amp;gt; \vec{F}_{net} &amp;lt;/math&amp;gt; is NOT equal to 0.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Simple===&lt;br /&gt;
If a constant net torque (non-zero) is exerted on an object, which of the following quantities cannot be constant? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
[[File:ProblemAndSolution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::I had taken physics in high school, and a majority of the concepts covered in this class were familiar to me.  However, I had never seen any of the material we covered in the last unit (like angular momentum, conservation of angular momentum, torque, etc.).  This material was new and something I found interesting since it went a step further with the information we learned throughout the semester.&lt;br /&gt;
#How is it connected to your major? Is there an interesting industrial application?&lt;br /&gt;
:::My major is Computer Science, so I cannot really draw a clear line between my current coursework and this topic.  That being said, physics is, of course, used in computer science.  A good example would be in programming games where most interactions between objects involve physics of some kind, and the programmers/game designers want to model realistic situations in game.  Another example that never really dawned upon me until about halfway through the semester was that both topics require a decent level skill in problem solving/reasoning.  I&#039;ve liked physics this semester because (and I guess this just applies to math in general) it&#039;s almost beautiful just to see how, in the end, everything works out and makes sense.  Throughout the semester, I&#039;ve never had a moment during class where I&#039;ve flat out said, &amp;quot;No, that doesn&#039;t make sense&amp;quot; simply because that&#039;s never happened.  I&#039;ve never been a huge fan of physics, but even I can appreciate something that comes together so well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.youtube.com/watch?v=mvzSjRFQbHE A brief overview on systems with non-zero torque]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=20326</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=20326"/>
		<updated>2015-12-07T16:45:39Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Middling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with non-zero net torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
The angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
As previously mentioned, we&#039;ll now look at the case where &amp;lt;math&amp;gt; \vec{F}_{net} &amp;lt;/math&amp;gt; is NOT equal to 0.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Simple===&lt;br /&gt;
* Example taken from College Physics textbook&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
[[File:ProblemAndSolution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::I had taken physics in high school, and a majority of the concepts covered in this class were familiar to me.  However, I had never seen any of the material we covered in the last unit (like angular momentum, conservation of angular momentum, torque, etc.).  This material was new and something I found interesting since it went a step further with the information we learned throughout the semester.&lt;br /&gt;
#How is it connected to your major? Is there an interesting industrial application?&lt;br /&gt;
:::My major is Computer Science, so I cannot really draw a clear line between my current coursework and this topic.  That being said, physics is, of course, used in computer science.  A good example would be in programming games where most interactions between objects involve physics of some kind, and the programmers/game designers want to model realistic situations in game.  Another example that never really dawned upon me until about halfway through the semester was that both topics require a decent level skill in problem solving/reasoning.  I&#039;ve liked physics this semester because (and I guess this just applies to math in general) it&#039;s almost beautiful just to see how, in the end, everything works out and makes sense.  Throughout the semester, I&#039;ve never had a moment during class where I&#039;ve flat out said, &amp;quot;No, that doesn&#039;t make sense&amp;quot; simply because that&#039;s never happened.  I&#039;ve never been a huge fan of physics, but even I can appreciate something that comes together so well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.youtube.com/watch?v=mvzSjRFQbHE A brief overview on systems with non-zero torque]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:ProblemAndSolution.jpg&amp;diff=20325</id>
		<title>File:ProblemAndSolution.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:ProblemAndSolution.jpg&amp;diff=20325"/>
		<updated>2015-12-07T16:39:51Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19929</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19929"/>
		<updated>2015-12-06T04:59:00Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* A Computational Model */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with non-zero net torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
The angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
As previously mentioned, we&#039;ll now look at the case where &amp;lt;math&amp;gt; \vec{F}_{net} &amp;lt;/math&amp;gt; is NOT equal to 0.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Simple===&lt;br /&gt;
* Example taken from College Physics textbook&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
* Example taken from Interactions and Matter: 4th Edition textbook&lt;br /&gt;
[[File:Screen Shot 2015-12-05 at 9.47.39 PM.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::I had taken physics in high school, and a majority of the concepts covered in this class were familiar to me.  However, I had never seen any of the material we covered in the last unit (like angular momentum, conservation of angular momentum, torque, etc.).  This material was new and something I found interesting since it went a step further with the information we learned throughout the semester.&lt;br /&gt;
#How is it connected to your major? Is there an interesting industrial application?&lt;br /&gt;
:::My major is Computer Science, so I cannot really draw a clear line between my current coursework and this topic.  That being said, physics is, of course, used in computer science.  A good example would be in programming games where most interactions between objects involve physics of some kind, and the programmers/game designers want to model realistic situations in game.  Another example that never really dawned upon me until about halfway through the semester was that both topics require a decent level skill in problem solving/reasoning.  I&#039;ve liked physics this semester because (and I guess this just applies to math in general) it&#039;s almost beautiful just to see how, in the end, everything works out and makes sense.  Throughout the semester, I&#039;ve never had a moment during class where I&#039;ve flat out said, &amp;quot;No, that doesn&#039;t make sense&amp;quot; simply because that&#039;s never happened.  I&#039;ve never been a huge fan of physics, but even I can appreciate something that comes together so well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.youtube.com/watch?v=mvzSjRFQbHE A brief overview on systems with non-zero torque]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19848</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19848"/>
		<updated>2015-12-06T04:48:10Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Middling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with non-zero net torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
The angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
As previously mentioned, we&#039;ll now look at the case where &amp;lt;math&amp;gt; \vec{F}_{net} &amp;lt;/math&amp;gt; is NOT equal to 0.&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Simple===&lt;br /&gt;
* Example taken from College Physics textbook&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
* Example taken from Interactions and Matter: 4th Edition textbook&lt;br /&gt;
[[File:Screen Shot 2015-12-05 at 9.47.39 PM.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::I had taken physics in high school, and a majority of the concepts covered in this class were familiar to me.  However, I had never seen any of the material we covered in the last unit (like angular momentum, conservation of angular momentum, torque, etc.).  This material was new and something I found interesting since it went a step further with the information we learned throughout the semester.&lt;br /&gt;
#How is it connected to your major? Is there an interesting industrial application?&lt;br /&gt;
:::My major is Computer Science, so I cannot really draw a clear line between my current coursework and this topic.  That being said, physics is, of course, used in computer science.  A good example would be in programming games where most interactions between objects involve physics of some kind, and the programmers/game designers want to model realistic situations in game.  Another example that never really dawned upon me until about halfway through the semester was that both topics require a decent level skill in problem solving/reasoning.  I&#039;ve liked physics this semester because (and I guess this just applies to math in general) it&#039;s almost beautiful just to see how, in the end, everything works out and makes sense.  Throughout the semester, I&#039;ve never had a moment during class where I&#039;ve flat out said, &amp;quot;No, that doesn&#039;t make sense&amp;quot; simply because that&#039;s never happened.  I&#039;ve never been a huge fan of physics, but even I can appreciate something that comes together so well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.youtube.com/watch?v=mvzSjRFQbHE A brief overview on systems with non-zero torque]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19847</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19847"/>
		<updated>2015-12-06T04:47:56Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Simple */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with non-zero net torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
The angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
As previously mentioned, we&#039;ll now look at the case where &amp;lt;math&amp;gt; \vec{F}_{net} &amp;lt;/math&amp;gt; is NOT equal to 0.&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Simple===&lt;br /&gt;
* Example taken from College Physics textbook&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
[[File:Screen Shot 2015-12-05 at 9.47.39 PM.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::I had taken physics in high school, and a majority of the concepts covered in this class were familiar to me.  However, I had never seen any of the material we covered in the last unit (like angular momentum, conservation of angular momentum, torque, etc.).  This material was new and something I found interesting since it went a step further with the information we learned throughout the semester.&lt;br /&gt;
#How is it connected to your major? Is there an interesting industrial application?&lt;br /&gt;
:::My major is Computer Science, so I cannot really draw a clear line between my current coursework and this topic.  That being said, physics is, of course, used in computer science.  A good example would be in programming games where most interactions between objects involve physics of some kind, and the programmers/game designers want to model realistic situations in game.  Another example that never really dawned upon me until about halfway through the semester was that both topics require a decent level skill in problem solving/reasoning.  I&#039;ve liked physics this semester because (and I guess this just applies to math in general) it&#039;s almost beautiful just to see how, in the end, everything works out and makes sense.  Throughout the semester, I&#039;ve never had a moment during class where I&#039;ve flat out said, &amp;quot;No, that doesn&#039;t make sense&amp;quot; simply because that&#039;s never happened.  I&#039;ve never been a huge fan of physics, but even I can appreciate something that comes together so well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.youtube.com/watch?v=mvzSjRFQbHE A brief overview on systems with non-zero torque]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19813</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19813"/>
		<updated>2015-12-06T04:44:17Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* A Mathematical Model */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with non-zero net torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
The angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
As previously mentioned, we&#039;ll now look at the case where &amp;lt;math&amp;gt; \vec{F}_{net} &amp;lt;/math&amp;gt; is NOT equal to 0.&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
[[File:Screen Shot 2015-12-05 at 9.47.39 PM.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::I had taken physics in high school, and a majority of the concepts covered in this class were familiar to me.  However, I had never seen any of the material we covered in the last unit (like angular momentum, conservation of angular momentum, torque, etc.).  This material was new and something I found interesting since it went a step further with the information we learned throughout the semester.&lt;br /&gt;
#How is it connected to your major? Is there an interesting industrial application?&lt;br /&gt;
:::My major is Computer Science, so I cannot really draw a clear line between my current coursework and this topic.  That being said, physics is, of course, used in computer science.  A good example would be in programming games where most interactions between objects involve physics of some kind, and the programmers/game designers want to model realistic situations in game.  Another example that never really dawned upon me until about halfway through the semester was that both topics require a decent level skill in problem solving/reasoning.  I&#039;ve liked physics this semester because (and I guess this just applies to math in general) it&#039;s almost beautiful just to see how, in the end, everything works out and makes sense.  Throughout the semester, I&#039;ve never had a moment during class where I&#039;ve flat out said, &amp;quot;No, that doesn&#039;t make sense&amp;quot; simply because that&#039;s never happened.  I&#039;ve never been a huge fan of physics, but even I can appreciate something that comes together so well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.youtube.com/watch?v=mvzSjRFQbHE A brief overview on systems with non-zero torque]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19809</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19809"/>
		<updated>2015-12-06T04:43:55Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* A Mathematical Model */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with non-zero net torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
The angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
As previously mentioned, we&#039;ll now look at the case where \vec{F}_{net} is NOT equal to 0.&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
[[File:Screen Shot 2015-12-05 at 9.47.39 PM.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::I had taken physics in high school, and a majority of the concepts covered in this class were familiar to me.  However, I had never seen any of the material we covered in the last unit (like angular momentum, conservation of angular momentum, torque, etc.).  This material was new and something I found interesting since it went a step further with the information we learned throughout the semester.&lt;br /&gt;
#How is it connected to your major? Is there an interesting industrial application?&lt;br /&gt;
:::My major is Computer Science, so I cannot really draw a clear line between my current coursework and this topic.  That being said, physics is, of course, used in computer science.  A good example would be in programming games where most interactions between objects involve physics of some kind, and the programmers/game designers want to model realistic situations in game.  Another example that never really dawned upon me until about halfway through the semester was that both topics require a decent level skill in problem solving/reasoning.  I&#039;ve liked physics this semester because (and I guess this just applies to math in general) it&#039;s almost beautiful just to see how, in the end, everything works out and makes sense.  Throughout the semester, I&#039;ve never had a moment during class where I&#039;ve flat out said, &amp;quot;No, that doesn&#039;t make sense&amp;quot; simply because that&#039;s never happened.  I&#039;ve never been a huge fan of physics, but even I can appreciate something that comes together so well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.youtube.com/watch?v=mvzSjRFQbHE A brief overview on systems with non-zero torque]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19650</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19650"/>
		<updated>2015-12-06T04:30:19Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with non-zero net torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
[[File:Screen Shot 2015-12-05 at 9.47.39 PM.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::I had taken physics in high school, and a majority of the concepts covered in this class were familiar to me.  However, I had never seen any of the material we covered in the last unit (like angular momentum, conservation of angular momentum, torque, etc.).  This material was new and something I found interesting since it went a step further with the information we learned throughout the semester.&lt;br /&gt;
#How is it connected to your major? Is there an interesting industrial application?&lt;br /&gt;
:::My major is Computer Science, so I cannot really draw a clear line between my current coursework and this topic.  That being said, physics is, of course, used in computer science.  A good example would be in programming games where most interactions between objects involve physics of some kind, and the programmers/game designers want to model realistic situations in game.  Another example that never really dawned upon me until about halfway through the semester was that both topics require a decent level skill in problem solving/reasoning.  I&#039;ve liked physics this semester because (and I guess this just applies to math in general) it&#039;s almost beautiful just to see how, in the end, everything works out and makes sense.  Throughout the semester, I&#039;ve never had a moment during class where I&#039;ve flat out said, &amp;quot;No, that doesn&#039;t make sense&amp;quot; simply because that&#039;s never happened.  I&#039;ve never been a huge fan of physics, but even I can appreciate something that comes together so well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.youtube.com/watch?v=mvzSjRFQbHE A brief overview on systems with non-zero torque]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19423</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19423"/>
		<updated>2015-12-06T04:08:10Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
[[File:Screen Shot 2015-12-05 at 9.47.39 PM.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::I had taken physics in high school, and a majority of the concepts covered in this class were familiar to me.  However, I had never seen any of the material we covered in the last unit (like angular momentum, conservation of angular momentum, torque, etc.).  This material was new and something I found interesting since it went a step further with the information we learned throughout the semester.&lt;br /&gt;
#How is it connected to your major? Is there an interesting industrial application?&lt;br /&gt;
:::My major is Computer Science, so I cannot really draw a clear line between my current coursework and this topic.  That being said, physics is, of course, used in computer science.  A good example would be in programming games where most interactions between objects involve physics of some kind, and the programmers/game designers want to model realistic situations in game.  Another example that never really dawned upon me until about halfway through the semester was that both topics require a decent level skill in problem solving/reasoning.  I&#039;ve liked physics this semester because (and I guess this just applies to math in general) it&#039;s almost beautiful just to see how, in the end, everything works out and makes sense.  Throughout the semester, I&#039;ve never had a moment during class where I&#039;ve flat out said, &amp;quot;No, that doesn&#039;t make sense&amp;quot; simply because that&#039;s never happened.  I&#039;ve never been a huge fan of physics, but even I can appreciate something that comes together so well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.youtube.com/watch?v=mvzSjRFQbHE A brief overview on systems with non-zero torque]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19417</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19417"/>
		<updated>2015-12-06T04:07:41Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
[[File:Screen Shot 2015-12-05 at 9.47.39 PM.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::I had taken physics in high school, and a majority of the concepts covered in this class were familiar to me.  However, I had never seen any of the material we covered in the last unit (like angular momentum, conservation of angular momentum, torque, etc.).  This material was new and something I found interesting since it went a step further with the information we learned throughout the semester.&lt;br /&gt;
#How is it connected to your major? Is there an interesting industrial application?&lt;br /&gt;
:::My major is Computer Science, so I cannot really draw a clear line between my current coursework and this topic.  That being said, physics is, of course, used in computer science.  A good example would be in programming games where most interactions between objects involve physics of some kind, and the programmers/game designers want to model realistic situations in game.  Another example that never really dawned upon me until about halfway through the semester was that both topics require a decent level skill in problem solving/reasoning.  I&#039;ve liked physics this semester because (and I guess this just applies to math in general) it&#039;s almost beautiful just to see how, in the end, everything works out and makes sense.  Throughout the semester, I&#039;ve never had a moment during class where I&#039;ve flat out said, &amp;quot;No, that doesn&#039;t make sense&amp;quot; simply because that&#039;s never happened.  I&#039;ve never been a huge fan of physics, but even I can appreciate something that comes together so well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE Test]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19396</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19396"/>
		<updated>2015-12-06T04:06:10Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Simple */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
[[File:Screen Shot 2015-12-05 at 9.47.39 PM.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::I had taken physics in high school, and a majority of the concepts covered in this class were familiar to me.  However, I had never seen any of the material we covered in the last unit (like angular momentum, conservation of angular momentum, torque, etc.).  This material was new and something I found interesting since it went a step further with the information we learned throughout the semester.&lt;br /&gt;
#How is it connected to your major? Is there an interesting industrial application?&lt;br /&gt;
:::My major is Computer Science, so I cannot really draw a clear line between my current coursework and this topic.  That being said, physics is, of course, used in computer science.  A good example would be in programming games where most interactions between objects involve physics of some kind, and the programmers/game designers want to model realistic situations in game.  Another example that never really dawned upon me until about halfway through the semester was that both topics require a decent level skill in problem solving/reasoning.  I&#039;ve liked physics this semester because (and I guess this just applies to math in general) it&#039;s almost beautiful just to see how, in the end, everything works out and makes sense.  Throughout the semester, I&#039;ve never had a moment during class where I&#039;ve flat out said, &amp;quot;No, that doesn&#039;t make sense&amp;quot; simply because that&#039;s never happened.  I&#039;ve never been a huge fan of physics, but even I can appreciate something that comes together so well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19381</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19381"/>
		<updated>2015-12-06T04:03:24Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Simple */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
Answer below.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
[[File:Screen Shot 2015-12-05 at 9.47.39 PM.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::I had taken physics in high school, and a majority of the concepts covered in this class were familiar to me.  However, I had never seen any of the material we covered in the last unit (like angular momentum, conservation of angular momentum, torque, etc.).  This material was new and something I found interesting since it went a step further with the information we learned throughout the semester.&lt;br /&gt;
#How is it connected to your major? Is there an interesting industrial application?&lt;br /&gt;
:::My major is Computer Science, so I cannot really draw a clear line between my current coursework and this topic.  That being said, physics is, of course, used in computer science.  A good example would be in programming games where most interactions between objects involve physics of some kind, and the programmers/game designers want to model realistic situations in game.  Another example that never really dawned upon me until about halfway through the semester was that both topics require a decent level skill in problem solving/reasoning.  I&#039;ve liked physics this semester because (and I guess this just applies to math in general) it&#039;s almost beautiful just to see how, in the end, everything works out and makes sense.  Throughout the semester, I&#039;ve never had a moment during class where I&#039;ve flat out said, &amp;quot;No, that doesn&#039;t make sense&amp;quot; simply because that&#039;s never happened.  I&#039;ve never been a huge fan of physics, but even I can appreciate something that comes together so well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19376</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19376"/>
		<updated>2015-12-06T04:02:43Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
[[File:Screen Shot 2015-12-05 at 9.47.39 PM.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::I had taken physics in high school, and a majority of the concepts covered in this class were familiar to me.  However, I had never seen any of the material we covered in the last unit (like angular momentum, conservation of angular momentum, torque, etc.).  This material was new and something I found interesting since it went a step further with the information we learned throughout the semester.&lt;br /&gt;
#How is it connected to your major? Is there an interesting industrial application?&lt;br /&gt;
:::My major is Computer Science, so I cannot really draw a clear line between my current coursework and this topic.  That being said, physics is, of course, used in computer science.  A good example would be in programming games where most interactions between objects involve physics of some kind, and the programmers/game designers want to model realistic situations in game.  Another example that never really dawned upon me until about halfway through the semester was that both topics require a decent level skill in problem solving/reasoning.  I&#039;ve liked physics this semester because (and I guess this just applies to math in general) it&#039;s almost beautiful just to see how, in the end, everything works out and makes sense.  Throughout the semester, I&#039;ve never had a moment during class where I&#039;ve flat out said, &amp;quot;No, that doesn&#039;t make sense&amp;quot; simply because that&#039;s never happened.  I&#039;ve never been a huge fan of physics, but even I can appreciate something that comes together so well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19373</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19373"/>
		<updated>2015-12-06T04:02:18Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Connectedness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Taken from sources listed at bottom of page.&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
[[File:Screen Shot 2015-12-05 at 9.47.39 PM.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::I had taken physics in high school, and a majority of the concepts covered in this class were familiar to me.  However, I had never seen any of the material we covered in the last unit (like angular momentum, conservation of angular momentum, torque, etc.).  This material was new and something I found interesting since it went a step further with the information we learned throughout the semester.&lt;br /&gt;
#How is it connected to your major? Is there an interesting industrial application?&lt;br /&gt;
:::My major is Computer Science, so I cannot really draw a clear line between my current coursework and this topic.  That being said, physics is, of course, used in computer science.  A good example would be in programming games where most interactions between objects involve physics of some kind, and the programmers/game designers want to model realistic situations in game.  Another example that never really dawned upon me until about halfway through the semester was that both topics require a decent level skill in problem solving/reasoning.  I&#039;ve liked physics this semester because (and I guess this just applies to math in general) it&#039;s almost beautiful just to see how, in the end, everything works out and makes sense.  Throughout the semester, I&#039;ve never had a moment during class where I&#039;ve flat out said, &amp;quot;No, that doesn&#039;t make sense&amp;quot; simply because that&#039;s never happened.  I&#039;ve never been a huge fan of physics, but even I can appreciate something that comes together so well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19269</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19269"/>
		<updated>2015-12-06T03:49:09Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Connectedness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Taken from sources listed at bottom of page.&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
[[File:Screen Shot 2015-12-05 at 9.47.39 PM.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:::          test&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19264</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19264"/>
		<updated>2015-12-06T03:48:52Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Connectedness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Taken from sources listed at bottom of page.&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
[[File:Screen Shot 2015-12-05 at 9.47.39 PM.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
:          test&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19254</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19254"/>
		<updated>2015-12-06T03:47:52Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Connectedness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Taken from sources listed at bottom of page.&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
[[File:Screen Shot 2015-12-05 at 9.47.39 PM.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
;          test&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19224</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19224"/>
		<updated>2015-12-06T03:44:32Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Taken from sources listed at bottom of page.&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
[[File:Screen Shot 2015-12-05 at 9.47.39 PM.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Angular Momentum]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19210</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19210"/>
		<updated>2015-12-06T03:43:05Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Taken from sources listed at bottom of page.&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
[[File:Screen Shot 2015-12-05 at 9.47.39 PM.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This concept doesn&#039;t have it&#039;s own history since it&#039;s just a section under torque, so refer to http://www.physicsbook.gatech.edu/Torque#History for more information.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19184</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19184"/>
		<updated>2015-12-06T03:39:35Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Difficult */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Taken from sources listed at bottom of page.&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
[[File:Screen Shot 2015-12-05 at 9.47.39 PM.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solution.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Put this idea in historical context. Give the reader the Who, What, When, Where, and Why.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19181</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19181"/>
		<updated>2015-12-06T03:39:24Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Middling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Taken from sources listed at bottom of page.&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
[[File:Screen Shot 2015-12-05 at 9.47.39 PM.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solution.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Put this idea in historical context. Give the reader the Who, What, When, Where, and Why.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19171</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=19171"/>
		<updated>2015-12-06T03:38:50Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Middling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Taken from sources listed at bottom of page.&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
[[File:Screen Shot 2015-12-05 at 9.47.39 PM.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solution.png]]&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Put this idea in historical context. Give the reader the Who, What, When, Where, and Why.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Solution.jpg&amp;diff=19159</id>
		<title>File:Solution.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Solution.jpg&amp;diff=19159"/>
		<updated>2015-12-06T03:37:49Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: Solution to non-zero torque question.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Solution to non-zero torque question.&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=18685</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=18685"/>
		<updated>2015-12-06T02:56:14Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* The Main Idea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
See systems with zero net torque in &amp;quot;See Also&amp;quot; section below for more information. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.  In such cases, our computations become a little more complicated, and we&#039;ll see how below.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Taken from sources listed at bottom of page.&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
[[File:Screen Shot 2015-12-05 at 9.47.39 PM.png]]&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Put this idea in historical context. Give the reader the Who, What, When, Where, and Why.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=18615</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=18615"/>
		<updated>2015-12-06T02:49:26Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Middling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt;&lt;br /&gt;
See &lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Taken from sources listed at bottom of page.&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
[[File:Screen Shot 2015-12-05 at 9.47.39 PM.png]]&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Put this idea in historical context. Give the reader the Who, What, When, Where, and Why.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Screen_Shot_2015-12-05_at_9.47.39_PM.png&amp;diff=18607</id>
		<title>File:Screen Shot 2015-12-05 at 9.47.39 PM.png</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Screen_Shot_2015-12-05_at_9.47.39_PM.png&amp;diff=18607"/>
		<updated>2015-12-06T02:48:31Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: Nonzero Net Torque Book Example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nonzero Net Torque Book Example&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=18596</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=18596"/>
		<updated>2015-12-06T02:46:44Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Middling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt;&lt;br /&gt;
See &lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Taken from sources listed at bottom of page.&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
[[File:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Put this idea in historical context. Give the reader the Who, What, When, Where, and Why.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=18539</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=18539"/>
		<updated>2015-12-06T02:39:36Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Simple */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt;&lt;br /&gt;
See &lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Taken from sources listed at bottom of page.&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity &amp;lt;br&amp;gt;&lt;br /&gt;
E) Angular acceleration &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
Solution/Explanation: &amp;lt;br&amp;gt;&lt;br /&gt;
C, D.  Why? &amp;lt;br&amp;gt;&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more. &amp;lt;br&amp;gt;&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well. &amp;lt;br&amp;gt;&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes. &amp;lt;br&amp;gt;&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, so it&#039;s speed/velocity must inherently increase. &amp;lt;br&amp;gt;&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Put this idea in historical context. Give the reader the Who, What, When, Where, and Why.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=18531</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=18531"/>
		<updated>2015-12-06T02:38:53Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt;&lt;br /&gt;
See &lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Taken from sources listed at bottom of page.&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object?&lt;br /&gt;
A) Moment of inertia&lt;br /&gt;
B) Center of mass&lt;br /&gt;
C) Angular momentum&lt;br /&gt;
D) Angular velocity&lt;br /&gt;
E) Angular acceleration&lt;br /&gt;
&lt;br /&gt;
Solution/Explanation:&lt;br /&gt;
C, D.  Why?&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more.&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well.&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes.&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, causing the object to&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!).&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Put this idea in historical context. Give the reader the Who, What, When, Where, and Why.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition  &amp;lt;br&amp;gt;&lt;br /&gt;
WebAssign &amp;lt;br&amp;gt;&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille &amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=18523</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=18523"/>
		<updated>2015-12-06T02:38:12Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt;&lt;br /&gt;
See &lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Taken from sources listed at bottom of page.&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object?&lt;br /&gt;
A) Moment of inertia&lt;br /&gt;
B) Center of mass&lt;br /&gt;
C) Angular momentum&lt;br /&gt;
D) Angular velocity&lt;br /&gt;
E) Angular acceleration&lt;br /&gt;
&lt;br /&gt;
Solution/Explanation:&lt;br /&gt;
C, D.  Why?&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more.&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well.&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes.&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, causing the object to&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!).&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Put this idea in historical context. Give the reader the Who, What, When, Where, and Why.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition&lt;br /&gt;
WebAssign&lt;br /&gt;
College Physics: Ninth Edition by Raymond Serway and Chris Vuille&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=18515</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=18515"/>
		<updated>2015-12-06T02:37:37Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt;&lt;br /&gt;
See &lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Taken from sources listed at bottom of page.&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object?&lt;br /&gt;
A) Moment of inertia&lt;br /&gt;
B) Center of mass&lt;br /&gt;
C) Angular momentum&lt;br /&gt;
D) Angular velocity&lt;br /&gt;
E) Angular acceleration&lt;br /&gt;
&lt;br /&gt;
Solution/Explanation:&lt;br /&gt;
C, D.  Why?&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more.&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well.&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes.&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, causing the object to&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!).&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Put this idea in historical context. Give the reader the Who, What, When, Where, and Why.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=18510</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=18510"/>
		<updated>2015-12-06T02:37:13Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Simple */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt;&lt;br /&gt;
See &lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Taken from WebAssign and/or Matters and Interactions: Fourth Edition&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
A constant net nonzero torque is exerted on an object. Which of the following quantities cannot be constant for this object?&lt;br /&gt;
A) Moment of inertia&lt;br /&gt;
B) Center of mass&lt;br /&gt;
C) Angular momentum&lt;br /&gt;
D) Angular velocity&lt;br /&gt;
E) Angular acceleration&lt;br /&gt;
&lt;br /&gt;
Solution/Explanation:&lt;br /&gt;
C, D.  Why?&lt;br /&gt;
A) Moment of inertia does not change depending on whether torque is exerted on an object; moment of inertia depends on the object and axis of rotation, nothing more.&lt;br /&gt;
B) Center of mass doesn&#039;t change with applied torque as well.&lt;br /&gt;
C) Angular momentum is equal to inertia times angular speed, and we establish below that angular velocity changes.&lt;br /&gt;
D) Angular velocity changes since a constant force is being applied to the object, causing the object to&lt;br /&gt;
E) Because the torque being applied is constant, angular acceleration does not change (remember, acceleration is a measure of the rate of change of velocity!).&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Put this idea in historical context. Give the reader the Who, What, When, Where, and Why.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=18380</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=18380"/>
		<updated>2015-12-06T02:20:06Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt;&lt;br /&gt;
See &lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Taken from WebAssign and/or Matters and Interactions: Fourth Edition&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
===Middling===&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Put this idea in historical context. Give the reader the Who, What, When, Where, and Why.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=18147</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=18147"/>
		<updated>2015-12-06T01:51:08Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* The Main Idea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
With previous systems involving torque, we&#039;ve been fortunate enough to have systems where the net torque is non-zero, hence &amp;lt;math&amp;gt; \vec{L}_{final} = \vec{L}_{initial}. &amp;lt;/math&amp;gt;&lt;br /&gt;
See &lt;br /&gt;
However, we&#039;re not always fortunate enough to have such systems.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
So the angular momentum principle is the following: &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}= \vec{r} * \vec{F}_{net} = \vec{т}_{net} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Be sure to show all steps in your solution and include diagrams whenever possible&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
===Middling===&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Put this idea in historical context. Give the reader the Who, What, When, Where, and Why.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=18021</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=18021"/>
		<updated>2015-12-06T01:39:40Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
We can relate this to the Angular Momentum principle &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}=Torque&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
What are the mathematical equations that allow us to model this topic.  For example &amp;lt;math&amp;gt;{\frac{d\vec{p}}{dt}}_{system} = \vec{F}_{net}&amp;lt;/math&amp;gt; where &#039;&#039;&#039;p&#039;&#039;&#039; is the momentum of the system and &#039;&#039;&#039;F&#039;&#039;&#039; is the net force from the surroundings.&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Be sure to show all steps in your solution and include diagrams whenever possible&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
===Middling===&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Put this idea in historical context. Give the reader the Who, What, When, Where, and Why.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
Matters and Interactions: 4th Edition&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=17996</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=17996"/>
		<updated>2015-12-06T01:36:18Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
We can relate this to the Angular Momentum principle &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}=Torque&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
What are the mathematical equations that allow us to model this topic.  For example &amp;lt;math&amp;gt;{\frac{d\vec{p}}{dt}}_{system} = \vec{F}_{net}&amp;lt;/math&amp;gt; where &#039;&#039;&#039;p&#039;&#039;&#039; is the momentum of the system and &#039;&#039;&#039;F&#039;&#039;&#039; is the net force from the surroundings.&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Be sure to show all steps in your solution and include diagrams whenever possible&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
===Middling===&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Put this idea in historical context. Give the reader the Who, What, When, Where, and Why.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
A brief overview on the topic: [https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
This section contains the the references you used while writing this page&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=17991</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=17991"/>
		<updated>2015-12-06T01:35:58Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
We can relate this to the Angular Momentum principle &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}=Torque&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
What are the mathematical equations that allow us to model this topic.  For example &amp;lt;math&amp;gt;{\frac{d\vec{p}}{dt}}_{system} = \vec{F}_{net}&amp;lt;/math&amp;gt; where &#039;&#039;&#039;p&#039;&#039;&#039; is the momentum of the system and &#039;&#039;&#039;F&#039;&#039;&#039; is the net force from the surroundings.&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Be sure to show all steps in your solution and include diagrams whenever possible&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
===Middling===&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Put this idea in historical context. Give the reader the Who, What, When, Where, and Why.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.youtube.com/watch?v=mvzSjRFQbHE]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
This section contains the the references you used while writing this page&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=17978</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=17978"/>
		<updated>2015-12-06T01:34:09Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* Further reading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
We can relate this to the Angular Momentum principle &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}=Torque&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
What are the mathematical equations that allow us to model this topic.  For example &amp;lt;math&amp;gt;{\frac{d\vec{p}}{dt}}_{system} = \vec{F}_{net}&amp;lt;/math&amp;gt; where &#039;&#039;&#039;p&#039;&#039;&#039; is the momentum of the system and &#039;&#039;&#039;F&#039;&#039;&#039; is the net force from the surroundings.&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Be sure to show all steps in your solution and include diagrams whenever possible&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
===Middling===&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Put this idea in historical context. Give the reader the Who, What, When, Where, and Why.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.scientificamerican.com/article/bring-science-home-reaction-time/]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
This section contains the the references you used while writing this page&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=17848</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=17848"/>
		<updated>2015-12-06T01:17:15Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
We can relate this to the Angular Momentum principle &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}=Torque&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
What are the mathematical equations that allow us to model this topic.  For example &amp;lt;math&amp;gt;{\frac{d\vec{p}}{dt}}_{system} = \vec{F}_{net}&amp;lt;/math&amp;gt; where &#039;&#039;&#039;p&#039;&#039;&#039; is the momentum of the system and &#039;&#039;&#039;F&#039;&#039;&#039; is the net force from the surroundings.&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Be sure to show all steps in your solution and include diagrams whenever possible&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
===Middling===&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Put this idea in historical context. Give the reader the Who, What, When, Where, and Why.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
A general description of torque:&lt;br /&gt;
http://www.physicsbook.gatech.edu/Torque&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.scientificamerican.com/article/bring-science-home-reaction-time/]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
This section contains the the references you used while writing this page&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=15164</id>
		<title>Systems with Nonzero Torque</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Systems_with_Nonzero_Torque&amp;diff=15164"/>
		<updated>2015-12-05T20:18:20Z</updated>

		<summary type="html">&lt;p&gt;Nvohra3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimed by nvohra3.&lt;br /&gt;
&lt;br /&gt;
In certain systems, external torques have an effect on a system&#039;s angular momentum. Since these external forces do not sum to zero, we end up with a system with nonzero torque.&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
We can relate this to the Angular Momentum principle &amp;lt;math&amp;gt;{\frac{d\vec{L}}{dt}}=Torque&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
What are the mathematical equations that allow us to model this topic.  For example &amp;lt;math&amp;gt;{\frac{d\vec{p}}{dt}}_{system} = \vec{F}_{net}&amp;lt;/math&amp;gt; where &#039;&#039;&#039;p&#039;&#039;&#039; is the momentum of the system and &#039;&#039;&#039;F&#039;&#039;&#039; is the net force from the surroundings.&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Be sure to show all steps in your solution and include diagrams whenever possible&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
===Middling===&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Put this idea in historical context. Give the reader the Who, What, When, Where, and Why.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.scientificamerican.com/article/bring-science-home-reaction-time/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
This section contains the the references you used while writing this page&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Nvohra3</name></author>
	</entry>
</feed>