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		<id>http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47812</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47812"/>
		<updated>2025-12-03T00:23:46Z</updated>

		<summary type="html">&lt;p&gt;Kquillian: /* Graph Interpretation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kyleigh Quillian Fall 2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page defines and describes speed. Be sure to distinguish between speed and [[Velocity|velocity]]. See [[Speed vs Velocity]] for similarities and differences.&lt;br /&gt;
&lt;br /&gt;
==Main Idea==&lt;br /&gt;
&lt;br /&gt;
Speed is a scalar quantity that describes how fast an object is moving. It is represented by the symbol &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt;, as opposed to &amp;lt;math&amp;gt;\vec{v}&amp;lt;/math&amp;gt; and &amp;lt;b&amp;gt;v&amp;lt;/b&amp;gt;, which denote [[Velocity|velocity]]. Speed is defined as the magnitude of the rate of change of position with respect to time. In calculus terms, it is the time derivative of distance traveled. Speed is the magnitude of velocity. Speed is an instantaneous value, so it may change over time. Several properties in physics, such as [[Kinetic Energy|kinetic energy]], are functions of speed. Speed is given in unit distance per unit time. The [[SI Units|SI unit]] for speed is the meter per second (m/s).&lt;br /&gt;
&lt;br /&gt;
===Why Speed Matters Physically===&lt;br /&gt;
&lt;br /&gt;
There is a lot more to speed than just &amp;quot;how fast something is moving&amp;quot; it is also used to help figure out&lt;br /&gt;
&lt;br /&gt;
*how long a trip will end up taking&lt;br /&gt;
*the energy of a moving object&lt;br /&gt;
*the forces that are needed to stop or turn motion&lt;br /&gt;
*safety limits needed for vehicles or machines&lt;br /&gt;
*how motion appears to us in different reference frames&lt;br /&gt;
&lt;br /&gt;
===Instantaneous vs. Average Speed in Real Motion===&lt;br /&gt;
&lt;br /&gt;
Nothing on earth moves at a true constant speed. Even when something seems steady, there are little factors that affect this, such as: &lt;br /&gt;
&lt;br /&gt;
*friction&lt;br /&gt;
*air resistance&lt;br /&gt;
*fluctuations of the engine output&lt;br /&gt;
*delays in reaction time&lt;br /&gt;
*changes in the road or terrain&lt;br /&gt;
&lt;br /&gt;
All of these make it so that there is not a true constant speed. Because of this physicists really rely on  instantaneous speed when they&#039;re describing motion at a specific moment, and average speed when looking at longer intervals or entire trips.&lt;br /&gt;
&lt;br /&gt;
===Speed in One Dimension vs. Multiple Dimensions===&lt;br /&gt;
&lt;br /&gt;
Speed behaves differently depending on the dimension it&#039;s in. In 1D, distance is just simply the magnitude of position change. But in 2D or 3D, distance accumulates along curved paths, so speed becomes especially useful because it does not depend on direction changes. This understanding is important to know when it comes to circular motion, orbital motion, and projectile motion.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Instantaneous speed &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt; is defined as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \frac{ds}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; is distance traveled and &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time.&lt;br /&gt;
&lt;br /&gt;
Using Velocity to Define Speed:&lt;br /&gt;
&lt;br /&gt;
Because speed is the magnitude of velocity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}|&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be very useful to know this if you&#039;re given a position as a vector and need to figure out speed by differentiating.&lt;br /&gt;
&lt;br /&gt;
Relativistic Speed&lt;br /&gt;
&lt;br /&gt;
When speeds get close to the speed of light the normal mechanics don&#039;t work anymore and the speed becomes part of the relativistic factor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\gamma = \frac{1}{\sqrt{1 - \left( \frac{v}{c} \right)^2}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed affects length contraction along with time dilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Average Speed====&lt;br /&gt;
&lt;br /&gt;
Since speed is an instantaneous quantity, it can change over time. Over any given time interval, there is an average speed value denoted &amp;lt;math&amp;gt;v_{avg}&amp;lt;/math&amp;gt;. The average speed over an interval of time &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;\Delta s&amp;lt;/math&amp;gt; is the distance traveled during the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Average speed is often confused with average velocity. A section on the [[Speed vs Velocity]] page goes into depth about the difference.&lt;br /&gt;
&lt;br /&gt;
As the duration of the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; becomes very small, the value of the average speed over that time interval approaches the value of the instantaneous speed at any point in time within that interval.&lt;br /&gt;
&lt;br /&gt;
If speed is constant over some time interval, the average speed over that time interval equals that constant speed.&lt;br /&gt;
&lt;br /&gt;
====Useful Real World Examples====&lt;br /&gt;
&lt;br /&gt;
*Speed Traps and Police Radar&lt;br /&gt;
&lt;br /&gt;
Police radar guns are able to measure instantaneous speed, but not average speed.&lt;br /&gt;
Tracking over time is how yo get average speed, which is why speed cameras on highways check:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{\text{avg}} = \frac{\text{distance between checkpoints}}{\text{travel time}}&amp;lt;/math&amp;gt;​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Running Track vs. GPS&lt;br /&gt;
&lt;br /&gt;
Fitness trackers like Apple Watches, Fitbits, etc. tend to underestimate or overestimate average speed because they sample the position at discrete intervals instead of continuously. So the data collection is choppy not smooth.&lt;br /&gt;
&lt;br /&gt;
====Integral Relationships====&lt;br /&gt;
&lt;br /&gt;
Distance traveled is the time integral of speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) =  \int v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Integrating the speed function as a definite integral from one time coordinate to another yields the distance traveled over that time interval:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\Delta s_{t_1,t_2} = \int_{t_1}^{t_2} v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== Speed from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
If acceleration is known:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v(t) = \int a(t)\, dt + v_0&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Distance from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
Combine twice:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) = \int \left( \int a(t)\, dt \right) dt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed connects acceleration and position.&lt;br /&gt;
&lt;br /&gt;
===== Graph Interpretation =====&lt;br /&gt;
&lt;br /&gt;
Speed vs. Time Graph&lt;br /&gt;
&lt;br /&gt;
* Flat line &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; constant speed&lt;br /&gt;
* Upward slipe &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; accelerating&lt;br /&gt;
* Downward slope &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; slowing down&lt;br /&gt;
* Area under graph &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; distance&lt;br /&gt;
&lt;br /&gt;
Distance vs. Time Graph&lt;br /&gt;
&lt;br /&gt;
* Steep slope &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; high speed&lt;br /&gt;
* Zero slope &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; object is still&lt;br /&gt;
* Curved graph &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; changing speed&lt;br /&gt;
&lt;br /&gt;
===Common Misconceptions===&lt;br /&gt;
&lt;br /&gt;
1. That speed can be negative:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. The velocity of an object can be negative but speed can&#039;t.&lt;br /&gt;
&lt;br /&gt;
2. If displacement is zero then that means speed is zero:&lt;br /&gt;
&lt;br /&gt;
Not always true. An object can move and also return to its start point so distance doesn&#039;t equal displacement.&lt;br /&gt;
&lt;br /&gt;
3. If the instantaneous speed is zero at a point then the object stopped moving completely:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. For example the speed of a ball is zero for just a tiny second at its very highest point, but its overall average speed isn&#039;t. &lt;br /&gt;
&lt;br /&gt;
4. The faster the object means the bigger the acceleration is:&lt;br /&gt;
&lt;br /&gt;
Incorrect because speed and acceleration is not the same thing. Something can move really fast and have no acceleration.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
&lt;br /&gt;
1. A car starts at rest then accelerates so that its speed is &amp;lt;math&amp;gt;v(t)=4t&amp;lt;/math&amp;gt;. Find the distance traveled in the first 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
s = \int_0^5 4t\, dt &lt;br /&gt;
= 4\left[\frac{t^2}{2}\right]_0^5&lt;br /&gt;
= 2(25)&lt;br /&gt;
= 50 \text{ m}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the distance traveled is 50 m.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. A runner runs at a circular track with radius 100m. The runner runs 3 laps in 250s at a constant speed. What is the speed of the runner?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
The runner moved at a constant speed, so that speed must also be the average speed the over the time interval 250s time interval over which the laps were completed. Let us therefore use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{2\pi*100}{250}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 2.51&amp;lt;/math&amp;gt;m/s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The speed of the runner was 2.51m/s.&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
On graduation day, you excitedly throw your cap into the air! The cap leaves your hands when they are fully stretched upwards at a height of 2 meters above the ground. The cap then reaches a maximum height of 10 meters above the ground before falling straight back down to your hands, which have not moved since you threw the cap. If the cap was in the air for a total of four seconds, what was the average speed of the cap during that period? Your cap is light and therefore affected by air resistance, so do not assume that acceleration is constant.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On its way up, the cap traveled from a height of 2m to a height of 10m, which is a distance of 8m. On its way down, the cap traveled from a height of 10m to a height of 2m, which is a distance of 8m. The total distance traveled by the cap in the 4 second time interval is therefore 8+8=16m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{16}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 4&amp;lt;/math&amp;gt;m/s.&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
A particle&#039;s position as a function of time is as follows: &amp;lt;math&amp;gt;\vec{r}(t) = &amp;lt;6\sin(2 \pi t), -6t^3 + 10, e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What is the particle&#039;s velocity as a function of time?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
Let us first find the velocity of the particle as a function of time. From there, the speed of the particle can be found by taking its magnitude.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = \frac{d \vec{r}}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = &amp;lt;12 \pi \cos(2 \pi t), -18t^2, 8e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}| = \sqrt{(12 \pi \cos(2 \pi t))^2 + (-18t^2)^2 + (8e^{8t})^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \sqrt{144 \pi^2 \cos^2(2 \pi t) + 324t^4 + 64e^{16t}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Units and Conversions ===&lt;br /&gt;
 &lt;br /&gt;
Common units of speed:&lt;br /&gt;
* meters per second (m/s)&lt;br /&gt;
*kilometers per hour (km/h)&lt;br /&gt;
*miles per hour (mph)&lt;br /&gt;
&lt;br /&gt;
Conversions that are useful:&lt;br /&gt;
&lt;br /&gt;
1 m/s = 3.6 km/h&lt;br /&gt;
&lt;br /&gt;
1 m/s &amp;lt;math&amp;gt;\equiv&amp;lt;/math&amp;gt; 2.24 mph&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
&lt;br /&gt;
Since the goal of the field of mechanics is to predict the motion of systems, speed is critical to this branch of physics. In addition to being a value of interest in and of itself, properties such as [[Kinetic Energy]] depend on the speeds of objects.&lt;br /&gt;
&lt;br /&gt;
The use of speed in calculations has a wide range of industrial applications including calculating travel time, determining safe operating speeds of vehicles and other machines, vehicle collision testing, determining the inertial forces experienced by roller coaster riders, and the design of equipment such as radar guns. The speeds of moving parts are important in virtually every type of machinery.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Speed vs Velocity]]&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/class/1DKin/Lesson-1/Speed-and-Velocity The Physics Classroom: Speed and Velocity]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
1. Chabay, Ruth W., and Bruce A. Sherwood. &amp;lt;i&amp;gt;Matter and Interactions&amp;lt;/i&amp;gt;. Hoboken, NJ: Wiley, 2011. Print.&lt;br /&gt;
&lt;br /&gt;
[[Category:Properties of Matter]]&lt;br /&gt;
&lt;br /&gt;
2. Serway, Raymond A., and John W. Jewett. *Physics for Scientists and Engineers*. Cengage Learning, 2018.&lt;br /&gt;
&lt;br /&gt;
3. Khan Academy. &amp;quot;Average Speed and Velocity.&amp;quot; https://www.khanacademy.org/&lt;br /&gt;
&lt;br /&gt;
4. The Physics Classroom. “Speed and Velocity.” https://www.physicsclassroom.com/class/1DKin&lt;/div&gt;</summary>
		<author><name>Kquillian</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47811</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47811"/>
		<updated>2025-12-03T00:22:57Z</updated>

		<summary type="html">&lt;p&gt;Kquillian: /* Graph Interpretation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kyleigh Quillian Fall 2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page defines and describes speed. Be sure to distinguish between speed and [[Velocity|velocity]]. See [[Speed vs Velocity]] for similarities and differences.&lt;br /&gt;
&lt;br /&gt;
==Main Idea==&lt;br /&gt;
&lt;br /&gt;
Speed is a scalar quantity that describes how fast an object is moving. It is represented by the symbol &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt;, as opposed to &amp;lt;math&amp;gt;\vec{v}&amp;lt;/math&amp;gt; and &amp;lt;b&amp;gt;v&amp;lt;/b&amp;gt;, which denote [[Velocity|velocity]]. Speed is defined as the magnitude of the rate of change of position with respect to time. In calculus terms, it is the time derivative of distance traveled. Speed is the magnitude of velocity. Speed is an instantaneous value, so it may change over time. Several properties in physics, such as [[Kinetic Energy|kinetic energy]], are functions of speed. Speed is given in unit distance per unit time. The [[SI Units|SI unit]] for speed is the meter per second (m/s).&lt;br /&gt;
&lt;br /&gt;
===Why Speed Matters Physically===&lt;br /&gt;
&lt;br /&gt;
There is a lot more to speed than just &amp;quot;how fast something is moving&amp;quot; it is also used to help figure out&lt;br /&gt;
&lt;br /&gt;
*how long a trip will end up taking&lt;br /&gt;
*the energy of a moving object&lt;br /&gt;
*the forces that are needed to stop or turn motion&lt;br /&gt;
*safety limits needed for vehicles or machines&lt;br /&gt;
*how motion appears to us in different reference frames&lt;br /&gt;
&lt;br /&gt;
===Instantaneous vs. Average Speed in Real Motion===&lt;br /&gt;
&lt;br /&gt;
Nothing on earth moves at a true constant speed. Even when something seems steady, there are little factors that affect this, such as: &lt;br /&gt;
&lt;br /&gt;
*friction&lt;br /&gt;
*air resistance&lt;br /&gt;
*fluctuations of the engine output&lt;br /&gt;
*delays in reaction time&lt;br /&gt;
*changes in the road or terrain&lt;br /&gt;
&lt;br /&gt;
All of these make it so that there is not a true constant speed. Because of this physicists really rely on  instantaneous speed when they&#039;re describing motion at a specific moment, and average speed when looking at longer intervals or entire trips.&lt;br /&gt;
&lt;br /&gt;
===Speed in One Dimension vs. Multiple Dimensions===&lt;br /&gt;
&lt;br /&gt;
Speed behaves differently depending on the dimension it&#039;s in. In 1D, distance is just simply the magnitude of position change. But in 2D or 3D, distance accumulates along curved paths, so speed becomes especially useful because it does not depend on direction changes. This understanding is important to know when it comes to circular motion, orbital motion, and projectile motion.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Instantaneous speed &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt; is defined as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \frac{ds}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; is distance traveled and &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time.&lt;br /&gt;
&lt;br /&gt;
Using Velocity to Define Speed:&lt;br /&gt;
&lt;br /&gt;
Because speed is the magnitude of velocity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}|&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be very useful to know this if you&#039;re given a position as a vector and need to figure out speed by differentiating.&lt;br /&gt;
&lt;br /&gt;
Relativistic Speed&lt;br /&gt;
&lt;br /&gt;
When speeds get close to the speed of light the normal mechanics don&#039;t work anymore and the speed becomes part of the relativistic factor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\gamma = \frac{1}{\sqrt{1 - \left( \frac{v}{c} \right)^2}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed affects length contraction along with time dilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Average Speed====&lt;br /&gt;
&lt;br /&gt;
Since speed is an instantaneous quantity, it can change over time. Over any given time interval, there is an average speed value denoted &amp;lt;math&amp;gt;v_{avg}&amp;lt;/math&amp;gt;. The average speed over an interval of time &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;\Delta s&amp;lt;/math&amp;gt; is the distance traveled during the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Average speed is often confused with average velocity. A section on the [[Speed vs Velocity]] page goes into depth about the difference.&lt;br /&gt;
&lt;br /&gt;
As the duration of the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; becomes very small, the value of the average speed over that time interval approaches the value of the instantaneous speed at any point in time within that interval.&lt;br /&gt;
&lt;br /&gt;
If speed is constant over some time interval, the average speed over that time interval equals that constant speed.&lt;br /&gt;
&lt;br /&gt;
====Useful Real World Examples====&lt;br /&gt;
&lt;br /&gt;
*Speed Traps and Police Radar&lt;br /&gt;
&lt;br /&gt;
Police radar guns are able to measure instantaneous speed, but not average speed.&lt;br /&gt;
Tracking over time is how yo get average speed, which is why speed cameras on highways check:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{\text{avg}} = \frac{\text{distance between checkpoints}}{\text{travel time}}&amp;lt;/math&amp;gt;​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Running Track vs. GPS&lt;br /&gt;
&lt;br /&gt;
Fitness trackers like Apple Watches, Fitbits, etc. tend to underestimate or overestimate average speed because they sample the position at discrete intervals instead of continuously. So the data collection is choppy not smooth.&lt;br /&gt;
&lt;br /&gt;
====Integral Relationships====&lt;br /&gt;
&lt;br /&gt;
Distance traveled is the time integral of speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) =  \int v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Integrating the speed function as a definite integral from one time coordinate to another yields the distance traveled over that time interval:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\Delta s_{t_1,t_2} = \int_{t_1}^{t_2} v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== Speed from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
If acceleration is known:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v(t) = \int a(t)\, dt + v_0&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Distance from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
Combine twice:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) = \int \left( \int a(t)\, dt \right) dt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed connects acceleration and position.&lt;br /&gt;
&lt;br /&gt;
===== Graph Interpretation =====&lt;br /&gt;
&lt;br /&gt;
Speed vs. Time Graph&lt;br /&gt;
&lt;br /&gt;
* Flat line &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; constant speed&lt;br /&gt;
* Upward slipe &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; accelerating&lt;br /&gt;
* Downward slope &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; slowing down&lt;br /&gt;
* Area under graph &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; distance&lt;br /&gt;
&lt;br /&gt;
[[File:Speed vs. time.png|center|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Distance vs. Time Graph&lt;br /&gt;
&lt;br /&gt;
* Steep slope &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; high speed&lt;br /&gt;
* Zero slope &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; object is still&lt;br /&gt;
* Curved graph &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; changing speed&lt;br /&gt;
&lt;br /&gt;
===Common Misconceptions===&lt;br /&gt;
&lt;br /&gt;
1. That speed can be negative:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. The velocity of an object can be negative but speed can&#039;t.&lt;br /&gt;
&lt;br /&gt;
2. If displacement is zero then that means speed is zero:&lt;br /&gt;
&lt;br /&gt;
Not always true. An object can move and also return to its start point so distance doesn&#039;t equal displacement.&lt;br /&gt;
&lt;br /&gt;
3. If the instantaneous speed is zero at a point then the object stopped moving completely:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. For example the speed of a ball is zero for just a tiny second at its very highest point, but its overall average speed isn&#039;t. &lt;br /&gt;
&lt;br /&gt;
4. The faster the object means the bigger the acceleration is:&lt;br /&gt;
&lt;br /&gt;
Incorrect because speed and acceleration is not the same thing. Something can move really fast and have no acceleration.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
&lt;br /&gt;
1. A car starts at rest then accelerates so that its speed is &amp;lt;math&amp;gt;v(t)=4t&amp;lt;/math&amp;gt;. Find the distance traveled in the first 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
s = \int_0^5 4t\, dt &lt;br /&gt;
= 4\left[\frac{t^2}{2}\right]_0^5&lt;br /&gt;
= 2(25)&lt;br /&gt;
= 50 \text{ m}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the distance traveled is 50 m.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. A runner runs at a circular track with radius 100m. The runner runs 3 laps in 250s at a constant speed. What is the speed of the runner?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
The runner moved at a constant speed, so that speed must also be the average speed the over the time interval 250s time interval over which the laps were completed. Let us therefore use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{2\pi*100}{250}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 2.51&amp;lt;/math&amp;gt;m/s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The speed of the runner was 2.51m/s.&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
On graduation day, you excitedly throw your cap into the air! The cap leaves your hands when they are fully stretched upwards at a height of 2 meters above the ground. The cap then reaches a maximum height of 10 meters above the ground before falling straight back down to your hands, which have not moved since you threw the cap. If the cap was in the air for a total of four seconds, what was the average speed of the cap during that period? Your cap is light and therefore affected by air resistance, so do not assume that acceleration is constant.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On its way up, the cap traveled from a height of 2m to a height of 10m, which is a distance of 8m. On its way down, the cap traveled from a height of 10m to a height of 2m, which is a distance of 8m. The total distance traveled by the cap in the 4 second time interval is therefore 8+8=16m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{16}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 4&amp;lt;/math&amp;gt;m/s.&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
A particle&#039;s position as a function of time is as follows: &amp;lt;math&amp;gt;\vec{r}(t) = &amp;lt;6\sin(2 \pi t), -6t^3 + 10, e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What is the particle&#039;s velocity as a function of time?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
Let us first find the velocity of the particle as a function of time. From there, the speed of the particle can be found by taking its magnitude.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = \frac{d \vec{r}}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = &amp;lt;12 \pi \cos(2 \pi t), -18t^2, 8e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}| = \sqrt{(12 \pi \cos(2 \pi t))^2 + (-18t^2)^2 + (8e^{8t})^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \sqrt{144 \pi^2 \cos^2(2 \pi t) + 324t^4 + 64e^{16t}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Units and Conversions ===&lt;br /&gt;
 &lt;br /&gt;
Common units of speed:&lt;br /&gt;
* meters per second (m/s)&lt;br /&gt;
*kilometers per hour (km/h)&lt;br /&gt;
*miles per hour (mph)&lt;br /&gt;
&lt;br /&gt;
Conversions that are useful:&lt;br /&gt;
&lt;br /&gt;
1 m/s = 3.6 km/h&lt;br /&gt;
&lt;br /&gt;
1 m/s &amp;lt;math&amp;gt;\equiv&amp;lt;/math&amp;gt; 2.24 mph&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
&lt;br /&gt;
Since the goal of the field of mechanics is to predict the motion of systems, speed is critical to this branch of physics. In addition to being a value of interest in and of itself, properties such as [[Kinetic Energy]] depend on the speeds of objects.&lt;br /&gt;
&lt;br /&gt;
The use of speed in calculations has a wide range of industrial applications including calculating travel time, determining safe operating speeds of vehicles and other machines, vehicle collision testing, determining the inertial forces experienced by roller coaster riders, and the design of equipment such as radar guns. The speeds of moving parts are important in virtually every type of machinery.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Speed vs Velocity]]&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/class/1DKin/Lesson-1/Speed-and-Velocity The Physics Classroom: Speed and Velocity]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
1. Chabay, Ruth W., and Bruce A. Sherwood. &amp;lt;i&amp;gt;Matter and Interactions&amp;lt;/i&amp;gt;. Hoboken, NJ: Wiley, 2011. Print.&lt;br /&gt;
&lt;br /&gt;
[[Category:Properties of Matter]]&lt;br /&gt;
&lt;br /&gt;
2. Serway, Raymond A., and John W. Jewett. *Physics for Scientists and Engineers*. Cengage Learning, 2018.&lt;br /&gt;
&lt;br /&gt;
3. Khan Academy. &amp;quot;Average Speed and Velocity.&amp;quot; https://www.khanacademy.org/&lt;br /&gt;
&lt;br /&gt;
4. The Physics Classroom. “Speed and Velocity.” https://www.physicsclassroom.com/class/1DKin&lt;/div&gt;</summary>
		<author><name>Kquillian</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Speed_vs._time.png&amp;diff=47809</id>
		<title>File:Speed vs. time.png</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Speed_vs._time.png&amp;diff=47809"/>
		<updated>2025-12-02T23:54:13Z</updated>

		<summary type="html">&lt;p&gt;Kquillian: Canva Img creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Canva Img creation&lt;/div&gt;</summary>
		<author><name>Kquillian</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47803</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47803"/>
		<updated>2025-12-02T23:28:52Z</updated>

		<summary type="html">&lt;p&gt;Kquillian: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kyleigh Quillian Fall 2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page defines and describes speed. Be sure to distinguish between speed and [[Velocity|velocity]]. See [[Speed vs Velocity]] for similarities and differences.&lt;br /&gt;
&lt;br /&gt;
==Main Idea==&lt;br /&gt;
&lt;br /&gt;
Speed is a scalar quantity that describes how fast an object is moving. It is represented by the symbol &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt;, as opposed to &amp;lt;math&amp;gt;\vec{v}&amp;lt;/math&amp;gt; and &amp;lt;b&amp;gt;v&amp;lt;/b&amp;gt;, which denote [[Velocity|velocity]]. Speed is defined as the magnitude of the rate of change of position with respect to time. In calculus terms, it is the time derivative of distance traveled. Speed is the magnitude of velocity. Speed is an instantaneous value, so it may change over time. Several properties in physics, such as [[Kinetic Energy|kinetic energy]], are functions of speed. Speed is given in unit distance per unit time. The [[SI Units|SI unit]] for speed is the meter per second (m/s).&lt;br /&gt;
&lt;br /&gt;
===Why Speed Matters Physically===&lt;br /&gt;
&lt;br /&gt;
There is a lot more to speed than just &amp;quot;how fast something is moving&amp;quot; it is also used to help figure out&lt;br /&gt;
&lt;br /&gt;
*how long a trip will end up taking&lt;br /&gt;
*the energy of a moving object&lt;br /&gt;
*the forces that are needed to stop or turn motion&lt;br /&gt;
*safety limits needed for vehicles or machines&lt;br /&gt;
*how motion appears to us in different reference frames&lt;br /&gt;
&lt;br /&gt;
===Instantaneous vs. Average Speed in Real Motion===&lt;br /&gt;
&lt;br /&gt;
Nothing on earth moves at a true constant speed. Even when something seems steady, there are little factors that affect this, such as: &lt;br /&gt;
&lt;br /&gt;
*friction&lt;br /&gt;
*air resistance&lt;br /&gt;
*fluctuations of the engine output&lt;br /&gt;
*delays in reaction time&lt;br /&gt;
*changes in the road or terrain&lt;br /&gt;
&lt;br /&gt;
All of these make it so that there is not a true constant speed. Because of this physicists really rely on  instantaneous speed when they&#039;re describing motion at a specific moment, and average speed when looking at longer intervals or entire trips.&lt;br /&gt;
&lt;br /&gt;
===Speed in One Dimension vs. Multiple Dimensions===&lt;br /&gt;
&lt;br /&gt;
Speed behaves differently depending on the dimension it&#039;s in. In 1D, distance is just simply the magnitude of position change. But in 2D or 3D, distance accumulates along curved paths, so speed becomes especially useful because it does not depend on direction changes. This understanding is important to know when it comes to circular motion, orbital motion, and projectile motion.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Instantaneous speed &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt; is defined as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \frac{ds}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; is distance traveled and &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time.&lt;br /&gt;
&lt;br /&gt;
Using Velocity to Define Speed:&lt;br /&gt;
&lt;br /&gt;
Because speed is the magnitude of velocity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}|&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be very useful to know this if you&#039;re given a position as a vector and need to figure out speed by differentiating.&lt;br /&gt;
&lt;br /&gt;
Relativistic Speed&lt;br /&gt;
&lt;br /&gt;
When speeds get close to the speed of light the normal mechanics don&#039;t work anymore and the speed becomes part of the relativistic factor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\gamma = \frac{1}{\sqrt{1 - \left( \frac{v}{c} \right)^2}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed affects length contraction along with time dilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Average Speed====&lt;br /&gt;
&lt;br /&gt;
Since speed is an instantaneous quantity, it can change over time. Over any given time interval, there is an average speed value denoted &amp;lt;math&amp;gt;v_{avg}&amp;lt;/math&amp;gt;. The average speed over an interval of time &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;\Delta s&amp;lt;/math&amp;gt; is the distance traveled during the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Average speed is often confused with average velocity. A section on the [[Speed vs Velocity]] page goes into depth about the difference.&lt;br /&gt;
&lt;br /&gt;
As the duration of the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; becomes very small, the value of the average speed over that time interval approaches the value of the instantaneous speed at any point in time within that interval.&lt;br /&gt;
&lt;br /&gt;
If speed is constant over some time interval, the average speed over that time interval equals that constant speed.&lt;br /&gt;
&lt;br /&gt;
====Useful Real World Examples====&lt;br /&gt;
&lt;br /&gt;
*Speed Traps and Police Radar&lt;br /&gt;
&lt;br /&gt;
Police radar guns are able to measure instantaneous speed, but not average speed.&lt;br /&gt;
Tracking over time is how yo get average speed, which is why speed cameras on highways check:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{\text{avg}} = \frac{\text{distance between checkpoints}}{\text{travel time}}&amp;lt;/math&amp;gt;​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Running Track vs. GPS&lt;br /&gt;
&lt;br /&gt;
Fitness trackers like Apple Watches, Fitbits, etc. tend to underestimate or overestimate average speed because they sample the position at discrete intervals instead of continuously. So the data collection is choppy not smooth.&lt;br /&gt;
&lt;br /&gt;
====Integral Relationships====&lt;br /&gt;
&lt;br /&gt;
Distance traveled is the time integral of speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) =  \int v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Integrating the speed function as a definite integral from one time coordinate to another yields the distance traveled over that time interval:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\Delta s_{t_1,t_2} = \int_{t_1}^{t_2} v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== Speed from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
If acceleration is known:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v(t) = \int a(t)\, dt + v_0&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Distance from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
Combine twice:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) = \int \left( \int a(t)\, dt \right) dt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed connects acceleration and position.&lt;br /&gt;
&lt;br /&gt;
===== Graph Interpretation =====&lt;br /&gt;
&lt;br /&gt;
Speed vs. Time Graph&lt;br /&gt;
&lt;br /&gt;
* Flat line &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; constant speed&lt;br /&gt;
* Upward slipe &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; accelerating&lt;br /&gt;
* Downward slope &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; slowing down&lt;br /&gt;
* Area under graph &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; distance&lt;br /&gt;
&lt;br /&gt;
Distance vs. Time Graph&lt;br /&gt;
&lt;br /&gt;
* Steep slope &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; high speed&lt;br /&gt;
* Zero slope &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; object is still&lt;br /&gt;
* Curved graph &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; changing speed&lt;br /&gt;
&lt;br /&gt;
===Common Misconceptions===&lt;br /&gt;
&lt;br /&gt;
1. That speed can be negative:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. The velocity of an object can be negative but speed can&#039;t.&lt;br /&gt;
&lt;br /&gt;
2. If displacement is zero then that means speed is zero:&lt;br /&gt;
&lt;br /&gt;
Not always true. An object can move and also return to its start point so distance doesn&#039;t equal displacement.&lt;br /&gt;
&lt;br /&gt;
3. If the instantaneous speed is zero at a point then the object stopped moving completely:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. For example the speed of a ball is zero for just a tiny second at its very highest point, but its overall average speed isn&#039;t. &lt;br /&gt;
&lt;br /&gt;
4. The faster the object means the bigger the acceleration is:&lt;br /&gt;
&lt;br /&gt;
Incorrect because speed and acceleration is not the same thing. Something can move really fast and have no acceleration.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
&lt;br /&gt;
1. A car starts at rest then accelerates so that its speed is &amp;lt;math&amp;gt;v(t)=4t&amp;lt;/math&amp;gt;. Find the distance traveled in the first 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
s = \int_0^5 4t\, dt &lt;br /&gt;
= 4\left[\frac{t^2}{2}\right]_0^5&lt;br /&gt;
= 2(25)&lt;br /&gt;
= 50 \text{ m}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the distance traveled is 50 m.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. A runner runs at a circular track with radius 100m. The runner runs 3 laps in 250s at a constant speed. What is the speed of the runner?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
The runner moved at a constant speed, so that speed must also be the average speed the over the time interval 250s time interval over which the laps were completed. Let us therefore use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{2\pi*100}{250}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 2.51&amp;lt;/math&amp;gt;m/s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The speed of the runner was 2.51m/s.&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
On graduation day, you excitedly throw your cap into the air! The cap leaves your hands when they are fully stretched upwards at a height of 2 meters above the ground. The cap then reaches a maximum height of 10 meters above the ground before falling straight back down to your hands, which have not moved since you threw the cap. If the cap was in the air for a total of four seconds, what was the average speed of the cap during that period? Your cap is light and therefore affected by air resistance, so do not assume that acceleration is constant.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On its way up, the cap traveled from a height of 2m to a height of 10m, which is a distance of 8m. On its way down, the cap traveled from a height of 10m to a height of 2m, which is a distance of 8m. The total distance traveled by the cap in the 4 second time interval is therefore 8+8=16m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{16}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 4&amp;lt;/math&amp;gt;m/s.&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
A particle&#039;s position as a function of time is as follows: &amp;lt;math&amp;gt;\vec{r}(t) = &amp;lt;6\sin(2 \pi t), -6t^3 + 10, e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What is the particle&#039;s velocity as a function of time?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
Let us first find the velocity of the particle as a function of time. From there, the speed of the particle can be found by taking its magnitude.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = \frac{d \vec{r}}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = &amp;lt;12 \pi \cos(2 \pi t), -18t^2, 8e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}| = \sqrt{(12 \pi \cos(2 \pi t))^2 + (-18t^2)^2 + (8e^{8t})^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \sqrt{144 \pi^2 \cos^2(2 \pi t) + 324t^4 + 64e^{16t}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Units and Conversions ===&lt;br /&gt;
 &lt;br /&gt;
Common units of speed:&lt;br /&gt;
* meters per second (m/s)&lt;br /&gt;
*kilometers per hour (km/h)&lt;br /&gt;
*miles per hour (mph)&lt;br /&gt;
&lt;br /&gt;
Conversions that are useful:&lt;br /&gt;
&lt;br /&gt;
1 m/s = 3.6 km/h&lt;br /&gt;
&lt;br /&gt;
1 m/s &amp;lt;math&amp;gt;\equiv&amp;lt;/math&amp;gt; 2.24 mph&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
&lt;br /&gt;
Since the goal of the field of mechanics is to predict the motion of systems, speed is critical to this branch of physics. In addition to being a value of interest in and of itself, properties such as [[Kinetic Energy]] depend on the speeds of objects.&lt;br /&gt;
&lt;br /&gt;
The use of speed in calculations has a wide range of industrial applications including calculating travel time, determining safe operating speeds of vehicles and other machines, vehicle collision testing, determining the inertial forces experienced by roller coaster riders, and the design of equipment such as radar guns. The speeds of moving parts are important in virtually every type of machinery.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Speed vs Velocity]]&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/class/1DKin/Lesson-1/Speed-and-Velocity The Physics Classroom: Speed and Velocity]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
1. Chabay, Ruth W., and Bruce A. Sherwood. &amp;lt;i&amp;gt;Matter and Interactions&amp;lt;/i&amp;gt;. Hoboken, NJ: Wiley, 2011. Print.&lt;br /&gt;
&lt;br /&gt;
[[Category:Properties of Matter]]&lt;br /&gt;
&lt;br /&gt;
2. Serway, Raymond A., and John W. Jewett. *Physics for Scientists and Engineers*. Cengage Learning, 2018.&lt;br /&gt;
&lt;br /&gt;
3. Khan Academy. &amp;quot;Average Speed and Velocity.&amp;quot; https://www.khanacademy.org/&lt;br /&gt;
&lt;br /&gt;
4. The Physics Classroom. “Speed and Velocity.” https://www.physicsclassroom.com/class/1DKin&lt;/div&gt;</summary>
		<author><name>Kquillian</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47796</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47796"/>
		<updated>2025-12-02T23:23:13Z</updated>

		<summary type="html">&lt;p&gt;Kquillian: /* A Mathematical Model */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kyleigh Quillian Fall 2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page defines and describes speed. Be sure to distinguish between speed and [[Velocity|velocity]]. See [[Speed vs Velocity]] for similarities and differences.&lt;br /&gt;
&lt;br /&gt;
==Main Idea==&lt;br /&gt;
&lt;br /&gt;
Speed is a scalar quantity that describes how fast an object is moving. It is represented by the symbol &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt;, as opposed to &amp;lt;math&amp;gt;\vec{v}&amp;lt;/math&amp;gt; and &amp;lt;b&amp;gt;v&amp;lt;/b&amp;gt;, which denote [[Velocity|velocity]]. Speed is defined as the magnitude of the rate of change of position with respect to time. In calculus terms, it is the time derivative of distance traveled. Speed is the magnitude of velocity. Speed is an instantaneous value, so it may change over time. Several properties in physics, such as [[Kinetic Energy|kinetic energy]], are functions of speed. Speed is given in unit distance per unit time. The [[SI Units|SI unit]] for speed is the meter per second (m/s).&lt;br /&gt;
&lt;br /&gt;
===Why Speed Matters Physically===&lt;br /&gt;
&lt;br /&gt;
There is a lot more to speed than just &amp;quot;how fast something is moving&amp;quot; it is also used to help figure out&lt;br /&gt;
&lt;br /&gt;
*how long a trip will end up taking&lt;br /&gt;
*the energy of a moving object&lt;br /&gt;
*the forces that are needed to stop or turn motion&lt;br /&gt;
*safety limits needed for vehicles or machines&lt;br /&gt;
*how motion appears to us in different reference frames&lt;br /&gt;
&lt;br /&gt;
===Instantaneous vs. Average Speed in Real Motion===&lt;br /&gt;
&lt;br /&gt;
Nothing on earth moves at a true constant speed. Even when something seems steady, there are little factors that affect this, such as: &lt;br /&gt;
&lt;br /&gt;
*friction&lt;br /&gt;
*air resistance&lt;br /&gt;
*fluctuations of the engine output&lt;br /&gt;
*delays in reaction time&lt;br /&gt;
*changes in the road or terrain&lt;br /&gt;
&lt;br /&gt;
All of these make it so that there is not a true constant speed. Because of this physicists really rely on  instantaneous speed when they&#039;re describing motion at a specific moment, and average speed when looking at longer intervals or entire trips.&lt;br /&gt;
&lt;br /&gt;
===Speed in One Dimension vs. Multiple Dimensions===&lt;br /&gt;
&lt;br /&gt;
Speed behaves differently depending on the dimension it&#039;s in. In 1D, distance is just simply the magnitude of position change. But in 2D or 3D, distance accumulates along curved paths, so speed becomes especially useful because it does not depend on direction changes. This understanding is important to know when it comes to circular motion, orbital motion, and projectile motion.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Instantaneous speed &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt; is defined as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \frac{ds}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; is distance traveled and &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time.&lt;br /&gt;
&lt;br /&gt;
Using Velocity to Define Speed:&lt;br /&gt;
&lt;br /&gt;
Because speed is the magnitude of velocity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}|&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be very useful to know this if you&#039;re given a position as a vector and need to figure out speed by differentiating.&lt;br /&gt;
&lt;br /&gt;
Relativistic Speed&lt;br /&gt;
&lt;br /&gt;
When speeds get close to the speed of light the normal mechanics don&#039;t work anymore and the speed becomes part of the relativistic factor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\gamma = \frac{1}{\sqrt{1 - \left( \frac{v}{c} \right)^2}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed affects length contraction along with time dilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Average Speed====&lt;br /&gt;
&lt;br /&gt;
Since speed is an instantaneous quantity, it can change over time. Over any given time interval, there is an average speed value denoted &amp;lt;math&amp;gt;v_{avg}&amp;lt;/math&amp;gt;. The average speed over an interval of time &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;\Delta s&amp;lt;/math&amp;gt; is the distance traveled during the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Average speed is often confused with average velocity. A section on the [[Speed vs Velocity]] page goes into depth about the difference.&lt;br /&gt;
&lt;br /&gt;
As the duration of the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; becomes very small, the value of the average speed over that time interval approaches the value of the instantaneous speed at any point in time within that interval.&lt;br /&gt;
&lt;br /&gt;
If speed is constant over some time interval, the average speed over that time interval equals that constant speed.&lt;br /&gt;
&lt;br /&gt;
====Useful Real World Examples====&lt;br /&gt;
&lt;br /&gt;
*Speed Traps and Police Radar&lt;br /&gt;
&lt;br /&gt;
Police radar guns are able to measure instantaneous speed, but not average speed.&lt;br /&gt;
Tracking over time is how yo get average speed, which is why speed cameras on highways check:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{\text{avg}} = \frac{\text{distance between checkpoints}}{\text{travel time}}&amp;lt;/math&amp;gt;​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Running Track vs. GPS&lt;br /&gt;
&lt;br /&gt;
Fitness trackers like Apple Watches, Fitbits, etc. tend to underestimate or overestimate average speed because they sample the position at discrete intervals instead of continuously. So the data collection is choppy not smooth.&lt;br /&gt;
&lt;br /&gt;
====Integral Relationships====&lt;br /&gt;
&lt;br /&gt;
Distance traveled is the time integral of speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) =  \int v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Integrating the speed function as a definite integral from one time coordinate to another yields the distance traveled over that time interval:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\Delta s_{t_1,t_2} = \int_{t_1}^{t_2} v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== Speed from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
If acceleration is known:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v(t) = \int a(t)\, dt + v_0&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Distance from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
Combine twice:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) = \int \left( \int a(t)\, dt \right) dt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed connects acceleration and position.&lt;br /&gt;
&lt;br /&gt;
===== Graph Interpretation =====&lt;br /&gt;
&lt;br /&gt;
Speed vs. Time Graph&lt;br /&gt;
&lt;br /&gt;
* Flat line &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; constant speed&lt;br /&gt;
* Upward slipe &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; accelerating&lt;br /&gt;
* Downward slope &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; slowing down&lt;br /&gt;
* Area under graph &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; distance&lt;br /&gt;
&lt;br /&gt;
Distance vs. Time Graph&lt;br /&gt;
&lt;br /&gt;
* Steep slope &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; high speed&lt;br /&gt;
* Zero slope &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; object is still&lt;br /&gt;
* Curved graph &amp;lt;math&amp;gt;\rightarrow&amp;lt;/math&amp;gt; changing speed&lt;br /&gt;
&lt;br /&gt;
===Common Misconceptions===&lt;br /&gt;
&lt;br /&gt;
1. That speed can be negative:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. The velocity of an object can be negative but speed can&#039;t.&lt;br /&gt;
&lt;br /&gt;
2. If displacement is zero then that means speed is zero:&lt;br /&gt;
&lt;br /&gt;
Not always true. An object can move and also return to its start point so distance doesn&#039;t equal displacement.&lt;br /&gt;
&lt;br /&gt;
3. If the instantaneous speed is zero at a point then the object stopped moving completely:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. For example the speed of a ball is zero for just a tiny second at its very highest point, but its overall average speed isn&#039;t. &lt;br /&gt;
&lt;br /&gt;
4. The faster the object means the bigger the acceleration is:&lt;br /&gt;
&lt;br /&gt;
Incorrect because speed and acceleration is not the same thing. Something can move really fast and have no acceleration.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
&lt;br /&gt;
1. A car starts at rest then accelerates so that its speed is &amp;lt;math&amp;gt;v(t)=4t&amp;lt;/math&amp;gt;. Find the distance traveled in the first 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
s = \int_0^5 4t\, dt &lt;br /&gt;
= 4\left[\frac{t^2}{2}\right]_0^5&lt;br /&gt;
= 2(25)&lt;br /&gt;
= 50 \text{ m}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the distance traveled is 50 m.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. A runner runs at a circular track with radius 100m. The runner runs 3 laps in 250s at a constant speed. What is the speed of the runner?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
The runner moved at a constant speed, so that speed must also be the average speed the over the time interval 250s time interval over which the laps were completed. Let us therefore use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{2\pi*100}{250}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 2.51&amp;lt;/math&amp;gt;m/s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The speed of the runner was 2.51m/s.&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
On graduation day, you excitedly throw your cap into the air! The cap leaves your hands when they are fully stretched upwards at a height of 2 meters above the ground. The cap then reaches a maximum height of 10 meters above the ground before falling straight back down to your hands, which have not moved since you threw the cap. If the cap was in the air for a total of four seconds, what was the average speed of the cap during that period? Your cap is light and therefore affected by air resistance, so do not assume that acceleration is constant.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On its way up, the cap traveled from a height of 2m to a height of 10m, which is a distance of 8m. On its way down, the cap traveled from a height of 10m to a height of 2m, which is a distance of 8m. The total distance traveled by the cap in the 4 second time interval is therefore 8+8=16m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{16}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 4&amp;lt;/math&amp;gt;m/s.&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
A particle&#039;s position as a function of time is as follows: &amp;lt;math&amp;gt;\vec{r}(t) = &amp;lt;6\sin(2 \pi t), -6t^3 + 10, e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What is the particle&#039;s velocity as a function of time?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
Let us first find the velocity of the particle as a function of time. From there, the speed of the particle can be found by taking its magnitude.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = \frac{d \vec{r}}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = &amp;lt;12 \pi \cos(2 \pi t), -18t^2, 8e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}| = \sqrt{(12 \pi \cos(2 \pi t))^2 + (-18t^2)^2 + (8e^{8t})^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \sqrt{144 \pi^2 \cos^2(2 \pi t) + 324t^4 + 64e^{16t}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Units and Conversions ===&lt;br /&gt;
 &lt;br /&gt;
Common units of speed:&lt;br /&gt;
* meters per second (m/s)&lt;br /&gt;
*kilometers per hour (km/h)&lt;br /&gt;
*miles per hour (mph)&lt;br /&gt;
&lt;br /&gt;
Conversions that are useful:&lt;br /&gt;
&lt;br /&gt;
1 m/s = 3.6 km/h&lt;br /&gt;
&lt;br /&gt;
1 m/s &amp;lt;math&amp;gt;\equiv&amp;lt;/math&amp;gt; 2.24 mph&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
&lt;br /&gt;
Since the goal of the field of mechanics is to predict the motion of systems, speed is critical to this branch of physics. In addition to being a value of interest in and of itself, properties such as [[Kinetic Energy]] depend on the speeds of objects.&lt;br /&gt;
&lt;br /&gt;
The use of speed in calculations has a wide range of industrial applications including calculating travel time, determining safe operating speeds of vehicles and other machines, vehicle collision testing, determining the inertial forces experienced by roller coaster riders, and the design of equipment such as radar guns. The speeds of moving parts are important in virtually every type of machinery.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Speed vs Velocity]]&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/class/1DKin/Lesson-1/Speed-and-Velocity The Physics Classroom: Speed and Velocity]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
1. Chabay, Ruth W., and Bruce A. Sherwood. &amp;lt;i&amp;gt;Matter and Interactions&amp;lt;/i&amp;gt;. Hoboken, NJ: Wiley, 2011. Print.&lt;br /&gt;
&lt;br /&gt;
[[Category:Properties of Matter]]&lt;/div&gt;</summary>
		<author><name>Kquillian</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47793</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47793"/>
		<updated>2025-12-02T23:18:56Z</updated>

		<summary type="html">&lt;p&gt;Kquillian: /* Simple */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kyleigh Quillian Fall 2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page defines and describes speed. Be sure to distinguish between speed and [[Velocity|velocity]]. See [[Speed vs Velocity]] for similarities and differences.&lt;br /&gt;
&lt;br /&gt;
==Main Idea==&lt;br /&gt;
&lt;br /&gt;
Speed is a scalar quantity that describes how fast an object is moving. It is represented by the symbol &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt;, as opposed to &amp;lt;math&amp;gt;\vec{v}&amp;lt;/math&amp;gt; and &amp;lt;b&amp;gt;v&amp;lt;/b&amp;gt;, which denote [[Velocity|velocity]]. Speed is defined as the magnitude of the rate of change of position with respect to time. In calculus terms, it is the time derivative of distance traveled. Speed is the magnitude of velocity. Speed is an instantaneous value, so it may change over time. Several properties in physics, such as [[Kinetic Energy|kinetic energy]], are functions of speed. Speed is given in unit distance per unit time. The [[SI Units|SI unit]] for speed is the meter per second (m/s).&lt;br /&gt;
&lt;br /&gt;
===Why Speed Matters Physically===&lt;br /&gt;
&lt;br /&gt;
There is a lot more to speed than just &amp;quot;how fast something is moving&amp;quot; it is also used to help figure out&lt;br /&gt;
&lt;br /&gt;
*how long a trip will end up taking&lt;br /&gt;
*the energy of a moving object&lt;br /&gt;
*the forces that are needed to stop or turn motion&lt;br /&gt;
*safety limits needed for vehicles or machines&lt;br /&gt;
*how motion appears to us in different reference frames&lt;br /&gt;
&lt;br /&gt;
===Instantaneous vs. Average Speed in Real Motion===&lt;br /&gt;
&lt;br /&gt;
Nothing on earth moves at a true constant speed. Even when something seems steady, there are little factors that affect this, such as: &lt;br /&gt;
&lt;br /&gt;
*friction&lt;br /&gt;
*air resistance&lt;br /&gt;
*fluctuations of the engine output&lt;br /&gt;
*delays in reaction time&lt;br /&gt;
*changes in the road or terrain&lt;br /&gt;
&lt;br /&gt;
All of these make it so that there is not a true constant speed. Because of this physicists really rely on  instantaneous speed when they&#039;re describing motion at a specific moment, and average speed when looking at longer intervals or entire trips.&lt;br /&gt;
&lt;br /&gt;
===Speed in One Dimension vs. Multiple Dimensions===&lt;br /&gt;
&lt;br /&gt;
Speed behaves differently depending on the dimension it&#039;s in. In 1D, distance is just simply the magnitude of position change. But in 2D or 3D, distance accumulates along curved paths, so speed becomes especially useful because it does not depend on direction changes. This understanding is important to know when it comes to circular motion, orbital motion, and projectile motion.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Instantaneous speed &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt; is defined as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \frac{ds}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; is distance traveled and &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time.&lt;br /&gt;
&lt;br /&gt;
Using Velocity to Define Speed:&lt;br /&gt;
&lt;br /&gt;
Because speed is the magnitude of velocity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}|&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be very useful to know this if you&#039;re given a position as a vector and need to figure out speed by differentiating.&lt;br /&gt;
&lt;br /&gt;
Relativistic Speed&lt;br /&gt;
&lt;br /&gt;
When speeds get close to the speed of light the normal mechanics don&#039;t work anymore and the speed becomes part of the relativistic factor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\gamma = \frac{1}{\sqrt{1 - \left( \frac{v}{c} \right)^2}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed affects length contraction along with time dilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Average Speed====&lt;br /&gt;
&lt;br /&gt;
Since speed is an instantaneous quantity, it can change over time. Over any given time interval, there is an average speed value denoted &amp;lt;math&amp;gt;v_{avg}&amp;lt;/math&amp;gt;. The average speed over an interval of time &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;\Delta s&amp;lt;/math&amp;gt; is the distance traveled during the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Average speed is often confused with average velocity. A section on the [[Speed vs Velocity]] page goes into depth about the difference.&lt;br /&gt;
&lt;br /&gt;
As the duration of the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; becomes very small, the value of the average speed over that time interval approaches the value of the instantaneous speed at any point in time within that interval.&lt;br /&gt;
&lt;br /&gt;
If speed is constant over some time interval, the average speed over that time interval equals that constant speed.&lt;br /&gt;
&lt;br /&gt;
====Useful Real World Examples====&lt;br /&gt;
&lt;br /&gt;
*Speed Traps and Police Radar&lt;br /&gt;
&lt;br /&gt;
Police radar guns are able to measure instantaneous speed, but not average speed.&lt;br /&gt;
Tracking over time is how yo get average speed, which is why speed cameras on highways check:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{\text{avg}} = \frac{\text{distance between checkpoints}}{\text{travel time}}&amp;lt;/math&amp;gt;​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Running Track vs. GPS&lt;br /&gt;
&lt;br /&gt;
Fitness trackers like Apple Watches, Fitbits, etc. tend to underestimate or overestimate average speed because they sample the position at discrete intervals instead of continuously. So the data collection is choppy not smooth.&lt;br /&gt;
&lt;br /&gt;
====Integral Relationships====&lt;br /&gt;
&lt;br /&gt;
Distance traveled is the time integral of speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) =  \int v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Integrating the speed function as a definite integral from one time coordinate to another yields the distance traveled over that time interval:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\Delta s_{t_1,t_2} = \int_{t_1}^{t_2} v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== Speed from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
If acceleration is known:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v(t) = \int a(t)\, dt + v_0&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Distance from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
Combine twice:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) = \int \left( \int a(t)\, dt \right) dt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed connects acceleration and position.&lt;br /&gt;
&lt;br /&gt;
===Common Misconceptions===&lt;br /&gt;
&lt;br /&gt;
1. That speed can be negative:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. The velocity of an object can be negative but speed can&#039;t.&lt;br /&gt;
&lt;br /&gt;
2. If displacement is zero then that means speed is zero:&lt;br /&gt;
&lt;br /&gt;
Not always true. An object can move and also return to its start point so distance doesn&#039;t equal displacement.&lt;br /&gt;
&lt;br /&gt;
3. If the instantaneous speed is zero at a point then the object stopped moving completely:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. For example the speed of a ball is zero for just a tiny second at its very highest point, but its overall average speed isn&#039;t. &lt;br /&gt;
&lt;br /&gt;
4. The faster the object means the bigger the acceleration is:&lt;br /&gt;
&lt;br /&gt;
Incorrect because speed and acceleration is not the same thing. Something can move really fast and have no acceleration.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
&lt;br /&gt;
1. A car starts at rest then accelerates so that its speed is &amp;lt;math&amp;gt;v(t)=4t&amp;lt;/math&amp;gt;. Find the distance traveled in the first 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
s = \int_0^5 4t\, dt &lt;br /&gt;
= 4\left[\frac{t^2}{2}\right]_0^5&lt;br /&gt;
= 2(25)&lt;br /&gt;
= 50 \text{ m}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the distance traveled is 50 m.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. A runner runs at a circular track with radius 100m. The runner runs 3 laps in 250s at a constant speed. What is the speed of the runner?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
The runner moved at a constant speed, so that speed must also be the average speed the over the time interval 250s time interval over which the laps were completed. Let us therefore use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{2\pi*100}{250}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 2.51&amp;lt;/math&amp;gt;m/s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The speed of the runner was 2.51m/s.&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
On graduation day, you excitedly throw your cap into the air! The cap leaves your hands when they are fully stretched upwards at a height of 2 meters above the ground. The cap then reaches a maximum height of 10 meters above the ground before falling straight back down to your hands, which have not moved since you threw the cap. If the cap was in the air for a total of four seconds, what was the average speed of the cap during that period? Your cap is light and therefore affected by air resistance, so do not assume that acceleration is constant.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On its way up, the cap traveled from a height of 2m to a height of 10m, which is a distance of 8m. On its way down, the cap traveled from a height of 10m to a height of 2m, which is a distance of 8m. The total distance traveled by the cap in the 4 second time interval is therefore 8+8=16m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{16}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 4&amp;lt;/math&amp;gt;m/s.&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
A particle&#039;s position as a function of time is as follows: &amp;lt;math&amp;gt;\vec{r}(t) = &amp;lt;6\sin(2 \pi t), -6t^3 + 10, e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What is the particle&#039;s velocity as a function of time?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
Let us first find the velocity of the particle as a function of time. From there, the speed of the particle can be found by taking its magnitude.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = \frac{d \vec{r}}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = &amp;lt;12 \pi \cos(2 \pi t), -18t^2, 8e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}| = \sqrt{(12 \pi \cos(2 \pi t))^2 + (-18t^2)^2 + (8e^{8t})^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \sqrt{144 \pi^2 \cos^2(2 \pi t) + 324t^4 + 64e^{16t}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Units and Conversions ===&lt;br /&gt;
 &lt;br /&gt;
Common units of speed:&lt;br /&gt;
* meters per second (m/s)&lt;br /&gt;
*kilometers per hour (km/h)&lt;br /&gt;
*miles per hour (mph)&lt;br /&gt;
&lt;br /&gt;
Conversions that are useful:&lt;br /&gt;
&lt;br /&gt;
1 m/s = 3.6 km/h&lt;br /&gt;
&lt;br /&gt;
1 m/s &amp;lt;math&amp;gt;\equiv&amp;lt;/math&amp;gt; 2.24 mph&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
&lt;br /&gt;
Since the goal of the field of mechanics is to predict the motion of systems, speed is critical to this branch of physics. In addition to being a value of interest in and of itself, properties such as [[Kinetic Energy]] depend on the speeds of objects.&lt;br /&gt;
&lt;br /&gt;
The use of speed in calculations has a wide range of industrial applications including calculating travel time, determining safe operating speeds of vehicles and other machines, vehicle collision testing, determining the inertial forces experienced by roller coaster riders, and the design of equipment such as radar guns. The speeds of moving parts are important in virtually every type of machinery.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Speed vs Velocity]]&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/class/1DKin/Lesson-1/Speed-and-Velocity The Physics Classroom: Speed and Velocity]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
1. Chabay, Ruth W., and Bruce A. Sherwood. &amp;lt;i&amp;gt;Matter and Interactions&amp;lt;/i&amp;gt;. Hoboken, NJ: Wiley, 2011. Print.&lt;br /&gt;
&lt;br /&gt;
[[Category:Properties of Matter]]&lt;/div&gt;</summary>
		<author><name>Kquillian</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47791</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47791"/>
		<updated>2025-12-02T23:18:37Z</updated>

		<summary type="html">&lt;p&gt;Kquillian: /* Simple */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kyleigh Quillian Fall 2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page defines and describes speed. Be sure to distinguish between speed and [[Velocity|velocity]]. See [[Speed vs Velocity]] for similarities and differences.&lt;br /&gt;
&lt;br /&gt;
==Main Idea==&lt;br /&gt;
&lt;br /&gt;
Speed is a scalar quantity that describes how fast an object is moving. It is represented by the symbol &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt;, as opposed to &amp;lt;math&amp;gt;\vec{v}&amp;lt;/math&amp;gt; and &amp;lt;b&amp;gt;v&amp;lt;/b&amp;gt;, which denote [[Velocity|velocity]]. Speed is defined as the magnitude of the rate of change of position with respect to time. In calculus terms, it is the time derivative of distance traveled. Speed is the magnitude of velocity. Speed is an instantaneous value, so it may change over time. Several properties in physics, such as [[Kinetic Energy|kinetic energy]], are functions of speed. Speed is given in unit distance per unit time. The [[SI Units|SI unit]] for speed is the meter per second (m/s).&lt;br /&gt;
&lt;br /&gt;
===Why Speed Matters Physically===&lt;br /&gt;
&lt;br /&gt;
There is a lot more to speed than just &amp;quot;how fast something is moving&amp;quot; it is also used to help figure out&lt;br /&gt;
&lt;br /&gt;
*how long a trip will end up taking&lt;br /&gt;
*the energy of a moving object&lt;br /&gt;
*the forces that are needed to stop or turn motion&lt;br /&gt;
*safety limits needed for vehicles or machines&lt;br /&gt;
*how motion appears to us in different reference frames&lt;br /&gt;
&lt;br /&gt;
===Instantaneous vs. Average Speed in Real Motion===&lt;br /&gt;
&lt;br /&gt;
Nothing on earth moves at a true constant speed. Even when something seems steady, there are little factors that affect this, such as: &lt;br /&gt;
&lt;br /&gt;
*friction&lt;br /&gt;
*air resistance&lt;br /&gt;
*fluctuations of the engine output&lt;br /&gt;
*delays in reaction time&lt;br /&gt;
*changes in the road or terrain&lt;br /&gt;
&lt;br /&gt;
All of these make it so that there is not a true constant speed. Because of this physicists really rely on  instantaneous speed when they&#039;re describing motion at a specific moment, and average speed when looking at longer intervals or entire trips.&lt;br /&gt;
&lt;br /&gt;
===Speed in One Dimension vs. Multiple Dimensions===&lt;br /&gt;
&lt;br /&gt;
Speed behaves differently depending on the dimension it&#039;s in. In 1D, distance is just simply the magnitude of position change. But in 2D or 3D, distance accumulates along curved paths, so speed becomes especially useful because it does not depend on direction changes. This understanding is important to know when it comes to circular motion, orbital motion, and projectile motion.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Instantaneous speed &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt; is defined as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \frac{ds}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; is distance traveled and &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time.&lt;br /&gt;
&lt;br /&gt;
Using Velocity to Define Speed:&lt;br /&gt;
&lt;br /&gt;
Because speed is the magnitude of velocity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}|&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be very useful to know this if you&#039;re given a position as a vector and need to figure out speed by differentiating.&lt;br /&gt;
&lt;br /&gt;
Relativistic Speed&lt;br /&gt;
&lt;br /&gt;
When speeds get close to the speed of light the normal mechanics don&#039;t work anymore and the speed becomes part of the relativistic factor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\gamma = \frac{1}{\sqrt{1 - \left( \frac{v}{c} \right)^2}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed affects length contraction along with time dilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Average Speed====&lt;br /&gt;
&lt;br /&gt;
Since speed is an instantaneous quantity, it can change over time. Over any given time interval, there is an average speed value denoted &amp;lt;math&amp;gt;v_{avg}&amp;lt;/math&amp;gt;. The average speed over an interval of time &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;\Delta s&amp;lt;/math&amp;gt; is the distance traveled during the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Average speed is often confused with average velocity. A section on the [[Speed vs Velocity]] page goes into depth about the difference.&lt;br /&gt;
&lt;br /&gt;
As the duration of the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; becomes very small, the value of the average speed over that time interval approaches the value of the instantaneous speed at any point in time within that interval.&lt;br /&gt;
&lt;br /&gt;
If speed is constant over some time interval, the average speed over that time interval equals that constant speed.&lt;br /&gt;
&lt;br /&gt;
====Useful Real World Examples====&lt;br /&gt;
&lt;br /&gt;
*Speed Traps and Police Radar&lt;br /&gt;
&lt;br /&gt;
Police radar guns are able to measure instantaneous speed, but not average speed.&lt;br /&gt;
Tracking over time is how yo get average speed, which is why speed cameras on highways check:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{\text{avg}} = \frac{\text{distance between checkpoints}}{\text{travel time}}&amp;lt;/math&amp;gt;​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Running Track vs. GPS&lt;br /&gt;
&lt;br /&gt;
Fitness trackers like Apple Watches, Fitbits, etc. tend to underestimate or overestimate average speed because they sample the position at discrete intervals instead of continuously. So the data collection is choppy not smooth.&lt;br /&gt;
&lt;br /&gt;
====Integral Relationships====&lt;br /&gt;
&lt;br /&gt;
Distance traveled is the time integral of speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) =  \int v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Integrating the speed function as a definite integral from one time coordinate to another yields the distance traveled over that time interval:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\Delta s_{t_1,t_2} = \int_{t_1}^{t_2} v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== Speed from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
If acceleration is known:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v(t) = \int a(t)\, dt + v_0&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Distance from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
Combine twice:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) = \int \left( \int a(t)\, dt \right) dt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed connects acceleration and position.&lt;br /&gt;
&lt;br /&gt;
===Common Misconceptions===&lt;br /&gt;
&lt;br /&gt;
1. That speed can be negative:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. The velocity of an object can be negative but speed can&#039;t.&lt;br /&gt;
&lt;br /&gt;
2. If displacement is zero then that means speed is zero:&lt;br /&gt;
&lt;br /&gt;
Not always true. An object can move and also return to its start point so distance doesn&#039;t equal displacement.&lt;br /&gt;
&lt;br /&gt;
3. If the instantaneous speed is zero at a point then the object stopped moving completely:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. For example the speed of a ball is zero for just a tiny second at its very highest point, but its overall average speed isn&#039;t. &lt;br /&gt;
&lt;br /&gt;
4. The faster the object means the bigger the acceleration is:&lt;br /&gt;
&lt;br /&gt;
Incorrect because speed and acceleration is not the same thing. Something can move really fast and have no acceleration.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
&lt;br /&gt;
1. A car starts at rest then accelerates so that its speed is &amp;lt;math&amp;gt;v(t)=4t&amp;lt;/math&amp;gt;. Find the distance traveled in the first 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
s = \int_0^5 4t\, dt &lt;br /&gt;
= 4\left[\frac{t^2}{2}\right]_0^5&lt;br /&gt;
= 2(25)&lt;br /&gt;
= 50 \text{ m}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the distance traveled is 50 m.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. A runner runs at a circular track with radius 100m. The runner runs 3 laps in 250s at a constant speed. What is the speed of the runner?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
The runner moved at a constant speed, so that speed must also be the average speed the over the time interval 250s time interval over which the laps were completed. Let us therefore use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{2\pi*100}{250}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 2.51&amp;lt;/math&amp;gt;m/s&lt;br /&gt;
&lt;br /&gt;
The speed of the runner was 2.51m/s.&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
On graduation day, you excitedly throw your cap into the air! The cap leaves your hands when they are fully stretched upwards at a height of 2 meters above the ground. The cap then reaches a maximum height of 10 meters above the ground before falling straight back down to your hands, which have not moved since you threw the cap. If the cap was in the air for a total of four seconds, what was the average speed of the cap during that period? Your cap is light and therefore affected by air resistance, so do not assume that acceleration is constant.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On its way up, the cap traveled from a height of 2m to a height of 10m, which is a distance of 8m. On its way down, the cap traveled from a height of 10m to a height of 2m, which is a distance of 8m. The total distance traveled by the cap in the 4 second time interval is therefore 8+8=16m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{16}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 4&amp;lt;/math&amp;gt;m/s.&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
A particle&#039;s position as a function of time is as follows: &amp;lt;math&amp;gt;\vec{r}(t) = &amp;lt;6\sin(2 \pi t), -6t^3 + 10, e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What is the particle&#039;s velocity as a function of time?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
Let us first find the velocity of the particle as a function of time. From there, the speed of the particle can be found by taking its magnitude.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = \frac{d \vec{r}}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = &amp;lt;12 \pi \cos(2 \pi t), -18t^2, 8e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}| = \sqrt{(12 \pi \cos(2 \pi t))^2 + (-18t^2)^2 + (8e^{8t})^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \sqrt{144 \pi^2 \cos^2(2 \pi t) + 324t^4 + 64e^{16t}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Units and Conversions ===&lt;br /&gt;
 &lt;br /&gt;
Common units of speed:&lt;br /&gt;
* meters per second (m/s)&lt;br /&gt;
*kilometers per hour (km/h)&lt;br /&gt;
*miles per hour (mph)&lt;br /&gt;
&lt;br /&gt;
Conversions that are useful:&lt;br /&gt;
&lt;br /&gt;
1 m/s = 3.6 km/h&lt;br /&gt;
&lt;br /&gt;
1 m/s &amp;lt;math&amp;gt;\equiv&amp;lt;/math&amp;gt; 2.24 mph&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
&lt;br /&gt;
Since the goal of the field of mechanics is to predict the motion of systems, speed is critical to this branch of physics. In addition to being a value of interest in and of itself, properties such as [[Kinetic Energy]] depend on the speeds of objects.&lt;br /&gt;
&lt;br /&gt;
The use of speed in calculations has a wide range of industrial applications including calculating travel time, determining safe operating speeds of vehicles and other machines, vehicle collision testing, determining the inertial forces experienced by roller coaster riders, and the design of equipment such as radar guns. The speeds of moving parts are important in virtually every type of machinery.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Speed vs Velocity]]&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/class/1DKin/Lesson-1/Speed-and-Velocity The Physics Classroom: Speed and Velocity]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
1. Chabay, Ruth W., and Bruce A. Sherwood. &amp;lt;i&amp;gt;Matter and Interactions&amp;lt;/i&amp;gt;. Hoboken, NJ: Wiley, 2011. Print.&lt;br /&gt;
&lt;br /&gt;
[[Category:Properties of Matter]]&lt;/div&gt;</summary>
		<author><name>Kquillian</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47790</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47790"/>
		<updated>2025-12-02T23:18:01Z</updated>

		<summary type="html">&lt;p&gt;Kquillian: /* Simple */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kyleigh Quillian Fall 2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page defines and describes speed. Be sure to distinguish between speed and [[Velocity|velocity]]. See [[Speed vs Velocity]] for similarities and differences.&lt;br /&gt;
&lt;br /&gt;
==Main Idea==&lt;br /&gt;
&lt;br /&gt;
Speed is a scalar quantity that describes how fast an object is moving. It is represented by the symbol &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt;, as opposed to &amp;lt;math&amp;gt;\vec{v}&amp;lt;/math&amp;gt; and &amp;lt;b&amp;gt;v&amp;lt;/b&amp;gt;, which denote [[Velocity|velocity]]. Speed is defined as the magnitude of the rate of change of position with respect to time. In calculus terms, it is the time derivative of distance traveled. Speed is the magnitude of velocity. Speed is an instantaneous value, so it may change over time. Several properties in physics, such as [[Kinetic Energy|kinetic energy]], are functions of speed. Speed is given in unit distance per unit time. The [[SI Units|SI unit]] for speed is the meter per second (m/s).&lt;br /&gt;
&lt;br /&gt;
===Why Speed Matters Physically===&lt;br /&gt;
&lt;br /&gt;
There is a lot more to speed than just &amp;quot;how fast something is moving&amp;quot; it is also used to help figure out&lt;br /&gt;
&lt;br /&gt;
*how long a trip will end up taking&lt;br /&gt;
*the energy of a moving object&lt;br /&gt;
*the forces that are needed to stop or turn motion&lt;br /&gt;
*safety limits needed for vehicles or machines&lt;br /&gt;
*how motion appears to us in different reference frames&lt;br /&gt;
&lt;br /&gt;
===Instantaneous vs. Average Speed in Real Motion===&lt;br /&gt;
&lt;br /&gt;
Nothing on earth moves at a true constant speed. Even when something seems steady, there are little factors that affect this, such as: &lt;br /&gt;
&lt;br /&gt;
*friction&lt;br /&gt;
*air resistance&lt;br /&gt;
*fluctuations of the engine output&lt;br /&gt;
*delays in reaction time&lt;br /&gt;
*changes in the road or terrain&lt;br /&gt;
&lt;br /&gt;
All of these make it so that there is not a true constant speed. Because of this physicists really rely on  instantaneous speed when they&#039;re describing motion at a specific moment, and average speed when looking at longer intervals or entire trips.&lt;br /&gt;
&lt;br /&gt;
===Speed in One Dimension vs. Multiple Dimensions===&lt;br /&gt;
&lt;br /&gt;
Speed behaves differently depending on the dimension it&#039;s in. In 1D, distance is just simply the magnitude of position change. But in 2D or 3D, distance accumulates along curved paths, so speed becomes especially useful because it does not depend on direction changes. This understanding is important to know when it comes to circular motion, orbital motion, and projectile motion.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Instantaneous speed &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt; is defined as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \frac{ds}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; is distance traveled and &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time.&lt;br /&gt;
&lt;br /&gt;
Using Velocity to Define Speed:&lt;br /&gt;
&lt;br /&gt;
Because speed is the magnitude of velocity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}|&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be very useful to know this if you&#039;re given a position as a vector and need to figure out speed by differentiating.&lt;br /&gt;
&lt;br /&gt;
Relativistic Speed&lt;br /&gt;
&lt;br /&gt;
When speeds get close to the speed of light the normal mechanics don&#039;t work anymore and the speed becomes part of the relativistic factor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\gamma = \frac{1}{\sqrt{1 - \left( \frac{v}{c} \right)^2}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed affects length contraction along with time dilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Average Speed====&lt;br /&gt;
&lt;br /&gt;
Since speed is an instantaneous quantity, it can change over time. Over any given time interval, there is an average speed value denoted &amp;lt;math&amp;gt;v_{avg}&amp;lt;/math&amp;gt;. The average speed over an interval of time &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;\Delta s&amp;lt;/math&amp;gt; is the distance traveled during the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Average speed is often confused with average velocity. A section on the [[Speed vs Velocity]] page goes into depth about the difference.&lt;br /&gt;
&lt;br /&gt;
As the duration of the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; becomes very small, the value of the average speed over that time interval approaches the value of the instantaneous speed at any point in time within that interval.&lt;br /&gt;
&lt;br /&gt;
If speed is constant over some time interval, the average speed over that time interval equals that constant speed.&lt;br /&gt;
&lt;br /&gt;
====Useful Real World Examples====&lt;br /&gt;
&lt;br /&gt;
*Speed Traps and Police Radar&lt;br /&gt;
&lt;br /&gt;
Police radar guns are able to measure instantaneous speed, but not average speed.&lt;br /&gt;
Tracking over time is how yo get average speed, which is why speed cameras on highways check:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{\text{avg}} = \frac{\text{distance between checkpoints}}{\text{travel time}}&amp;lt;/math&amp;gt;​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Running Track vs. GPS&lt;br /&gt;
&lt;br /&gt;
Fitness trackers like Apple Watches, Fitbits, etc. tend to underestimate or overestimate average speed because they sample the position at discrete intervals instead of continuously. So the data collection is choppy not smooth.&lt;br /&gt;
&lt;br /&gt;
====Integral Relationships====&lt;br /&gt;
&lt;br /&gt;
Distance traveled is the time integral of speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) =  \int v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Integrating the speed function as a definite integral from one time coordinate to another yields the distance traveled over that time interval:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\Delta s_{t_1,t_2} = \int_{t_1}^{t_2} v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== Speed from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
If acceleration is known:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v(t) = \int a(t)\, dt + v_0&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Distance from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
Combine twice:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) = \int \left( \int a(t)\, dt \right) dt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed connects acceleration and position.&lt;br /&gt;
&lt;br /&gt;
===Common Misconceptions===&lt;br /&gt;
&lt;br /&gt;
1. That speed can be negative:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. The velocity of an object can be negative but speed can&#039;t.&lt;br /&gt;
&lt;br /&gt;
2. If displacement is zero then that means speed is zero:&lt;br /&gt;
&lt;br /&gt;
Not always true. An object can move and also return to its start point so distance doesn&#039;t equal displacement.&lt;br /&gt;
&lt;br /&gt;
3. If the instantaneous speed is zero at a point then the object stopped moving completely:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. For example the speed of a ball is zero for just a tiny second at its very highest point, but its overall average speed isn&#039;t. &lt;br /&gt;
&lt;br /&gt;
4. The faster the object means the bigger the acceleration is:&lt;br /&gt;
&lt;br /&gt;
Incorrect because speed and acceleration is not the same thing. Something can move really fast and have no acceleration.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
&lt;br /&gt;
A car starts at rest then accelerates so that its speed is &amp;lt;math&amp;gt;v(t)=4t&amp;lt;/math&amp;gt;. Find the distance traveled in the first 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
s = \int_0^5 4t\, dt &lt;br /&gt;
= 4\left[\frac{t^2}{2}\right]_0^5&lt;br /&gt;
= 2(25)&lt;br /&gt;
= 50 \text{ m}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the distance traveled is &#039;&#039;&#039;50 m&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A runner runs at a circular track with radius 100m. The runner runs 3 laps in 250s at a constant speed. What is the speed of the runner?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
The runner moved at a constant speed, so that speed must also be the average speed the over the time interval 250s time interval over which the laps were completed. Let us therefore use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{2\pi*100}{250}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 2.51&amp;lt;/math&amp;gt;m/s&lt;br /&gt;
&lt;br /&gt;
The speed of the runner was 2.51m/s.&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
On graduation day, you excitedly throw your cap into the air! The cap leaves your hands when they are fully stretched upwards at a height of 2 meters above the ground. The cap then reaches a maximum height of 10 meters above the ground before falling straight back down to your hands, which have not moved since you threw the cap. If the cap was in the air for a total of four seconds, what was the average speed of the cap during that period? Your cap is light and therefore affected by air resistance, so do not assume that acceleration is constant.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On its way up, the cap traveled from a height of 2m to a height of 10m, which is a distance of 8m. On its way down, the cap traveled from a height of 10m to a height of 2m, which is a distance of 8m. The total distance traveled by the cap in the 4 second time interval is therefore 8+8=16m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{16}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 4&amp;lt;/math&amp;gt;m/s.&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
A particle&#039;s position as a function of time is as follows: &amp;lt;math&amp;gt;\vec{r}(t) = &amp;lt;6\sin(2 \pi t), -6t^3 + 10, e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What is the particle&#039;s velocity as a function of time?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
Let us first find the velocity of the particle as a function of time. From there, the speed of the particle can be found by taking its magnitude.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = \frac{d \vec{r}}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = &amp;lt;12 \pi \cos(2 \pi t), -18t^2, 8e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}| = \sqrt{(12 \pi \cos(2 \pi t))^2 + (-18t^2)^2 + (8e^{8t})^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \sqrt{144 \pi^2 \cos^2(2 \pi t) + 324t^4 + 64e^{16t}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Units and Conversions ===&lt;br /&gt;
 &lt;br /&gt;
Common units of speed:&lt;br /&gt;
* meters per second (m/s)&lt;br /&gt;
*kilometers per hour (km/h)&lt;br /&gt;
*miles per hour (mph)&lt;br /&gt;
&lt;br /&gt;
Conversions that are useful:&lt;br /&gt;
&lt;br /&gt;
1 m/s = 3.6 km/h&lt;br /&gt;
&lt;br /&gt;
1 m/s &amp;lt;math&amp;gt;\equiv&amp;lt;/math&amp;gt; 2.24 mph&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
&lt;br /&gt;
Since the goal of the field of mechanics is to predict the motion of systems, speed is critical to this branch of physics. In addition to being a value of interest in and of itself, properties such as [[Kinetic Energy]] depend on the speeds of objects.&lt;br /&gt;
&lt;br /&gt;
The use of speed in calculations has a wide range of industrial applications including calculating travel time, determining safe operating speeds of vehicles and other machines, vehicle collision testing, determining the inertial forces experienced by roller coaster riders, and the design of equipment such as radar guns. The speeds of moving parts are important in virtually every type of machinery.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Speed vs Velocity]]&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/class/1DKin/Lesson-1/Speed-and-Velocity The Physics Classroom: Speed and Velocity]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
1. Chabay, Ruth W., and Bruce A. Sherwood. &amp;lt;i&amp;gt;Matter and Interactions&amp;lt;/i&amp;gt;. Hoboken, NJ: Wiley, 2011. Print.&lt;br /&gt;
&lt;br /&gt;
[[Category:Properties of Matter]]&lt;/div&gt;</summary>
		<author><name>Kquillian</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47788</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47788"/>
		<updated>2025-12-02T23:17:42Z</updated>

		<summary type="html">&lt;p&gt;Kquillian: /* Simple */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kyleigh Quillian Fall 2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page defines and describes speed. Be sure to distinguish between speed and [[Velocity|velocity]]. See [[Speed vs Velocity]] for similarities and differences.&lt;br /&gt;
&lt;br /&gt;
==Main Idea==&lt;br /&gt;
&lt;br /&gt;
Speed is a scalar quantity that describes how fast an object is moving. It is represented by the symbol &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt;, as opposed to &amp;lt;math&amp;gt;\vec{v}&amp;lt;/math&amp;gt; and &amp;lt;b&amp;gt;v&amp;lt;/b&amp;gt;, which denote [[Velocity|velocity]]. Speed is defined as the magnitude of the rate of change of position with respect to time. In calculus terms, it is the time derivative of distance traveled. Speed is the magnitude of velocity. Speed is an instantaneous value, so it may change over time. Several properties in physics, such as [[Kinetic Energy|kinetic energy]], are functions of speed. Speed is given in unit distance per unit time. The [[SI Units|SI unit]] for speed is the meter per second (m/s).&lt;br /&gt;
&lt;br /&gt;
===Why Speed Matters Physically===&lt;br /&gt;
&lt;br /&gt;
There is a lot more to speed than just &amp;quot;how fast something is moving&amp;quot; it is also used to help figure out&lt;br /&gt;
&lt;br /&gt;
*how long a trip will end up taking&lt;br /&gt;
*the energy of a moving object&lt;br /&gt;
*the forces that are needed to stop or turn motion&lt;br /&gt;
*safety limits needed for vehicles or machines&lt;br /&gt;
*how motion appears to us in different reference frames&lt;br /&gt;
&lt;br /&gt;
===Instantaneous vs. Average Speed in Real Motion===&lt;br /&gt;
&lt;br /&gt;
Nothing on earth moves at a true constant speed. Even when something seems steady, there are little factors that affect this, such as: &lt;br /&gt;
&lt;br /&gt;
*friction&lt;br /&gt;
*air resistance&lt;br /&gt;
*fluctuations of the engine output&lt;br /&gt;
*delays in reaction time&lt;br /&gt;
*changes in the road or terrain&lt;br /&gt;
&lt;br /&gt;
All of these make it so that there is not a true constant speed. Because of this physicists really rely on  instantaneous speed when they&#039;re describing motion at a specific moment, and average speed when looking at longer intervals or entire trips.&lt;br /&gt;
&lt;br /&gt;
===Speed in One Dimension vs. Multiple Dimensions===&lt;br /&gt;
&lt;br /&gt;
Speed behaves differently depending on the dimension it&#039;s in. In 1D, distance is just simply the magnitude of position change. But in 2D or 3D, distance accumulates along curved paths, so speed becomes especially useful because it does not depend on direction changes. This understanding is important to know when it comes to circular motion, orbital motion, and projectile motion.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Instantaneous speed &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt; is defined as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \frac{ds}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; is distance traveled and &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time.&lt;br /&gt;
&lt;br /&gt;
Using Velocity to Define Speed:&lt;br /&gt;
&lt;br /&gt;
Because speed is the magnitude of velocity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}|&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be very useful to know this if you&#039;re given a position as a vector and need to figure out speed by differentiating.&lt;br /&gt;
&lt;br /&gt;
Relativistic Speed&lt;br /&gt;
&lt;br /&gt;
When speeds get close to the speed of light the normal mechanics don&#039;t work anymore and the speed becomes part of the relativistic factor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\gamma = \frac{1}{\sqrt{1 - \left( \frac{v}{c} \right)^2}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed affects length contraction along with time dilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Average Speed====&lt;br /&gt;
&lt;br /&gt;
Since speed is an instantaneous quantity, it can change over time. Over any given time interval, there is an average speed value denoted &amp;lt;math&amp;gt;v_{avg}&amp;lt;/math&amp;gt;. The average speed over an interval of time &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;\Delta s&amp;lt;/math&amp;gt; is the distance traveled during the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Average speed is often confused with average velocity. A section on the [[Speed vs Velocity]] page goes into depth about the difference.&lt;br /&gt;
&lt;br /&gt;
As the duration of the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; becomes very small, the value of the average speed over that time interval approaches the value of the instantaneous speed at any point in time within that interval.&lt;br /&gt;
&lt;br /&gt;
If speed is constant over some time interval, the average speed over that time interval equals that constant speed.&lt;br /&gt;
&lt;br /&gt;
====Useful Real World Examples====&lt;br /&gt;
&lt;br /&gt;
*Speed Traps and Police Radar&lt;br /&gt;
&lt;br /&gt;
Police radar guns are able to measure instantaneous speed, but not average speed.&lt;br /&gt;
Tracking over time is how yo get average speed, which is why speed cameras on highways check:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{\text{avg}} = \frac{\text{distance between checkpoints}}{\text{travel time}}&amp;lt;/math&amp;gt;​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Running Track vs. GPS&lt;br /&gt;
&lt;br /&gt;
Fitness trackers like Apple Watches, Fitbits, etc. tend to underestimate or overestimate average speed because they sample the position at discrete intervals instead of continuously. So the data collection is choppy not smooth.&lt;br /&gt;
&lt;br /&gt;
====Integral Relationships====&lt;br /&gt;
&lt;br /&gt;
Distance traveled is the time integral of speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) =  \int v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Integrating the speed function as a definite integral from one time coordinate to another yields the distance traveled over that time interval:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\Delta s_{t_1,t_2} = \int_{t_1}^{t_2} v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== Speed from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
If acceleration is known:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v(t) = \int a(t)\, dt + v_0&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Distance from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
Combine twice:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) = \int \left( \int a(t)\, dt \right) dt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed connects acceleration and position.&lt;br /&gt;
&lt;br /&gt;
===Common Misconceptions===&lt;br /&gt;
&lt;br /&gt;
1. That speed can be negative:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. The velocity of an object can be negative but speed can&#039;t.&lt;br /&gt;
&lt;br /&gt;
2. If displacement is zero then that means speed is zero:&lt;br /&gt;
&lt;br /&gt;
Not always true. An object can move and also return to its start point so distance doesn&#039;t equal displacement.&lt;br /&gt;
&lt;br /&gt;
3. If the instantaneous speed is zero at a point then the object stopped moving completely:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. For example the speed of a ball is zero for just a tiny second at its very highest point, but its overall average speed isn&#039;t. &lt;br /&gt;
&lt;br /&gt;
4. The faster the object means the bigger the acceleration is:&lt;br /&gt;
&lt;br /&gt;
Incorrect because speed and acceleration is not the same thing. Something can move really fast and have no acceleration.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
&lt;br /&gt;
A car starts at rest then accelerates so that its speed is math&amp;gt;v(t)=4t&amp;lt;/math&amp;gt;. Find the distance traveled in the first 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
s = \int_0^5 4t\, dt &lt;br /&gt;
= 4\left[\frac{t^2}{2}\right]_0^5&lt;br /&gt;
= 2(25)&lt;br /&gt;
= 50 \text{ m}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the distance traveled is &#039;&#039;&#039;50 m&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A runner runs at a circular track with radius 100m. The runner runs 3 laps in 250s at a constant speed. What is the speed of the runner?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
The runner moved at a constant speed, so that speed must also be the average speed the over the time interval 250s time interval over which the laps were completed. Let us therefore use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{2\pi*100}{250}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 2.51&amp;lt;/math&amp;gt;m/s&lt;br /&gt;
&lt;br /&gt;
The speed of the runner was 2.51m/s.&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
On graduation day, you excitedly throw your cap into the air! The cap leaves your hands when they are fully stretched upwards at a height of 2 meters above the ground. The cap then reaches a maximum height of 10 meters above the ground before falling straight back down to your hands, which have not moved since you threw the cap. If the cap was in the air for a total of four seconds, what was the average speed of the cap during that period? Your cap is light and therefore affected by air resistance, so do not assume that acceleration is constant.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On its way up, the cap traveled from a height of 2m to a height of 10m, which is a distance of 8m. On its way down, the cap traveled from a height of 10m to a height of 2m, which is a distance of 8m. The total distance traveled by the cap in the 4 second time interval is therefore 8+8=16m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{16}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 4&amp;lt;/math&amp;gt;m/s.&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
A particle&#039;s position as a function of time is as follows: &amp;lt;math&amp;gt;\vec{r}(t) = &amp;lt;6\sin(2 \pi t), -6t^3 + 10, e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What is the particle&#039;s velocity as a function of time?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
Let us first find the velocity of the particle as a function of time. From there, the speed of the particle can be found by taking its magnitude.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = \frac{d \vec{r}}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = &amp;lt;12 \pi \cos(2 \pi t), -18t^2, 8e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}| = \sqrt{(12 \pi \cos(2 \pi t))^2 + (-18t^2)^2 + (8e^{8t})^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \sqrt{144 \pi^2 \cos^2(2 \pi t) + 324t^4 + 64e^{16t}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Units and Conversions ===&lt;br /&gt;
 &lt;br /&gt;
Common units of speed:&lt;br /&gt;
* meters per second (m/s)&lt;br /&gt;
*kilometers per hour (km/h)&lt;br /&gt;
*miles per hour (mph)&lt;br /&gt;
&lt;br /&gt;
Conversions that are useful:&lt;br /&gt;
&lt;br /&gt;
1 m/s = 3.6 km/h&lt;br /&gt;
&lt;br /&gt;
1 m/s &amp;lt;math&amp;gt;\equiv&amp;lt;/math&amp;gt; 2.24 mph&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
&lt;br /&gt;
Since the goal of the field of mechanics is to predict the motion of systems, speed is critical to this branch of physics. In addition to being a value of interest in and of itself, properties such as [[Kinetic Energy]] depend on the speeds of objects.&lt;br /&gt;
&lt;br /&gt;
The use of speed in calculations has a wide range of industrial applications including calculating travel time, determining safe operating speeds of vehicles and other machines, vehicle collision testing, determining the inertial forces experienced by roller coaster riders, and the design of equipment such as radar guns. The speeds of moving parts are important in virtually every type of machinery.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Speed vs Velocity]]&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/class/1DKin/Lesson-1/Speed-and-Velocity The Physics Classroom: Speed and Velocity]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
1. Chabay, Ruth W., and Bruce A. Sherwood. &amp;lt;i&amp;gt;Matter and Interactions&amp;lt;/i&amp;gt;. Hoboken, NJ: Wiley, 2011. Print.&lt;br /&gt;
&lt;br /&gt;
[[Category:Properties of Matter]]&lt;/div&gt;</summary>
		<author><name>Kquillian</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47787</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47787"/>
		<updated>2025-12-02T23:17:15Z</updated>

		<summary type="html">&lt;p&gt;Kquillian: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kyleigh Quillian Fall 2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page defines and describes speed. Be sure to distinguish between speed and [[Velocity|velocity]]. See [[Speed vs Velocity]] for similarities and differences.&lt;br /&gt;
&lt;br /&gt;
==Main Idea==&lt;br /&gt;
&lt;br /&gt;
Speed is a scalar quantity that describes how fast an object is moving. It is represented by the symbol &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt;, as opposed to &amp;lt;math&amp;gt;\vec{v}&amp;lt;/math&amp;gt; and &amp;lt;b&amp;gt;v&amp;lt;/b&amp;gt;, which denote [[Velocity|velocity]]. Speed is defined as the magnitude of the rate of change of position with respect to time. In calculus terms, it is the time derivative of distance traveled. Speed is the magnitude of velocity. Speed is an instantaneous value, so it may change over time. Several properties in physics, such as [[Kinetic Energy|kinetic energy]], are functions of speed. Speed is given in unit distance per unit time. The [[SI Units|SI unit]] for speed is the meter per second (m/s).&lt;br /&gt;
&lt;br /&gt;
===Why Speed Matters Physically===&lt;br /&gt;
&lt;br /&gt;
There is a lot more to speed than just &amp;quot;how fast something is moving&amp;quot; it is also used to help figure out&lt;br /&gt;
&lt;br /&gt;
*how long a trip will end up taking&lt;br /&gt;
*the energy of a moving object&lt;br /&gt;
*the forces that are needed to stop or turn motion&lt;br /&gt;
*safety limits needed for vehicles or machines&lt;br /&gt;
*how motion appears to us in different reference frames&lt;br /&gt;
&lt;br /&gt;
===Instantaneous vs. Average Speed in Real Motion===&lt;br /&gt;
&lt;br /&gt;
Nothing on earth moves at a true constant speed. Even when something seems steady, there are little factors that affect this, such as: &lt;br /&gt;
&lt;br /&gt;
*friction&lt;br /&gt;
*air resistance&lt;br /&gt;
*fluctuations of the engine output&lt;br /&gt;
*delays in reaction time&lt;br /&gt;
*changes in the road or terrain&lt;br /&gt;
&lt;br /&gt;
All of these make it so that there is not a true constant speed. Because of this physicists really rely on  instantaneous speed when they&#039;re describing motion at a specific moment, and average speed when looking at longer intervals or entire trips.&lt;br /&gt;
&lt;br /&gt;
===Speed in One Dimension vs. Multiple Dimensions===&lt;br /&gt;
&lt;br /&gt;
Speed behaves differently depending on the dimension it&#039;s in. In 1D, distance is just simply the magnitude of position change. But in 2D or 3D, distance accumulates along curved paths, so speed becomes especially useful because it does not depend on direction changes. This understanding is important to know when it comes to circular motion, orbital motion, and projectile motion.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Instantaneous speed &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt; is defined as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \frac{ds}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; is distance traveled and &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time.&lt;br /&gt;
&lt;br /&gt;
Using Velocity to Define Speed:&lt;br /&gt;
&lt;br /&gt;
Because speed is the magnitude of velocity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}|&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be very useful to know this if you&#039;re given a position as a vector and need to figure out speed by differentiating.&lt;br /&gt;
&lt;br /&gt;
Relativistic Speed&lt;br /&gt;
&lt;br /&gt;
When speeds get close to the speed of light the normal mechanics don&#039;t work anymore and the speed becomes part of the relativistic factor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\gamma = \frac{1}{\sqrt{1 - \left( \frac{v}{c} \right)^2}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed affects length contraction along with time dilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Average Speed====&lt;br /&gt;
&lt;br /&gt;
Since speed is an instantaneous quantity, it can change over time. Over any given time interval, there is an average speed value denoted &amp;lt;math&amp;gt;v_{avg}&amp;lt;/math&amp;gt;. The average speed over an interval of time &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;\Delta s&amp;lt;/math&amp;gt; is the distance traveled during the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Average speed is often confused with average velocity. A section on the [[Speed vs Velocity]] page goes into depth about the difference.&lt;br /&gt;
&lt;br /&gt;
As the duration of the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; becomes very small, the value of the average speed over that time interval approaches the value of the instantaneous speed at any point in time within that interval.&lt;br /&gt;
&lt;br /&gt;
If speed is constant over some time interval, the average speed over that time interval equals that constant speed.&lt;br /&gt;
&lt;br /&gt;
====Useful Real World Examples====&lt;br /&gt;
&lt;br /&gt;
*Speed Traps and Police Radar&lt;br /&gt;
&lt;br /&gt;
Police radar guns are able to measure instantaneous speed, but not average speed.&lt;br /&gt;
Tracking over time is how yo get average speed, which is why speed cameras on highways check:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{\text{avg}} = \frac{\text{distance between checkpoints}}{\text{travel time}}&amp;lt;/math&amp;gt;​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Running Track vs. GPS&lt;br /&gt;
&lt;br /&gt;
Fitness trackers like Apple Watches, Fitbits, etc. tend to underestimate or overestimate average speed because they sample the position at discrete intervals instead of continuously. So the data collection is choppy not smooth.&lt;br /&gt;
&lt;br /&gt;
====Integral Relationships====&lt;br /&gt;
&lt;br /&gt;
Distance traveled is the time integral of speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) =  \int v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Integrating the speed function as a definite integral from one time coordinate to another yields the distance traveled over that time interval:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\Delta s_{t_1,t_2} = \int_{t_1}^{t_2} v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== Speed from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
If acceleration is known:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v(t) = \int a(t)\, dt + v_0&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Distance from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
Combine twice:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) = \int \left( \int a(t)\, dt \right) dt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed connects acceleration and position.&lt;br /&gt;
&lt;br /&gt;
===Common Misconceptions===&lt;br /&gt;
&lt;br /&gt;
1. That speed can be negative:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. The velocity of an object can be negative but speed can&#039;t.&lt;br /&gt;
&lt;br /&gt;
2. If displacement is zero then that means speed is zero:&lt;br /&gt;
&lt;br /&gt;
Not always true. An object can move and also return to its start point so distance doesn&#039;t equal displacement.&lt;br /&gt;
&lt;br /&gt;
3. If the instantaneous speed is zero at a point then the object stopped moving completely:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. For example the speed of a ball is zero for just a tiny second at its very highest point, but its overall average speed isn&#039;t. &lt;br /&gt;
&lt;br /&gt;
4. The faster the object means the bigger the acceleration is:&lt;br /&gt;
&lt;br /&gt;
Incorrect because speed and acceleration is not the same thing. Something can move really fast and have no acceleration.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
&lt;br /&gt;
A car starts at rest then accelerates so that its speed is math&amp;gt;v(t)=4t&amp;lt;/math&amp;gt;. Find the distance traveled in the first 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
s = \int_0^5 4t\, dt &lt;br /&gt;
= 4\left[\frac{t^2}{2}\right]_0^5&lt;br /&gt;
= 2(25)&lt;br /&gt;
= 50 \text{ m}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the distance traveled is &#039;&#039;&#039;50 m&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A runner runs at a circular track with radius 100m. The runner runs 3 laps in 250s at a constant speed. What is the speed of the runner?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
The runner moved at a constant speed, so that speed must also be the average speed the over the time interval 250s time interval over which the laps were completed. Let us therefore use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{2\pi*100}{250}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 2.51&amp;lt;/math&amp;gt;m/s&lt;br /&gt;
&lt;br /&gt;
The speed of the runner was 2.51m/s.&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
On graduation day, you excitedly throw your cap into the air! The cap leaves your hands when they are fully stretched upwards at a height of 2 meters above the ground. The cap then reaches a maximum height of 10 meters above the ground before falling straight back down to your hands, which have not moved since you threw the cap. If the cap was in the air for a total of four seconds, what was the average speed of the cap during that period? Your cap is light and therefore affected by air resistance, so do not assume that acceleration is constant.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On its way up, the cap traveled from a height of 2m to a height of 10m, which is a distance of 8m. On its way down, the cap traveled from a height of 10m to a height of 2m, which is a distance of 8m. The total distance traveled by the cap in the 4 second time interval is therefore 8+8=16m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{16}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 4&amp;lt;/math&amp;gt;m/s.&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
A particle&#039;s position as a function of time is as follows: &amp;lt;math&amp;gt;\vec{r}(t) = &amp;lt;6\sin(2 \pi t), -6t^3 + 10, e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What is the particle&#039;s velocity as a function of time?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
Let us first find the velocity of the particle as a function of time. From there, the speed of the particle can be found by taking its magnitude.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = \frac{d \vec{r}}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = &amp;lt;12 \pi \cos(2 \pi t), -18t^2, 8e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}| = \sqrt{(12 \pi \cos(2 \pi t))^2 + (-18t^2)^2 + (8e^{8t})^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \sqrt{144 \pi^2 \cos^2(2 \pi t) + 324t^4 + 64e^{16t}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Units and Conversions ===&lt;br /&gt;
 &lt;br /&gt;
Common units of speed:&lt;br /&gt;
* meters per second (m/s)&lt;br /&gt;
*kilometers per hour (km/h)&lt;br /&gt;
*miles per hour (mph)&lt;br /&gt;
&lt;br /&gt;
Conversions that are useful:&lt;br /&gt;
&lt;br /&gt;
1 m/s = 3.6 km/h&lt;br /&gt;
&lt;br /&gt;
1 m/s &amp;lt;math&amp;gt;\equiv&amp;lt;/math&amp;gt; 2.24 mph&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
&lt;br /&gt;
Since the goal of the field of mechanics is to predict the motion of systems, speed is critical to this branch of physics. In addition to being a value of interest in and of itself, properties such as [[Kinetic Energy]] depend on the speeds of objects.&lt;br /&gt;
&lt;br /&gt;
The use of speed in calculations has a wide range of industrial applications including calculating travel time, determining safe operating speeds of vehicles and other machines, vehicle collision testing, determining the inertial forces experienced by roller coaster riders, and the design of equipment such as radar guns. The speeds of moving parts are important in virtually every type of machinery.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Speed vs Velocity]]&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/class/1DKin/Lesson-1/Speed-and-Velocity The Physics Classroom: Speed and Velocity]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
1. Chabay, Ruth W., and Bruce A. Sherwood. &amp;lt;i&amp;gt;Matter and Interactions&amp;lt;/i&amp;gt;. Hoboken, NJ: Wiley, 2011. Print.&lt;br /&gt;
&lt;br /&gt;
[[Category:Properties of Matter]]&lt;/div&gt;</summary>
		<author><name>Kquillian</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47782</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47782"/>
		<updated>2025-12-02T23:13:04Z</updated>

		<summary type="html">&lt;p&gt;Kquillian: /* Units and Conversions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kyleigh Quillian Fall 2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page defines and describes speed. Be sure to distinguish between speed and [[Velocity|velocity]]. See [[Speed vs Velocity]] for similarities and differences.&lt;br /&gt;
&lt;br /&gt;
==Main Idea==&lt;br /&gt;
&lt;br /&gt;
Speed is a scalar quantity that describes how fast an object is moving. It is represented by the symbol &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt;, as opposed to &amp;lt;math&amp;gt;\vec{v}&amp;lt;/math&amp;gt; and &amp;lt;b&amp;gt;v&amp;lt;/b&amp;gt;, which denote [[Velocity|velocity]]. Speed is defined as the magnitude of the rate of change of position with respect to time. In calculus terms, it is the time derivative of distance traveled. Speed is the magnitude of velocity. Speed is an instantaneous value, so it may change over time. Several properties in physics, such as [[Kinetic Energy|kinetic energy]], are functions of speed. Speed is given in unit distance per unit time. The [[SI Units|SI unit]] for speed is the meter per second (m/s).&lt;br /&gt;
&lt;br /&gt;
===Why Speed Matters Physically===&lt;br /&gt;
&lt;br /&gt;
There is a lot more to speed than just &amp;quot;how fast something is moving&amp;quot; it is also used to help figure out&lt;br /&gt;
&lt;br /&gt;
*how long a trip will end up taking&lt;br /&gt;
*the energy of a moving object&lt;br /&gt;
*the forces that are needed to stop or turn motion&lt;br /&gt;
*safety limits needed for vehicles or machines&lt;br /&gt;
*how motion appears to us in different reference frames&lt;br /&gt;
&lt;br /&gt;
===Instantaneous vs. Average Speed in Real Motion===&lt;br /&gt;
&lt;br /&gt;
Nothing on earth moves at a true constant speed. Even when something seems steady, there are little factors that affect this, such as: &lt;br /&gt;
&lt;br /&gt;
*friction&lt;br /&gt;
*air resistance&lt;br /&gt;
*fluctuations of the engine output&lt;br /&gt;
*delays in reaction time&lt;br /&gt;
*changes in the road or terrain&lt;br /&gt;
&lt;br /&gt;
All of these make it so that there is not a true constant speed. Because of this physicists really rely on  instantaneous speed when they&#039;re describing motion at a specific moment, and average speed when looking at longer intervals or entire trips.&lt;br /&gt;
&lt;br /&gt;
===Speed in One Dimension vs. Multiple Dimensions===&lt;br /&gt;
&lt;br /&gt;
Speed behaves differently depending on the dimension it&#039;s in. In 1D, distance is just simply the magnitude of position change. But in 2D or 3D, distance accumulates along curved paths, so speed becomes especially useful because it does not depend on direction changes. This understanding is important to know when it comes to circular motion, orbital motion, and projectile motion.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Instantaneous speed &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt; is defined as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \frac{ds}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; is distance traveled and &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time.&lt;br /&gt;
&lt;br /&gt;
Using Velocity to Define Speed:&lt;br /&gt;
&lt;br /&gt;
Because speed is the magnitude of velocity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}|&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be very useful to know this if you&#039;re given a position as a vector and need to figure out speed by differentiating.&lt;br /&gt;
&lt;br /&gt;
Relativistic Speed&lt;br /&gt;
&lt;br /&gt;
When speeds get close to the speed of light the normal mechanics don&#039;t work anymore and the speed becomes part of the relativistic factor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\gamma = \frac{1}{\sqrt{1 - \left( \frac{v}{c} \right)^2}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed affects length contraction along with time dilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Average Speed====&lt;br /&gt;
&lt;br /&gt;
Since speed is an instantaneous quantity, it can change over time. Over any given time interval, there is an average speed value denoted &amp;lt;math&amp;gt;v_{avg}&amp;lt;/math&amp;gt;. The average speed over an interval of time &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;\Delta s&amp;lt;/math&amp;gt; is the distance traveled during the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Average speed is often confused with average velocity. A section on the [[Speed vs Velocity]] page goes into depth about the difference.&lt;br /&gt;
&lt;br /&gt;
As the duration of the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; becomes very small, the value of the average speed over that time interval approaches the value of the instantaneous speed at any point in time within that interval.&lt;br /&gt;
&lt;br /&gt;
If speed is constant over some time interval, the average speed over that time interval equals that constant speed.&lt;br /&gt;
&lt;br /&gt;
====Useful Real World Examples====&lt;br /&gt;
&lt;br /&gt;
*Speed Traps and Police Radar&lt;br /&gt;
&lt;br /&gt;
Police radar guns are able to measure instantaneous speed, but not average speed.&lt;br /&gt;
Tracking over time is how yo get average speed, which is why speed cameras on highways check:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{\text{avg}} = \frac{\text{distance between checkpoints}}{\text{travel time}}&amp;lt;/math&amp;gt;​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Running Track vs. GPS&lt;br /&gt;
&lt;br /&gt;
Fitness trackers like Apple Watches, Fitbits, etc. tend to underestimate or overestimate average speed because they sample the position at discrete intervals instead of continuously. So the data collection is choppy not smooth.&lt;br /&gt;
&lt;br /&gt;
====Integral Relationships====&lt;br /&gt;
&lt;br /&gt;
Distance traveled is the time integral of speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) =  \int v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Integrating the speed function as a definite integral from one time coordinate to another yields the distance traveled over that time interval:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\Delta s_{t_1,t_2} = \int_{t_1}^{t_2} v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== Speed from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
If acceleration is known:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v(t) = \int a(t)\, dt + v_0&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Distance from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
Combine twice:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) = \int \left( \int a(t)\, dt \right) dt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed connects acceleration and position.&lt;br /&gt;
&lt;br /&gt;
===Common Misconceptions===&lt;br /&gt;
&lt;br /&gt;
1. That speed can be negative:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. The velocity of an object can be negative but speed can&#039;t.&lt;br /&gt;
&lt;br /&gt;
2. If displacement is zero then that means speed is zero:&lt;br /&gt;
&lt;br /&gt;
Not always true. An object can move and also return to its start point so distance doesn&#039;t equal displacement.&lt;br /&gt;
&lt;br /&gt;
3. If the instantaneous speed is zero at a point then the object stopped moving completely:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. For example the speed of a ball is zero for just a tiny second at its very highest point, but its overall average speed isn&#039;t. &lt;br /&gt;
&lt;br /&gt;
4. The faster the object means the bigger the acceleration is:&lt;br /&gt;
&lt;br /&gt;
Incorrect because speed and acceleration is not the same thing. Something can move really fast and have no acceleration.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
&lt;br /&gt;
A runner runs at a circular track with radius 100m. The runner runs 3 laps in 250s at a constant speed. What is the speed of the runner?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
The runner moved at a constant speed, so that speed must also be the average speed the over the time interval 250s time interval over which the laps were completed. Let us therefore use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{2\pi*100}{250}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 2.51&amp;lt;/math&amp;gt;m/s&lt;br /&gt;
&lt;br /&gt;
The speed of the runner was 2.51m/s.&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
On graduation day, you excitedly throw your cap into the air! The cap leaves your hands when they are fully stretched upwards at a height of 2 meters above the ground. The cap then reaches a maximum height of 10 meters above the ground before falling straight back down to your hands, which have not moved since you threw the cap. If the cap was in the air for a total of four seconds, what was the average speed of the cap during that period? Your cap is light and therefore affected by air resistance, so do not assume that acceleration is constant.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On its way up, the cap traveled from a height of 2m to a height of 10m, which is a distance of 8m. On its way down, the cap traveled from a height of 10m to a height of 2m, which is a distance of 8m. The total distance traveled by the cap in the 4 second time interval is therefore 8+8=16m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{16}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 4&amp;lt;/math&amp;gt;m/s.&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
A particle&#039;s position as a function of time is as follows: &amp;lt;math&amp;gt;\vec{r}(t) = &amp;lt;6\sin(2 \pi t), -6t^3 + 10, e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What is the particle&#039;s velocity as a function of time?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
Let us first find the velocity of the particle as a function of time. From there, the speed of the particle can be found by taking its magnitude.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = \frac{d \vec{r}}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = &amp;lt;12 \pi \cos(2 \pi t), -18t^2, 8e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}| = \sqrt{(12 \pi \cos(2 \pi t))^2 + (-18t^2)^2 + (8e^{8t})^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \sqrt{144 \pi^2 \cos^2(2 \pi t) + 324t^4 + 64e^{16t}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Units and Conversions ===&lt;br /&gt;
 &lt;br /&gt;
Common units of speed:&lt;br /&gt;
* meters per second (m/s)&lt;br /&gt;
*kilometers per hour (km/h)&lt;br /&gt;
*miles per hour (mph)&lt;br /&gt;
&lt;br /&gt;
Conversions that are useful:&lt;br /&gt;
&lt;br /&gt;
1 m/s = 3.6 km/h&lt;br /&gt;
&lt;br /&gt;
1 m/s &amp;lt;math&amp;gt;\equiv&amp;lt;/math&amp;gt; 2.24 mph&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
&lt;br /&gt;
Since the goal of the field of mechanics is to predict the motion of systems, speed is critical to this branch of physics. In addition to being a value of interest in and of itself, properties such as [[Kinetic Energy]] depend on the speeds of objects.&lt;br /&gt;
&lt;br /&gt;
The use of speed in calculations has a wide range of industrial applications including calculating travel time, determining safe operating speeds of vehicles and other machines, vehicle collision testing, determining the inertial forces experienced by roller coaster riders, and the design of equipment such as radar guns. The speeds of moving parts are important in virtually every type of machinery.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Speed vs Velocity]]&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/class/1DKin/Lesson-1/Speed-and-Velocity The Physics Classroom: Speed and Velocity]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
1. Chabay, Ruth W., and Bruce A. Sherwood. &amp;lt;i&amp;gt;Matter and Interactions&amp;lt;/i&amp;gt;. Hoboken, NJ: Wiley, 2011. Print.&lt;br /&gt;
&lt;br /&gt;
[[Category:Properties of Matter]]&lt;/div&gt;</summary>
		<author><name>Kquillian</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47779</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47779"/>
		<updated>2025-12-02T23:12:50Z</updated>

		<summary type="html">&lt;p&gt;Kquillian: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kyleigh Quillian Fall 2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page defines and describes speed. Be sure to distinguish between speed and [[Velocity|velocity]]. See [[Speed vs Velocity]] for similarities and differences.&lt;br /&gt;
&lt;br /&gt;
==Main Idea==&lt;br /&gt;
&lt;br /&gt;
Speed is a scalar quantity that describes how fast an object is moving. It is represented by the symbol &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt;, as opposed to &amp;lt;math&amp;gt;\vec{v}&amp;lt;/math&amp;gt; and &amp;lt;b&amp;gt;v&amp;lt;/b&amp;gt;, which denote [[Velocity|velocity]]. Speed is defined as the magnitude of the rate of change of position with respect to time. In calculus terms, it is the time derivative of distance traveled. Speed is the magnitude of velocity. Speed is an instantaneous value, so it may change over time. Several properties in physics, such as [[Kinetic Energy|kinetic energy]], are functions of speed. Speed is given in unit distance per unit time. The [[SI Units|SI unit]] for speed is the meter per second (m/s).&lt;br /&gt;
&lt;br /&gt;
===Why Speed Matters Physically===&lt;br /&gt;
&lt;br /&gt;
There is a lot more to speed than just &amp;quot;how fast something is moving&amp;quot; it is also used to help figure out&lt;br /&gt;
&lt;br /&gt;
*how long a trip will end up taking&lt;br /&gt;
*the energy of a moving object&lt;br /&gt;
*the forces that are needed to stop or turn motion&lt;br /&gt;
*safety limits needed for vehicles or machines&lt;br /&gt;
*how motion appears to us in different reference frames&lt;br /&gt;
&lt;br /&gt;
===Instantaneous vs. Average Speed in Real Motion===&lt;br /&gt;
&lt;br /&gt;
Nothing on earth moves at a true constant speed. Even when something seems steady, there are little factors that affect this, such as: &lt;br /&gt;
&lt;br /&gt;
*friction&lt;br /&gt;
*air resistance&lt;br /&gt;
*fluctuations of the engine output&lt;br /&gt;
*delays in reaction time&lt;br /&gt;
*changes in the road or terrain&lt;br /&gt;
&lt;br /&gt;
All of these make it so that there is not a true constant speed. Because of this physicists really rely on  instantaneous speed when they&#039;re describing motion at a specific moment, and average speed when looking at longer intervals or entire trips.&lt;br /&gt;
&lt;br /&gt;
===Speed in One Dimension vs. Multiple Dimensions===&lt;br /&gt;
&lt;br /&gt;
Speed behaves differently depending on the dimension it&#039;s in. In 1D, distance is just simply the magnitude of position change. But in 2D or 3D, distance accumulates along curved paths, so speed becomes especially useful because it does not depend on direction changes. This understanding is important to know when it comes to circular motion, orbital motion, and projectile motion.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Instantaneous speed &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt; is defined as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \frac{ds}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; is distance traveled and &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time.&lt;br /&gt;
&lt;br /&gt;
Using Velocity to Define Speed:&lt;br /&gt;
&lt;br /&gt;
Because speed is the magnitude of velocity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}|&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be very useful to know this if you&#039;re given a position as a vector and need to figure out speed by differentiating.&lt;br /&gt;
&lt;br /&gt;
Relativistic Speed&lt;br /&gt;
&lt;br /&gt;
When speeds get close to the speed of light the normal mechanics don&#039;t work anymore and the speed becomes part of the relativistic factor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\gamma = \frac{1}{\sqrt{1 - \left( \frac{v}{c} \right)^2}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed affects length contraction along with time dilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Average Speed====&lt;br /&gt;
&lt;br /&gt;
Since speed is an instantaneous quantity, it can change over time. Over any given time interval, there is an average speed value denoted &amp;lt;math&amp;gt;v_{avg}&amp;lt;/math&amp;gt;. The average speed over an interval of time &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;\Delta s&amp;lt;/math&amp;gt; is the distance traveled during the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Average speed is often confused with average velocity. A section on the [[Speed vs Velocity]] page goes into depth about the difference.&lt;br /&gt;
&lt;br /&gt;
As the duration of the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; becomes very small, the value of the average speed over that time interval approaches the value of the instantaneous speed at any point in time within that interval.&lt;br /&gt;
&lt;br /&gt;
If speed is constant over some time interval, the average speed over that time interval equals that constant speed.&lt;br /&gt;
&lt;br /&gt;
====Useful Real World Examples====&lt;br /&gt;
&lt;br /&gt;
*Speed Traps and Police Radar&lt;br /&gt;
&lt;br /&gt;
Police radar guns are able to measure instantaneous speed, but not average speed.&lt;br /&gt;
Tracking over time is how yo get average speed, which is why speed cameras on highways check:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{\text{avg}} = \frac{\text{distance between checkpoints}}{\text{travel time}}&amp;lt;/math&amp;gt;​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Running Track vs. GPS&lt;br /&gt;
&lt;br /&gt;
Fitness trackers like Apple Watches, Fitbits, etc. tend to underestimate or overestimate average speed because they sample the position at discrete intervals instead of continuously. So the data collection is choppy not smooth.&lt;br /&gt;
&lt;br /&gt;
====Integral Relationships====&lt;br /&gt;
&lt;br /&gt;
Distance traveled is the time integral of speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) =  \int v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Integrating the speed function as a definite integral from one time coordinate to another yields the distance traveled over that time interval:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\Delta s_{t_1,t_2} = \int_{t_1}^{t_2} v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== Speed from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
If acceleration is known:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v(t) = \int a(t)\, dt + v_0&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Distance from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
Combine twice:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) = \int \left( \int a(t)\, dt \right) dt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed connects acceleration and position.&lt;br /&gt;
&lt;br /&gt;
===Common Misconceptions===&lt;br /&gt;
&lt;br /&gt;
1. That speed can be negative:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. The velocity of an object can be negative but speed can&#039;t.&lt;br /&gt;
&lt;br /&gt;
2. If displacement is zero then that means speed is zero:&lt;br /&gt;
&lt;br /&gt;
Not always true. An object can move and also return to its start point so distance doesn&#039;t equal displacement.&lt;br /&gt;
&lt;br /&gt;
3. If the instantaneous speed is zero at a point then the object stopped moving completely:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. For example the speed of a ball is zero for just a tiny second at its very highest point, but its overall average speed isn&#039;t. &lt;br /&gt;
&lt;br /&gt;
4. The faster the object means the bigger the acceleration is:&lt;br /&gt;
&lt;br /&gt;
Incorrect because speed and acceleration is not the same thing. Something can move really fast and have no acceleration.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
&lt;br /&gt;
A runner runs at a circular track with radius 100m. The runner runs 3 laps in 250s at a constant speed. What is the speed of the runner?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
The runner moved at a constant speed, so that speed must also be the average speed the over the time interval 250s time interval over which the laps were completed. Let us therefore use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{2\pi*100}{250}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 2.51&amp;lt;/math&amp;gt;m/s&lt;br /&gt;
&lt;br /&gt;
The speed of the runner was 2.51m/s.&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
On graduation day, you excitedly throw your cap into the air! The cap leaves your hands when they are fully stretched upwards at a height of 2 meters above the ground. The cap then reaches a maximum height of 10 meters above the ground before falling straight back down to your hands, which have not moved since you threw the cap. If the cap was in the air for a total of four seconds, what was the average speed of the cap during that period? Your cap is light and therefore affected by air resistance, so do not assume that acceleration is constant.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On its way up, the cap traveled from a height of 2m to a height of 10m, which is a distance of 8m. On its way down, the cap traveled from a height of 10m to a height of 2m, which is a distance of 8m. The total distance traveled by the cap in the 4 second time interval is therefore 8+8=16m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{16}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 4&amp;lt;/math&amp;gt;m/s.&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
A particle&#039;s position as a function of time is as follows: &amp;lt;math&amp;gt;\vec{r}(t) = &amp;lt;6\sin(2 \pi t), -6t^3 + 10, e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What is the particle&#039;s velocity as a function of time?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
Let us first find the velocity of the particle as a function of time. From there, the speed of the particle can be found by taking its magnitude.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = \frac{d \vec{r}}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = &amp;lt;12 \pi \cos(2 \pi t), -18t^2, 8e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}| = \sqrt{(12 \pi \cos(2 \pi t))^2 + (-18t^2)^2 + (8e^{8t})^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \sqrt{144 \pi^2 \cos^2(2 \pi t) + 324t^4 + 64e^{16t}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Units and Conversions ===&lt;br /&gt;
 &lt;br /&gt;
Common units of speed:&lt;br /&gt;
* meters per second (m/s)&lt;br /&gt;
*kilometers per hour (km/h)&lt;br /&gt;
*miles per hour (mph)&lt;br /&gt;
&lt;br /&gt;
Conversions that are useful:&lt;br /&gt;
&lt;br /&gt;
1 m/s = 3.6 km/h&lt;br /&gt;
1 m/s &amp;lt;math&amp;gt;\equiv&amp;lt;/math&amp;gt; 2.24 mph&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
&lt;br /&gt;
Since the goal of the field of mechanics is to predict the motion of systems, speed is critical to this branch of physics. In addition to being a value of interest in and of itself, properties such as [[Kinetic Energy]] depend on the speeds of objects.&lt;br /&gt;
&lt;br /&gt;
The use of speed in calculations has a wide range of industrial applications including calculating travel time, determining safe operating speeds of vehicles and other machines, vehicle collision testing, determining the inertial forces experienced by roller coaster riders, and the design of equipment such as radar guns. The speeds of moving parts are important in virtually every type of machinery.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Speed vs Velocity]]&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/class/1DKin/Lesson-1/Speed-and-Velocity The Physics Classroom: Speed and Velocity]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
1. Chabay, Ruth W., and Bruce A. Sherwood. &amp;lt;i&amp;gt;Matter and Interactions&amp;lt;/i&amp;gt;. Hoboken, NJ: Wiley, 2011. Print.&lt;br /&gt;
&lt;br /&gt;
[[Category:Properties of Matter]]&lt;/div&gt;</summary>
		<author><name>Kquillian</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47778</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47778"/>
		<updated>2025-12-02T23:12:34Z</updated>

		<summary type="html">&lt;p&gt;Kquillian: /* Units and Conversions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kyleigh Quillian Fall 2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page defines and describes speed. Be sure to distinguish between speed and [[Velocity|velocity]]. See [[Speed vs Velocity]] for similarities and differences.&lt;br /&gt;
&lt;br /&gt;
==Main Idea==&lt;br /&gt;
&lt;br /&gt;
Speed is a scalar quantity that describes how fast an object is moving. It is represented by the symbol &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt;, as opposed to &amp;lt;math&amp;gt;\vec{v}&amp;lt;/math&amp;gt; and &amp;lt;b&amp;gt;v&amp;lt;/b&amp;gt;, which denote [[Velocity|velocity]]. Speed is defined as the magnitude of the rate of change of position with respect to time. In calculus terms, it is the time derivative of distance traveled. Speed is the magnitude of velocity. Speed is an instantaneous value, so it may change over time. Several properties in physics, such as [[Kinetic Energy|kinetic energy]], are functions of speed. Speed is given in unit distance per unit time. The [[SI Units|SI unit]] for speed is the meter per second (m/s).&lt;br /&gt;
&lt;br /&gt;
===Why Speed Matters Physically===&lt;br /&gt;
&lt;br /&gt;
There is a lot more to speed than just &amp;quot;how fast something is moving&amp;quot; it is also used to help figure out&lt;br /&gt;
&lt;br /&gt;
*how long a trip will end up taking&lt;br /&gt;
*the energy of a moving object&lt;br /&gt;
*the forces that are needed to stop or turn motion&lt;br /&gt;
*safety limits needed for vehicles or machines&lt;br /&gt;
*how motion appears to us in different reference frames&lt;br /&gt;
&lt;br /&gt;
===Instantaneous vs. Average Speed in Real Motion===&lt;br /&gt;
&lt;br /&gt;
Nothing on earth moves at a true constant speed. Even when something seems steady, there are little factors that affect this, such as: &lt;br /&gt;
&lt;br /&gt;
*friction&lt;br /&gt;
*air resistance&lt;br /&gt;
*fluctuations of the engine output&lt;br /&gt;
*delays in reaction time&lt;br /&gt;
*changes in the road or terrain&lt;br /&gt;
&lt;br /&gt;
All of these make it so that there is not a true constant speed. Because of this physicists really rely on  instantaneous speed when they&#039;re describing motion at a specific moment, and average speed when looking at longer intervals or entire trips.&lt;br /&gt;
&lt;br /&gt;
===Speed in One Dimension vs. Multiple Dimensions===&lt;br /&gt;
&lt;br /&gt;
Speed behaves differently depending on the dimension it&#039;s in. In 1D, distance is just simply the magnitude of position change. But in 2D or 3D, distance accumulates along curved paths, so speed becomes especially useful because it does not depend on direction changes. This understanding is important to know when it comes to circular motion, orbital motion, and projectile motion.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Instantaneous speed &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt; is defined as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \frac{ds}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; is distance traveled and &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time.&lt;br /&gt;
&lt;br /&gt;
Using Velocity to Define Speed:&lt;br /&gt;
&lt;br /&gt;
Because speed is the magnitude of velocity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}|&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be very useful to know this if you&#039;re given a position as a vector and need to figure out speed by differentiating.&lt;br /&gt;
&lt;br /&gt;
Relativistic Speed&lt;br /&gt;
&lt;br /&gt;
When speeds get close to the speed of light the normal mechanics don&#039;t work anymore and the speed becomes part of the relativistic factor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\gamma = \frac{1}{\sqrt{1 - \left( \frac{v}{c} \right)^2}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed affects length contraction along with time dilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Average Speed====&lt;br /&gt;
&lt;br /&gt;
Since speed is an instantaneous quantity, it can change over time. Over any given time interval, there is an average speed value denoted &amp;lt;math&amp;gt;v_{avg}&amp;lt;/math&amp;gt;. The average speed over an interval of time &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;\Delta s&amp;lt;/math&amp;gt; is the distance traveled during the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Average speed is often confused with average velocity. A section on the [[Speed vs Velocity]] page goes into depth about the difference.&lt;br /&gt;
&lt;br /&gt;
As the duration of the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; becomes very small, the value of the average speed over that time interval approaches the value of the instantaneous speed at any point in time within that interval.&lt;br /&gt;
&lt;br /&gt;
If speed is constant over some time interval, the average speed over that time interval equals that constant speed.&lt;br /&gt;
&lt;br /&gt;
====Useful Real World Examples====&lt;br /&gt;
&lt;br /&gt;
*Speed Traps and Police Radar&lt;br /&gt;
&lt;br /&gt;
Police radar guns are able to measure instantaneous speed, but not average speed.&lt;br /&gt;
Tracking over time is how yo get average speed, which is why speed cameras on highways check:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{\text{avg}} = \frac{\text{distance between checkpoints}}{\text{travel time}}&amp;lt;/math&amp;gt;​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Running Track vs. GPS&lt;br /&gt;
&lt;br /&gt;
Fitness trackers like Apple Watches, Fitbits, etc. tend to underestimate or overestimate average speed because they sample the position at discrete intervals instead of continuously. So the data collection is choppy not smooth.&lt;br /&gt;
&lt;br /&gt;
====Integral Relationships====&lt;br /&gt;
&lt;br /&gt;
Distance traveled is the time integral of speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) =  \int v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Integrating the speed function as a definite integral from one time coordinate to another yields the distance traveled over that time interval:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\Delta s_{t_1,t_2} = \int_{t_1}^{t_2} v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== Speed from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
If acceleration is known:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v(t) = \int a(t)\, dt + v_0&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Distance from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
Combine twice:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) = \int \left( \int a(t)\, dt \right) dt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed connects acceleration and position.&lt;br /&gt;
&lt;br /&gt;
===Common Misconceptions===&lt;br /&gt;
&lt;br /&gt;
1. That speed can be negative:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. The velocity of an object can be negative but speed can&#039;t.&lt;br /&gt;
&lt;br /&gt;
2. If displacement is zero then that means speed is zero:&lt;br /&gt;
&lt;br /&gt;
Not always true. An object can move and also return to its start point so distance doesn&#039;t equal displacement.&lt;br /&gt;
&lt;br /&gt;
3. If the instantaneous speed is zero at a point then the object stopped moving completely:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. For example the speed of a ball is zero for just a tiny second at its very highest point, but its overall average speed isn&#039;t. &lt;br /&gt;
&lt;br /&gt;
4. The faster the object means the bigger the acceleration is:&lt;br /&gt;
&lt;br /&gt;
Incorrect because speed and acceleration is not the same thing. Something can move really fast and have no acceleration.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
&lt;br /&gt;
A runner runs at a circular track with radius 100m. The runner runs 3 laps in 250s at a constant speed. What is the speed of the runner?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
The runner moved at a constant speed, so that speed must also be the average speed the over the time interval 250s time interval over which the laps were completed. Let us therefore use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{2\pi*100}{250}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 2.51&amp;lt;/math&amp;gt;m/s&lt;br /&gt;
&lt;br /&gt;
The speed of the runner was 2.51m/s.&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
On graduation day, you excitedly throw your cap into the air! The cap leaves your hands when they are fully stretched upwards at a height of 2 meters above the ground. The cap then reaches a maximum height of 10 meters above the ground before falling straight back down to your hands, which have not moved since you threw the cap. If the cap was in the air for a total of four seconds, what was the average speed of the cap during that period? Your cap is light and therefore affected by air resistance, so do not assume that acceleration is constant.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On its way up, the cap traveled from a height of 2m to a height of 10m, which is a distance of 8m. On its way down, the cap traveled from a height of 10m to a height of 2m, which is a distance of 8m. The total distance traveled by the cap in the 4 second time interval is therefore 8+8=16m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{16}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 4&amp;lt;/math&amp;gt;m/s.&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
A particle&#039;s position as a function of time is as follows: &amp;lt;math&amp;gt;\vec{r}(t) = &amp;lt;6\sin(2 \pi t), -6t^3 + 10, e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What is the particle&#039;s velocity as a function of time?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
Let us first find the velocity of the particle as a function of time. From there, the speed of the particle can be found by taking its magnitude.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = \frac{d \vec{r}}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = &amp;lt;12 \pi \cos(2 \pi t), -18t^2, 8e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}| = \sqrt{(12 \pi \cos(2 \pi t))^2 + (-18t^2)^2 + (8e^{8t})^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \sqrt{144 \pi^2 \cos^2(2 \pi t) + 324t^4 + 64e^{16t}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
&lt;br /&gt;
Since the goal of the field of mechanics is to predict the motion of systems, speed is critical to this branch of physics. In addition to being a value of interest in and of itself, properties such as [[Kinetic Energy]] depend on the speeds of objects.&lt;br /&gt;
&lt;br /&gt;
The use of speed in calculations has a wide range of industrial applications including calculating travel time, determining safe operating speeds of vehicles and other machines, vehicle collision testing, determining the inertial forces experienced by roller coaster riders, and the design of equipment such as radar guns. The speeds of moving parts are important in virtually every type of machinery.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Speed vs Velocity]]&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/class/1DKin/Lesson-1/Speed-and-Velocity The Physics Classroom: Speed and Velocity]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
1. Chabay, Ruth W., and Bruce A. Sherwood. &amp;lt;i&amp;gt;Matter and Interactions&amp;lt;/i&amp;gt;. Hoboken, NJ: Wiley, 2011. Print.&lt;br /&gt;
&lt;br /&gt;
[[Category:Properties of Matter]]&lt;/div&gt;</summary>
		<author><name>Kquillian</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47776</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47776"/>
		<updated>2025-12-02T23:11:52Z</updated>

		<summary type="html">&lt;p&gt;Kquillian: /* Useful Real World Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kyleigh Quillian Fall 2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page defines and describes speed. Be sure to distinguish between speed and [[Velocity|velocity]]. See [[Speed vs Velocity]] for similarities and differences.&lt;br /&gt;
&lt;br /&gt;
==Main Idea==&lt;br /&gt;
&lt;br /&gt;
Speed is a scalar quantity that describes how fast an object is moving. It is represented by the symbol &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt;, as opposed to &amp;lt;math&amp;gt;\vec{v}&amp;lt;/math&amp;gt; and &amp;lt;b&amp;gt;v&amp;lt;/b&amp;gt;, which denote [[Velocity|velocity]]. Speed is defined as the magnitude of the rate of change of position with respect to time. In calculus terms, it is the time derivative of distance traveled. Speed is the magnitude of velocity. Speed is an instantaneous value, so it may change over time. Several properties in physics, such as [[Kinetic Energy|kinetic energy]], are functions of speed. Speed is given in unit distance per unit time. The [[SI Units|SI unit]] for speed is the meter per second (m/s).&lt;br /&gt;
&lt;br /&gt;
===Why Speed Matters Physically===&lt;br /&gt;
&lt;br /&gt;
There is a lot more to speed than just &amp;quot;how fast something is moving&amp;quot; it is also used to help figure out&lt;br /&gt;
&lt;br /&gt;
*how long a trip will end up taking&lt;br /&gt;
*the energy of a moving object&lt;br /&gt;
*the forces that are needed to stop or turn motion&lt;br /&gt;
*safety limits needed for vehicles or machines&lt;br /&gt;
*how motion appears to us in different reference frames&lt;br /&gt;
&lt;br /&gt;
===Instantaneous vs. Average Speed in Real Motion===&lt;br /&gt;
&lt;br /&gt;
Nothing on earth moves at a true constant speed. Even when something seems steady, there are little factors that affect this, such as: &lt;br /&gt;
&lt;br /&gt;
*friction&lt;br /&gt;
*air resistance&lt;br /&gt;
*fluctuations of the engine output&lt;br /&gt;
*delays in reaction time&lt;br /&gt;
*changes in the road or terrain&lt;br /&gt;
&lt;br /&gt;
All of these make it so that there is not a true constant speed. Because of this physicists really rely on  instantaneous speed when they&#039;re describing motion at a specific moment, and average speed when looking at longer intervals or entire trips.&lt;br /&gt;
&lt;br /&gt;
===Speed in One Dimension vs. Multiple Dimensions===&lt;br /&gt;
&lt;br /&gt;
Speed behaves differently depending on the dimension it&#039;s in. In 1D, distance is just simply the magnitude of position change. But in 2D or 3D, distance accumulates along curved paths, so speed becomes especially useful because it does not depend on direction changes. This understanding is important to know when it comes to circular motion, orbital motion, and projectile motion.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Instantaneous speed &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt; is defined as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \frac{ds}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; is distance traveled and &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time.&lt;br /&gt;
&lt;br /&gt;
Using Velocity to Define Speed:&lt;br /&gt;
&lt;br /&gt;
Because speed is the magnitude of velocity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}|&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be very useful to know this if you&#039;re given a position as a vector and need to figure out speed by differentiating.&lt;br /&gt;
&lt;br /&gt;
Relativistic Speed&lt;br /&gt;
&lt;br /&gt;
When speeds get close to the speed of light the normal mechanics don&#039;t work anymore and the speed becomes part of the relativistic factor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\gamma = \frac{1}{\sqrt{1 - \left( \frac{v}{c} \right)^2}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed affects length contraction along with time dilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Average Speed====&lt;br /&gt;
&lt;br /&gt;
Since speed is an instantaneous quantity, it can change over time. Over any given time interval, there is an average speed value denoted &amp;lt;math&amp;gt;v_{avg}&amp;lt;/math&amp;gt;. The average speed over an interval of time &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;\Delta s&amp;lt;/math&amp;gt; is the distance traveled during the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Average speed is often confused with average velocity. A section on the [[Speed vs Velocity]] page goes into depth about the difference.&lt;br /&gt;
&lt;br /&gt;
As the duration of the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; becomes very small, the value of the average speed over that time interval approaches the value of the instantaneous speed at any point in time within that interval.&lt;br /&gt;
&lt;br /&gt;
If speed is constant over some time interval, the average speed over that time interval equals that constant speed.&lt;br /&gt;
&lt;br /&gt;
====Useful Real World Examples====&lt;br /&gt;
&lt;br /&gt;
*Speed Traps and Police Radar&lt;br /&gt;
&lt;br /&gt;
Police radar guns are able to measure instantaneous speed, but not average speed.&lt;br /&gt;
Tracking over time is how yo get average speed, which is why speed cameras on highways check:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{\text{avg}} = \frac{\text{distance between checkpoints}}{\text{travel time}}&amp;lt;/math&amp;gt;​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Running Track vs. GPS&lt;br /&gt;
&lt;br /&gt;
Fitness trackers like Apple Watches, Fitbits, etc. tend to underestimate or overestimate average speed because they sample the position at discrete intervals instead of continuously. So the data collection is choppy not smooth.&lt;br /&gt;
&lt;br /&gt;
====Integral Relationships====&lt;br /&gt;
&lt;br /&gt;
Distance traveled is the time integral of speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) =  \int v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Integrating the speed function as a definite integral from one time coordinate to another yields the distance traveled over that time interval:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\Delta s_{t_1,t_2} = \int_{t_1}^{t_2} v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== Speed from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
If acceleration is known:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v(t) = \int a(t)\, dt + v_0&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Distance from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
Combine twice:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) = \int \left( \int a(t)\, dt \right) dt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed connects acceleration and position.&lt;br /&gt;
&lt;br /&gt;
===Common Misconceptions===&lt;br /&gt;
&lt;br /&gt;
1. That speed can be negative:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. The velocity of an object can be negative but speed can&#039;t.&lt;br /&gt;
&lt;br /&gt;
2. If displacement is zero then that means speed is zero:&lt;br /&gt;
&lt;br /&gt;
Not always true. An object can move and also return to its start point so distance doesn&#039;t equal displacement.&lt;br /&gt;
&lt;br /&gt;
3. If the instantaneous speed is zero at a point then the object stopped moving completely:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. For example the speed of a ball is zero for just a tiny second at its very highest point, but its overall average speed isn&#039;t. &lt;br /&gt;
&lt;br /&gt;
4. The faster the object means the bigger the acceleration is:&lt;br /&gt;
&lt;br /&gt;
Incorrect because speed and acceleration is not the same thing. Something can move really fast and have no acceleration.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
&lt;br /&gt;
A runner runs at a circular track with radius 100m. The runner runs 3 laps in 250s at a constant speed. What is the speed of the runner?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
The runner moved at a constant speed, so that speed must also be the average speed the over the time interval 250s time interval over which the laps were completed. Let us therefore use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{2\pi*100}{250}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 2.51&amp;lt;/math&amp;gt;m/s&lt;br /&gt;
&lt;br /&gt;
The speed of the runner was 2.51m/s.&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
On graduation day, you excitedly throw your cap into the air! The cap leaves your hands when they are fully stretched upwards at a height of 2 meters above the ground. The cap then reaches a maximum height of 10 meters above the ground before falling straight back down to your hands, which have not moved since you threw the cap. If the cap was in the air for a total of four seconds, what was the average speed of the cap during that period? Your cap is light and therefore affected by air resistance, so do not assume that acceleration is constant.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On its way up, the cap traveled from a height of 2m to a height of 10m, which is a distance of 8m. On its way down, the cap traveled from a height of 10m to a height of 2m, which is a distance of 8m. The total distance traveled by the cap in the 4 second time interval is therefore 8+8=16m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{16}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 4&amp;lt;/math&amp;gt;m/s.&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
A particle&#039;s position as a function of time is as follows: &amp;lt;math&amp;gt;\vec{r}(t) = &amp;lt;6\sin(2 \pi t), -6t^3 + 10, e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What is the particle&#039;s velocity as a function of time?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
Let us first find the velocity of the particle as a function of time. From there, the speed of the particle can be found by taking its magnitude.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = \frac{d \vec{r}}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = &amp;lt;12 \pi \cos(2 \pi t), -18t^2, 8e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}| = \sqrt{(12 \pi \cos(2 \pi t))^2 + (-18t^2)^2 + (8e^{8t})^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \sqrt{144 \pi^2 \cos^2(2 \pi t) + 324t^4 + 64e^{16t}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
&lt;br /&gt;
Since the goal of the field of mechanics is to predict the motion of systems, speed is critical to this branch of physics. In addition to being a value of interest in and of itself, properties such as [[Kinetic Energy]] depend on the speeds of objects.&lt;br /&gt;
&lt;br /&gt;
The use of speed in calculations has a wide range of industrial applications including calculating travel time, determining safe operating speeds of vehicles and other machines, vehicle collision testing, determining the inertial forces experienced by roller coaster riders, and the design of equipment such as radar guns. The speeds of moving parts are important in virtually every type of machinery.&lt;br /&gt;
&lt;br /&gt;
=== Units and Conversions ===&lt;br /&gt;
 &lt;br /&gt;
Common units of speed:&lt;br /&gt;
* meters per second (m/s)&lt;br /&gt;
*kilometers per hour (km/h)&lt;br /&gt;
*miles per hour (mph)&lt;br /&gt;
&lt;br /&gt;
Conversions that are useful:&lt;br /&gt;
&lt;br /&gt;
1 m/s = 3.6 km/h&lt;br /&gt;
1 m/s &amp;lt;math&amp;gt;\equiv&amp;lt;/math&amp;gt; 2.24 mph&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Speed vs Velocity]]&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/class/1DKin/Lesson-1/Speed-and-Velocity The Physics Classroom: Speed and Velocity]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
1. Chabay, Ruth W., and Bruce A. Sherwood. &amp;lt;i&amp;gt;Matter and Interactions&amp;lt;/i&amp;gt;. Hoboken, NJ: Wiley, 2011. Print.&lt;br /&gt;
&lt;br /&gt;
[[Category:Properties of Matter]]&lt;/div&gt;</summary>
		<author><name>Kquillian</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47775</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47775"/>
		<updated>2025-12-02T23:11:32Z</updated>

		<summary type="html">&lt;p&gt;Kquillian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kyleigh Quillian Fall 2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page defines and describes speed. Be sure to distinguish between speed and [[Velocity|velocity]]. See [[Speed vs Velocity]] for similarities and differences.&lt;br /&gt;
&lt;br /&gt;
==Main Idea==&lt;br /&gt;
&lt;br /&gt;
Speed is a scalar quantity that describes how fast an object is moving. It is represented by the symbol &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt;, as opposed to &amp;lt;math&amp;gt;\vec{v}&amp;lt;/math&amp;gt; and &amp;lt;b&amp;gt;v&amp;lt;/b&amp;gt;, which denote [[Velocity|velocity]]. Speed is defined as the magnitude of the rate of change of position with respect to time. In calculus terms, it is the time derivative of distance traveled. Speed is the magnitude of velocity. Speed is an instantaneous value, so it may change over time. Several properties in physics, such as [[Kinetic Energy|kinetic energy]], are functions of speed. Speed is given in unit distance per unit time. The [[SI Units|SI unit]] for speed is the meter per second (m/s).&lt;br /&gt;
&lt;br /&gt;
===Why Speed Matters Physically===&lt;br /&gt;
&lt;br /&gt;
There is a lot more to speed than just &amp;quot;how fast something is moving&amp;quot; it is also used to help figure out&lt;br /&gt;
&lt;br /&gt;
*how long a trip will end up taking&lt;br /&gt;
*the energy of a moving object&lt;br /&gt;
*the forces that are needed to stop or turn motion&lt;br /&gt;
*safety limits needed for vehicles or machines&lt;br /&gt;
*how motion appears to us in different reference frames&lt;br /&gt;
&lt;br /&gt;
===Instantaneous vs. Average Speed in Real Motion===&lt;br /&gt;
&lt;br /&gt;
Nothing on earth moves at a true constant speed. Even when something seems steady, there are little factors that affect this, such as: &lt;br /&gt;
&lt;br /&gt;
*friction&lt;br /&gt;
*air resistance&lt;br /&gt;
*fluctuations of the engine output&lt;br /&gt;
*delays in reaction time&lt;br /&gt;
*changes in the road or terrain&lt;br /&gt;
&lt;br /&gt;
All of these make it so that there is not a true constant speed. Because of this physicists really rely on  instantaneous speed when they&#039;re describing motion at a specific moment, and average speed when looking at longer intervals or entire trips.&lt;br /&gt;
&lt;br /&gt;
===Speed in One Dimension vs. Multiple Dimensions===&lt;br /&gt;
&lt;br /&gt;
Speed behaves differently depending on the dimension it&#039;s in. In 1D, distance is just simply the magnitude of position change. But in 2D or 3D, distance accumulates along curved paths, so speed becomes especially useful because it does not depend on direction changes. This understanding is important to know when it comes to circular motion, orbital motion, and projectile motion.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Instantaneous speed &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt; is defined as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \frac{ds}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; is distance traveled and &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time.&lt;br /&gt;
&lt;br /&gt;
Using Velocity to Define Speed:&lt;br /&gt;
&lt;br /&gt;
Because speed is the magnitude of velocity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}|&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be very useful to know this if you&#039;re given a position as a vector and need to figure out speed by differentiating.&lt;br /&gt;
&lt;br /&gt;
Relativistic Speed&lt;br /&gt;
&lt;br /&gt;
When speeds get close to the speed of light the normal mechanics don&#039;t work anymore and the speed becomes part of the relativistic factor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\gamma = \frac{1}{\sqrt{1 - \left( \frac{v}{c} \right)^2}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed affects length contraction along with time dilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Average Speed====&lt;br /&gt;
&lt;br /&gt;
Since speed is an instantaneous quantity, it can change over time. Over any given time interval, there is an average speed value denoted &amp;lt;math&amp;gt;v_{avg}&amp;lt;/math&amp;gt;. The average speed over an interval of time &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;\Delta s&amp;lt;/math&amp;gt; is the distance traveled during the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Average speed is often confused with average velocity. A section on the [[Speed vs Velocity]] page goes into depth about the difference.&lt;br /&gt;
&lt;br /&gt;
As the duration of the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; becomes very small, the value of the average speed over that time interval approaches the value of the instantaneous speed at any point in time within that interval.&lt;br /&gt;
&lt;br /&gt;
If speed is constant over some time interval, the average speed over that time interval equals that constant speed.&lt;br /&gt;
&lt;br /&gt;
====Useful Real World Examples====&lt;br /&gt;
*Speed Traps and Police Radar&lt;br /&gt;
&lt;br /&gt;
Police radar guns are able to measure instantaneous speed, but not average speed.&lt;br /&gt;
Tracking over time is how yo get average speed, which is why speed cameras on highways check:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{\text{avg}} = \frac{\text{distance between checkpoints}}{\text{travel time}}&amp;lt;/math&amp;gt;​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Running Track vs. GPS&lt;br /&gt;
&lt;br /&gt;
Fitness trackers like Apple Watches, Fitbits, etc. tend to underestimate or overestimate average speed because they sample the position at discrete intervals instead of continuously. So the data collection is choppy not smooth.&lt;br /&gt;
&lt;br /&gt;
====Integral Relationships====&lt;br /&gt;
&lt;br /&gt;
Distance traveled is the time integral of speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) =  \int v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Integrating the speed function as a definite integral from one time coordinate to another yields the distance traveled over that time interval:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\Delta s_{t_1,t_2} = \int_{t_1}^{t_2} v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== Speed from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
If acceleration is known:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v(t) = \int a(t)\, dt + v_0&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Distance from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
Combine twice:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) = \int \left( \int a(t)\, dt \right) dt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed connects acceleration and position.&lt;br /&gt;
&lt;br /&gt;
===Common Misconceptions===&lt;br /&gt;
&lt;br /&gt;
1. That speed can be negative:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. The velocity of an object can be negative but speed can&#039;t.&lt;br /&gt;
&lt;br /&gt;
2. If displacement is zero then that means speed is zero:&lt;br /&gt;
&lt;br /&gt;
Not always true. An object can move and also return to its start point so distance doesn&#039;t equal displacement.&lt;br /&gt;
&lt;br /&gt;
3. If the instantaneous speed is zero at a point then the object stopped moving completely:&lt;br /&gt;
&lt;br /&gt;
This is incorrect. For example the speed of a ball is zero for just a tiny second at its very highest point, but its overall average speed isn&#039;t. &lt;br /&gt;
&lt;br /&gt;
4. The faster the object means the bigger the acceleration is:&lt;br /&gt;
&lt;br /&gt;
Incorrect because speed and acceleration is not the same thing. Something can move really fast and have no acceleration.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
&lt;br /&gt;
A runner runs at a circular track with radius 100m. The runner runs 3 laps in 250s at a constant speed. What is the speed of the runner?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
The runner moved at a constant speed, so that speed must also be the average speed the over the time interval 250s time interval over which the laps were completed. Let us therefore use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{2\pi*100}{250}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 2.51&amp;lt;/math&amp;gt;m/s&lt;br /&gt;
&lt;br /&gt;
The speed of the runner was 2.51m/s.&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
On graduation day, you excitedly throw your cap into the air! The cap leaves your hands when they are fully stretched upwards at a height of 2 meters above the ground. The cap then reaches a maximum height of 10 meters above the ground before falling straight back down to your hands, which have not moved since you threw the cap. If the cap was in the air for a total of four seconds, what was the average speed of the cap during that period? Your cap is light and therefore affected by air resistance, so do not assume that acceleration is constant.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On its way up, the cap traveled from a height of 2m to a height of 10m, which is a distance of 8m. On its way down, the cap traveled from a height of 10m to a height of 2m, which is a distance of 8m. The total distance traveled by the cap in the 4 second time interval is therefore 8+8=16m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{16}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 4&amp;lt;/math&amp;gt;m/s.&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
A particle&#039;s position as a function of time is as follows: &amp;lt;math&amp;gt;\vec{r}(t) = &amp;lt;6\sin(2 \pi t), -6t^3 + 10, e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What is the particle&#039;s velocity as a function of time?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
Let us first find the velocity of the particle as a function of time. From there, the speed of the particle can be found by taking its magnitude.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = \frac{d \vec{r}}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = &amp;lt;12 \pi \cos(2 \pi t), -18t^2, 8e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}| = \sqrt{(12 \pi \cos(2 \pi t))^2 + (-18t^2)^2 + (8e^{8t})^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \sqrt{144 \pi^2 \cos^2(2 \pi t) + 324t^4 + 64e^{16t}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
&lt;br /&gt;
Since the goal of the field of mechanics is to predict the motion of systems, speed is critical to this branch of physics. In addition to being a value of interest in and of itself, properties such as [[Kinetic Energy]] depend on the speeds of objects.&lt;br /&gt;
&lt;br /&gt;
The use of speed in calculations has a wide range of industrial applications including calculating travel time, determining safe operating speeds of vehicles and other machines, vehicle collision testing, determining the inertial forces experienced by roller coaster riders, and the design of equipment such as radar guns. The speeds of moving parts are important in virtually every type of machinery.&lt;br /&gt;
&lt;br /&gt;
=== Units and Conversions ===&lt;br /&gt;
 &lt;br /&gt;
Common units of speed:&lt;br /&gt;
* meters per second (m/s)&lt;br /&gt;
*kilometers per hour (km/h)&lt;br /&gt;
*miles per hour (mph)&lt;br /&gt;
&lt;br /&gt;
Conversions that are useful:&lt;br /&gt;
&lt;br /&gt;
1 m/s = 3.6 km/h&lt;br /&gt;
1 m/s &amp;lt;math&amp;gt;\equiv&amp;lt;/math&amp;gt; 2.24 mph&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Speed vs Velocity]]&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/class/1DKin/Lesson-1/Speed-and-Velocity The Physics Classroom: Speed and Velocity]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
1. Chabay, Ruth W., and Bruce A. Sherwood. &amp;lt;i&amp;gt;Matter and Interactions&amp;lt;/i&amp;gt;. Hoboken, NJ: Wiley, 2011. Print.&lt;br /&gt;
&lt;br /&gt;
[[Category:Properties of Matter]]&lt;/div&gt;</summary>
		<author><name>Kquillian</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47715</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47715"/>
		<updated>2025-12-02T20:46:06Z</updated>

		<summary type="html">&lt;p&gt;Kquillian: /* Piecewise Speed Functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kyleigh Quillian Fall 2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page defines and describes speed. Be sure to distinguish between speed and [[Velocity|velocity]]. See [[Speed vs Velocity]] for similarities and differences.&lt;br /&gt;
&lt;br /&gt;
==Main Idea==&lt;br /&gt;
&lt;br /&gt;
Speed is a scalar quantity that describes how fast an object is moving. It is represented by the symbol &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt;, as opposed to &amp;lt;math&amp;gt;\vec{v}&amp;lt;/math&amp;gt; and &amp;lt;b&amp;gt;v&amp;lt;/b&amp;gt;, which denote [[Velocity|velocity]]. Speed is defined as the magnitude of the rate of change of position with respect to time. In calculus terms, it is the time derivative of distance traveled. Speed is the magnitude of velocity. Speed is an instantaneous value, so it may change over time. Several properties in physics, such as [[Kinetic Energy|kinetic energy]], are functions of speed. Speed is given in unit distance per unit time. The [[SI Units|SI unit]] for speed is the meter per second (m/s).&lt;br /&gt;
&lt;br /&gt;
===Why Speed Matters Physically===&lt;br /&gt;
&lt;br /&gt;
There is a lot more to speed than just &amp;quot;how fast something is moving&amp;quot; it is also used to help figure out&lt;br /&gt;
&lt;br /&gt;
*how long a trip will end up taking&lt;br /&gt;
*the energy of a moving object&lt;br /&gt;
*the forces that are needed to stop or turn motion&lt;br /&gt;
*safety limits needed for vehicles or machines&lt;br /&gt;
*how motion appears to us in different reference frames&lt;br /&gt;
&lt;br /&gt;
===Instantaneous vs. Average Speed in Real Motion===&lt;br /&gt;
&lt;br /&gt;
Nothing on earth moves at a true constant speed. Even when something seems steady, there are little factors that affect this, such as: &lt;br /&gt;
&lt;br /&gt;
*friction&lt;br /&gt;
*air resistance&lt;br /&gt;
*fluctuations of the engine output&lt;br /&gt;
*delays in reaction time&lt;br /&gt;
*changes in the road or terrain&lt;br /&gt;
&lt;br /&gt;
All of these make it so that there is not a true constant speed. Because of this physicists really rely on  instantaneous speed when they&#039;re describing motion at a specific moment, and average speed when looking at longer intervals or entire trips.&lt;br /&gt;
&lt;br /&gt;
===Speed in One Dimension vs. Multiple Dimensions===&lt;br /&gt;
&lt;br /&gt;
Speed behaves differently depending on the dimension it&#039;s in. In 1D, distance is just simply the magnitude of position change. But in 2D or 3D, distance accumulates along curved paths, so speed becomes especially useful because it does not depend on direction changes. This understanding is important to know when it comes to circular motion, orbital motion, and projectile motion.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Instantaneous speed &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt; is defined as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \frac{ds}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; is distance traveled and &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time.&lt;br /&gt;
&lt;br /&gt;
Using Velocity to Define Speed:&lt;br /&gt;
&lt;br /&gt;
Because speed is the magnitude of velocity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}|&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be very useful to know this if you&#039;re given a position as a vector and need to figure out speed by differentiating.&lt;br /&gt;
&lt;br /&gt;
Relativistic Speed&lt;br /&gt;
&lt;br /&gt;
When speeds get close to the speed of light the normal mechanics don&#039;t work anymore and the speed becomes part of the relativistic factor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\gamma = \frac{1}{\sqrt{1 - \left( \frac{v}{c} \right)^2}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed affects length contraction along with time dilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Average Speed====&lt;br /&gt;
&lt;br /&gt;
Since speed is an instantaneous quantity, it can change over time. Over any given time interval, there is an average speed value denoted &amp;lt;math&amp;gt;v_{avg}&amp;lt;/math&amp;gt;. The average speed over an interval of time &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;\Delta s&amp;lt;/math&amp;gt; is the distance traveled during the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Average speed is often confused with average velocity. A section on the [[Speed vs Velocity]] page goes into depth about the difference.&lt;br /&gt;
&lt;br /&gt;
As the duration of the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; becomes very small, the value of the average speed over that time interval approaches the value of the instantaneous speed at any point in time within that interval.&lt;br /&gt;
&lt;br /&gt;
If speed is constant over some time interval, the average speed over that time interval equals that constant speed.&lt;br /&gt;
&lt;br /&gt;
====Useful Real World Examples====&lt;br /&gt;
*Speed Traps and Police Radar&lt;br /&gt;
&lt;br /&gt;
Police radar guns are able to measure instantaneous speed, but not average speed.&lt;br /&gt;
Tracking over time is how yo get average speed, which is why speed cameras on highways check:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{\text{avg}} = \frac{\text{distance between checkpoints}}{\text{travel time}}&amp;lt;/math&amp;gt;​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Running Track vs. GPS&lt;br /&gt;
&lt;br /&gt;
Fitness trackers like Apple Watches, Fitbits, etc. tend to underestimate or overestimate average speed because they sample the position at discrete intervals instead of continuously. So the data collection is choppy not smooth.&lt;br /&gt;
&lt;br /&gt;
====Integral Relationships====&lt;br /&gt;
&lt;br /&gt;
Distance traveled is the time integral of speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) =  \int v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Integrating the speed function as a definite integral from one time coordinate to another yields the distance traveled over that time interval:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\Delta s_{t_1,t_2} = \int_{t_1}^{t_2} v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== Speed from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
If acceleration is known:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v(t) = \int a(t)\, dt + v_0&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Distance from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
Combine twice:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) = \int \left( \int a(t)\, dt \right) dt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed connects acceleration and position.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
&lt;br /&gt;
A runner runs at a circular track with radius 100m. The runner runs 3 laps in 250s at a constant speed. What is the speed of the runner?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
The runner moved at a constant speed, so that speed must also be the average speed the over the time interval 250s time interval over which the laps were completed. Let us therefore use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{2\pi*100}{250}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 2.51&amp;lt;/math&amp;gt;m/s&lt;br /&gt;
&lt;br /&gt;
The speed of the runner was 2.51m/s.&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
On graduation day, you excitedly throw your cap into the air! The cap leaves your hands when they are fully stretched upwards at a height of 2 meters above the ground. The cap then reaches a maximum height of 10 meters above the ground before falling straight back down to your hands, which have not moved since you threw the cap. If the cap was in the air for a total of four seconds, what was the average speed of the cap during that period? Your cap is light and therefore affected by air resistance, so do not assume that acceleration is constant.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On its way up, the cap traveled from a height of 2m to a height of 10m, which is a distance of 8m. On its way down, the cap traveled from a height of 10m to a height of 2m, which is a distance of 8m. The total distance traveled by the cap in the 4 second time interval is therefore 8+8=16m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{16}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 4&amp;lt;/math&amp;gt;m/s.&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
A particle&#039;s position as a function of time is as follows: &amp;lt;math&amp;gt;\vec{r}(t) = &amp;lt;6\sin(2 \pi t), -6t^3 + 10, e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What is the particle&#039;s velocity as a function of time?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
Let us first find the velocity of the particle as a function of time. From there, the speed of the particle can be found by taking its magnitude.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = \frac{d \vec{r}}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = &amp;lt;12 \pi \cos(2 \pi t), -18t^2, 8e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}| = \sqrt{(12 \pi \cos(2 \pi t))^2 + (-18t^2)^2 + (8e^{8t})^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \sqrt{144 \pi^2 \cos^2(2 \pi t) + 324t^4 + 64e^{16t}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
&lt;br /&gt;
Since the goal of the field of mechanics is to predict the motion of systems, speed is critical to this branch of physics. In addition to being a value of interest in and of itself, properties such as [[Kinetic Energy]] depend on the speeds of objects.&lt;br /&gt;
&lt;br /&gt;
The use of speed in calculations has a wide range of industrial applications including calculating travel time, determining safe operating speeds of vehicles and other machines, vehicle collision testing, determining the inertial forces experienced by roller coaster riders, and the design of equipment such as radar guns. The speeds of moving parts are important in virtually every type of machinery.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Speed vs Velocity]]&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/class/1DKin/Lesson-1/Speed-and-Velocity The Physics Classroom: Speed and Velocity]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
1. Chabay, Ruth W., and Bruce A. Sherwood. &amp;lt;i&amp;gt;Matter and Interactions&amp;lt;/i&amp;gt;. Hoboken, NJ: Wiley, 2011. Print.&lt;br /&gt;
&lt;br /&gt;
[[Category:Properties of Matter]]&lt;/div&gt;</summary>
		<author><name>Kquillian</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47592</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47592"/>
		<updated>2025-12-01T17:04:25Z</updated>

		<summary type="html">&lt;p&gt;Kquillian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kyleigh Quillian Fall 2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page defines and describes speed. Be sure to distinguish between speed and [[Velocity|velocity]]. See [[Speed vs Velocity]] for similarities and differences.&lt;br /&gt;
&lt;br /&gt;
==Main Idea==&lt;br /&gt;
&lt;br /&gt;
Speed is a scalar quantity that describes how fast an object is moving. It is represented by the symbol &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt;, as opposed to &amp;lt;math&amp;gt;\vec{v}&amp;lt;/math&amp;gt; and &amp;lt;b&amp;gt;v&amp;lt;/b&amp;gt;, which denote [[Velocity|velocity]]. Speed is defined as the magnitude of the rate of change of position with respect to time. In calculus terms, it is the time derivative of distance traveled. Speed is the magnitude of velocity. Speed is an instantaneous value, so it may change over time. Several properties in physics, such as [[Kinetic Energy|kinetic energy]], are functions of speed. Speed is given in unit distance per unit time. The [[SI Units|SI unit]] for speed is the meter per second (m/s).&lt;br /&gt;
&lt;br /&gt;
===Why Speed Matters Physically===&lt;br /&gt;
&lt;br /&gt;
There is a lot more to speed than just &amp;quot;how fast something is moving&amp;quot; it is also used to help figure out&lt;br /&gt;
&lt;br /&gt;
*how long a trip will end up taking&lt;br /&gt;
*the energy of a moving object&lt;br /&gt;
*the forces that are needed to stop or turn motion&lt;br /&gt;
*safety limits needed for vehicles or machines&lt;br /&gt;
*how motion appears to us in different reference frames&lt;br /&gt;
&lt;br /&gt;
===Instantaneous vs. Average Speed in Real Motion===&lt;br /&gt;
&lt;br /&gt;
Nothing on earth moves at a true constant speed. Even when something seems steady, there are little factors that affect this, such as: &lt;br /&gt;
&lt;br /&gt;
*friction&lt;br /&gt;
*air resistance&lt;br /&gt;
*fluctuations of the engine output&lt;br /&gt;
*delays in reaction time&lt;br /&gt;
*changes in the road or terrain&lt;br /&gt;
&lt;br /&gt;
All of these make it so that there is not a true constant speed. Because of this physicists really rely on  instantaneous speed when they&#039;re describing motion at a specific moment, and average speed when looking at longer intervals or entire trips.&lt;br /&gt;
&lt;br /&gt;
===Speed in One Dimension vs. Multiple Dimensions===&lt;br /&gt;
&lt;br /&gt;
Speed behaves differently depending on the dimension it&#039;s in. In 1D, distance is just simply the magnitude of position change. But in 2D or 3D, distance accumulates along curved paths, so speed becomes especially useful because it does not depend on direction changes. This understanding is important to know when it comes to circular motion, orbital motion, and projectile motion.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Instantaneous speed &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt; is defined as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \frac{ds}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; is distance traveled and &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time.&lt;br /&gt;
&lt;br /&gt;
Using Velocity to Define Speed:&lt;br /&gt;
&lt;br /&gt;
Because speed is the magnitude of velocity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}|&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be very useful to know this if you&#039;re given a position as a vector and need to figure out speed by differentiating.&lt;br /&gt;
&lt;br /&gt;
Relativistic Speed&lt;br /&gt;
&lt;br /&gt;
When speeds get close to the speed of light the normal mechanics don&#039;t work anymore and the speed becomes part of the relativistic factor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\gamma = \frac{1}{\sqrt{1 - \left( \frac{v}{c} \right)^2}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed affects length contraction along with time dilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Average Speed====&lt;br /&gt;
&lt;br /&gt;
Since speed is an instantaneous quantity, it can change over time. Over any given time interval, there is an average speed value denoted &amp;lt;math&amp;gt;v_{avg}&amp;lt;/math&amp;gt;. The average speed over an interval of time &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;\Delta s&amp;lt;/math&amp;gt; is the distance traveled during the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Average speed is often confused with average velocity. A section on the [[Speed vs Velocity]] page goes into depth about the difference.&lt;br /&gt;
&lt;br /&gt;
As the duration of the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; becomes very small, the value of the average speed over that time interval approaches the value of the instantaneous speed at any point in time within that interval.&lt;br /&gt;
&lt;br /&gt;
If speed is constant over some time interval, the average speed over that time interval equals that constant speed.&lt;br /&gt;
&lt;br /&gt;
====Useful Real World Examples====&lt;br /&gt;
*Speed Traps and Police Radar&lt;br /&gt;
&lt;br /&gt;
Police radar guns are able to measure instantaneous speed, but not average speed.&lt;br /&gt;
Tracking over time is how yo get average speed, which is why speed cameras on highways check:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{\text{avg}} = \frac{\text{distance between checkpoints}}{\text{travel time}}&amp;lt;/math&amp;gt;​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Running Track vs. GPS&lt;br /&gt;
&lt;br /&gt;
Fitness trackers like Apple Watches, Fitbits, etc. tend to underestimate or overestimate average speed because they sample the position at discrete intervals instead of continuously. So the data collection is choppy not smooth.&lt;br /&gt;
&lt;br /&gt;
====Integral Relationships====&lt;br /&gt;
&lt;br /&gt;
Distance traveled is the time integral of speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) =  \int v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Integrating the speed function as a definite integral from one time coordinate to another yields the distance traveled over that time interval:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\Delta s_{t_1,t_2} = \int_{t_1}^{t_2} v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== Speed from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
If acceleration is known:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v(t) = \int a(t)\, dt + v_0&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Distance from Acceleration =====&lt;br /&gt;
&lt;br /&gt;
Combine twice:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) = \int \left( \int a(t)\, dt \right) dt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed connects acceleration and position.&lt;br /&gt;
&lt;br /&gt;
=== Piecewise Speed Functions ===&lt;br /&gt;
&lt;br /&gt;
A lot of real motions involve speed defined by multiple phases:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
v(t) =&lt;br /&gt;
\begin{cases}&lt;br /&gt;
3t &amp;amp; 0 \le t \le 2 \\&lt;br /&gt;
6 &amp;amp; 2 &amp;lt; t \le 8 \\&lt;br /&gt;
12 - t &amp;amp; 8 &amp;lt; t \le 12&lt;br /&gt;
\end{cases}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a good place to show a distance calculation using three separate integrals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
&lt;br /&gt;
A runner runs at a circular track with radius 100m. The runner runs 3 laps in 250s at a constant speed. What is the speed of the runner?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
The runner moved at a constant speed, so that speed must also be the average speed the over the time interval 250s time interval over which the laps were completed. Let us therefore use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{2\pi*100}{250}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 2.51&amp;lt;/math&amp;gt;m/s&lt;br /&gt;
&lt;br /&gt;
The speed of the runner was 2.51m/s.&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
On graduation day, you excitedly throw your cap into the air! The cap leaves your hands when they are fully stretched upwards at a height of 2 meters above the ground. The cap then reaches a maximum height of 10 meters above the ground before falling straight back down to your hands, which have not moved since you threw the cap. If the cap was in the air for a total of four seconds, what was the average speed of the cap during that period? Your cap is light and therefore affected by air resistance, so do not assume that acceleration is constant.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On its way up, the cap traveled from a height of 2m to a height of 10m, which is a distance of 8m. On its way down, the cap traveled from a height of 10m to a height of 2m, which is a distance of 8m. The total distance traveled by the cap in the 4 second time interval is therefore 8+8=16m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{16}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 4&amp;lt;/math&amp;gt;m/s.&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
A particle&#039;s position as a function of time is as follows: &amp;lt;math&amp;gt;\vec{r}(t) = &amp;lt;6\sin(2 \pi t), -6t^3 + 10, e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What is the particle&#039;s velocity as a function of time?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
Let us first find the velocity of the particle as a function of time. From there, the speed of the particle can be found by taking its magnitude.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = \frac{d \vec{r}}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = &amp;lt;12 \pi \cos(2 \pi t), -18t^2, 8e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}| = \sqrt{(12 \pi \cos(2 \pi t))^2 + (-18t^2)^2 + (8e^{8t})^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \sqrt{144 \pi^2 \cos^2(2 \pi t) + 324t^4 + 64e^{16t}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
&lt;br /&gt;
Since the goal of the field of mechanics is to predict the motion of systems, speed is critical to this branch of physics. In addition to being a value of interest in and of itself, properties such as [[Kinetic Energy]] depend on the speeds of objects.&lt;br /&gt;
&lt;br /&gt;
The use of speed in calculations has a wide range of industrial applications including calculating travel time, determining safe operating speeds of vehicles and other machines, vehicle collision testing, determining the inertial forces experienced by roller coaster riders, and the design of equipment such as radar guns. The speeds of moving parts are important in virtually every type of machinery.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Speed vs Velocity]]&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/class/1DKin/Lesson-1/Speed-and-Velocity The Physics Classroom: Speed and Velocity]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
1. Chabay, Ruth W., and Bruce A. Sherwood. &amp;lt;i&amp;gt;Matter and Interactions&amp;lt;/i&amp;gt;. Hoboken, NJ: Wiley, 2011. Print.&lt;br /&gt;
&lt;br /&gt;
[[Category:Properties of Matter]]&lt;/div&gt;</summary>
		<author><name>Kquillian</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47583</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47583"/>
		<updated>2025-12-01T16:38:13Z</updated>

		<summary type="html">&lt;p&gt;Kquillian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kyleigh Quillian Fall 2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page defines and describes speed. Be sure to distinguish between speed and [[Velocity|velocity]]. See [[Speed vs Velocity]] for similarities and differences.&lt;br /&gt;
&lt;br /&gt;
==Main Idea==&lt;br /&gt;
&lt;br /&gt;
Speed is a scalar quantity that describes how fast an object is moving. It is represented by the symbol &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt;, as opposed to &amp;lt;math&amp;gt;\vec{v}&amp;lt;/math&amp;gt; and &amp;lt;b&amp;gt;v&amp;lt;/b&amp;gt;, which denote [[Velocity|velocity]]. Speed is defined as the magnitude of the rate of change of position with respect to time. In calculus terms, it is the time derivative of distance traveled. Speed is the magnitude of velocity. Speed is an instantaneous value, so it may change over time. Several properties in physics, such as [[Kinetic Energy|kinetic energy]], are functions of speed. Speed is given in unit distance per unit time. The [[SI Units|SI unit]] for speed is the meter per second (m/s).&lt;br /&gt;
&lt;br /&gt;
===Why Speed Matters Physically===&lt;br /&gt;
&lt;br /&gt;
There is a lot more to speed than just &amp;quot;how fast something is moving&amp;quot; it is also used to help figure out&lt;br /&gt;
&lt;br /&gt;
*how long a trip will end up taking&lt;br /&gt;
*the energy of a moving object&lt;br /&gt;
*the forces that are needed to stop or turn motion&lt;br /&gt;
*safety limits needed for vehicles or machines&lt;br /&gt;
*how motion appears to us in different reference frames&lt;br /&gt;
&lt;br /&gt;
===Instantaneous vs. Average Speed in Real Motion===&lt;br /&gt;
&lt;br /&gt;
Nothing on earth moves at a true constant speed. Even when something seems steady, there are little factors that affect this, such as: &lt;br /&gt;
&lt;br /&gt;
*friction&lt;br /&gt;
*air resistance&lt;br /&gt;
*fluctuations of the engine output&lt;br /&gt;
*delays in reaction time&lt;br /&gt;
*changes in the road or terrain&lt;br /&gt;
&lt;br /&gt;
All of these make it so that there is not a true constant speed. Because of this physicists really rely on  instantaneous speed when they&#039;re describing motion at a specific moment, and average speed when looking at longer intervals or entire trips.&lt;br /&gt;
&lt;br /&gt;
===Speed in One Dimension vs. Multiple Dimensions===&lt;br /&gt;
&lt;br /&gt;
Speed behaves differently depending on the dimension it&#039;s in. In 1D, distance is just simply the magnitude of position change. But in 2D or 3D, distance accumulates along curved paths, so speed becomes especially useful because it does not depend on direction changes. This understanding is important to know when it comes to circular motion, orbital motion, and projectile motion.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Instantaneous speed &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt; is defined as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \frac{ds}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; is distance traveled and &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time.&lt;br /&gt;
&lt;br /&gt;
Using Velocity to Define Speed:&lt;br /&gt;
&lt;br /&gt;
Because speed is the magnitude of velocity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}|&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be very useful to know this if you&#039;re given a position as a vector and need to figure out speed by differentiating.&lt;br /&gt;
&lt;br /&gt;
Relativistic Speed&lt;br /&gt;
&lt;br /&gt;
When speeds get close to the speed of light the normal mechanics don&#039;t work anymore and the speed becomes part of the relativistic factor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\gamma = \frac{1}{\sqrt{1 - \left( \frac{v}{c} \right)^2}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shows how speed affects length contraction along with time dilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Average Speed====&lt;br /&gt;
&lt;br /&gt;
Since speed is an instantaneous quantity, it can change over time. Over any given time interval, there is an average speed value denoted &amp;lt;math&amp;gt;v_{avg}&amp;lt;/math&amp;gt;. The average speed over an interval of time &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;\Delta s&amp;lt;/math&amp;gt; is the distance traveled during the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Average speed is often confused with average velocity. A section on the [[Speed vs Velocity]] page goes into depth about the difference.&lt;br /&gt;
&lt;br /&gt;
As the duration of the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; becomes very small, the value of the average speed over that time interval approaches the value of the instantaneous speed at any point in time within that interval.&lt;br /&gt;
&lt;br /&gt;
If speed is constant over some time interval, the average speed over that time interval equals that constant speed.&lt;br /&gt;
&lt;br /&gt;
===Useful Real World Examples===&lt;br /&gt;
Speed Traps and Police Radar&lt;br /&gt;
&lt;br /&gt;
Police radar guns are able to measure instantaneous speed, but not average speed.&lt;br /&gt;
Tracking over time is how yo get average speed, which is why speed cameras on highways check:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{\text{avg}} = \frac{\text{distance between checkpoints}}{\text{travel time}}&amp;lt;/math&amp;gt;​&lt;br /&gt;
&lt;br /&gt;
Running Track vs. GPS&lt;br /&gt;
&lt;br /&gt;
Fitness trackers like Apple Watches, Fitbits, etc. tend to underestimate or overestimate average speed because they sample the position at discrete intervals instead of continuously. So the data collection is choppy not smooth.&lt;br /&gt;
&lt;br /&gt;
====Integral Relationships====&lt;br /&gt;
&lt;br /&gt;
Distance traveled is the time integral of speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) =  \int v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Integrating the speed function as a definite integral from one time coordinate to another yields the distance traveled over that time interval:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\Delta s_{t_1,t_2} = \int_{t_1}^{t_2} v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
&lt;br /&gt;
A runner runs at a circular track with radius 100m. The runner runs 3 laps in 250s at a constant speed. What is the speed of the runner?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
The runner moved at a constant speed, so that speed must also be the average speed the over the time interval 250s time interval over which the laps were completed. Let us therefore use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{2\pi*100}{250}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 2.51&amp;lt;/math&amp;gt;m/s&lt;br /&gt;
&lt;br /&gt;
The speed of the runner was 2.51m/s.&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
On graduation day, you excitedly throw your cap into the air! The cap leaves your hands when they are fully stretched upwards at a height of 2 meters above the ground. The cap then reaches a maximum height of 10 meters above the ground before falling straight back down to your hands, which have not moved since you threw the cap. If the cap was in the air for a total of four seconds, what was the average speed of the cap during that period? Your cap is light and therefore affected by air resistance, so do not assume that acceleration is constant.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On its way up, the cap traveled from a height of 2m to a height of 10m, which is a distance of 8m. On its way down, the cap traveled from a height of 10m to a height of 2m, which is a distance of 8m. The total distance traveled by the cap in the 4 second time interval is therefore 8+8=16m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{16}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 4&amp;lt;/math&amp;gt;m/s.&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
A particle&#039;s position as a function of time is as follows: &amp;lt;math&amp;gt;\vec{r}(t) = &amp;lt;6\sin(2 \pi t), -6t^3 + 10, e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What is the particle&#039;s velocity as a function of time?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
Let us first find the velocity of the particle as a function of time. From there, the speed of the particle can be found by taking its magnitude.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = \frac{d \vec{r}}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = &amp;lt;12 \pi \cos(2 \pi t), -18t^2, 8e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}| = \sqrt{(12 \pi \cos(2 \pi t))^2 + (-18t^2)^2 + (8e^{8t})^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \sqrt{144 \pi^2 \cos^2(2 \pi t) + 324t^4 + 64e^{16t}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
&lt;br /&gt;
Since the goal of the field of mechanics is to predict the motion of systems, speed is critical to this branch of physics. In addition to being a value of interest in and of itself, properties such as [[Kinetic Energy]] depend on the speeds of objects.&lt;br /&gt;
&lt;br /&gt;
The use of speed in calculations has a wide range of industrial applications including calculating travel time, determining safe operating speeds of vehicles and other machines, vehicle collision testing, determining the inertial forces experienced by roller coaster riders, and the design of equipment such as radar guns. The speeds of moving parts are important in virtually every type of machinery.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Speed vs Velocity]]&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/class/1DKin/Lesson-1/Speed-and-Velocity The Physics Classroom: Speed and Velocity]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
1. Chabay, Ruth W., and Bruce A. Sherwood. &amp;lt;i&amp;gt;Matter and Interactions&amp;lt;/i&amp;gt;. Hoboken, NJ: Wiley, 2011. Print.&lt;br /&gt;
&lt;br /&gt;
[[Category:Properties of Matter]]&lt;/div&gt;</summary>
		<author><name>Kquillian</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47571</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47571"/>
		<updated>2025-12-01T15:59:52Z</updated>

		<summary type="html">&lt;p&gt;Kquillian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kyleigh Quillian Fall 2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page defines and describes speed. Be sure to distinguish between speed and [[Velocity|velocity]]. See [[Speed vs Velocity]] for similarities and differences.&lt;br /&gt;
&lt;br /&gt;
==Main Idea==&lt;br /&gt;
&lt;br /&gt;
Speed is a scalar quantity that describes how fast an object is moving. It is represented by the symbol &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt;, as opposed to &amp;lt;math&amp;gt;\vec{v}&amp;lt;/math&amp;gt; and &amp;lt;b&amp;gt;v&amp;lt;/b&amp;gt;, which denote [[Velocity|velocity]]. Speed is defined as the magnitude of the rate of change of position with respect to time. In calculus terms, it is the time derivative of distance traveled. Speed is the magnitude of velocity. Speed is an instantaneous value, so it may change over time. Several properties in physics, such as [[Kinetic Energy|kinetic energy]], are functions of speed. Speed is given in unit distance per unit time. The [[SI Units|SI unit]] for speed is the meter per second (m/s).&lt;br /&gt;
&lt;br /&gt;
===Why Speed Matters Physically===&lt;br /&gt;
&lt;br /&gt;
There is a lot more to speed than just &amp;quot;how fast something is moving&amp;quot; it is also used to help figure out&lt;br /&gt;
&lt;br /&gt;
*how long a trip will end up taking&lt;br /&gt;
*the energy of a moving object&lt;br /&gt;
*the forces that are needed to stop or turn motion&lt;br /&gt;
*safety limits needed for vehicles or machines&lt;br /&gt;
*how motion appears to us in different reference frames&lt;br /&gt;
&lt;br /&gt;
===Instantaneous vs. Average Speed in Real Motion===&lt;br /&gt;
&lt;br /&gt;
Nothing on earth moves at a true constant speed. Even when something seems steady, there are little factors that affect this, such as: &lt;br /&gt;
&lt;br /&gt;
*friction&lt;br /&gt;
*air resistance&lt;br /&gt;
*fluctuations of the engine output&lt;br /&gt;
*delays in reaction time&lt;br /&gt;
*changes in the road or terrain&lt;br /&gt;
&lt;br /&gt;
All of these make it so that there is not a true constant speed. Because of this physicists really rely on  instantaneous speed when they&#039;re describing motion at a specific moment, and average speed when looking at longer intervals or entire trips.&lt;br /&gt;
&lt;br /&gt;
===Speed in One Dimension vs. Multiple Dimensions===&lt;br /&gt;
&lt;br /&gt;
Speed behaves differently depending on the dimension it&#039;s in. In 1D, distance is just simply the magnitude of position change. But in 2D or 3D, distance accumulates along curved paths, so speed becomes especially useful because it does not depend on direction changes. This understanding is important to know when it comes to circular motion, orbital motion, and projectile motion.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Instantaneous speed &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt; is defined as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \frac{ds}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; is distance traveled and &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time.&lt;br /&gt;
&lt;br /&gt;
====Average Speed====&lt;br /&gt;
&lt;br /&gt;
Since speed is an instantaneous quantity, it can change over time. Over any given time interval, there is an average speed value denoted &amp;lt;math&amp;gt;v_{avg}&amp;lt;/math&amp;gt;. The average speed over an interval of time &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;\Delta s&amp;lt;/math&amp;gt; is the distance traveled during the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Average speed is often confused with average velocity. A section on the [[Speed vs Velocity]] page goes into depth about the difference.&lt;br /&gt;
&lt;br /&gt;
As the duration of the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; becomes very small, the value of the average speed over that time interval approaches the value of the instantaneous speed at any point in time within that interval.&lt;br /&gt;
&lt;br /&gt;
If speed is constant over some time interval, the average speed over that time interval equals that constant speed.&lt;br /&gt;
&lt;br /&gt;
====Integral Relationships====&lt;br /&gt;
&lt;br /&gt;
Distance traveled is the time integral of speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) =  \int v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Integrating the speed function as a definite integral from one time coordinate to another yields the distance traveled over that time interval:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\Delta s_{t_1,t_2} = \int_{t_1}^{t_2} v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
&lt;br /&gt;
A runner runs at a circular track with radius 100m. The runner runs 3 laps in 250s at a constant speed. What is the speed of the runner?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
The runner moved at a constant speed, so that speed must also be the average speed the over the time interval 250s time interval over which the laps were completed. Let us therefore use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{2\pi*100}{250}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 2.51&amp;lt;/math&amp;gt;m/s&lt;br /&gt;
&lt;br /&gt;
The speed of the runner was 2.51m/s.&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
On graduation day, you excitedly throw your cap into the air! The cap leaves your hands when they are fully stretched upwards at a height of 2 meters above the ground. The cap then reaches a maximum height of 10 meters above the ground before falling straight back down to your hands, which have not moved since you threw the cap. If the cap was in the air for a total of four seconds, what was the average speed of the cap during that period? Your cap is light and therefore affected by air resistance, so do not assume that acceleration is constant.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On its way up, the cap traveled from a height of 2m to a height of 10m, which is a distance of 8m. On its way down, the cap traveled from a height of 10m to a height of 2m, which is a distance of 8m. The total distance traveled by the cap in the 4 second time interval is therefore 8+8=16m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{16}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 4&amp;lt;/math&amp;gt;m/s.&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
A particle&#039;s position as a function of time is as follows: &amp;lt;math&amp;gt;\vec{r}(t) = &amp;lt;6\sin(2 \pi t), -6t^3 + 10, e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What is the particle&#039;s velocity as a function of time?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
Let us first find the velocity of the particle as a function of time. From there, the speed of the particle can be found by taking its magnitude.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = \frac{d \vec{r}}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = &amp;lt;12 \pi \cos(2 \pi t), -18t^2, 8e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}| = \sqrt{(12 \pi \cos(2 \pi t))^2 + (-18t^2)^2 + (8e^{8t})^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \sqrt{144 \pi^2 \cos^2(2 \pi t) + 324t^4 + 64e^{16t}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
&lt;br /&gt;
Since the goal of the field of mechanics is to predict the motion of systems, speed is critical to this branch of physics. In addition to being a value of interest in and of itself, properties such as [[Kinetic Energy]] depend on the speeds of objects.&lt;br /&gt;
&lt;br /&gt;
The use of speed in calculations has a wide range of industrial applications including calculating travel time, determining safe operating speeds of vehicles and other machines, vehicle collision testing, determining the inertial forces experienced by roller coaster riders, and the design of equipment such as radar guns. The speeds of moving parts are important in virtually every type of machinery.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Speed vs Velocity]]&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/class/1DKin/Lesson-1/Speed-and-Velocity The Physics Classroom: Speed and Velocity]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
1. Chabay, Ruth W., and Bruce A. Sherwood. &amp;lt;i&amp;gt;Matter and Interactions&amp;lt;/i&amp;gt;. Hoboken, NJ: Wiley, 2011. Print.&lt;br /&gt;
&lt;br /&gt;
[[Category:Properties of Matter]]&lt;/div&gt;</summary>
		<author><name>Kquillian</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47570</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Speed&amp;diff=47570"/>
		<updated>2025-12-01T15:59:16Z</updated>

		<summary type="html">&lt;p&gt;Kquillian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kyleigh Quillian Fall 2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page defines and describes speed. Be sure to distinguish between speed and [[Velocity|velocity]]. See [[Speed vs Velocity]] for similarities and differences.&lt;br /&gt;
&lt;br /&gt;
==Main Idea==&lt;br /&gt;
&lt;br /&gt;
Speed is a scalar quantity that describes how fast an object is moving. It is represented by the symbol &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt;, as opposed to &amp;lt;math&amp;gt;\vec{v}&amp;lt;/math&amp;gt; and &amp;lt;b&amp;gt;v&amp;lt;/b&amp;gt;, which denote [[Velocity|velocity]]. Speed is defined as the magnitude of the rate of change of position with respect to time. In calculus terms, it is the time derivative of distance traveled. Speed is the magnitude of velocity. Speed is an instantaneous value, so it may change over time. Several properties in physics, such as [[Kinetic Energy|kinetic energy]], are functions of speed. Speed is given in unit distance per unit time. The [[SI Units|SI unit]] for speed is the meter per second (m/s).&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
&lt;br /&gt;
Instantaneous speed &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt; is defined as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \frac{ds}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; is distance traveled and &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time.&lt;br /&gt;
&lt;br /&gt;
====Average Speed====&lt;br /&gt;
&lt;br /&gt;
Since speed is an instantaneous quantity, it can change over time. Over any given time interval, there is an average speed value denoted &amp;lt;math&amp;gt;v_{avg}&amp;lt;/math&amp;gt;. The average speed over an interval of time &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;\Delta s&amp;lt;/math&amp;gt; is the distance traveled during the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Average speed is often confused with average velocity. A section on the [[Speed vs Velocity]] page goes into depth about the difference.&lt;br /&gt;
&lt;br /&gt;
As the duration of the time interval &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; becomes very small, the value of the average speed over that time interval approaches the value of the instantaneous speed at any point in time within that interval.&lt;br /&gt;
&lt;br /&gt;
If speed is constant over some time interval, the average speed over that time interval equals that constant speed.&lt;br /&gt;
&lt;br /&gt;
====Integral Relationships====&lt;br /&gt;
&lt;br /&gt;
Distance traveled is the time integral of speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;s(t) =  \int v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Integrating the speed function as a definite integral from one time coordinate to another yields the distance traveled over that time interval:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\Delta s_{t_1,t_2} = \int_{t_1}^{t_2} v(t) \ dt&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
===Simple===&lt;br /&gt;
&lt;br /&gt;
A runner runs at a circular track with radius 100m. The runner runs 3 laps in 250s at a constant speed. What is the speed of the runner?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
The runner moved at a constant speed, so that speed must also be the average speed the over the time interval 250s time interval over which the laps were completed. Let us therefore use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{2\pi*100}{250}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 2.51&amp;lt;/math&amp;gt;m/s&lt;br /&gt;
&lt;br /&gt;
The speed of the runner was 2.51m/s.&lt;br /&gt;
&lt;br /&gt;
===Middling===&lt;br /&gt;
&lt;br /&gt;
On graduation day, you excitedly throw your cap into the air! The cap leaves your hands when they are fully stretched upwards at a height of 2 meters above the ground. The cap then reaches a maximum height of 10 meters above the ground before falling straight back down to your hands, which have not moved since you threw the cap. If the cap was in the air for a total of four seconds, what was the average speed of the cap during that period? Your cap is light and therefore affected by air resistance, so do not assume that acceleration is constant.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{\Delta s}{\Delta t}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On its way up, the cap traveled from a height of 2m to a height of 10m, which is a distance of 8m. On its way down, the cap traveled from a height of 10m to a height of 2m, which is a distance of 8m. The total distance traveled by the cap in the 4 second time interval is therefore 8+8=16m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = \frac{16}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v_{avg} = 4&amp;lt;/math&amp;gt;m/s.&lt;br /&gt;
&lt;br /&gt;
===Difficult===&lt;br /&gt;
&lt;br /&gt;
A particle&#039;s position as a function of time is as follows: &amp;lt;math&amp;gt;\vec{r}(t) = &amp;lt;6\sin(2 \pi t), -6t^3 + 10, e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What is the particle&#039;s velocity as a function of time?&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
Let us first find the velocity of the particle as a function of time. From there, the speed of the particle can be found by taking its magnitude.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = \frac{d \vec{r}}{dt}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{v} = &amp;lt;12 \pi \cos(2 \pi t), -18t^2, 8e^{8t}&amp;gt;&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = |\vec{v}| = \sqrt{(12 \pi \cos(2 \pi t))^2 + (-18t^2)^2 + (8e^{8t})^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;v = \sqrt{144 \pi^2 \cos^2(2 \pi t) + 324t^4 + 64e^{16t}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
&lt;br /&gt;
Since the goal of the field of mechanics is to predict the motion of systems, speed is critical to this branch of physics. In addition to being a value of interest in and of itself, properties such as [[Kinetic Energy]] depend on the speeds of objects.&lt;br /&gt;
&lt;br /&gt;
The use of speed in calculations has a wide range of industrial applications including calculating travel time, determining safe operating speeds of vehicles and other machines, vehicle collision testing, determining the inertial forces experienced by roller coaster riders, and the design of equipment such as radar guns. The speeds of moving parts are important in virtually every type of machinery.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Speed vs Velocity]]&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
[http://www.physicsclassroom.com/class/1DKin/Lesson-1/Speed-and-Velocity The Physics Classroom: Speed and Velocity]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
1. Chabay, Ruth W., and Bruce A. Sherwood. &amp;lt;i&amp;gt;Matter and Interactions&amp;lt;/i&amp;gt;. Hoboken, NJ: Wiley, 2011. Print.&lt;br /&gt;
&lt;br /&gt;
[[Category:Properties of Matter]]&lt;/div&gt;</summary>
		<author><name>Kquillian</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Mass&amp;diff=47293</id>
		<title>Mass</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Mass&amp;diff=47293"/>
		<updated>2025-11-07T00:55:16Z</updated>

		<summary type="html">&lt;p&gt;Kquillian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KYLEIGH QUILLIAN FALL 2025&lt;br /&gt;
&lt;br /&gt;
Mass is an intrinsic property of physical bodies that exist in 3-dimensional space. Mass is the measurement of the amount of matter a physical body possesses and is an underlying fundamental concept that governs several physical behaviors through concepts such as [[Gravitational Force|gravity]], [[Inertia|inertia]], and [[Rest Mass Energy|rest energy]].&lt;br /&gt;
&lt;br /&gt;
The SI units for mass are kilograms (kg), a base unit in the [[SI Units|International System of Units]]. Additional SI units utilized for mass are the tonne (1000 kg) and the amu (1.660539040×10−27 kg). In everyday life, units of force such as the pound might also be used to indicate mass because the weight of an object near the surface of the earth is directly proportional to its mass.&lt;br /&gt;
&lt;br /&gt;
==Defining Mass==&lt;br /&gt;
There are many properties which depend on mass, and, accordingly, many ways to measure and define mass.&amp;lt;sup&amp;gt;[[#References|1]]&amp;lt;/sup&amp;gt;&amp;lt;!-- &amp;lt;ref name=&amp;quot;Rindler2&amp;quot;&amp;gt;{{cite book |author=W. Rindler |date=2006 |title=Relativity: Special, General, And Cosmological |url=https://books.google.com/?id=MuuaG5HXOGEC&amp;amp;pg=PA16 |pages=16–18 |publisher=[[Oxford University Press]] |isbn=0-19-856731-6}}&amp;lt;/ref&amp;gt; --&amp;gt; Below are some of these properties and their corresponding definitions. The mass of any given object should be the same regardless of the definition of mass used.&lt;br /&gt;
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===Inertial Mass===&lt;br /&gt;
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&amp;lt;i&amp;gt;Main page: [[Inertia]]&amp;lt;/i&amp;gt;&lt;br /&gt;
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The resistance of an object to changes in its motion (its [[Inertia|inertia]] is directly proportional to its mass; that is, the acceleration an object undergoes as a result of a [[Net Force|net force]] acting on it is inversely proportional to its mass. In other words, more massive objects will undergo smaller accelerations than less massive objects acted on by an equal force. The mass of an object can therefore be defined by how difficult it is to accelerate. Mass defined this way is called &amp;quot;inertial mass.&amp;quot;&lt;br /&gt;
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===Gravitational Mass===&lt;br /&gt;
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&amp;lt;i&amp;gt;Main page: [[Gravitational Force]]&amp;lt;/i&amp;gt;&lt;br /&gt;
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The strength of an object&#039;s gravitational interactions with other objects depends on its mass. The strength of the gravitational force &amp;lt;math&amp;gt;\mathbf{F}_{grav}&amp;lt;/math&amp;gt; between two bodies with masses &amp;lt;math&amp;gt;m_1&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;m_2&amp;lt;/math&amp;gt; is given by&lt;br /&gt;
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::&amp;lt;math&amp;gt;|\mathbf{F}_{grav}|= G \frac{m_1 m_2}{r^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
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where &amp;lt;math&amp;gt;G&amp;lt;/math&amp;gt; is the universal gravitational constant (&amp;lt;math&amp;gt;6.6740831 \times 10^{-11} {\rm \ N \ m^{2} \ kg^{-2} }&amp;lt;/math&amp;gt;) and &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt; is the distance between the bodies.&lt;br /&gt;
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The equation above shows that the magnitude of the force is proportional to the mass of each body. The mass of an object can therefore be defined by how strongly its gravitational interactions with other objects are. Mass defined this way is called &amp;quot;gravitational mass.&amp;quot;&lt;br /&gt;
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Gravitational mass can be further divided into &amp;quot;active&amp;quot; and &amp;quot;passive&amp;quot; gravitational mass. Active gravitational mass is mass defined by the ability of an object to &amp;lt;i&amp;gt;exert&amp;lt;/i&amp;gt; force &amp;lt;i&amp;gt;on&amp;lt;/i&amp;gt; other objects (or generate a gravitational field), while passive gravitational mass is mass defined by the ability of an object to &amp;lt;i&amp;gt;experience&amp;lt;/i&amp;gt; force &amp;lt;i&amp;gt;as a result of&amp;lt;/i&amp;gt; other objects.&lt;br /&gt;
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====Active Gravitational Mass====&lt;br /&gt;
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Active gravitational mass is the measure of a body&#039;s ability to exert gravitational force on other bodies, which is synonymous with its ability to generate a gravitational field. The strength of the gravitational field &amp;lt;math&amp;gt;\mathbf{g}&amp;lt;/math&amp;gt; generated by a body of mass &amp;lt;math&amp;gt;m_1&amp;lt;/math&amp;gt; at a distance &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt; away is given by &lt;br /&gt;
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::&amp;lt;math&amp;gt;|\mathbf{g}|=\frac{Gm_1}{r^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
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where &amp;lt;math&amp;gt;G&amp;lt;/math&amp;gt; is the universal gravitational constant (&amp;lt;math&amp;gt;6.6740831 \times 10^{-11} {\rm \ N \ m^{2} \ kg^{-2} }&amp;lt;/math&amp;gt;).&lt;br /&gt;
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The strength of a body&#039;s gravitational field can be measured either at an arbitrary specific distance or by the flux the field has through a closed surface that encloses the body (which does not depend on the surface&#039;s size or shape). Either way, the strength of the body&#039;s gravitational field is directly proportional to its mass, so it can be used to measure and define mass. This definition of mass is often used to describe objects that generate significant gravitational fields, such as planets, stars, and galaxies.&lt;br /&gt;
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====Passive Gravitational Mass====&lt;br /&gt;
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Passive gravitational mass is the measure of the force a body experiences in the presence of another body. In other words, it is a measure of how affected an body is by a gravitational field. The strength of the gravitational force &amp;lt;math&amp;gt;\mathbf{F}&amp;lt;/math&amp;gt; experienced by a body with mass &amp;lt;math&amp;gt;m_2&amp;lt;/math&amp;gt; in the presence of a gravitational field of magnitude &amp;lt;math&amp;gt;g&amp;lt;/math&amp;gt; is given by&lt;br /&gt;
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::&amp;lt;math&amp;gt;|\mathbf{F}| = m_2g&amp;lt;/math&amp;gt;.&lt;br /&gt;
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Because the force experienced by the object is proportional to its mass, it can be used to measure and define mass. This definition of mass is often used to describe objects that exist in the gravitational fields of other objects but are too small to generate significant gravitational fields of their own. In fact, whenever you weigh an object to determine its mass, you are finding its passive gravitational mass because you are finding the force it experiences as a result of the gravitational field of the earth.&lt;br /&gt;
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===Rest Energy of Mass===&lt;br /&gt;
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&amp;lt;i&amp;gt;Main page: [[Rest Mass Energy]]&amp;lt;/i&amp;gt;&lt;br /&gt;
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The mass-energy equivalence states that there exists an intrinsic energy quantity equivalent for any quantity of mass and vice versa. That is, all objects have some amount of energy just by virtue of being comprised of matter, even if they have no additional energy of any kind (no [[Kinetic Energy|kinetic]], [[Potential Energy|potential]], elastic, chemical, thermal, or other energy). This energy is called rest mass energy. The following famous equation written by [[Albert Einstein]] gives the amount of rest mass energy &amp;lt;math&amp;gt;E_{rest}&amp;lt;/math&amp;gt; an object of mass &amp;lt;math&amp;gt;m&amp;lt;/math&amp;gt; possesses:&lt;br /&gt;
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::&amp;lt;math&amp;gt;E_{rest} = mc^2&amp;lt;/math&amp;gt;&lt;br /&gt;
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:where &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; is the speed of light (approximately &amp;lt;math&amp;gt;3.00 \times 10^{8} {\rm \ m/s}&amp;lt;/math&amp;gt; in a vacuum).&lt;br /&gt;
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Because the amount of rest mass energy an object possesses is directly proportional to its mass, it can be used to measure and define mass.&lt;br /&gt;
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===Deformation of Spacetime===&lt;br /&gt;
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&amp;lt;i&amp;gt;Main page: [[Einstein&#039;s Theory of Special Relativity]]&amp;lt;/i&amp;gt;&lt;br /&gt;
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The deformation of spacetime is a relativistic phenomenon that is the result of the existence of mass&amp;lt;sup&amp;gt;[[#References|2]]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
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Gravitational time dilation is one way the deformation of spacetime can be observed. According to the idea of gravitational time dilation, time passes more slowly near massive objects. In popular culture, Christopher Nolan&#039;s science fiction film &#039;&#039;Interstellar&#039;&#039; depicted this phenomenon when astronauts Joe Cooper, Amelia Brand, and Dr. Doyle approach the supermassive black hole Gargantua, while scientist Dr. Romilly remains further from the black hole&#039;s spacetime deformation.  As a result, in the movie, for every hour the characters Cooper, Brand, and Doyle remain close to the black hole&#039;s huge mass and deformation of spacetime, Romilly observes the passage of 23 years of time.&lt;br /&gt;
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Because the effects of spacetime deformation are proportional to the mass of the body causing it, they can be used to measure and define mass.&lt;br /&gt;
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==Differentiating between Mass and Weight==&lt;br /&gt;
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&amp;lt;i&amp;gt;Main page: [[Weight]]&amp;lt;/i&amp;gt;&lt;br /&gt;
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In everyday usage, the terms &amp;quot;mass&amp;quot; and &amp;quot;weight&amp;quot; are often interchanged incorrectly.  For example, one may state that he or she weighs 80 kg, even though the kilogram is a unit of mass, not weight. However, mass and weight have different definitions: while mass is a measure of the amount of matter within an object, weight is the magnitude of the gravitational force acting on it. Near the surface of the earth, the magnitude of the earth&#039;s gravitational field is nearly constant, so the weight of an object is proportional to its mass (meaning every weight corresponds to a specific mass and vice versa). Because we humans and our common everyday objects exist on the surface of the earth, the distinction between mass and weight can be overlooked in everyday life. However, it becomes important to differentiate between the two properties when objects in differing gravitational fields are compared. For example, an object on the surface of the moon would weigh less than an object of the same mass on the surface of the earth.&lt;br /&gt;
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==Calculating Center of Mass==&lt;br /&gt;
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&amp;lt;i&amp;gt;Main page: [[Center of Mass]]&amp;lt;/i&amp;gt;&lt;br /&gt;
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The center of mass of a system is a point in space that represents the average position of all of the matter in that system. The center of mass of a system is a useful quantity for several reasons, such as for [[Point Particle Systems|modeling systems as point particles]] or for determining the axis of rotation of a free-floating body.&lt;br /&gt;
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==Atomic Mass==&lt;br /&gt;
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The atomic mass of an atom is its mass, which is the sum of the masses of its constituent protons, nucleons, and electrons. It is typically measured in atomic mass units (amu). 1 amu is defined as 1/12 the weight of a carbon-12 atom, which is 1.660539040×10−27 kg. The mass each proton and neutron (together referred to as &amp;quot;nucleons&amp;quot;) is about 1 amu, while the mass of each electron is negligible and therefore considered 0 amu. The atomic mass of an atom depends on which element it is (elements with larger atomic numbers generally have larger atomic masses) and which isotope of that element is (different isotopes have different numbers of neutrons, affecting mass but not chemical properties).&lt;br /&gt;
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===Average Atomic Mass===&lt;br /&gt;
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The average atomic mass of an element is the average atomic mass of its different isotopes weighted by the relative abundance of those isotopes on earth. These are the atomic mass values that appear on periodic tables. They are often used to convert samples of an element between moles and mass because isotope ratios in a typical sample of most elements reflect their relative abundances on earth. This means that in a natural sample of an element, one can treat every atom as though it has the average atomic mass of that element for the sake of converting between moles and mass.&lt;br /&gt;
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==Connectedness==&lt;br /&gt;
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In addition to being a value of interest in and of itself, properties such as [[Linear Momentum]], [[Total Angular Momentum|Angular Momentum]], [[The Moments of Inertia|Moments of Inertia]], [[Gravitational Force]], and [[Kinetic Energy]] depend on the masses of objects.&lt;br /&gt;
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The use of mass in calculations has a wide range of industrial applications including measuring the quantity of a substance, determining the energy necessary to move an object, and calculating the inertia of moving machines such as vehicles to determine adequate braking force.&lt;br /&gt;
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==History==&lt;br /&gt;
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A basic understanding of the idea of mass was commonplace well before the common era, as evidenced by the use of scales to measure quantities of substances such as grain. The invention and use of the scale required knowledge that the weight of a sample of a substance is directly proportional to the amount of that substance&amp;lt;sup&amp;gt;[[#References|7]]&amp;lt;/sup&amp;gt;. The active gravitational properties of mass were investigated in the 17th century by Galileo Galilei, Robert Hooke, and Isaac Newton, who discovered that the gravitational force between two objects was inversely proportional to the square of the distance between them. Around the same time, Ernst Mach and Newton discovered the direct relationship between mass and inertia. The role of mass in relativity was discovered by Albert Einstein in the early 20th century. In 1964, Peter Higgs and his lab proposed that a particle called the Higgs boson endows particles with mass through a quantum interaction, an idea that was supported by observational results generated by the Large Hadron Collider in 2013&amp;lt;sup&amp;gt;[[#References|8]]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
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== See also ==&lt;br /&gt;
* [[Gravitational Force]]&lt;br /&gt;
* [[Inertia]]&lt;br /&gt;
* [[Rest Mass Energy]]&lt;br /&gt;
* [[Einstein&#039;s Theory of Special Relativity]]&lt;br /&gt;
* [[Sir Isaac Newton]]&lt;br /&gt;
* [[Albert Einstein]]&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;!-- If MediaWiki has citations installed proper, uncomment all ref tags, and put this here: {{Reflist|30em}} --&amp;gt;&lt;br /&gt;
# W. Rindler (2006). Relativity: Special, General, And Cosmological. Oxford University Press. pp. 16–18. ISBN 0-19-856731-6.&lt;br /&gt;
# A. Einstein, &amp;quot;Relativity : the Special and General Theory by Albert Einstein.&amp;quot; Project Gutenberg. &amp;lt;https://www.gutenberg.org/etext/5001.&amp;gt;&lt;br /&gt;
# Emery, Katrina Y. &amp;quot;Mass vs Weight.&amp;quot; NASA. NASA, n.d. Web. 27 Nov. 2016.&lt;br /&gt;
# Helmenstein, Anne Marie. &amp;quot;3 Ways To Calculate Atomic Mass.&amp;quot; About.com Education. N.p., 02 Dec. 2015. Web. 27 Nov. 2016.&lt;br /&gt;
# &amp;quot;Mass and Weight.&amp;quot; Mass, Weight, Density. N.p., n.d. Web. 27 Nov. 2016.&lt;br /&gt;
# &amp;quot;The Motion of the Center of Mass.&amp;quot; 183_notes:center_of_mass [Projects &amp;amp; Practices in Physics]. (2015, September 27). Retrieved April 09, 2017, from http://p3server.pa.msu.edu/coursewiki/doku.php?id=183_notes%3Acenter_of_mass&lt;br /&gt;
# https://en.wikipedia.org/wiki/Mass#Pre-Newtonian_concepts&lt;br /&gt;
# https://en.wikipedia.org/wiki/Higgs_mechanism&lt;br /&gt;
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[[Category:Properties of Matter]]&lt;/div&gt;</summary>
		<author><name>Kquillian</name></author>
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