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		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=29046</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=29046"/>
		<updated>2017-04-10T03:42:02Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* Difficult Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which only one force is acting, gravity. The resulting free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity, more simply Fgrav, or mg (mass times gravity), the calculation of the force of gravity. The single, constant force is what gives us a parabolic curve, as the velocity is accelerating at a constant rate in the y direction and the velocity remains constant in the x direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model V-Python was used. One of the premises of computational programming is updating the forces acting on, momentum, and position of the objects in the model repeatedly in order to get an accurate representation of what the motion looks like as a whole. This is called iterative prediction of motion.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectile&#039;s trajectory, as discovered by Galileo, is modeled with a parabola. The cannon provides a very accurate representation of projectile motion because there is an initial force which has an X component (usually the cannon also has a Y component of force as well, but this is not necessary for projectile motion). This gives the ball the horizontal velocity needed to be a projectile.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You see here that the velocity of the ball can be broken into X and Y components which can then be analyzed separately as the projectile moves along its intended path. The X velocity is constant and the Y velocity accelerates with the force of gravity.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Npl.jpg]]&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion, such as drag. &lt;br /&gt;
&lt;br /&gt;
===Simple Example===&lt;br /&gt;
&lt;br /&gt;
In the below example basic of projectile motion, the initial y component of velocity, 0 m/s, and the constant acceleration due to gravity, -9.8 m/s^2 in the y direction can be used to determine the time that the ball is in the air by isolating t in the given example. The constant X component of velocity can be multiplied by the time to give you the final x component of position because it is constant.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl6.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Middling Example===&lt;br /&gt;
&lt;br /&gt;
[[File:Npl7.jpg]]&lt;br /&gt;
&lt;br /&gt;
In the example above you can see that the angle from which the cannon launches the affects the distance ball travels. In this example the best angle to launch the ball from in order to get maximum distance traveled is 45 degrees. The easiest way to calculate how far the ball goes is to determine how long it takes for the y component of the velocity to equal zero and then multiply double that time by the x velocity. This works because when the ball&#039;s y velocity is 0 the ball has reached the top of the parabola and half of the total motion has occurred.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
It is an important observation that the angle of launch affects the distance which the ball travels. The same force applied at the 30, 45, and 60 degree angles yields three different curves of motion. Despite having different curves, each of the three curves are parabolas. 45 degrees always yields the longest distance traveled in the x direction given the same initial force.&lt;br /&gt;
&lt;br /&gt;
===Difficult Example===&lt;br /&gt;
[[File:Npl9.jpg]]&lt;br /&gt;
&lt;br /&gt;
In the example above a staged rocket launches and then ignites its next stage immediately. Once its fuel has been exhausted the rocket follows a free fall trajectory with horizontal motion, or projectile motion. The same basic equations are applied as the previous problems, but you must account for changing angles and multiple forces acting upon the rocket until it becomes true projectile motion.&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]] &lt;br /&gt;
&lt;br /&gt;
Galileo proved that the vertical and horizontal motion of an object were unrelated. In other words, two objects will fall to the ground at the same rate if one is launched horizontally from the tower and the other object is simpy dropped. This is because each object has the same initial vertical velocity. Galileo also upended the beliefs of his time by proving that the curve of motion of a projectile was precisely parabolic.&lt;br /&gt;
&lt;br /&gt;
[[File:Drop and shoot.gif]]&lt;br /&gt;
&lt;br /&gt;
===Isaac Newton===&lt;br /&gt;
&lt;br /&gt;
Isaac Newton contributed to the idea of Projectile motion with his hypothetical cannon on a mountaintop. This hypothesis is now known as Newton&#039;s cannonball. Newton theorized that a cannon on top of a high mountain could fire a ball with varying forces for varying effects. A cannonball dropped off the mountain would merely return to earth, but if that cannonball were fired from a cannon then it would return to Earth in an arc, or parabolic shape. This would be considered projectile motion. Newton also extended this experiment to show universal gravitation, hypothesizing what orbit of the cannonball would look like.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl8.jpg]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
&lt;br /&gt;
Isaac Newton&#039;s The System of the World&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
https://vidphysics.blogspot.ca/p/blog-page.html&lt;br /&gt;
&lt;br /&gt;
http://blogs.umass.edu/ndarnton/2009/02/28/projectile-motion-in-biology/&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Npl9.jpg&amp;diff=29014</id>
		<title>File:Npl9.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Npl9.jpg&amp;diff=29014"/>
		<updated>2017-04-10T03:35:31Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28777</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28777"/>
		<updated>2017-04-10T02:41:04Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which only one force is acting, gravity. The resulting free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity, more simply Fgrav, or mg (mass times gravity), the calculation of the force of gravity. The single, constant force is what gives us a parabolic curve, as the velocity is accelerating at a constant rate in the y direction and the velocity remains constant in the x direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model V-Python was used. One of the premises of computational programming is updating the forces acting on, momentum, and position of the objects in the model repeatedly in order to get an accurate representation of what the motion looks like as a whole. This is called iterative prediction of motion.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectile&#039;s trajectory, as discovered by Galileo, is modeled with a parabola. The cannon provides a very accurate representation of projectile motion because there is an initial force which has an X component (usually the cannon also has a Y component of force as well, but this is not necessary for projectile motion). This gives the ball the horizontal velocity needed to be a projectile.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You see here that the velocity of the ball can be broken into X and Y components which can then be analyzed separately as the projectile moves along its intended path. The X velocity is constant and the Y velocity accelerates with the force of gravity.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Npl.jpg]]&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion, such as drag. &lt;br /&gt;
&lt;br /&gt;
===Simple Example===&lt;br /&gt;
&lt;br /&gt;
In the below example basic of projectile motion, the initial y component of velocity, 0 m/s, and the constant acceleration due to gravity, -9.8 m/s^2 in the y direction can be used to determine the time that the ball is in the air by isolating t in the given example. The constant X component of velocity can be multiplied by the time to give you the final x component of position because it is constant.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl6.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Middling Example===&lt;br /&gt;
&lt;br /&gt;
[[File:Npl7.jpg]]&lt;br /&gt;
&lt;br /&gt;
In the example above you can see that the angle from which the cannon launches the affects the distance ball travels. In this example the best angle to launch the ball from in order to get maximum distance traveled is 45 degrees. The easiest way to calculate how far the ball goes is to determine how long it takes for the y component of the velocity to equal zero and then multiply double that time by the x velocity. This works because when the ball&#039;s y velocity is 0 the ball has reached the top of the parabola and half of the total motion has occurred.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
It is an important observation that the angle of launch affects the distance which the ball travels. The same force applied at the 30, 45, and 60 degree angles yields three different curves of motion. Despite having different curves, each of the three curves are parabolas. 45 degrees always yields the longest distance traveled in the x direction given the same initial force.&lt;br /&gt;
&lt;br /&gt;
===Difficult Example===&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]] &lt;br /&gt;
&lt;br /&gt;
Galileo proved that the vertical and horizontal motion of an object were unrelated. In other words, two objects will fall to the ground at the same rate if one is launched horizontally from the tower and the other object is simpy dropped. This is because each object has the same initial vertical velocity. Galileo also upended the beliefs of his time by proving that the curve of motion of a projectile was precisely parabolic.&lt;br /&gt;
&lt;br /&gt;
[[File:Drop and shoot.gif]]&lt;br /&gt;
&lt;br /&gt;
===Isaac Newton===&lt;br /&gt;
&lt;br /&gt;
Isaac Newton contributed to the idea of Projectile motion with his hypothetical cannon on a mountaintop. This hypothesis is now known as Newton&#039;s cannonball. Newton theorized that a cannon on top of a high mountain could fire a ball with varying forces for varying effects. A cannonball dropped off the mountain would merely return to earth, but if that cannonball were fired from a cannon then it would return to Earth in an arc, or parabolic shape. This would be considered projectile motion. Newton also extended this experiment to show universal gravitation, hypothesizing what orbit of the cannonball would look like.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl8.jpg]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
&lt;br /&gt;
Isaac Newton&#039;s The System of the World&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
https://vidphysics.blogspot.ca/p/blog-page.html&lt;br /&gt;
&lt;br /&gt;
http://blogs.umass.edu/ndarnton/2009/02/28/projectile-motion-in-biology/&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28758</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28758"/>
		<updated>2017-04-10T02:38:40Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* Isaac Newton */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which only one force is acting, gravity. The resulting free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity, more simply Fgrav, or mg (mass times gravity), the calculation of the force of gravity. The single, constant force is what gives us a parabolic curve, as the velocity is accelerating at a constant rate in the y direction and the velocity remains constant in the x direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model V-Python was used. One of the premises of computational programming is updating the forces acting on, momentum, and position of the objects in the model repeatedly in order to get an accurate representation of what the motion looks like as a whole. This is called iterative prediction of motion.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectile&#039;s trajectory, as discovered by Galileo, is modeled with a parabola. The cannon provides a very accurate representation of projectile motion because there is an initial force which has an X component (usually the cannon also has a Y component of force as well, but this is not necessary for projectile motion). This gives the ball the horizontal velocity needed to be a projectile.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You see here that the velocity of the ball can be broken into X and Y components which can then be analyzed separately as the projectile moves along its intended path. The X velocity is constant and the Y velocity accelerates with the force of gravity.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Npl.jpg]]&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion, such as drag. &lt;br /&gt;
&lt;br /&gt;
===Simple Example===&lt;br /&gt;
&lt;br /&gt;
In the below example basic of projectile motion, the initial y component of velocity, 0 m/s, and the constant acceleration due to gravity, -9.8 m/s^2 in the y direction can be used to determine the time that the ball is in the air by isolating t in the given example. The constant X component of velocity can be multiplied by the time to give you the final x component of position because it is constant.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl6.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Middling Example===&lt;br /&gt;
&lt;br /&gt;
[[File:Npl7.jpg]]&lt;br /&gt;
&lt;br /&gt;
In the example above you can see that the angle from which the cannon launches the affects the distance ball travels. In this example the best angle to launch the ball from in order to get maximum distance traveled is 45 degrees. The easiest way to calculate how far the ball goes is to determine how long it takes for the y component of the velocity to equal zero and then multiply double that time by the x velocity. This works because when the ball&#039;s y velocity is 0 the ball has reached the top of the parabola and half of the total motion has occurred.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
It is an important observation that the angle of launch affects the distance which the ball travels. The same force applied at the 30, 45, and 60 degree angles yields three different curves of motion. Despite having different curves, each of the three curves are parabolas. 45 degrees always yields the longest distance traveled in the x direction given the same initial force.&lt;br /&gt;
&lt;br /&gt;
===Difficult Example===&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]] &lt;br /&gt;
&lt;br /&gt;
Galileo proved that the vertical and horizontal motion of an object were unrelated. In other words, two objects will fall to the ground at the same rate if one is launched horizontally from the tower and the other object is simpy dropped. This is because each object has the same initial vertical velocity. Galileo also upended the beliefs of his time by proving that the curve of motion of a projectile was precisely parabolic.&lt;br /&gt;
&lt;br /&gt;
[[File:Drop and shoot.gif]]&lt;br /&gt;
&lt;br /&gt;
===Isaac Newton===&lt;br /&gt;
&lt;br /&gt;
Isaac Newton contributed to the idea of Projectile motion with his hypothetical cannon on a mountaintop. This hypothesis is now known as Newton&#039;s cannonball. Newton theorized that a cannon on top of a high mountain could fire a ball with varying forces for varying effects. A cannonball dropped off the mountain would merely return to earth, but if that cannonball were fired from a cannon then it would return to Earth in an arc, or parabolic shape. This would be considered projectile motion. Newton also extended this experiment to show universal gravitation, hypothesizing what orbit of the cannonball would look like.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl8.jpg]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
https://vidphysics.blogspot.ca/p/blog-page.html&lt;br /&gt;
&lt;br /&gt;
http://blogs.umass.edu/ndarnton/2009/02/28/projectile-motion-in-biology/&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Npl8.jpg&amp;diff=28755</id>
		<title>File:Npl8.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Npl8.jpg&amp;diff=28755"/>
		<updated>2017-04-10T02:37:43Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28747</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28747"/>
		<updated>2017-04-10T02:36:14Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* Middling Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which only one force is acting, gravity. The resulting free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity, more simply Fgrav, or mg (mass times gravity), the calculation of the force of gravity. The single, constant force is what gives us a parabolic curve, as the velocity is accelerating at a constant rate in the y direction and the velocity remains constant in the x direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model V-Python was used. One of the premises of computational programming is updating the forces acting on, momentum, and position of the objects in the model repeatedly in order to get an accurate representation of what the motion looks like as a whole. This is called iterative prediction of motion.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectile&#039;s trajectory, as discovered by Galileo, is modeled with a parabola. The cannon provides a very accurate representation of projectile motion because there is an initial force which has an X component (usually the cannon also has a Y component of force as well, but this is not necessary for projectile motion). This gives the ball the horizontal velocity needed to be a projectile.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You see here that the velocity of the ball can be broken into X and Y components which can then be analyzed separately as the projectile moves along its intended path. The X velocity is constant and the Y velocity accelerates with the force of gravity.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Npl.jpg]]&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion, such as drag. &lt;br /&gt;
&lt;br /&gt;
===Simple Example===&lt;br /&gt;
&lt;br /&gt;
In the below example basic of projectile motion, the initial y component of velocity, 0 m/s, and the constant acceleration due to gravity, -9.8 m/s^2 in the y direction can be used to determine the time that the ball is in the air by isolating t in the given example. The constant X component of velocity can be multiplied by the time to give you the final x component of position because it is constant.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl6.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Middling Example===&lt;br /&gt;
&lt;br /&gt;
[[File:Npl7.jpg]]&lt;br /&gt;
&lt;br /&gt;
In the example above you can see that the angle from which the cannon launches the affects the distance ball travels. In this example the best angle to launch the ball from in order to get maximum distance traveled is 45 degrees. The easiest way to calculate how far the ball goes is to determine how long it takes for the y component of the velocity to equal zero and then multiply double that time by the x velocity. This works because when the ball&#039;s y velocity is 0 the ball has reached the top of the parabola and half of the total motion has occurred.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
It is an important observation that the angle of launch affects the distance which the ball travels. The same force applied at the 30, 45, and 60 degree angles yields three different curves of motion. Despite having different curves, each of the three curves are parabolas. 45 degrees always yields the longest distance traveled in the x direction given the same initial force.&lt;br /&gt;
&lt;br /&gt;
===Difficult Example===&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]] &lt;br /&gt;
&lt;br /&gt;
Galileo proved that the vertical and horizontal motion of an object were unrelated. In other words, two objects will fall to the ground at the same rate if one is launched horizontally from the tower and the other object is simpy dropped. This is because each object has the same initial vertical velocity. Galileo also upended the beliefs of his time by proving that the curve of motion of a projectile was precisely parabolic.&lt;br /&gt;
&lt;br /&gt;
[[File:Drop and shoot.gif]]&lt;br /&gt;
&lt;br /&gt;
===Isaac Newton===&lt;br /&gt;
&lt;br /&gt;
Isaac Newton contributed to the idea of Projectile motion with his hypothetical cannon on a mountaintop. This hypothesis is now known as Newton&#039;s cannonball. Newton theorized that a cannon on top of a high mountain could fire a ball with varying forces for varying effects. A cannonball dropped off the mountain would merely return to earth, but if that cannonball were fired from a cannon then it would return to Earth in an arc, or parabolic shape. This would be considered projectile motion. Newton also extended this experiment to show universal gravitation, hypothesizing what orbit of the cannonball would look like.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
https://vidphysics.blogspot.ca/p/blog-page.html&lt;br /&gt;
&lt;br /&gt;
http://blogs.umass.edu/ndarnton/2009/02/28/projectile-motion-in-biology/&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28732</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28732"/>
		<updated>2017-04-10T02:31:28Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* Middling Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which only one force is acting, gravity. The resulting free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity, more simply Fgrav, or mg (mass times gravity), the calculation of the force of gravity. The single, constant force is what gives us a parabolic curve, as the velocity is accelerating at a constant rate in the y direction and the velocity remains constant in the x direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model V-Python was used. One of the premises of computational programming is updating the forces acting on, momentum, and position of the objects in the model repeatedly in order to get an accurate representation of what the motion looks like as a whole. This is called iterative prediction of motion.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectile&#039;s trajectory, as discovered by Galileo, is modeled with a parabola. The cannon provides a very accurate representation of projectile motion because there is an initial force which has an X component (usually the cannon also has a Y component of force as well, but this is not necessary for projectile motion). This gives the ball the horizontal velocity needed to be a projectile.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You see here that the velocity of the ball can be broken into X and Y components which can then be analyzed separately as the projectile moves along its intended path. The X velocity is constant and the Y velocity accelerates with the force of gravity.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Npl.jpg]]&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion, such as drag. &lt;br /&gt;
&lt;br /&gt;
===Simple Example===&lt;br /&gt;
&lt;br /&gt;
In the below example basic of projectile motion, the initial y component of velocity, 0 m/s, and the constant acceleration due to gravity, -9.8 m/s^2 in the y direction can be used to determine the time that the ball is in the air by isolating t in the given example. The constant X component of velocity can be multiplied by the time to give you the final x component of position because it is constant.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl6.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Middling Example===&lt;br /&gt;
&lt;br /&gt;
[[File:Npl7.jpg]]&lt;br /&gt;
&lt;br /&gt;
In the example above you can see that the angle from which the cannon launches the affects the distance ball travels. In this example the best angle to launch the ball from in order to get maximum distance traveled is 45 degrees. The easiest way to calculate how far the ball goes is to determine how long it takes for the y component of the velocity to equal zero and then multiply double that time by the x velocity. This works because when the ball&#039;s y velocity is 0 the ball has reached the top of the parabola and half of the total motion has occurred.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
It is an important observation that the angle of launch affects the distance which the ball travels. The same force applied at the 30, 45, and 60 degree angles yields three different curves of motion. Despite having different curves, each of the three curves are parabolas. 45 degrees always yields the longest distance traveled in the x direction given the same initial force.&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]] &lt;br /&gt;
&lt;br /&gt;
Galileo proved that the vertical and horizontal motion of an object were unrelated. In other words, two objects will fall to the ground at the same rate if one is launched horizontally from the tower and the other object is simpy dropped. This is because each object has the same initial vertical velocity. Galileo also upended the beliefs of his time by proving that the curve of motion of a projectile was precisely parabolic.&lt;br /&gt;
&lt;br /&gt;
[[File:Drop and shoot.gif]]&lt;br /&gt;
&lt;br /&gt;
===Isaac Newton===&lt;br /&gt;
&lt;br /&gt;
Isaac Newton contributed to the idea of Projectile motion with his hypothetical cannon on a mountaintop. This hypothesis is now known as Newton&#039;s cannonball. Newton theorized that a cannon on top of a high mountain could fire a ball with varying forces for varying effects. A cannonball dropped off the mountain would merely return to earth, but if that cannonball were fired from a cannon then it would return to Earth in an arc, or parabolic shape. This would be considered projectile motion. Newton also extended this experiment to show universal gravitation, hypothesizing what orbit of the cannonball would look like.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
https://vidphysics.blogspot.ca/p/blog-page.html&lt;br /&gt;
&lt;br /&gt;
http://blogs.umass.edu/ndarnton/2009/02/28/projectile-motion-in-biology/&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Npl7.jpg&amp;diff=28683</id>
		<title>File:Npl7.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Npl7.jpg&amp;diff=28683"/>
		<updated>2017-04-10T02:20:30Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28615</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28615"/>
		<updated>2017-04-10T01:32:04Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which only one force is acting, gravity. The resulting free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity, more simply Fgrav, or mg (mass times gravity), the calculation of the force of gravity. The single, constant force is what gives us a parabolic curve, as the velocity is accelerating at a constant rate in the y direction and the velocity remains constant in the x direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model V-Python was used. One of the premises of computational programming is updating the forces acting on, momentum, and position of the objects in the model repeatedly in order to get an accurate representation of what the motion looks like as a whole. This is called iterative prediction of motion.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectile&#039;s trajectory, as discovered by Galileo, is modeled with a parabola. The cannon provides a very accurate representation of projectile motion because there is an initial force which has an X component (usually the cannon also has a Y component of force as well, but this is not necessary for projectile motion). This gives the ball the horizontal velocity needed to be a projectile.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You see here that the velocity of the ball can be broken into X and Y components which can then be analyzed separately as the projectile moves along its intended path. The X velocity is constant and the Y velocity accelerates with the force of gravity.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Npl.jpg]]&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion, such as drag. &lt;br /&gt;
&lt;br /&gt;
===Simple Example===&lt;br /&gt;
&lt;br /&gt;
In the below example basic of projectile motion, the initial y component of velocity, 0 m/s, and the constant acceleration due to gravity, -9.8 m/s^2 in the y direction can be used to determine the time that the ball is in the air by isolating t in the given example. The constant X component of velocity can be multiplied by the time to give you the final x component of position because it is constant.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl6.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Middling Example===&lt;br /&gt;
&lt;br /&gt;
[[File:Npl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Another important observation is that the angle of launch affects the distance which the ball travels. The same force applied at the 30, 45, and 60 degree angles yields three different curves of motion. Despite having different curves, each of the three curves are parabolas.&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]] &lt;br /&gt;
&lt;br /&gt;
Galileo proved that the vertical and horizontal motion of an object were unrelated. In other words, two objects will fall to the ground at the same rate if one is launched horizontally from the tower and the other object is simpy dropped. This is because each object has the same initial vertical velocity. Galileo also upended the beliefs of his time by proving that the curve of motion of a projectile was precisely parabolic.&lt;br /&gt;
&lt;br /&gt;
[[File:Drop and shoot.gif]]&lt;br /&gt;
&lt;br /&gt;
===Isaac Newton===&lt;br /&gt;
&lt;br /&gt;
Isaac Newton contributed to the idea of Projectile motion with his hypothetical cannon on a mountaintop. This hypothesis is now known as Newton&#039;s cannonball. Newton theorized that a cannon on top of a high mountain could fire a ball with varying forces for varying effects. A cannonball dropped off the mountain would merely return to earth, but if that cannonball were fired from a cannon then it would return to Earth in an arc, or parabolic shape. This would be considered projectile motion. Newton also extended this experiment to show universal gravitation, hypothesizing what orbit of the cannonball would look like.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
https://vidphysics.blogspot.ca/p/blog-page.html&lt;br /&gt;
&lt;br /&gt;
http://blogs.umass.edu/ndarnton/2009/02/28/projectile-motion-in-biology/&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28607</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28607"/>
		<updated>2017-04-10T01:30:32Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which only one force is acting, gravity. The resulting free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity, more simply Fgrav, or mg (mass times gravity), the calculation of the force of gravity. The single, constant force is what gives us a parabolic curve, as the velocity is accelerating at a constant rate in the y direction and the velocity remains constant in the x direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model V-Python was used. One of the premises of computational programming is updating the forces acting on, momentum, and position of the objects in the model repeatedly in order to get an accurate representation of what the motion looks like as a whole. This is called iterative prediction of motion.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectile&#039;s trajectory, as discovered by Galileo, is modeled with a parabola. The cannon provides a very accurate representation of projectile motion because there is an initial force which has an X component (usually the cannon also has a Y component of force as well, but this is not necessary for projectile motion). This gives the ball the horizontal velocity needed to be a projectile.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You see here that the velocity of the ball can be broken into X and Y components which can then be analyzed separately as the projectile moves along its intended path. The X velocity is constant and the Y velocity accelerates with the force of gravity.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Npl.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Simple Example===&lt;br /&gt;
&lt;br /&gt;
In the below example basic of projectile motion, the initial y component of velocity, 0 m/s, and the constant acceleration due to gravity, -9.8 m/s^2 in the y direction can be used to determine the time that the ball is in the air by isolating t in the given example. The constant X component of velocity can be multiplied by the time to give you the final x component of position because it is constant.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl6.jpg]]&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion, such as drag. &lt;br /&gt;
&lt;br /&gt;
[[File:Npl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Another important observation is that the angle of launch affects the distance which the ball travels. The same force applied at the 30, 45, and 60 degree angles yields three different curves of motion. Despite having different curves, each of the three curves are parabolas.&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]] &lt;br /&gt;
&lt;br /&gt;
Galileo proved that the vertical and horizontal motion of an object were unrelated. In other words, two objects will fall to the ground at the same rate if one is launched horizontally from the tower and the other object is simpy dropped. This is because each object has the same initial vertical velocity. Galileo also upended the beliefs of his time by proving that the curve of motion of a projectile was precisely parabolic.&lt;br /&gt;
&lt;br /&gt;
[[File:Drop and shoot.gif]]&lt;br /&gt;
&lt;br /&gt;
===Isaac Newton===&lt;br /&gt;
&lt;br /&gt;
Isaac Newton contributed to the idea of Projectile motion with his hypothetical cannon on a mountaintop. This hypothesis is now known as Newton&#039;s cannonball. Newton theorized that a cannon on top of a high mountain could fire a ball with varying forces for varying effects. A cannonball dropped off the mountain would merely return to earth, but if that cannonball were fired from a cannon then it would return to Earth in an arc, or parabolic shape. This would be considered projectile motion. Newton also extended this experiment to show universal gravitation, hypothesizing what orbit of the cannonball would look like.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
https://vidphysics.blogspot.ca/p/blog-page.html&lt;br /&gt;
&lt;br /&gt;
http://blogs.umass.edu/ndarnton/2009/02/28/projectile-motion-in-biology/&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28597</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28597"/>
		<updated>2017-04-10T01:28:12Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which only one force is acting, gravity. The resulting free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity, more simply Fgrav, or mg (mass times gravity), the calculation of the force of gravity. The single, constant force is what gives us a parabolic curve, as the velocity is accelerating at a constant rate in the y direction and the velocity remains constant in the x direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model V-Python was used. One of the premises of computational programming is updating the forces acting on, momentum, and position of the objects in the model repeatedly in order to get an accurate representation of what the motion looks like as a whole. This is called iterative prediction of motion.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectile&#039;s trajectory, as discovered by Galileo, is modeled with a parabola. The cannon provides a very accurate representation of projectile motion because there is an initial force which has an X component (usually the cannon also has a Y component of force as well, but this is not necessary for projectile motion). This gives the ball the horizontal velocity needed to be a projectile.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Simple Example===&lt;br /&gt;
&lt;br /&gt;
In the below example basic of projectile motion, the initial y component of velocity, 0 m/s, and the constant acceleration due to gravity, -9.8 m/s^2 in the y direction can be used to determine the time that the ball is in the air by isolating t in the given example. The constant X component of velocity can be multiplied by the time to give you the final x component of position because it is constant.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl6.jpg]]&lt;br /&gt;
&lt;br /&gt;
You see here that the velocity of the ball can be broken into X and Y components which can then be analyzed separately as the projectile moves along its intended path. The X velocity is constant and the Y velocity accelerates with the force of gravity.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Npl.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion, such as drag. &lt;br /&gt;
&lt;br /&gt;
[[File:Npl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Another important observation is that the angle of launch affects the distance which the ball travels. The same force applied at the 30, 45, and 60 degree angles yields three different curves of motion. Despite having different curves, each of the three curves are parabolas.&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]] &lt;br /&gt;
&lt;br /&gt;
Galileo proved that the vertical and horizontal motion of an object were unrelated. In other words, two objects will fall to the ground at the same rate if one is launched horizontally from the tower and the other object is simpy dropped. This is because each object has the same initial vertical velocity. Galileo also upended the beliefs of his time by proving that the curve of motion of a projectile was precisely parabolic.&lt;br /&gt;
&lt;br /&gt;
[[File:Drop and shoot.gif]]&lt;br /&gt;
&lt;br /&gt;
===Isaac Newton===&lt;br /&gt;
&lt;br /&gt;
Isaac Newton contributed to the idea of Projectile motion with his hypothetical cannon on a mountaintop. This hypothesis is now known as Newton&#039;s cannonball. Newton theorized that a cannon on top of a high mountain could fire a ball with varying forces for varying effects. A cannonball dropped off the mountain would merely return to earth, but if that cannonball were fired from a cannon then it would return to Earth in an arc, or parabolic shape. This would be considered projectile motion. Newton also extended this experiment to show universal gravitation, hypothesizing what orbit of the cannonball would look like.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
https://vidphysics.blogspot.ca/p/blog-page.html&lt;br /&gt;
&lt;br /&gt;
http://blogs.umass.edu/ndarnton/2009/02/28/projectile-motion-in-biology/&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28593</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28593"/>
		<updated>2017-04-10T01:27:39Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* Simple Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which only one force is acting, gravity. The resulting free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity, more simply Fgrav, or mg (mass times gravity), the calculation of the force of gravity. The single, constant force is what gives us a parabolic curve, as the velocity is accelerating at a constant rate in the y direction and the velocity remains constant in the x direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model V-Python was used. One of the premises of computational programming is updating the forces acting on, momentum, and position of the objects in the model repeatedly in order to get an accurate representation of what the motion looks like as a whole. This is called iterative prediction of motion.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectiles trajectory, as discovered by Galileo, is modeled with a parabola. The cannon provides a very accurate representation of projectile motion because there is an initial force which has an X component (usually the cannon also has a Y component of force as well, but this is not necessary for projectile motion). This gives the ball the horizontal velocity needed to be a projectile.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Simple Example===&lt;br /&gt;
&lt;br /&gt;
In the below example basic of projectile motion, the initial y component of velocity, 0 m/s, and the constant acceleration due to gravity, -9.8 m/s^2 in the y direction can be used to determine the time that the ball is in the air by isolating t in the given example. The constant X component of velocity can be multiplied by the time to give you the final x component of position because it is constant.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl6.jpg]]&lt;br /&gt;
&lt;br /&gt;
You see here that the velocity of the ball can be broken into X and Y components which can then be analyzed separately as the projectile moves along its intended path. The X velocity is constant and the Y velocity accelerates with the force of gravity.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Npl.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion, such as drag. &lt;br /&gt;
&lt;br /&gt;
[[File:Npl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Another important observation is that the angle of launch affects the distance which the ball travels. The same force applied at the 30, 45, and 60 degree angles yields three different curves of motion. Despite having different curves, each of the three curves are parabolas.&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]] &lt;br /&gt;
&lt;br /&gt;
Galileo proved that the vertical and horizontal motion of an object were unrelated. In other words, two objects will fall to the ground at the same rate if one is launched horizontally from the tower and the other object is simpy dropped. This is because each object has the same initial vertical velocity. Galileo also upended the beliefs of his time by proving that the curve of motion of a projectile was precisely parabolic.&lt;br /&gt;
&lt;br /&gt;
[[File:Drop and shoot.gif]]&lt;br /&gt;
&lt;br /&gt;
===Isaac Newton===&lt;br /&gt;
&lt;br /&gt;
Isaac Newton contributed to the idea of Projectile motion with his hypothetical cannon on a mountaintop. This hypothesis is now known as Newton&#039;s cannonball. Newton theorized that a cannon on top of a high mountain could fire a ball with varying forces for varying effects. A cannonball dropped off the mountain would merely return to earth, but if that cannonball were fired from a cannon then it would return to Earth in an arc, or parabolic shape. This would be considered projectile motion. Newton also extended this experiment to show universal gravitation, hypothesizing what orbit of the cannonball would look like.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
https://vidphysics.blogspot.ca/p/blog-page.html&lt;br /&gt;
&lt;br /&gt;
http://blogs.umass.edu/ndarnton/2009/02/28/projectile-motion-in-biology/&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28567</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28567"/>
		<updated>2017-04-10T01:12:38Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which only one force is acting, gravity. The resulting free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity, more simply Fgrav, or mg (mass times gravity), the calculation of the force of gravity. The single, constant force is what gives us a parabolic curve, as the velocity is accelerating at a constant rate in the y direction and the velocity remains constant in the x direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model V-Python was used. One of the premises of computational programming is updating the forces acting on, momentum, and position of the objects in the model repeatedly in order to get an accurate representation of what the motion looks like as a whole. This is called iterative prediction of motion.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectiles trajectory, as discovered by Galileo, is modeled with a parabola. The cannon provides a very accurate representation of projectile motion because there is an initial force which has an X component (usually the cannon also has a Y component of force as well, but this is not necessary for projectile motion). This gives the ball the horizontal velocity needed to be a projectile.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Simple Example===&lt;br /&gt;
&lt;br /&gt;
[[File:Npl6.jpg]]&lt;br /&gt;
&lt;br /&gt;
You see here that the velocity of the ball can be broken into X and Y components which can then be analyzed separately as the projectile moves along its intended path. The X velocity is constant and the Y velocity accelerates with the force of gravity.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Npl.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion, such as drag. &lt;br /&gt;
&lt;br /&gt;
[[File:Npl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Another important observation is that the angle of launch affects the distance which the ball travels. The same force applied at the 30, 45, and 60 degree angles yields three different curves of motion. Despite having different curves, each of the three curves are parabolas.&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]] &lt;br /&gt;
&lt;br /&gt;
Galileo proved that the vertical and horizontal motion of an object were unrelated. In other words, two objects will fall to the ground at the same rate if one is launched horizontally from the tower and the other object is simpy dropped. This is because each object has the same initial vertical velocity. Galileo also upended the beliefs of his time by proving that the curve of motion of a projectile was precisely parabolic.&lt;br /&gt;
&lt;br /&gt;
[[File:Drop and shoot.gif]]&lt;br /&gt;
&lt;br /&gt;
===Isaac Newton===&lt;br /&gt;
&lt;br /&gt;
Isaac Newton contributed to the idea of Projectile motion with his hypothetical cannon on a mountaintop. This hypothesis is now known as Newton&#039;s cannonball. Newton theorized that a cannon on top of a high mountain could fire a ball with varying forces for varying effects. A cannonball dropped off the mountain would merely return to earth, but if that cannonball were fired from a cannon then it would return to Earth in an arc, or parabolic shape. This would be considered projectile motion. Newton also extended this experiment to show universal gravitation, hypothesizing what orbit of the cannonball would look like.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
https://vidphysics.blogspot.ca/p/blog-page.html&lt;br /&gt;
&lt;br /&gt;
http://blogs.umass.edu/ndarnton/2009/02/28/projectile-motion-in-biology/&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Npl6.jpg&amp;diff=28563</id>
		<title>File:Npl6.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Npl6.jpg&amp;diff=28563"/>
		<updated>2017-04-10T01:11:56Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Npl4.jpg&amp;diff=28528</id>
		<title>File:Npl4.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Npl4.jpg&amp;diff=28528"/>
		<updated>2017-04-10T00:56:21Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28472</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28472"/>
		<updated>2017-04-10T00:21:05Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* A Computational Model */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which only one force is acting, gravity. The resulting free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity, more simply Fgrav, or mg (mass times gravity), the calculation of the force of gravity. The single, constant force is what gives us a parabolic curve, as the velocity is accelerating at a constant rate in the y direction and the velocity remains constant in the x direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model V-Python was used. One of the premises of computational programming is updating the forces acting on, momentum, and position of the objects in the model repeatedly in order to get an accurate representation of what the motion looks like as a whole. This is called iterative prediction of motion.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectiles trajectory, as discovered by Galileo, is modeled with a parabola. The cannon provides a very accurate representation of projectile motion because there is an initial force which has an X component (usually the cannon also has a Y component of force as well, but this is not necessary for projectile motion). This gives the ball the horizontal velocity needed to be a projectile.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You see here that the velocity of the ball can be broken into X and Y components which can then be analyzed separately as the projectile moves along its intended path. The X velocity is constant and the Y velocity accelerates with the force of gravity.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Npl.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion, such as drag. &lt;br /&gt;
&lt;br /&gt;
[[File:Npl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Another important observation is that the angle of launch affects the distance which the ball travels. The same force applied at the 30, 45, and 60 degree angles yields three different curves of motion. Despite having different curves, each of the three curves are parabolas.&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]] &lt;br /&gt;
&lt;br /&gt;
Galileo proved that the vertical and horizontal motion of an object were unrelated. In other words, two objects will fall to the ground at the same rate if one is launched horizontally from the tower and the other object is simpy dropped. This is because each object has the same initial vertical velocity. Galileo also upended the beliefs of his time by proving that the curve of motion of a projectile was precisely parabolic.&lt;br /&gt;
&lt;br /&gt;
[[File:Drop and shoot.gif]]&lt;br /&gt;
&lt;br /&gt;
===Isaac Newton===&lt;br /&gt;
&lt;br /&gt;
Isaac Newton contributed to the idea of Projectile motion with his hypothetical cannon on a mountaintop. This hypothesis is now known as Newton&#039;s cannonball. Newton theorized that a cannon on top of a high mountain could fire a ball with varying forces for varying effects. A cannonball dropped off the mountain would merely return to earth, but if that cannonball were fired from a cannon then it would return to Earth in an arc, or parabolic shape. This would be considered projectile motion. Newton also extended this experiment to show universal gravitation, hypothesizing what orbit of the cannonball would look like.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
https://vidphysics.blogspot.ca/p/blog-page.html&lt;br /&gt;
&lt;br /&gt;
http://blogs.umass.edu/ndarnton/2009/02/28/projectile-motion-in-biology/&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28438</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28438"/>
		<updated>2017-04-10T00:07:55Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* Isaac Newton */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which only one force is acting, gravity. The resulting free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity, more simply Fgrav, or mg (mass times gravity), the calculation of the force of gravity. The single, constant force is what gives us a parabolic curve, as the velocity is accelerating at a constant rate in the y direction and the velocity remains constant in the x direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model I used V-Python!&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectiles trajectory, as discovered by Galileo, is modeled with a parabola. The cannon provides a very accurate representation of projectile motion because there is an initial force which has an X component (usually the cannon also has a Y component of force as well, but this is not necessary for projectile motion). This gives the ball the horizontal velocity needed to be a projectile.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You see here that the velocity of the ball can be broken into X and Y components which can then be analyzed separately as the projectile moves along its intended path. The X velocity is constant and the Y velocity accelerates with the force of gravity.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Npl.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion, such as drag. &lt;br /&gt;
&lt;br /&gt;
[[File:Npl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Another important observation is that the angle of launch affects the distance which the ball travels. The same force applied at the 30, 45, and 60 degree angles yields three different curves of motion. Despite having different curves, each of the three curves are parabolas.&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]] &lt;br /&gt;
&lt;br /&gt;
Galileo proved that the vertical and horizontal motion of an object were unrelated. In other words, two objects will fall to the ground at the same rate if one is launched horizontally from the tower and the other object is simpy dropped. This is because each object has the same initial vertical velocity. Galileo also upended the beliefs of his time by proving that the curve of motion of a projectile was precisely parabolic.&lt;br /&gt;
&lt;br /&gt;
[[File:Drop and shoot.gif]]&lt;br /&gt;
&lt;br /&gt;
===Isaac Newton===&lt;br /&gt;
&lt;br /&gt;
Isaac Newton contributed to the idea of Projectile motion with his hypothetical cannon on a mountaintop. This hypothesis is now known as Newton&#039;s cannonball. Newton theorized that a cannon on top of a high mountain could fire a ball with varying forces for varying effects. A cannonball dropped off the mountain would merely return to earth, but if that cannonball were fired from a cannon then it would return to Earth in an arc, or parabolic shape. This would be considered projectile motion. Newton also extended this experiment to show universal gravitation, hypothesizing what orbit of the cannonball would look like.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
https://vidphysics.blogspot.ca/p/blog-page.html&lt;br /&gt;
&lt;br /&gt;
http://blogs.umass.edu/ndarnton/2009/02/28/projectile-motion-in-biology/&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28437</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28437"/>
		<updated>2017-04-10T00:07:22Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which only one force is acting, gravity. The resulting free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity, more simply Fgrav, or mg (mass times gravity), the calculation of the force of gravity. The single, constant force is what gives us a parabolic curve, as the velocity is accelerating at a constant rate in the y direction and the velocity remains constant in the x direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model I used V-Python!&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectiles trajectory, as discovered by Galileo, is modeled with a parabola. The cannon provides a very accurate representation of projectile motion because there is an initial force which has an X component (usually the cannon also has a Y component of force as well, but this is not necessary for projectile motion). This gives the ball the horizontal velocity needed to be a projectile.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You see here that the velocity of the ball can be broken into X and Y components which can then be analyzed separately as the projectile moves along its intended path. The X velocity is constant and the Y velocity accelerates with the force of gravity.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Npl.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion, such as drag. &lt;br /&gt;
&lt;br /&gt;
[[File:Npl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Another important observation is that the angle of launch affects the distance which the ball travels. The same force applied at the 30, 45, and 60 degree angles yields three different curves of motion. Despite having different curves, each of the three curves are parabolas.&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]] &lt;br /&gt;
&lt;br /&gt;
Galileo proved that the vertical and horizontal motion of an object were unrelated. In other words, two objects will fall to the ground at the same rate if one is launched horizontally from the tower and the other object is simpy dropped. This is because each object has the same initial vertical velocity. Galileo also upended the beliefs of his time by proving that the curve of motion of a projectile was precisely parabolic.&lt;br /&gt;
&lt;br /&gt;
[[File:Drop and shoot.gif]]&lt;br /&gt;
&lt;br /&gt;
==Isaac Newton==&lt;br /&gt;
&lt;br /&gt;
Isaac Newton contributed to the idea of Projectile motion with his hypothetical cannon on a mountaintop. This hypothesis is now known as Newton&#039;s cannonball. Newton theorized that a cannon on top of a high mountain could fire a ball with varying forces for varying effects. A cannonball dropped off the mountain would merely return to earth, but if that cannonball were fired from a cannon then it would return to Earth in an arc, or parabolic shape. This would be considered projectile motion. Newton also extended this experiment to show universal gravitation, hypothesizing what orbit of the cannonball would look like.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
https://vidphysics.blogspot.ca/p/blog-page.html&lt;br /&gt;
&lt;br /&gt;
http://blogs.umass.edu/ndarnton/2009/02/28/projectile-motion-in-biology/&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28397</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28397"/>
		<updated>2017-04-09T23:55:02Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which only one force is acting, gravity. The resulting free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity, more simply Fgrav, or mg (mass times gravity), the calculation of the force of gravity. The single, constant force is what gives us a parabolic curve, as the velocity is accelerating at a constant rate in the y direction and the velocity remains constant in the x direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model I used V-Python!&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectiles trajectory, as discovered by Galileo, is modeled with a parabola. The cannon provides a very accurate representation of projectile motion because there is an initial force which has an X component (usually the cannon also has a Y component of force as well, but this is not necessary for projectile motion). This gives the ball the horizontal velocity needed to be a projectile.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You see here that the velocity of the ball can be broken into X and Y components which can then be analyzed separately as the projectile moves along its intended path. The X velocity is constant and the Y velocity accelerates with the force of gravity.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Npl.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion, such as drag. &lt;br /&gt;
&lt;br /&gt;
[[File:Npl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Another important observation is that the angle of launch affects the distance which the ball travels. The same force applied at the 30, 45, and 60 degree angles yields three different curves of motion. Despite having different curves, each of the three curves are parabolas.&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]] &lt;br /&gt;
&lt;br /&gt;
Galileo proved that the vertical and horizontal motion of an object were unrelated. In other words, two objects will fall to the ground at the same rate if one is launched horizontally from the tower and the other object is simpy dropped. This is because each object has the same initial vertical velocity. Galileo also upended the beliefs of his time by proving that the curve of motion of a projectile was precisely parabolic.&lt;br /&gt;
&lt;br /&gt;
[[File:Drop and shoot.gif]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
https://vidphysics.blogspot.ca/p/blog-page.html&lt;br /&gt;
&lt;br /&gt;
http://blogs.umass.edu/ndarnton/2009/02/28/projectile-motion-in-biology/&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28395</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28395"/>
		<updated>2017-04-09T23:54:43Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which only one force is acting, gravity. The resulting free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity, more simply Fgrav, or mg (mass times gravity), the calculation of the force of gravity. The single, constant force is what gives us a parabolic curve, as the velocity is accelerating at a constant rate in the y direction and the velocity remains constant in the x direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model I used V-Python!&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectiles trajectory, as discovered by Galileo, is modeled with a parabola. The cannon provides a very accurate representation of projectile motion because there is an initial force which has an X component (usually the cannon also has a Y component of force as well, but this is not necessary for projectile motion). This gives the ball the horizontal velocity needed to be a projectile.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You see here that the velocity of the ball can be broken into X and Y components which can then be analyzed separately as the projectile moves along its intended path. The X velocity is constant and the Y velocity accelerates with the force of gravity.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Npl.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion, such as drag. &lt;br /&gt;
&lt;br /&gt;
[[File:Npl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Another important observation is that the angle of launch affects the distance which the ball travels. The same force applied at the 30, 45, and 60 degree angles yields three different curves of motion. Despite having different curves, each of the three curves are parabolas.&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]] &lt;br /&gt;
&lt;br /&gt;
Galileo proved that the vertical and horizontal motion of an object were unrelated. In other words, two objects will fall to the ground at the same rate if one is launched horizontally from the tower and the other object is simpy dropped. This is because each object has the same initial vertical velocity. Galileo also upended the beliefs of his time by proving that the curve of motion of a projectile was precisely parabolic.&lt;br /&gt;
&lt;br /&gt;
[[File:Drop and shoot.gif]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
https://vidphysics.blogspot.ca/p/blog-page.html&lt;br /&gt;
http://blogs.umass.edu/ndarnton/2009/02/28/projectile-motion-in-biology/&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28251</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28251"/>
		<updated>2017-04-09T22:12:59Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which only one force is acting, gravity. The resulting free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity, more simply Fgrav, or mg (mass times gravity), the calculation of the force of gravity. The single, constant force is what gives us a parabolic curve, as the velocity is accelerating at a constant rate in the y direction and the velocity remains constant in the x direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model I used V-Python!&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectiles trajectory, as discovered by Galileo, is modeled with a parabola. The cannon provides a very accurate representation of projectile motion because there is an initial force which has an X component (usually the cannon also has a Y component of force as well, but this is not necessary for projectile motion). This gives the ball the horizontal velocity needed to be a projectile.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You see here that the velocity of the ball can be broken into X and Y components which can then be analyzed separately as the projectile moves along its intended path. The X velocity is constant and the Y velocity accelerates with the force of gravity.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Npl.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion, such as drag. &lt;br /&gt;
&lt;br /&gt;
[[File:Npl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Another important observation is that the angle of launch affects the distance which the ball travels. The same force applied at the 30, 45, and 60 degree angles yields three different curves of motion. Despite having different curves, each of the three curves are parabolas.&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]] &lt;br /&gt;
&lt;br /&gt;
Galileo proved that the vertical and horizontal motion of an object were unrelated. In other words, two objects will fall to the ground at the same rate if one is launched horizontally from the tower and the other object is simpy dropped. This is because each object has the same initial vertical velocity. Galileo also upended the beliefs of his time by proving that the curve of motion of a projectile was precisely parabolic.&lt;br /&gt;
&lt;br /&gt;
[[File:Drop and shoot.gif]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Npl3.jpg&amp;diff=28250</id>
		<title>File:Npl3.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Npl3.jpg&amp;diff=28250"/>
		<updated>2017-04-09T22:10:20Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28236</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28236"/>
		<updated>2017-04-09T22:00:44Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which only one force is acting, gravity. The resulting free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity, more simply Fgrav, or mg (mass times gravity), the calculation of the force of gravity. The single, constant force is what gives us a parabolic curve, as the velocity is accelerating at a constant rate in the y direction and the velocity remains constant in the x direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model I used V-Python!&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectiles trajectory, as discovered by Galileo, is modeled with a parabola. The cannon provides a very accurate representation of projectile motion because there is an initial force which has an X component (usually the cannon also has a Y component of force as well, but this is not necessary for projectile motion). This gives the ball the horizontal velocity needed to be a projectile.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You see here that the velocity of the ball can be broken into X and Y components which can then be analyzed separately as the projectile moves along its intended path. The X velocity is constant and the Y velocity accelerates with the force of gravity.&lt;br /&gt;
&lt;br /&gt;
[[File:Npl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Npl.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion such as drag!&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]] &lt;br /&gt;
&lt;br /&gt;
Galileo proved that the vertical and horizontal motion of an object were unrelated. In other words, two objects will fall to the ground at the same rate if one is launched horizontally from the tower and the other object is simpy dropped. This is because each object has the same initial vertical velocity. Galileo also upended the beliefs of his time by proving that the curve of motion of a projectile was precisely parabolic.&lt;br /&gt;
&lt;br /&gt;
[[File:Drop and shoot.gif]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Npl2.jpg&amp;diff=28235</id>
		<title>File:Npl2.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Npl2.jpg&amp;diff=28235"/>
		<updated>2017-04-09T22:00:14Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28231</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28231"/>
		<updated>2017-04-09T21:55:19Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which only one force is acting, gravity. The resulting free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity, more simply Fgrav, or mg (mass times gravity), the calculation of the force of gravity. The single, constant force is what gives us a parabolic curve, as the velocity is accelerating at a constant rate in the y direction and the velocity remains constant in the x direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model I used V-Python!&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectiles trajectory, as discovered by Galileo, is modeled with a parabola. The cannon provides a very accurate representation of projectile motion because there is an initial force which has an X component (usually the cannon also has a Y component of force as well, but this is not necessary for projectile motion). This gives the ball the horizontal velocity needed to be a projectile.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You see here that the velocity of the ball can be broken into X and Y components which can then be analyzed separately as the projectile moves along its intended path. The X velocity is constant and the Y velocity accelerates with the force of gravity.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah4.jpg]]&lt;br /&gt;
[[File:Npl.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion such as drag!&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]] &lt;br /&gt;
&lt;br /&gt;
Galileo proved that the vertical and horizontal motion of an object were unrelated. In other words, two objects will fall to the ground at the same rate if one is launched horizontally from the tower and the other object is simpy dropped. This is because each object has the same initial vertical velocity. Galileo also upended the beliefs of his time by proving that the curve of motion of a projectile was precisely parabolic.&lt;br /&gt;
&lt;br /&gt;
[[File:Drop and shoot.gif]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Npl.jpg&amp;diff=28230</id>
		<title>File:Npl.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Npl.jpg&amp;diff=28230"/>
		<updated>2017-04-09T21:54:35Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28218</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28218"/>
		<updated>2017-04-09T21:47:12Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which only one force is acting, gravity. The resulting free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity, more simply Fgrav, or mg (mass times gravity), the calculation of the force of gravity. The single, constant force is what gives us a parabolic curve, as the velocity is accelerating at a constant rate in the y direction and the velocity remains constant in the x direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model I used V-Python!&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectiles trajectory, as discovered by Galileo, is modeled with a parabola. The cannon provides a very accurate representation of projectile motion because there is an initial force which has an X component (usually the cannon also has a Y component of force as well, but this is not necessary for projectile motion). This gives the ball the horizontal velocity needed to be a projectile.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You see here that the velocity of the ball can be broken into X and Y components which can then be analyzed separately as the projectile moves along its intended path. The X velocity is constant and the Y velocity accelerates with the force of gravity.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah4.jpg]]&lt;br /&gt;
[[File:Nah3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion such as drag!&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]] &lt;br /&gt;
&lt;br /&gt;
Galileo proved that the vertical and horizontal motion of an object were unrelated. In other words, two objects will fall to the ground at the same rate if one is launched horizontally from the tower and the other object is simpy dropped. This is because each object has the same initial vertical velocity. Galileo also upended the beliefs of his time by proving that the curve of motion of a projectile was precisely parabolic.&lt;br /&gt;
&lt;br /&gt;
[[File:Drop and shoot.gif]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28168</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28168"/>
		<updated>2017-04-09T20:58:37Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* Galileo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which only one force is acting, gravity. The resulting free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity, more simply Fgrav, or mg (mass times gravity), the calculation of the force of gravity. The single, constant force is what gives us a parabolic curve, as the velocity is accelerating at a constant rate in the y direction and the velocity remains constant in the x direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model I used V-Python!&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectiles trajectory most closely resembles a parabola. Lets return to one of our previously listed examples of projectile motion, a canon.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
We see here that the velocity can be broken into components which can then be analyzed as the projectile moves along its intended path.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah4.jpg]]&lt;br /&gt;
[[File:Nah3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion such as drag!&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]] &lt;br /&gt;
&lt;br /&gt;
Galileo proved that the vertical and horizontal motion of an object were unrelated. In other words, two objects will fall to the ground at the same rate if one is launched horizontally from the tower and the other object is simpy dropped. This is because each object has the same initial vertical velocity. Galileo also upended the beliefs of his time by proving that the curve of motion of a projectile was precisely parabolic.&lt;br /&gt;
&lt;br /&gt;
[[File:Drop and shoot.gif]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Drop_and_shoot.gif&amp;diff=28156</id>
		<title>File:Drop and shoot.gif</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Drop_and_shoot.gif&amp;diff=28156"/>
		<updated>2017-04-09T20:47:13Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28150</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28150"/>
		<updated>2017-04-09T20:43:35Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* A Mathematical Model */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which only one force is acting, gravity. The resulting free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity, more simply Fgrav, or mg (mass times gravity), the calculation of the force of gravity. The single, constant force is what gives us a parabolic curve, as the velocity is accelerating at a constant rate in the y direction and the velocity remains constant in the x direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model I used V-Python!&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectiles trajectory most closely resembles a parabola. Lets return to one of our previously listed examples of projectile motion, a canon.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
We see here that the velocity can be broken into components which can then be analyzed as the projectile moves along its intended path.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah4.jpg]]&lt;br /&gt;
[[File:Nah3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion such as drag!&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]]&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28032</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28032"/>
		<updated>2017-04-09T18:18:41Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* Aristotle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which the only force is gravity. This free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity (or simply Fgrav).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model I used V-Python!&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectiles trajectory most closely resembles a parabola. Lets return to one of our previously listed examples of projectile motion, a canon.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
We see here that the velocity can be broken into components which can then be analyzed as the projectile moves along its intended path.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah4.jpg]]&lt;br /&gt;
[[File:Nah3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion such as drag!&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]]&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28030</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=28030"/>
		<updated>2017-04-09T18:17:34Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* Connectedness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which the only force is gravity. This free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity (or simply Fgrav).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model I used V-Python!&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectiles trajectory most closely resembles a parabola. Lets return to one of our previously listed examples of projectile motion, a canon.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
We see here that the velocity can be broken into components which can then be analyzed as the projectile moves along its intended path.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah4.jpg]]&lt;br /&gt;
[[File:Nah3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion such as drag!&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Understanding projectile motion was necessary for me to construct a Rube Goldberg machine which among other pieces contained a small catapult which launched a ping pong ball into a cup. To make the machine function properly I had to calculate the motion of the ping pong ball to place the cup in a position where it would catch said ball.  One interesting industrial application of projectile motion is the creation of scopes for hunting rifles. A scope will usually have crosshair markings indicating the difference in distance of the animal from the hunter with the distance that the scope is calibrated to. This allows the hunter to aim more accurately at the animals he is hunting even if they are at a nonideal location. For example, if a hunter is 210 yards from a deer and his rifle is sighted for 200 yards he can aim at the deer with the dash on the scope which indicates +10 yards, or 10 more yards than his scope is sighted for. To find this distance, the scope makers must calculate the projectile motion of the bullet and determine how much higher to aim the rifle to hit a target 10 more yards away.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]]&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=27994</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=27994"/>
		<updated>2017-04-09T17:38:38Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* A Mathematical Model */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which the only force is gravity. This free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity (or simply Fgrav).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;ŷ&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model I used V-Python!&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectiles trajectory most closely resembles a parabola. Lets return to one of our previously listed examples of projectile motion, a canon.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
We see here that the velocity can be broken into components which can then be analyzed as the projectile moves along its intended path.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah4.jpg]]&lt;br /&gt;
[[File:Nah3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion such as drag!&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Projectile motion represents my most cherished triumph in developing my skills in physics analysis. I chose the topic of Projectile Motion because it was my primary introduction to Kinetics and Kinematics. For me, the study of projectile motion was a relevant and practical analysis that allowed me to analyze something that I could visualize and tangibly model. If ever there was a problem that I didn&#039;t understand, it was easy to represent the projectile in my own model and derive a reasonable approximation or solution. Analysis of projectile motion made me confident in my own physics intuition! After all my first physics teacher used to always say, &amp;quot;If gravity is about 10, does your answer make sense?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]]&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=27989</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=27989"/>
		<updated>2017-04-09T17:36:11Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* A Mathematical Model */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which the only force is gravity. This free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity (or simply Fgrav).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     /hat{y} is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model I used V-Python!&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectiles trajectory most closely resembles a parabola. Lets return to one of our previously listed examples of projectile motion, a canon.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
We see here that the velocity can be broken into components which can then be analyzed as the projectile moves along its intended path.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah4.jpg]]&lt;br /&gt;
[[File:Nah3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion such as drag!&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Projectile motion represents my most cherished triumph in developing my skills in physics analysis. I chose the topic of Projectile Motion because it was my primary introduction to Kinetics and Kinematics. For me, the study of projectile motion was a relevant and practical analysis that allowed me to analyze something that I could visualize and tangibly model. If ever there was a problem that I didn&#039;t understand, it was easy to represent the projectile in my own model and derive a reasonable approximation or solution. Analysis of projectile motion made me confident in my own physics intuition! After all my first physics teacher used to always say, &amp;quot;If gravity is about 10, does your answer make sense?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]]&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=27988</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=27988"/>
		<updated>2017-04-09T17:35:17Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* A Mathematical Model */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which the only force is gravity. This free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity (or simply Fgrav).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
                     &#039;&#039;&#039;hat{y}&#039;&#039;&#039; is the direction of the force&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model I used V-Python!&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectiles trajectory most closely resembles a parabola. Lets return to one of our previously listed examples of projectile motion, a canon.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
We see here that the velocity can be broken into components which can then be analyzed as the projectile moves along its intended path.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah4.jpg]]&lt;br /&gt;
[[File:Nah3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion such as drag!&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Projectile motion represents my most cherished triumph in developing my skills in physics analysis. I chose the topic of Projectile Motion because it was my primary introduction to Kinetics and Kinematics. For me, the study of projectile motion was a relevant and practical analysis that allowed me to analyze something that I could visualize and tangibly model. If ever there was a problem that I didn&#039;t understand, it was easy to represent the projectile in my own model and derive a reasonable approximation or solution. Analysis of projectile motion made me confident in my own physics intuition! After all my first physics teacher used to always say, &amp;quot;If gravity is about 10, does your answer make sense?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]]&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=27983</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=27983"/>
		<updated>2017-04-09T17:23:31Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* A Mathematical Model */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which the only force is gravity. This free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity (or simply Fgrav).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model I used V-Python!&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectiles trajectory most closely resembles a parabola. Lets return to one of our previously listed examples of projectile motion, a canon.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
We see here that the velocity can be broken into components which can then be analyzed as the projectile moves along its intended path.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah4.jpg]]&lt;br /&gt;
[[File:Nah3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion such as drag!&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Projectile motion represents my most cherished triumph in developing my skills in physics analysis. I chose the topic of Projectile Motion because it was my primary introduction to Kinetics and Kinematics. For me, the study of projectile motion was a relevant and practical analysis that allowed me to analyze something that I could visualize and tangibly model. If ever there was a problem that I didn&#039;t understand, it was easy to represent the projectile in my own model and derive a reasonable approximation or solution. Analysis of projectile motion made me confident in my own physics intuition! After all my first physics teacher used to always say, &amp;quot;If gravity is about 10, does your answer make sense?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]]&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=27982</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=27982"/>
		<updated>2017-04-09T17:22:36Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: /* A Mathematical Model */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of the direction of motion of the projectile, upwards, downwards, rightwards, or leftwards, the free-body diagram of the projectile is still modeled as an object upon which the only force is gravity. This free body diagram is constant throughout the entire range of motion of the projectile. Thus, the free-body diagram of a projectile at any given moment would show a single force acting downwards and labeled force of gravity (or simply Fgrav).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model I used V-Python!&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectiles trajectory most closely resembles a parabola. Lets return to one of our previously listed examples of projectile motion, a canon.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
We see here that the velocity can be broken into components which can then be analyzed as the projectile moves along its intended path.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah4.jpg]]&lt;br /&gt;
[[File:Nah3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion such as drag!&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Projectile motion represents my most cherished triumph in developing my skills in physics analysis. I chose the topic of Projectile Motion because it was my primary introduction to Kinetics and Kinematics. For me, the study of projectile motion was a relevant and practical analysis that allowed me to analyze something that I could visualize and tangibly model. If ever there was a problem that I didn&#039;t understand, it was easy to represent the projectile in my own model and derive a reasonable approximation or solution. Analysis of projectile motion made me confident in my own physics intuition! After all my first physics teacher used to always say, &amp;quot;If gravity is about 10, does your answer make sense?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]]&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=27963</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=27963"/>
		<updated>2017-04-09T16:36:10Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Two classic examples of projectile motion are the firing of a cannon and throwing a ball off a tower, but anything from passing a football to throwing a snowball at a friend are also examples of projectile motion. To be considered a projectile the only force which can be acting upon the object is gravity. Traditionally projectile motion is modeled from just after the moment a horizontal force ceases to act on the object till the object hits the ground or is otherwise interrupted. In this window of time the object’s motion can be modeled with constant, nonzero horizontal velocity and the constant force of gravity acting on the object.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of whether a projectile is moving upwards, downwards, upwards and rightwards, or downwards and leftwards, the free-body diagram of the projectile is still modeled as an object upon which the only force is gravity. Thus, the free-body diagram of a projectile would show a single force acting downwards and labeled force of gravity (or simply Fgrav). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model I used V-Python!&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectiles trajectory most closely resembles a parabola. Lets return to one of our previously listed examples of projectile motion, a canon.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
We see here that the velocity can be broken into components which can then be analyzed as the projectile moves along its intended path.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah4.jpg]]&lt;br /&gt;
[[File:Nah3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion such as drag!&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Projectile motion represents my most cherished triumph in developing my skills in physics analysis. I chose the topic of Projectile Motion because it was my primary introduction to Kinetics and Kinematics. For me, the study of projectile motion was a relevant and practical analysis that allowed me to analyze something that I could visualize and tangibly model. If ever there was a problem that I didn&#039;t understand, it was easy to represent the projectile in my own model and derive a reasonable approximation or solution. Analysis of projectile motion made me confident in my own physics intuition! After all my first physics teacher used to always say, &amp;quot;If gravity is about 10, does your answer make sense?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]]&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=27956</id>
		<title>Projectile Motion</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Projectile_Motion&amp;diff=27956"/>
		<updated>2017-04-09T16:11:59Z</updated>

		<summary type="html">&lt;p&gt;Nllorens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by Noah Llorens(Spring 2017)&lt;br /&gt;
&lt;br /&gt;
This page will attempt to analyze projectile motion, a branch of classical mechanics in which the motion of an object (the projectile) is analyzed under the influence of the constant acceleration of gravity, after it has been propelled with some initial velocity. &lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
&lt;br /&gt;
Let us imagine firing a cannon, or throwing the ball off of a tower, driving a golf ball off of a tee or even shooting a basketball. All of these are examples of projectile motion. By definition, a projectile has a single force that acts upon it - the force of gravity. If there were any other force acting upon an object, then that object would not be a projectile. Thus projectile motion is motion under the primary action of gravity where the initial velocity in some horizontal direction is not zero. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Regardless of whether a projectile is moving upwards, downwards, upwards and rightwards, or downwards and leftwards, the free-body diagram of the projectile is still modeled as an object upon which the only force is gravity. Thus, the free-body diagram of a projectile would show a single force acting downwards and labeled force of gravity (or simply Fgrav). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{F}_{grav} = -mg\hat{y} &amp;lt;/math&amp;gt; &lt;br /&gt;
               where &#039;&#039;&#039;m&#039;&#039;&#039; is the mass of the projectile and &lt;br /&gt;
                     &#039;&#039;&#039;g&#039;&#039;&#039; represents the acceleration due to Earth&#039;s gravitational field.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:freebody.gif]]&lt;br /&gt;
&lt;br /&gt;
===A Computational Model===&lt;br /&gt;
&lt;br /&gt;
One method used to visualize or predict a projectiles trajectory is to apply our mathematical model using computational programming. Please see the following [https://youtu.be/abchBGpgjRY Projectile Motion Video] for a detailed computational model including animation of a projectile in motion. For this computational model I used V-Python!&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
A projectiles trajectory most closely resembles a parabola. Lets return to one of our previously listed examples of projectile motion, a canon.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah2.jpg]]&lt;br /&gt;
&lt;br /&gt;
We see here that the velocity can be broken into components which can then be analyzed as the projectile moves along its intended path.&lt;br /&gt;
&lt;br /&gt;
[[File:Nah4.jpg]]&lt;br /&gt;
[[File:Nah3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is important to note that for this analysis we made many simplifying assumptions including, that the acceleration due to gravity remains constant because our object is very close to earth, its size is small enough to be modeled as a point mass where irregularities in shape can be neglected, also there are no resistive forces acting on our object that would affect its motion such as drag!&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
Projectile motion represents my most cherished triumph in developing my skills in physics analysis. I chose the topic of Projectile Motion because it was my primary introduction to Kinetics and Kinematics. For me, the study of projectile motion was a relevant and practical analysis that allowed me to analyze something that I could visualize and tangibly model. If ever there was a problem that I didn&#039;t understand, it was easy to represent the projectile in my own model and derive a reasonable approximation or solution. Analysis of projectile motion made me confident in my own physics intuition! After all my first physics teacher used to always say, &amp;quot;If gravity is about 10, does your answer make sense?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
 Major contributions to our current understanding of Projectile Motion&lt;br /&gt;
===Aristotle===&lt;br /&gt;
The first findings of Projectile Motion were contributed by Aristotle. He believed that a projectile modeled by a  canon ball travels in a straight line until it lost its &#039;impetus&#039;. When it lost its &#039;impetus&#039; which ran out after time, due to a restive force, the projectile would immediately drop and fall to the ground. For objects projected over short distances, at first observation this can visually appear to be true. &lt;br /&gt;
[[File:Nah5.gif]]&lt;br /&gt;
===Galileo===&lt;br /&gt;
Galileo&#039;s findings were motivated by the Renaissance. At the time people were searching for a way to model 3-D objects in our 2-D world. Through as series of experiments he discovered that projectile motion is a result of Free Fall Motion along the y-axis and Uniform Motion along x-axis. This model is more well known and represents a more clearer understanding, one that is more widely accepted modern day. &lt;br /&gt;
&lt;br /&gt;
[[File:Nah6.png]]&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
For more objects in motion see &lt;br /&gt;
[[Curving Motion]]&lt;br /&gt;
===External links===&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator Interactive Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-1 Projectile Simulator]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-2 Horizontally-Launched Projectiles]&lt;br /&gt;
[http://www.physicsclassroom.com/Physics-Interactives/Vectors-and-Projectiles/Projectile-Simulator/Projectile-Simulator-Exercise-3 Angle-Launched Projectiles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following references were used while writing this page:&lt;br /&gt;
&lt;br /&gt;
https://www.phy.duke.edu/~rgb/Class/intro_physics_1/intro_physics_1.pdf&lt;br /&gt;
http://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Momentum]]&lt;/div&gt;</summary>
		<author><name>Nllorens</name></author>
	</entry>
</feed>