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		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Speed&amp;diff=14189</id>
		<title>Terminal Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Speed&amp;diff=14189"/>
		<updated>2015-12-05T15:19:48Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
&lt;br /&gt;
[[File:Airforce.gif]]&lt;br /&gt;
&lt;br /&gt;
C is the numerical drag coeffecient which is dependent on the shape of the object.&lt;br /&gt;
&lt;br /&gt;
So, when the force of air comes into play, we see the the feather and ball bearing will not fall at the same rate because they have different cross sectional areas.  The following video shows a feather and ball bearing being dropped in both scenarios.&lt;br /&gt;
&lt;br /&gt;
[[File:ballfeather2.jpg |link:https://www.youtube.com/watch?v=4z8g8OSOMzY ]]&lt;br /&gt;
&lt;br /&gt;
As stated above, the force of air on a falling object is also dependent on the speed of a falling object.  In that respect, we come to discuss terminal velocity.  The force of air increases quadraticly with the speed of a falling object, so while the force of gravity remains constant, the force of air resistance will increase until the two forces perfectly cancel each other out and the net force is zero.  At this point, the acceleration of an object is zero and the object has reached terminal velocity.  You may ask &amp;quot;Why will the force of air not exceed the force of gravity?&amp;quot;.  This is because the force of air only continues to increase as the speed of the falling object increases and as the magnitude of the net force decreases, the speed of the object will approach being constant.  Therefor, the magnitude of the force of air will also approach being constant.  An object&#039;s terminal velocity can be defined by the following equation:&lt;br /&gt;
&lt;br /&gt;
[[File:terminalvelocity.gif]]&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
When we think of the energy of a falling object from the stance of a point-particle system, it will seem that some of the energy will disappear.  When a falling object reaches terminal velocity, its kinetic energy remains constant while its potential energy due to gravity decreases.  So, where does this energy go?  We can now think of the falling object as an extended system and see that this energy get converted to internal energy as heat.  The friction between the air and the falling object creates heat that takes the form of the &#039;&#039;lost&#039;&#039; energy.  In a vacuum, this would not happen.  The gravitational and kinetic energy of an object in a vacuum would vary inversely with one another.&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The following graphs will help you better understand the motion and energy relationships of a falling object.&lt;br /&gt;
&lt;br /&gt;
A) 5 kg Ball Falling in Vacuum: Velocity vs Height&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
B) 5 kg Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_air.jpg|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
C) .5 kg Feather Falling in Vacuum&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
D) .5 kg Feather Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_feather_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
E) Energy of Ball Falling in Vacuum: Energy vs Time&lt;br /&gt;
(yellow=total, red=kinetic, blue=thermal, cyan=potential)&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
F) Energy of Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skydiver&#039;&#039;&#039;: Think of a free-falling skydiver. When he/she is falling with their arms and legs stretched out like a star, they will accelerate until he or she reaches their terminal velocity.  Now, what would happen if the free-faller pulled in his/her arms and legs and leans forward so that their body is more parallel with their free-fall?  From our definition of terminal velocity defined above, we know that this speed is inversely dependent on the surface area of the falling object.  So, we can infer that the skydiver would speed up, because when he/she bring their arms and legs in, they decrease their surface area perpendicular to the fall and therefor increase their terminal velocity.    &lt;br /&gt;
&lt;br /&gt;
[[File:Skydiver2.jpg|thumb|center|600x310px]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heat of Spacecraft&#039;&#039;&#039;: Think of a spacecraft re-entering the Earth&#039;s atmosphere.  How would the engineers designing that spacecraft need to determine the temperature that the space craft material needs to withstand.  Well, these engineers could use the energy principle and the specific heat of the building material to do so.  By calculating the terminal velocity, the initial potential and kinetic energy of the space craft when it enters the Earth&#039;s gravitational pull, and then graphing all the energy as at the space ship plummets to Earth&#039;s surface, these engineers can determine the heat this building material must be able to withstand.&lt;br /&gt;
&lt;br /&gt;
[[File:Reentry2.jpg|thumb|center|600x310px]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
I have always been interested in skydiving and this topic is a vital concept for the spot.  Just as in the example above, the way a skydiver positions their body determines how fast they will fall.  Although it may seem easy to reposition your body mid-air, at such high velocities it takes very slow calculated movements so that you do not start plummeting out of control.  &lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
As a chemical engineer, I may encounter having to develop materials that will be used in free fall.  If I am helping develop the metal coating for a spacecraft or vessel that will free fall to Earth&#039;s surface at high velocities, I will need to ensure that this material has an appropriate heat capacity to withstand the friction from the air. &lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
Although this is not quite an industrial application, the concept of terminal velocity is very important for the military when they perform air drops.  In a war zone, supplies may need to be delivered to civilians and military forces behind enemy lines.  To do so, very careful calculations must be made based on the speed of the aircraft making the delivery, the sturdiness of the material the containers are made of, and when the parachutes should be deployed.  If anything with the calculations is off, the packages may end up miles away from the target zone, or may be shot down if the parachute is deployed too early.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The study of free fall began many centuries ago by the experiments of Aristotle and Galileo.  They both monitored the motion of falling objects and Aristotle noted that if a feather and a hammer are dropped from the same height, the hammer will reach the ground first.  Galileo, however, noted that if the hammer and feather had similar shapes, they would reach the ground at approximately the same time.  He hypothesized that in the absence of air resistance, all objects falling from the same height will reach the ground at the same time.  Many centuries later, when it became possible for his theory to be tested in a vacuum, he was proved to be correct.  At this point, physicists knew that it was air resistance and not mass that was the factor affecting the speed of a free fall.  Further experiments were performed to determined the relationship between an objects shape and size and its terminal velocity.  It was found that objects with a larger surface area perpendicular to free fall will be exposed to more air force than an object with a smaller surface areas.  From these experiments and relationships, the equation for force due to air and terminal velocity were developed.&lt;br /&gt;
&lt;br /&gt;
[[File:Galileo-constant-gravity-pisa.png]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
[https://play.google.com/store/books/details/Wendy_MacDonald_Galileo_s_Leaning_Tower_Experiment?id=SzgVxrx3GZYC Galileo&#039;s Leaning Tower Experiment]&lt;br /&gt;
[https://play.google.com/store/books/details/Georges_Voyiadjis_Materials_under_Extreme_Loadings?id=lE7izlz10j0C Materials under Extreme Loadings: Application to Penetration and Impact]&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[http://regentsprep.org/regents/physics/phys01/terminal/default.htm The Physics Zone]&lt;br /&gt;
[http://www.britannica.com/science/terminal-velocity Britanica Online]&lt;br /&gt;
[https://www.grc.nasa.gov/www/k-12/airplane/termv.html NASA]&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/airfri2.html&lt;br /&gt;
http://hypertextbook.com/facts/JianHuang.shtml&lt;br /&gt;
http://www.space-propulsion.com/spacecraft-propulsion/showcase/atmospheric-re-entry-demonstrator.html&lt;br /&gt;
https://perseshow.wordpress.com/2014/12/09/16-galileo-and-motion/&lt;br /&gt;
&lt;br /&gt;
[[Category:Interactions]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Speed&amp;diff=8027</id>
		<title>Terminal Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Speed&amp;diff=8027"/>
		<updated>2015-12-02T15:44:54Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
&lt;br /&gt;
[[File:Airforce.gif]]&lt;br /&gt;
&lt;br /&gt;
C is the numerical drag coeffecient which is dependent on the shape of the object.&lt;br /&gt;
&lt;br /&gt;
So, when the force of air comes into play, we see the the feather and ball bearing will not fall at the same rate because they have different cross sectional areas.  The following video shows a feather and ball bearing being dropped in both scenarios.&lt;br /&gt;
&lt;br /&gt;
[[File:ballfeather2.jpg |link:https://www.youtube.com/watch?v=4z8g8OSOMzY ]]&lt;br /&gt;
&lt;br /&gt;
As stated above, the force of air on a falling object is also dependent on the speed of a falling object.  In that respect, we come to discuss terminal velocity.  The force of air increases quadraticly with the speed of a falling object, so while the force of gravity remains constant, the force of air resistance will increase until the two forces perfectly cancel each other out and the net force is zero.  At this point, the acceleration of an object is zero and the object has reached terminal velocity.  You may ask &amp;quot;Why will the force of air not exceed the force of gravity?&amp;quot;.  This is because the force of air only continues to increase as the speed of the falling object increases and as the magnitude of the net force decreases, the speed of the object will approach being constant.  Therefor, the magnitude of the force of air will also approach being constant.  An object&#039;s terminal velocity can be defined by the following equation:&lt;br /&gt;
&lt;br /&gt;
[[File:terminalvelocity.gif]]&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
When we think of the energy of a falling object from the stance of a point-particle system, it will seem that some of the energy will disappear.  When a falling object reaches terminal velocity, its kinetic energy remains constant while its potential energy due to gravity decreases.  So, where does this energy go?  We can now think of the falling object as an extended system and see that this energy get converted to internal energy as heat.  The friction between the air and the falling object creates heat that takes the form of the &#039;&#039;lost&#039;&#039; energy.  In a vacuum, this would not happen.  The gravitational and kinetic energy of an object in a vacuum would vary inversely with one another.&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The following graphs will help you better understand the motion and energy relationships of a falling object.&lt;br /&gt;
&lt;br /&gt;
A) 5 kg Ball Falling in Vacuum: Velocity vs Height&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
B) 5 kg Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_air.jpg|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
C) .5 kg Feather Falling in Vacuum&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
D) .5 kg Feather Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_feather_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
E) Energy of Ball Falling in Vacuum: Energy vs Time&lt;br /&gt;
(yellow=total, red=kinetic, blue=thermal, cyan=potential)&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
F) Energy of Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skydiver&#039;&#039;&#039;: Think of a free-falling skydiver. When he/she is falling with their arms and legs stretched out like a star, they will accelerate until he or she reaches their terminal velocity.  Now, what would happen if the free-faller pulled in his/her arms and legs and leans forward so that their body is more parallel with their free-fall?  From our definition of terminal velocity defined above, we know that this speed is inversely dependent on the surface area of the falling object.  So, we can infer that the skydiver would speed up, because when he/she bring their arms and legs in, they decrease their surface area perpendicular to the fall and therefor increase their terminal velocity.    &lt;br /&gt;
&lt;br /&gt;
[[File:Skydiver2.jpg|thumb|center|600x310px]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heat of Spacecraft&#039;&#039;&#039;: Think of a spacecraft re-entering the Earth&#039;s atmosphere.  How would the engineers designing that spacecraft need to determine the temperature that the space craft material needs to withstand.  Well, these engineers could use the energy principle and the specific heat of the building material to do so.  By calculating the terminal velocity, the initial potential and kinetic energy of the space craft when it enters the Earth&#039;s gravitational pull, and then graphing all the energy as at the space ship plummets to Earth&#039;s surface, these engineers can determine the heat this building material must be able to withstand.&lt;br /&gt;
&lt;br /&gt;
[[File:Reentry2.jpg|thumb|center|600x310px]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
I have always been interested in skydiving and this topic is a vital concept for the spot.  Just as in the example above, the way a skydiver positions their body determines how fast they will fall.  Although it may seem easy to reposition your body mid-air, at such high velocities it takes very slow calculated movements so that you do not start plummeting out of control.  &lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
As a chemical engineer, I may encounter having to develop materials that will be used in free fall.  If I am helping develop the metal coating for a spacecraft or vessel that will free fall to Earth&#039;s surface at high velocities, I will need to ensure that this material has an appropriate heat capacity to withstand the friction from the air. &lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
Although this is not quite an industrial application, the concept of terminal velocity is very important for the military when they perform air drops.  In a war zone, supplies may need to be delivered to civilians and military forces behind enemy lines.  To do so, very careful calculations must be made based on the speed of the aircraft making the delivery, the sturdiness of the material the containers are made of, and when the parachutes should be deployed.  If anything with the calculations is off, the packages may end up miles away from the target zone, or may be shot down if the parachute is deployed too early.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The study of free fall began many centuries ago by the experiments of Aristotle and Galileo.  They both monitored the motion of falling objects and Aristotle noted that if a feather and a hammer are dropped from the same height, the hammer will reach the ground first.  Galileo, however, noted that if the hammer and feather had similar shapes, they would reach the ground at approximately the same time.  He hypothesized that in the absence of air resistance, all objects falling from the same height will reach the ground at the same time.  Many centuries later, when it became possible for his theory to be tested in a vacuum, he was proved to be correct.  At this point, physicists knew that it was air resistance and not mass that was the factor affecting the speed of a free fall.  Further experiments were performed to determined the relationship between an objects shape and size and its terminal velocity.  It was found that objects with a larger surface area perpendicular to free fall will be exposed to more air force than an object with a smaller surface areas.  From these experiments and relationships, the equation for force due to air and terminal velocity were developed.&lt;br /&gt;
&lt;br /&gt;
[[File:Galileo-constant-gravity-pisa.png]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[http://regentsprep.org/regents/physics/phys01/terminal/default.htm The Physics Zone]&lt;br /&gt;
[http://www.britannica.com/science/terminal-velocity Britanica Online]&lt;br /&gt;
[https://www.grc.nasa.gov/www/k-12/airplane/termv.html NASA]&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/airfri2.html&lt;br /&gt;
http://hypertextbook.com/facts/JianHuang.shtml&lt;br /&gt;
http://www.space-propulsion.com/spacecraft-propulsion/showcase/atmospheric-re-entry-demonstrator.html&lt;br /&gt;
https://perseshow.wordpress.com/2014/12/09/16-galileo-and-motion/&lt;br /&gt;
&lt;br /&gt;
[[Category:Interactions]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Galileo-constant-gravity-pisa.png&amp;diff=8026</id>
		<title>File:Galileo-constant-gravity-pisa.png</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Galileo-constant-gravity-pisa.png&amp;diff=8026"/>
		<updated>2015-12-02T15:43:19Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Speed&amp;diff=8025</id>
		<title>Terminal Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Speed&amp;diff=8025"/>
		<updated>2015-12-02T15:42:17Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
&lt;br /&gt;
[[File:Airforce.gif]]&lt;br /&gt;
&lt;br /&gt;
C is the numerical drag coeffecient which is dependent on the shape of the object.&lt;br /&gt;
&lt;br /&gt;
So, when the force of air comes into play, we see the the feather and ball bearing will not fall at the same rate because they have different cross sectional areas.  The following video shows a feather and ball bearing being dropped in both scenarios.&lt;br /&gt;
&lt;br /&gt;
[[File:ballfeather2.jpg |link:https://www.youtube.com/watch?v=4z8g8OSOMzY ]]&lt;br /&gt;
&lt;br /&gt;
As stated above, the force of air on a falling object is also dependent on the speed of a falling object.  In that respect, we come to discuss terminal velocity.  The force of air increases quadraticly with the speed of a falling object, so while the force of gravity remains constant, the force of air resistance will increase until the two forces perfectly cancel each other out and the net force is zero.  At this point, the acceleration of an object is zero and the object has reached terminal velocity.  You may ask &amp;quot;Why will the force of air not exceed the force of gravity?&amp;quot;.  This is because the force of air only continues to increase as the speed of the falling object increases and as the magnitude of the net force decreases, the speed of the object will approach being constant.  Therefor, the magnitude of the force of air will also approach being constant.  An object&#039;s terminal velocity can be defined by the following equation:&lt;br /&gt;
&lt;br /&gt;
[[File:terminalvelocity.gif]]&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
When we think of the energy of a falling object from the stance of a point-particle system, it will seem that some of the energy will disappear.  When a falling object reaches terminal velocity, its kinetic energy remains constant while its potential energy due to gravity decreases.  So, where does this energy go?  We can now think of the falling object as an extended system and see that this energy get converted to internal energy as heat.  The friction between the air and the falling object creates heat that takes the form of the &#039;&#039;lost&#039;&#039; energy.  In a vacuum, this would not happen.  The gravitational and kinetic energy of an object in a vacuum would vary inversely with one another.&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The following graphs will help you better understand the motion and energy relationships of a falling object.&lt;br /&gt;
&lt;br /&gt;
A) 5 kg Ball Falling in Vacuum: Velocity vs Height&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
B) 5 kg Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_air.jpg|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
C) .5 kg Feather Falling in Vacuum&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
D) .5 kg Feather Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_feather_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
E) Energy of Ball Falling in Vacuum: Energy vs Time&lt;br /&gt;
(yellow=total, red=kinetic, blue=thermal, cyan=potential)&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
F) Energy of Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skydiver&#039;&#039;&#039;: Think of a free-falling skydiver. When he/she is falling with their arms and legs stretched out like a star, they will accelerate until he or she reaches their terminal velocity.  Now, what would happen if the free-faller pulled in his/her arms and legs and leans forward so that their body is more parallel with their free-fall?  From our definition of terminal velocity defined above, we know that this speed is inversely dependent on the surface area of the falling object.  So, we can infer that the skydiver would speed up, because when he/she bring their arms and legs in, they decrease their surface area perpendicular to the fall and therefor increase their terminal velocity.    &lt;br /&gt;
&lt;br /&gt;
[[File:Skydiver2.jpg|thumb|center|600x310px]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heat of Spacecraft&#039;&#039;&#039;: Think of a spacecraft re-entering the Earth&#039;s atmosphere.  How would the engineers designing that spacecraft need to determine the temperature that the space craft material needs to withstand.  Well, these engineers could use the energy principle and the specific heat of the building material to do so.  By calculating the terminal velocity, the initial potential and kinetic energy of the space craft when it enters the Earth&#039;s gravitational pull, and then graphing all the energy as at the space ship plummets to Earth&#039;s surface, these engineers can determine the heat this building material must be able to withstand.&lt;br /&gt;
&lt;br /&gt;
[[File:Reentry2.jpg|thumb|center|600x310px]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
I have always been interested in skydiving and this topic is a vital concept for the spot.  Just as in the example above, the way a skydiver positions their body determines how fast they will fall.  Although it may seem easy to reposition your body mid-air, at such high velocities it takes very slow calculated movements so that you do not start plummeting out of control.  &lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
As a chemical engineer, I may encounter having to develop materials that will be used in free fall.  If I am helping develop the metal coating for a spacecraft or vessel that will free fall to Earth&#039;s surface at high velocities, I will need to ensure that this material has an appropriate heat capacity to withstand the friction from the air. &lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
Although this is not quite an industrial application, the concept of terminal velocity is very important for the military when they perform air drops.  In a war zone, supplies may need to be delivered to civilians and military forces behind enemy lines.  To do so, very careful calculations must be made based on the speed of the aircraft making the delivery, the sturdiness of the material the containers are made of, and when the parachutes should be deployed.  If anything with the calculations is off, the packages may end up miles away from the target zone, or may be shot down if the parachute is deployed too early.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The study of free fall began many centuries ago by the experiments of Aristotle and Galileo.  They both monitored the motion of falling objects and Aristotle noted that if a feather and a hammer are dropped from the same height, the hammer will reach the ground first.  Galileo, however, noted that if the hammer and feather had similar shapes, they would reach the ground at approximately the same time.  He hypothesized that in the absence of air resistance, all objects falling from the same height will reach the ground at the same time.  Many centuries later, when it became possible for his theory to be tested in a vacuum, he was proved to be correct.  At this point, physicists knew that it was air resistance and not mass that was the factor affecting the speed of a free fall.  Further experiments were performed to determined the relationship between an objects shape and size and its terminal velocity.  It was found that objects with a larger surface area perpendicular to free fall will be exposed to more air force than an object with a smaller surface areas.  From these experiments and relationships, the equation for force due to air and terminal velocity were developed.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[http://regentsprep.org/regents/physics/phys01/terminal/default.htm The Physics Zone]&lt;br /&gt;
[http://www.britannica.com/science/terminal-velocity Britanica Online]&lt;br /&gt;
[https://www.grc.nasa.gov/www/k-12/airplane/termv.html NASA]&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/airfri2.html&lt;br /&gt;
http://hypertextbook.com/facts/JianHuang.shtml&lt;br /&gt;
http://www.space-propulsion.com/spacecraft-propulsion/showcase/atmospheric-re-entry-demonstrator.html&lt;br /&gt;
https://perseshow.wordpress.com/2014/12/09/16-galileo-and-motion/&lt;br /&gt;
&lt;br /&gt;
[[Category:Interactions]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Speed&amp;diff=8024</id>
		<title>Terminal Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Speed&amp;diff=8024"/>
		<updated>2015-12-02T15:40:54Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
&lt;br /&gt;
[[File:Airforce.gif]]&lt;br /&gt;
&lt;br /&gt;
C is the numerical drag coeffecient which is dependent on the shape of the object.&lt;br /&gt;
&lt;br /&gt;
So, when the force of air comes into play, we see the the feather and ball bearing will not fall at the same rate because they have different cross sectional areas.  The following video shows a feather and ball bearing being dropped in both scenarios.&lt;br /&gt;
&lt;br /&gt;
[[File:ballfeather2.jpg |link:https://www.youtube.com/watch?v=4z8g8OSOMzY ]]&lt;br /&gt;
&lt;br /&gt;
As stated above, the force of air on a falling object is also dependent on the speed of a falling object.  In that respect, we come to discuss terminal velocity.  The force of air increases quadraticly with the speed of a falling object, so while the force of gravity remains constant, the force of air resistance will increase until the two forces perfectly cancel each other out and the net force is zero.  At this point, the acceleration of an object is zero and the object has reached terminal velocity.  You may ask &amp;quot;Why will the force of air not exceed the force of gravity?&amp;quot;.  This is because the force of air only continues to increase as the speed of the falling object increases and as the magnitude of the net force decreases, the speed of the object will approach being constant.  Therefor, the magnitude of the force of air will also approach being constant.  An object&#039;s terminal velocity can be defined by the following equation:&lt;br /&gt;
&lt;br /&gt;
[[File:terminalvelocity.gif]]&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
When we think of the energy of a falling object from the stance of a point-particle system, it will seem that some of the energy will disappear.  When a falling object reaches terminal velocity, its kinetic energy remains constant while its potential energy due to gravity decreases.  So, where does this energy go?  We can now think of the falling object as an extended system and see that this energy get converted to internal energy as heat.  The friction between the air and the falling object creates heat that takes the form of the &#039;&#039;lost&#039;&#039; energy.  In a vacuum, this would not happen.  The gravitational and kinetic energy of an object in a vacuum would vary inversely with one another.&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The following graphs will help you better understand the motion and energy relationships of a falling object.&lt;br /&gt;
&lt;br /&gt;
A) 5 kg Ball Falling in Vacuum: Velocity vs Height&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
B) 5 kg Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_air.jpg|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
C) .5 kg Feather Falling in Vacuum&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
D) .5 kg Feather Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_feather_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
E) Energy of Ball Falling in Vacuum: Energy vs Time&lt;br /&gt;
(yellow=total, red=kinetic, blue=thermal, cyan=potential)&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
F) Energy of Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skydiver&#039;&#039;&#039;: Think of a free-falling skydiver. When he/she is falling with their arms and legs stretched out like a star, they will accelerate until he or she reaches their terminal velocity.  Now, what would happen if the free-faller pulled in his/her arms and legs and leans forward so that their body is more parallel with their free-fall?  From our definition of terminal velocity defined above, we know that this speed is inversely dependent on the surface area of the falling object.  So, we can infer that the skydiver would speed up, because when he/she bring their arms and legs in, they decrease their surface area perpendicular to the fall and therefor increase their terminal velocity.    &lt;br /&gt;
&lt;br /&gt;
[[File:Skydiver2.jpg|thumb|center|600x310px]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heat of Spacecraft&#039;&#039;&#039;: Think of a spacecraft re-entering the Earth&#039;s atmosphere.  How would the engineers designing that spacecraft need to determine the temperature that the space craft material needs to withstand.  Well, these engineers could use the energy principle and the specific heat of the building material to do so.  By calculating the terminal velocity, the initial potential and kinetic energy of the space craft when it enters the Earth&#039;s gravitational pull, and then graphing all the energy as at the space ship plummets to Earth&#039;s surface, these engineers can determine the heat this building material must be able to withstand.&lt;br /&gt;
&lt;br /&gt;
[[File:Reentry2.jpg|thumb|center|600x310px]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
I have always been interested in skydiving and this topic is a vital concept for the spot.  Just as in the example above, the way a skydiver positions their body determines how fast they will fall.  Although it may seem easy to reposition your body mid-air, at such high velocities it takes very slow calculated movements so that you do not start plummeting out of control.  &lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
As a chemical engineer, I may encounter having to develop materials that will be used in free fall.  If I am helping develop the metal coating for a spacecraft or vessel that will free fall to Earth&#039;s surface at high velocities, I will need to ensure that this material has an appropriate heat capacity to withstand the friction from the air. &lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
Although this is not quite an industrial application, the concept of terminal velocity is very important for the military when they perform air drops.  In a war zone, supplies may need to be delivered to civilians and military forces behind enemy lines.  To do so, very careful calculations must be made based on the speed of the aircraft making the delivery, the sturdiness of the material the containers are made of, and when the parachutes should be deployed.  If anything with the calculations is off, the packages may end up miles away from the target zone, or may be shot down if the parachute is deployed too early.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The study of free fall began many centuries ago by the experiments of Aristotle and Galileo.  They both monitored the motion of falling objects and Aristotle noted that if a feather and a hammer are dropped from the same height, the hammer will reach the ground first.  Galileo, however, noted that if the hammer and feather had similar shapes, they would reach the ground at approximately the same time.  He hypothesized that in the absence of air resistance, all objects falling from the same height will reach the ground at the same time.  Many centuries later, when it became possible for his theory to be tested in a vacuum, he was proved to be correct.  At this point, physicists knew that it was air resistance and not mass that was the factor affecting the speed of a free fall.  Further experiments were performed to determined the relationship between an objects shape and size and its terminal velocity.  It was found that objects with a larger surface area perpendicular to free fall will be exposed to more air force than an object with a smaller surface areas.  From these experiments and relationships, the equation for force due to air and terminal velocity were developed.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[http://regentsprep.org/regents/physics/phys01/terminal/default.htm The Physics Zone]&lt;br /&gt;
[http://www.britannica.com/science/terminal-velocity Britanica Online]&lt;br /&gt;
[https://www.grc.nasa.gov/www/k-12/airplane/termv.html NASA]&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/airfri2.html&lt;br /&gt;
http://hypertextbook.com/facts/JianHuang.shtml&lt;br /&gt;
http://www.space-propulsion.com/spacecraft-propulsion/showcase/atmospheric-re-entry-demonstrator.html&lt;br /&gt;
&lt;br /&gt;
[[Category:Interactions]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Speed&amp;diff=8017</id>
		<title>Terminal Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Speed&amp;diff=8017"/>
		<updated>2015-12-02T15:30:09Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
&lt;br /&gt;
[[File:Airforce.gif]]&lt;br /&gt;
&lt;br /&gt;
C is the numerical drag coeffecient which is dependent on the shape of the object.&lt;br /&gt;
&lt;br /&gt;
So, when the force of air comes into play, we see the the feather and ball bearing will not fall at the same rate because they have different cross sectional areas.  The following video shows a feather and ball bearing being dropped in both scenarios.&lt;br /&gt;
&lt;br /&gt;
[[File:ballfeather2.jpg |link:https://www.youtube.com/watch?v=4z8g8OSOMzY ]]&lt;br /&gt;
&lt;br /&gt;
As stated above, the force of air on a falling object is also dependent on the speed of a falling object.  In that respect, we come to discuss terminal velocity.  The force of air increases quadraticly with the speed of a falling object, so while the force of gravity remains constant, the force of air resistance will increase until the two forces perfectly cancel each other out and the net force is zero.  At this point, the acceleration of an object is zero and the object has reached terminal velocity.  You may ask &amp;quot;Why will the force of air not exceed the force of gravity?&amp;quot;.  This is because the force of air only continues to increase as the speed of the falling object increases and as the magnitude of the net force decreases, the speed of the object will approach being constant.  Therefor, the magnitude of the force of air will also approach being constant.  An object&#039;s terminal velocity can be defined by the following equation:&lt;br /&gt;
&lt;br /&gt;
[[File:terminalvelocity.gif]]&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
When we think of the energy of a falling object from the stance of a point-particle system, it will seem that some of the energy will disappear.  When a falling object reaches terminal velocity, its kinetic energy remains constant while its potential energy due to gravity decreases.  So, where does this energy go?  We can now think of the falling object as an extended system and see that this energy get converted to internal energy as heat.  The friction between the air and the falling object creates heat that takes the form of the &#039;&#039;lost&#039;&#039; energy.  In a vacuum, this would not happen.  The gravitational and kinetic energy of an object in a vacuum would vary inversely with one another.&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The following graphs will help you better understand the motion and energy relationships of a falling object.&lt;br /&gt;
&lt;br /&gt;
A) 5 kg Ball Falling in Vacuum: Velocity vs Height&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
B) 5 kg Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_air.jpg|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
C) .5 kg Feather Falling in Vacuum&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
D) .5 kg Feather Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_feather_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
E) Energy of Ball Falling in Vacuum: Energy vs Time&lt;br /&gt;
(yellow=total, red=kinetic, blue=thermal, cyan=potential)&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
F) Energy of Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skydiver&#039;&#039;&#039;: Think of a free-falling skydiver. When he/she is falling with their arms and legs stretched out like a star, they will accelerate until he or she reaches their terminal velocity.  Now, what would happen if the free-faller pulled in his/her arms and legs and leans forward so that their body is more parallel with their free-fall?  From our definition of terminal velocity defined above, we know that this speed is inversely dependent on the surface area of the falling object.  So, we can infer that the skydiver would speed up, because when he/she bring their arms and legs in, they decrease their surface area perpendicular to the fall and therefor increase their terminal velocity.    &lt;br /&gt;
&lt;br /&gt;
[[File:Skydiver2.jpg|thumb|center|600x310px]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heat of Spacecraft&#039;&#039;&#039;: Think of a spacecraft re-entering the Earth&#039;s atmosphere.  How would the engineers designing that spacecraft need to determine the temperature that the space craft material needs to withstand.  Well, these engineers could use the energy principle and the specific heat of the building material to do so.  By calculating the terminal velocity, the initial potential and kinetic energy of the space craft when it enters the Earth&#039;s gravitational pull, and then graphing all the energy as at the space ship plummets to Earth&#039;s surface, these engineers can determine the heat this building material must be able to withstand.&lt;br /&gt;
&lt;br /&gt;
[[File:Reentry2.jpg|thumb|center|600x310px]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
I have always been interested in skydiving and this topic is a vital concept for the spot.  Just as in the example above, the way a skydiver positions their body determines how fast they will fall.  Although it may seem easy to reposition your body mid-air, at such high velocities it takes very slow calculated movements so that you do not start plummeting out of control.  &lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
As a chemical engineer, I may encounter having to develop materials that will be used in free fall.  If I am helping develop the metal coating for a spacecraft or vessel that will free fall to Earth&#039;s surface at high velocities, I will need to ensure that this material has an appropriate heat capacity to withstand the friction from the air. &lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
Although this is not quite an industrial application, the concept of terminal velocity is very important for the military when they perform air drops.  In a war zone, supplies may need to be delivered to civilians and military forces behind enemy lines.  To do so, very careful calculations must be made based on the speed of the aircraft making the delivery, the sturdiness of the material the containers are made of, and when the parachutes should be deployed.  If anything with the calculations is off, the packages may end up miles away from the target zone, or may be shot down if the parachute is deployed too early.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[http://regentsprep.org/regents/physics/phys01/terminal/default.htm The Physics Zone]&lt;br /&gt;
[http://www.britannica.com/science/terminal-velocity Britanica Online]&lt;br /&gt;
[https://www.grc.nasa.gov/www/k-12/airplane/termv.html NASA]&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/airfri2.html&lt;br /&gt;
http://hypertextbook.com/facts/JianHuang.shtml&lt;br /&gt;
http://www.space-propulsion.com/spacecraft-propulsion/showcase/atmospheric-re-entry-demonstrator.html&lt;br /&gt;
&lt;br /&gt;
[[Category:Interactions]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Speed&amp;diff=8016</id>
		<title>Terminal Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Speed&amp;diff=8016"/>
		<updated>2015-12-02T15:28:20Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
&lt;br /&gt;
[[File:Airforce.gif]]&lt;br /&gt;
&lt;br /&gt;
C is the numerical drag coeffecient which is dependent on the shape of the object.&lt;br /&gt;
&lt;br /&gt;
So, when the force of air comes into play, we see the the feather and ball bearing will not fall at the same rate because they have different cross sectional areas.  The following video shows a feather and ball bearing being dropped in both scenarios.&lt;br /&gt;
&lt;br /&gt;
[[File:ballfeather2.jpg |link:https://www.youtube.com/watch?v=4z8g8OSOMzY ]]&lt;br /&gt;
&lt;br /&gt;
As stated above, the force of air on a falling object is also dependent on the speed of a falling object.  In that respect, we come to discuss terminal velocity.  The force of air increases quadraticly with the speed of a falling object, so while the force of gravity remains constant, the force of air resistance will increase until the two forces perfectly cancel each other out and the net force is zero.  At this point, the acceleration of an object is zero and the object has reached terminal velocity.  You may ask &amp;quot;Why will the force of air not exceed the force of gravity?&amp;quot;.  This is because the force of air only continues to increase as the speed of the falling object increases and as the magnitude of the net force decreases, the speed of the object will approach being constant.  Therefor, the magnitude of the force of air will also approach being constant.  An object&#039;s terminal velocity can be defined by the following equation:&lt;br /&gt;
&lt;br /&gt;
[[File:terminalvelocity.gif]]&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
When we think of the energy of a falling object from the stance of a point-particle system, it will seem that some of the energy will disappear.  When a falling object reaches terminal velocity, its kinetic energy remains constant while its potential energy due to gravity decreases.  So, where does this energy go?  We can now think of the falling object as an extended system and see that this energy get converted to internal energy as heat.  The friction between the air and the falling object creates heat that takes the form of the &#039;&#039;lost&#039;&#039; energy.  In a vacuum, this would not happen.  The gravitational and kinetic energy of an object in a vacuum would vary inversely with one another.&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The following graphs will help you better understand the motion and energy relationships of a falling object.&lt;br /&gt;
&lt;br /&gt;
A) 5 kg Ball Falling in Vacuum: Velocity vs Height&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
B) 5 kg Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_air.jpg|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
C) .5 kg Feather Falling in Vacuum&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
D) .5 kg Feather Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_feather_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
E) Energy of Ball Falling in Vacuum: Energy vs Time&lt;br /&gt;
(yellow=total, red=kinetic, blue=thermal, cyan=potential)&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
F) Energy of Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skydiver&#039;&#039;&#039;: Think of a free-falling skydiver. When he/she is falling with their arms and legs stretched out like a star, they will accelerate until he or she reaches their terminal velocity.  Now, what would happen if the free-faller pulled in his/her arms and legs and leans forward so that their body is more parallel with their free-fall?  From our definition of terminal velocity defined above, we know that this speed is inversely dependent on the surface area of the falling object.  So, we can infer that the skydiver would speed up, because when he/she bring their arms and legs in, they decrease their surface area perpendicular to the fall and therefor increase their terminal velocity.    &lt;br /&gt;
&lt;br /&gt;
[[File:Skydiver2.jpg|thumb|center|600x310px]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heat of Spacecraft&#039;&#039;&#039;: Think of a spacecraft re-entering the Earth&#039;s atmosphere.  How would the engineers designing that spacecraft need to determine the temperature that the space craft material needs to withstand.  Well, these engineers could use the energy principle and the specific heat of the building material to do so.  By calculating the terminal velocity, the initial potential and kinetic energy of the space craft when it enters the Earth&#039;s gravitational pull, and then graphing all the energy as at the space ship plummets to Earth&#039;s surface, these engineers can determine the heat this building material must be able to withstand.&lt;br /&gt;
&lt;br /&gt;
[[File:Reentry2.jpg|thumb|center|600x310px]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
I have always been interested in skydiving and this topic is a vital concept for the spot.  Just as in the example above, the way a skydiver positions their body determines how fast they will fall.  Although it may seem easy to reposition your body mid-air, at such high velocities it takes very slow calculated movements so that you do not start plummeting out of control.  &lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
As a chemical engineer, I may encounter having to develop materials that will be used in free fall.  If I am helping develop the metal coating for a spacecraft or vessel that will free fall to Earth&#039;s surface at high velocities, I will need to ensure that this material has an appropriate heat capacity to withstand the friction from the air. &lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
Although this is not quite an industrial application, the concept of terminal velocity is very important for the military when they perform air drops.  In a war zone, supplies may need to be delivered to civilians and military forces behind enemy lines.  To do so, very careful calculations must be made based on the speed of the aircraft making the delivery, the sturdiness of the material the containers are made of, and when the parachutes should be deployed.  If anything with the calculations is off, the packages may end up miles away from the target zone, or may be shot down if the parachute is deployed too early.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[http://regentsprep.org/regents/physics/phys01/terminal/default.htm The Physics Zone]&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/airfri2.html&lt;br /&gt;
http://hypertextbook.com/facts/JianHuang.shtml&lt;br /&gt;
http://www.space-propulsion.com/spacecraft-propulsion/showcase/atmospheric-re-entry-demonstrator.html&lt;br /&gt;
&lt;br /&gt;
[[Category:Interactions]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Speed&amp;diff=8015</id>
		<title>Terminal Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Speed&amp;diff=8015"/>
		<updated>2015-12-02T15:24:14Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
&lt;br /&gt;
[[File:Airforce.gif]]&lt;br /&gt;
&lt;br /&gt;
C is the numerical drag coeffecient which is dependent on the shape of the object.&lt;br /&gt;
&lt;br /&gt;
So, when the force of air comes into play, we see the the feather and ball bearing will not fall at the same rate because they have different cross sectional areas.  The following video shows a feather and ball bearing being dropped in both scenarios.&lt;br /&gt;
&lt;br /&gt;
[[File:ballfeather2.jpg |link:https://www.youtube.com/watch?v=4z8g8OSOMzY ]]&lt;br /&gt;
&lt;br /&gt;
As stated above, the force of air on a falling object is also dependent on the speed of a falling object.  In that respect, we come to discuss terminal velocity.  The force of air increases quadraticly with the speed of a falling object, so while the force of gravity remains constant, the force of air resistance will increase until the two forces perfectly cancel each other out and the net force is zero.  At this point, the acceleration of an object is zero and the object has reached terminal velocity.  You may ask &amp;quot;Why will the force of air not exceed the force of gravity?&amp;quot;.  This is because the force of air only continues to increase as the speed of the falling object increases and as the magnitude of the net force decreases, the speed of the object will approach being constant.  Therefor, the magnitude of the force of air will also approach being constant.  An object&#039;s terminal velocity can be defined by the following equation:&lt;br /&gt;
&lt;br /&gt;
[[File:terminalvelocity.gif]]&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
When we think of the energy of a falling object from the stance of a point-particle system, it will seem that some of the energy will disappear.  When a falling object reaches terminal velocity, its kinetic energy remains constant while its potential energy due to gravity decreases.  So, where does this energy go?  We can now think of the falling object as an extended system and see that this energy get converted to internal energy as heat.  The friction between the air and the falling object creates heat that takes the form of the &#039;&#039;lost&#039;&#039; energy.  In a vacuum, this would not happen.  The gravitational and kinetic energy of an object in a vacuum would vary inversely with one another.&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The following graphs will help you better understand the motion and energy relationships of a falling object.&lt;br /&gt;
&lt;br /&gt;
A) 5 kg Ball Falling in Vacuum: Velocity vs Height&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
B) 5 kg Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_air.jpg|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
C) .5 kg Feather Falling in Vacuum&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
D) .5 kg Feather Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_feather_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
E) Energy of Ball Falling in Vacuum: Energy vs Time&lt;br /&gt;
(yellow=total, red=kinetic, blue=thermal, cyan=potential)&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
F) Energy of Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skydiver&#039;&#039;&#039;: Think of a free-falling skydiver. When he/she is falling with their arms and legs stretched out like a star, they will accelerate until he or she reaches their terminal velocity.  Now, what would happen if the free-faller pulled in his/her arms and legs and leans forward so that their body is more parallel with their free-fall?  From our definition of terminal velocity defined above, we know that this speed is inversely dependent on the surface area of the falling object.  So, we can infer that the skydiver would speed up, because when he/she bring their arms and legs in, they decrease their surface area perpendicular to the fall and therefor increase their terminal velocity.    &lt;br /&gt;
&lt;br /&gt;
[[File:Skydiver2.jpg|thumb|center|600x310px]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heat of Spacecraft&#039;&#039;&#039;: Think of a spacecraft re-entering the Earth&#039;s atmosphere.  How would the engineers designing that spacecraft need to determine the temperature that the space craft material needs to withstand.  Well, these engineers could use the energy principle and the specific heat of the building material to do so.  By calculating the terminal velocity, the initial potential and kinetic energy of the space craft when it enters the Earth&#039;s gravitational pull, and then graphing all the energy as at the space ship plummets to Earth&#039;s surface, these engineers can determine the heat this building material must be able to withstand.&lt;br /&gt;
&lt;br /&gt;
[[File:Reentry2.jpg|thumb|center|600x310px]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
I have always been interested in skydiving and this topic is a vital concept for the spot.  Just as in the example above, the way a skydiver positions their body determines how fast they will fall.  Although it may seem easy to reposition your body mid-air, at such high velocities it takes very slow calculated movements so that you do not start plummeting out of control.  &lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
As a chemical engineer, I may encounter having to develop materials that will be used in free fall.  If I am helping develop the metal coating for a spacecraft or vessel that will free fall to Earth&#039;s surface at high velocities, I will need to ensure that this material has an appropriate heat capacity to withstand the friction from the air. &lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
Although this is not quite an industrial application, the concept of terminal velocity is very important for the military when they perform air drops.  In a war zone, supplies may need to be delivered to civilians and military forces behind enemy lines.  To do so, very careful calculations must be made based on the speed of the aircraft making the delivery, the sturdiness of the material the containers are made of, and when the parachutes should be deployed.  If anything with the calculations is off, the packages may end up miles away from the target zone, or may be shot down if the parachute is deployed too early.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/airfri2.html&lt;br /&gt;
http://hypertextbook.com/facts/JianHuang.shtml&lt;br /&gt;
http://www.space-propulsion.com/spacecraft-propulsion/showcase/atmospheric-re-entry-demonstrator.html&lt;br /&gt;
&lt;br /&gt;
[[Category:Interactions]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Speed&amp;diff=8014</id>
		<title>Terminal Speed</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Speed&amp;diff=8014"/>
		<updated>2015-12-02T15:21:34Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* Connectedness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
&lt;br /&gt;
[[File:Airforce.gif]]&lt;br /&gt;
&lt;br /&gt;
C is the numerical drag coeffecient which is dependent on the shape of the object.&lt;br /&gt;
&lt;br /&gt;
So, when the force of air comes into play, we see the the feather and ball bearing will not fall at the same rate because they have different cross sectional areas.  The following video shows a feather and ball bearing being dropped in both scenarios.&lt;br /&gt;
&lt;br /&gt;
[[File:ballfeather2.jpg |link:https://www.youtube.com/watch?v=4z8g8OSOMzY ]]&lt;br /&gt;
&lt;br /&gt;
As stated above, the force of air on a falling object is also dependent on the speed of a falling object.  In that respect, we come to discuss terminal velocity.  The force of air increases quadraticly with the speed of a falling object, so while the force of gravity remains constant, the force of air resistance will increase until the two forces perfectly cancel each other out and the net force is zero.  At this point, the acceleration of an object is zero and the object has reached terminal velocity.  You may ask &amp;quot;Why will the force of air not exceed the force of gravity?&amp;quot;.  This is because the force of air only continues to increase as the speed of the falling object increases and as the magnitude of the net force decreases, the speed of the object will approach being constant.  Therefor, the magnitude of the force of air will also approach being constant.  An object&#039;s terminal velocity can be defined by the following equation:&lt;br /&gt;
&lt;br /&gt;
[[File:terminalvelocity.gif]]&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
When we think of the energy of a falling object from the stance of a point-particle system, it will seem that some of the energy will disappear.  When a falling object reaches terminal velocity, its kinetic energy remains constant while its potential energy due to gravity decreases.  So, where does this energy go?  We can now think of the falling object as an extended system and see that this energy get converted to internal energy as heat.  The friction between the air and the falling object creates heat that takes the form of the &#039;&#039;lost&#039;&#039; energy.  In a vacuum, this would not happen.  The gravitational and kinetic energy of an object in a vacuum would vary inversely with one another.&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The following graphs will help you better understand the motion and energy relationships of a falling object.&lt;br /&gt;
&lt;br /&gt;
A) 5 kg Ball Falling in Vacuum: Velocity vs Height&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
B) 5 kg Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_air.jpg|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
C) .5 kg Feather Falling in Vacuum&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
D) .5 kg Feather Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_feather_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
E) Energy of Ball Falling in Vacuum: Energy vs Time&lt;br /&gt;
(yellow=total, red=kinetic, blue=thermal, cyan=potential)&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
F) Energy of Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skydiver&#039;&#039;&#039;: Think of a free-falling skydiver. When he/she is falling with their arms and legs stretched out like a star, they will accelerate until he or she reaches their terminal velocity.  Now, what would happen if the free-faller pulled in his/her arms and legs and leans forward so that their body is more parallel with their free-fall?  From our definition of terminal velocity defined above, we know that this speed is inversely dependent on the surface area of the falling object.  So, we can infer that the skydiver would speed up, because when he/she bring their arms and legs in, they decrease their surface area perpendicular to the fall and therefor increase their terminal velocity.    &lt;br /&gt;
&lt;br /&gt;
[[File:Skydiver2.jpg|thumb|center|600x310px]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heat of Spacecraft&#039;&#039;&#039;: Think of a spacecraft re-entering the Earth&#039;s atmosphere.  How would the engineers designing that spacecraft need to determine the temperature that the space craft material needs to withstand.  Well, these engineers could use the energy principle and the specific heat of the building material to do so.  By calculating the terminal velocity, the initial potential and kinetic energy of the space craft when it enters the Earth&#039;s gravitational pull, and then graphing all the energy as at the space ship plummets to Earth&#039;s surface, these engineers can determine the heat this building material must be able to withstand.&lt;br /&gt;
&lt;br /&gt;
[[File:Reentry2.jpg|thumb|center|600x310px]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
I have always been interested in skydiving and this topic is a vital concept for the spot.  Just as in the example above, the way a skydiver positions their body determines how fast they will fall.  Although it may seem easy to reposition your body mid-air, at such high velocities it takes very slow calculated movements so that you do not start plummeting out of control.  &lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
As a chemical engineer, I may encounter having to develop materials that will be used in free fall.  If I am helping develop the metal coating for a spacecraft or vessel that will free fall to Earth&#039;s surface at high velocities, I will need to ensure that this material has an appropriate heat capacity to withstand the friction from the air. &lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
Although this is not quite an industrial application, the concept of terminal velocity is very important for the military when they perform air drops.  In a war zone, supplies may need to be delivered to civilians and military forces behind enemy lines.  To do so, very careful calculations must be made based on the speed of the aircraft making the delivery, the sturdiness of the material the containers are made of, and when the parachutes should be deployed.  If anything with the calculations is off, the packages may end up miles away from the target zone, or may be shot down if the parachute is deployed too early.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=4407</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=4407"/>
		<updated>2015-11-30T15:31:05Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* Connectedness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
&lt;br /&gt;
[[File:Airforce.gif]]&lt;br /&gt;
&lt;br /&gt;
C is the numerical drag coeffecient which is dependent on the shape of the object.&lt;br /&gt;
&lt;br /&gt;
So, when the force of air comes into play, we see the the feather and ball bearing will not fall at the same rate because they have different cross sectional areas.  The following video shows a feather and ball bearing being dropped in both scenarios.&lt;br /&gt;
&lt;br /&gt;
[[File:ballfeather2.jpg |link:https://www.youtube.com/watch?v=4z8g8OSOMzY ]]&lt;br /&gt;
&lt;br /&gt;
As stated above, the force of air on a falling object is also dependent on the speed of a falling object.  In that respect, we come to discuss terminal velocity.  The force of air increases quadraticly with the speed of a falling object, so while the force of gravity remains constant, the force of air resistance will increase until the two forces perfectly cancel each other out and the net force is zero.  At this point, the acceleration of an object is zero and the object has reached terminal velocity.  You may ask &amp;quot;Why will the force of air not exceed the force of gravity?&amp;quot;.  This is because the force of air only continues to increase as the speed of the falling object increases and as the magnitude of the net force decreases, the speed of the object will approach being constant.  Therefor, the magnitude of the force of air will also approach being constant.  An object&#039;s terminal velocity can be defined by the following equation:&lt;br /&gt;
&lt;br /&gt;
[[File:terminalvelocity.gif]]&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
When we think of the energy of a falling object from the stance of a point-particle system, it will seem that some of the energy will disappear.  When a falling object reaches terminal velocity, its kinetic energy remains constant while its potential energy due to gravity decreases.  So, where does this energy go?  We can now think of the falling object as an extended system and see that this energy get converted to internal energy as heat.  The friction between the air and the falling object creates heat that takes the form of the &#039;&#039;lost&#039;&#039; energy.  In a vacuum, this would not happen.  The gravitational and kinetic energy of an object in a vacuum would vary inversely with one another.&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The following graphs will help you better understand the motion and energy relationships of a falling object.&lt;br /&gt;
&lt;br /&gt;
A) 5 kg Ball Falling in Vacuum: Velocity vs Height&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
B) 5 kg Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_air.jpg|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
C) .5 kg Feather Falling in Vacuum&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
D) .5 kg Feather Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_feather_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
E) Energy of Ball Falling in Vacuum: Energy vs Time&lt;br /&gt;
(yellow=total, red=kinetic, blue=thermal, cyan=potential)&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
F) Energy of Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skydiver&#039;&#039;&#039;: Think of a free-falling skydiver. When he/she is falling with their arms and legs stretched out like a star, they will accelerate until he or she reaches their terminal velocity.  Now, what would happen if the free-faller pulled in his/her arms and legs and leans forward so that their body is more parallel with their free-fall?  From our definition of terminal velocity defined above, we know that this speed is inversely dependent on the surface area of the falling object.  So, we can infer that the skydiver would speed up, because when he/she bring their arms and legs in, they decrease their surface area perpendicular to the fall and therefor increase their terminal velocity.    &lt;br /&gt;
&lt;br /&gt;
[[File:Skydiver2.jpg|thumb|center|600x310px]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heat of Spacecraft&#039;&#039;&#039;: Think of a spacecraft re-entering the Earth&#039;s atmosphere.  How would the engineers designing that spacecraft need to determine the temperature that the space craft material needs to withstand.  Well, these engineers could use the energy principle and the specific heat of the building material to do so.  By calculating the terminal velocity, the initial potential and kinetic energy of the space craft when it enters the Earth&#039;s gravitational pull, and then graphing all the energy as at the space ship plummets to Earth&#039;s surface, these engineers can determine the heat this building material must be able to withstand.&lt;br /&gt;
&lt;br /&gt;
[[File:Reentry2.jpg|thumb|center|600x310px]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
  I have always been interested in skydiving and this topic is a vital concept for the spot.  Just as in the example above, the way a skydiver positions their body determines how fast they will fall.  &lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=4403</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=4403"/>
		<updated>2015-11-30T15:27:37Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
&lt;br /&gt;
[[File:Airforce.gif]]&lt;br /&gt;
&lt;br /&gt;
C is the numerical drag coeffecient which is dependent on the shape of the object.&lt;br /&gt;
&lt;br /&gt;
So, when the force of air comes into play, we see the the feather and ball bearing will not fall at the same rate because they have different cross sectional areas.  The following video shows a feather and ball bearing being dropped in both scenarios.&lt;br /&gt;
&lt;br /&gt;
[[File:ballfeather2.jpg |link:https://www.youtube.com/watch?v=4z8g8OSOMzY ]]&lt;br /&gt;
&lt;br /&gt;
As stated above, the force of air on a falling object is also dependent on the speed of a falling object.  In that respect, we come to discuss terminal velocity.  The force of air increases quadraticly with the speed of a falling object, so while the force of gravity remains constant, the force of air resistance will increase until the two forces perfectly cancel each other out and the net force is zero.  At this point, the acceleration of an object is zero and the object has reached terminal velocity.  You may ask &amp;quot;Why will the force of air not exceed the force of gravity?&amp;quot;.  This is because the force of air only continues to increase as the speed of the falling object increases and as the magnitude of the net force decreases, the speed of the object will approach being constant.  Therefor, the magnitude of the force of air will also approach being constant.  An object&#039;s terminal velocity can be defined by the following equation:&lt;br /&gt;
&lt;br /&gt;
[[File:terminalvelocity.gif]]&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
When we think of the energy of a falling object from the stance of a point-particle system, it will seem that some of the energy will disappear.  When a falling object reaches terminal velocity, its kinetic energy remains constant while its potential energy due to gravity decreases.  So, where does this energy go?  We can now think of the falling object as an extended system and see that this energy get converted to internal energy as heat.  The friction between the air and the falling object creates heat that takes the form of the &#039;&#039;lost&#039;&#039; energy.  In a vacuum, this would not happen.  The gravitational and kinetic energy of an object in a vacuum would vary inversely with one another.&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The following graphs will help you better understand the motion and energy relationships of a falling object.&lt;br /&gt;
&lt;br /&gt;
A) 5 kg Ball Falling in Vacuum: Velocity vs Height&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
B) 5 kg Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_air.jpg|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
C) .5 kg Feather Falling in Vacuum&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
D) .5 kg Feather Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_feather_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
E) Energy of Ball Falling in Vacuum: Energy vs Time&lt;br /&gt;
(yellow=total, red=kinetic, blue=thermal, cyan=potential)&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
F) Energy of Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skydiver&#039;&#039;&#039;: Think of a free-falling skydiver. When he/she is falling with their arms and legs stretched out like a star, they will accelerate until he or she reaches their terminal velocity.  Now, what would happen if the free-faller pulled in his/her arms and legs and leans forward so that their body is more parallel with their free-fall?  From our definition of terminal velocity defined above, we know that this speed is inversely dependent on the surface area of the falling object.  So, we can infer that the skydiver would speed up, because when he/she bring their arms and legs in, they decrease their surface area perpendicular to the fall and therefor increase their terminal velocity.    &lt;br /&gt;
&lt;br /&gt;
[[File:Skydiver2.jpg|thumb|center|600x310px]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heat of Spacecraft&#039;&#039;&#039;: Think of a spacecraft re-entering the Earth&#039;s atmosphere.  How would the engineers designing that spacecraft need to determine the temperature that the space craft material needs to withstand.  Well, these engineers could use the energy principle and the specific heat of the building material to do so.  By calculating the terminal velocity, the initial potential and kinetic energy of the space craft when it enters the Earth&#039;s gravitational pull, and then graphing all the energy as at the space ship plummets to Earth&#039;s surface, these engineers can determine the heat this building material must be able to withstand.&lt;br /&gt;
&lt;br /&gt;
[[File:Reentry2.jpg|thumb|center|600x310px]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Reentry2.jpg&amp;diff=4401</id>
		<title>File:Reentry2.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Reentry2.jpg&amp;diff=4401"/>
		<updated>2015-11-30T15:26:39Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=4399</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=4399"/>
		<updated>2015-11-30T15:24:40Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
&lt;br /&gt;
[[File:Airforce.gif]]&lt;br /&gt;
&lt;br /&gt;
C is the numerical drag coeffecient which is dependent on the shape of the object.&lt;br /&gt;
&lt;br /&gt;
So, when the force of air comes into play, we see the the feather and ball bearing will not fall at the same rate because they have different cross sectional areas.  The following video shows a feather and ball bearing being dropped in both scenarios.&lt;br /&gt;
&lt;br /&gt;
[[File:ballfeather2.jpg |link:https://www.youtube.com/watch?v=4z8g8OSOMzY ]]&lt;br /&gt;
&lt;br /&gt;
As stated above, the force of air on a falling object is also dependent on the speed of a falling object.  In that respect, we come to discuss terminal velocity.  The force of air increases quadraticly with the speed of a falling object, so while the force of gravity remains constant, the force of air resistance will increase until the two forces perfectly cancel each other out and the net force is zero.  At this point, the acceleration of an object is zero and the object has reached terminal velocity.  You may ask &amp;quot;Why will the force of air not exceed the force of gravity?&amp;quot;.  This is because the force of air only continues to increase as the speed of the falling object increases and as the magnitude of the net force decreases, the speed of the object will approach being constant.  Therefor, the magnitude of the force of air will also approach being constant.  An object&#039;s terminal velocity can be defined by the following equation:&lt;br /&gt;
&lt;br /&gt;
[[File:terminalvelocity.gif]]&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
When we think of the energy of a falling object from the stance of a point-particle system, it will seem that some of the energy will disappear.  When a falling object reaches terminal velocity, its kinetic energy remains constant while its potential energy due to gravity decreases.  So, where does this energy go?  We can now think of the falling object as an extended system and see that this energy get converted to internal energy as heat.  The friction between the air and the falling object creates heat that takes the form of the &#039;&#039;lost&#039;&#039; energy.  In a vacuum, this would not happen.  The gravitational and kinetic energy of an object in a vacuum would vary inversely with one another.&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The following graphs will help you better understand the motion and energy relationships of a falling object.&lt;br /&gt;
&lt;br /&gt;
A) 5 kg Ball Falling in Vacuum: Velocity vs Height&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
B) 5 kg Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_air.jpg|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
C) .5 kg Feather Falling in Vacuum&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
D) .5 kg Feather Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_feather_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
E) Energy of Ball Falling in Vacuum: Energy vs Time&lt;br /&gt;
(yellow=total, red=kinetic, blue=thermal, cyan=potential)&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
F) Energy of Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skydiver&#039;&#039;&#039;: Think of a free-falling skydiver. When he/she is falling with their arms and legs stretched out like a star, they will accelerate until he or she reaches their terminal velocity.  Now, what would happen if the free-faller pulled in his/her arms and legs and leans forward so that their body is more parallel with their free-fall?  From our definition of terminal velocity defined above, we know that this speed is inversely dependent on the surface area of the falling object.  So, we can infer that the skydiver would speed up, because when he/she bring their arms and legs in, they decrease their surface area perpendicular to the fall and therefor increase their terminal velocity.    &lt;br /&gt;
&lt;br /&gt;
[[File:Skydiver2.jpg|thumb|center|600x310px]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heat of Spacecraft&#039;&#039;&#039;: Think of a spacecraft re-entering the Earth&#039;s atmosphere.  How would the engineers designing that spacecraft need to determine the temperature that the space craft material needs to withstand.  Well, these engineers could use the energy principle and the specific heat of the building material to do so.  By calculating the terminal velocity, the initial potential and kinetic energy of the space craft when it enters the Earth&#039;s gravitational pull, and then graphing all the energy as at the space ship plummets to Earth&#039;s surface, these engineers can determine the heat this building material must be able to withstand.&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Skydiver2.jpg&amp;diff=4398</id>
		<title>File:Skydiver2.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Skydiver2.jpg&amp;diff=4398"/>
		<updated>2015-11-30T15:23:24Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=4396</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=4396"/>
		<updated>2015-11-30T15:19:47Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
&lt;br /&gt;
[[File:Airforce.gif]]&lt;br /&gt;
&lt;br /&gt;
C is the numerical drag coeffecient which is dependent on the shape of the object.&lt;br /&gt;
&lt;br /&gt;
So, when the force of air comes into play, we see the the feather and ball bearing will not fall at the same rate because they have different cross sectional areas.  The following video shows a feather and ball bearing being dropped in both scenarios.&lt;br /&gt;
&lt;br /&gt;
[[File:ballfeather2.jpg |link:https://www.youtube.com/watch?v=4z8g8OSOMzY ]]&lt;br /&gt;
&lt;br /&gt;
As stated above, the force of air on a falling object is also dependent on the speed of a falling object.  In that respect, we come to discuss terminal velocity.  The force of air increases quadraticly with the speed of a falling object, so while the force of gravity remains constant, the force of air resistance will increase until the two forces perfectly cancel each other out and the net force is zero.  At this point, the acceleration of an object is zero and the object has reached terminal velocity.  You may ask &amp;quot;Why will the force of air not exceed the force of gravity?&amp;quot;.  This is because the force of air only continues to increase as the speed of the falling object increases and as the magnitude of the net force decreases, the speed of the object will approach being constant.  Therefor, the magnitude of the force of air will also approach being constant.  An object&#039;s terminal velocity can be defined by the following equation:&lt;br /&gt;
&lt;br /&gt;
[[File:terminalvelocity.gif]]&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
When we think of the energy of a falling object from the stance of a point-particle system, it will seem that some of the energy will disappear.  When a falling object reaches terminal velocity, its kinetic energy remains constant while its potential energy due to gravity decreases.  So, where does this energy go?  We can now think of the falling object as an extended system and see that this energy get converted to internal energy as heat.  The friction between the air and the falling object creates heat that takes the form of the &#039;&#039;lost&#039;&#039; energy.  In a vacuum, this would not happen.  The gravitational and kinetic energy of an object in a vacuum would vary inversely with one another.&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The following graphs will help you better understand the motion and energy relationships of a falling object.&lt;br /&gt;
&lt;br /&gt;
A) 5 kg Ball Falling in Vacuum: Velocity vs Height&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
B) 5 kg Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_air.jpg|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
C) .5 kg Feather Falling in Vacuum&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
D) .5 kg Feather Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_feather_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
E) Energy of Ball Falling in Vacuum: Energy vs Time&lt;br /&gt;
(yellow=total, red=kinetic, blue=thermal, cyan=potential)&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
F) Energy of Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skydiver&#039;&#039;&#039;: Think of a free-falling skydiver. When he/she is falling with their arms and legs stretched out like a star, they will accelerate until he or she reaches their terminal velocity.  Now, what would happen if the free-faller pulled in his/her arms and legs and leans forward so that their body is more parallel with their free-fall?  From our definition of terminal velocity defined above, we know that this speed is inversely dependent on the surface area of the falling object.  So, we can infer that the skydiver would speed up, because when he/she bring their arms and legs in, they decrease their surface area perpendicular to the fall and therefor increase their terminal velocity.     &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heat of Spacecraft&#039;&#039;&#039;: Think of a spacecraft re-entering the Earth&#039;s atmosphere.  How would the engineers designing that spacecraft need to determine the temperature that the space craft material needs to withstand.  Well, these engineers could use the energy principle and the specific heat of the building material to do so.  By calculating the terminal velocity, the initial potential and kinetic energy of the space craft when it enters the Earth&#039;s gravitational pull, and then graphing all the energy as at the space ship plummets to Earth&#039;s surface, these engineers can determine the heat this building material must be able to withstand.&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=4383</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=4383"/>
		<updated>2015-11-30T14:47:02Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* A Graphical Interpretation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
&lt;br /&gt;
[[File:Airforce.gif]]&lt;br /&gt;
&lt;br /&gt;
C is the numerical drag coeffecient which is dependent on the shape of the object.&lt;br /&gt;
&lt;br /&gt;
So, when the force of air comes into play, we see the the feather and ball bearing will not fall at the same rate because they have different cross sectional areas.  The following video shows a feather and ball bearing being dropped in both scenarios.&lt;br /&gt;
&lt;br /&gt;
[[File:ballfeather2.jpg |link:https://www.youtube.com/watch?v=4z8g8OSOMzY ]]&lt;br /&gt;
&lt;br /&gt;
As stated above, the force of air on a falling object is also dependent on the speed of a falling object.  In that respect, we come to discuss terminal velocity.  The force of air increases quadraticly with the speed of a falling object, so while the force of gravity remains constant, the force of air resistance will increase until the two forces perfectly cancel each other out and the net force is zero.  At this point, the acceleration of an object is zero and the object has reached terminal velocity.  You may ask &amp;quot;Why will the force of air not exceed the force of gravity?&amp;quot;.  This is because the force of air only continues to increase as the speed of the falling object increases and as the magnitude of the net force decreases, the speed of the object will approach being constant.  Therefor, the magnitude of the force of air will also approach being constant.  An object&#039;s terminal velocity can be defined by the following equation:&lt;br /&gt;
&lt;br /&gt;
[[File:terminalvelocity.gif]]&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
When we think of the energy of a falling object from the stance of a point-particle system, it will seem that some of the energy will disappear.  When a falling object reaches terminal velocity, its kinetic energy remains constant while its potential energy due to gravity decreases.  So, where does this energy go?  We can now think of the falling object as an extended system and see that this energy get converted to internal energy as heat.  The friction between the air and the falling object creates heat that takes the form of the &#039;&#039;lost&#039;&#039; energy.  In a vacuum, this would not happen.  The gravitational and kinetic energy of an object in a vacuum would vary inversely with one another.&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The following graphs will help you better understand the motion and energy relationships of a falling object.&lt;br /&gt;
&lt;br /&gt;
A) 5 kg Ball Falling in Vacuum: Velocity vs Height&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
B) 5 kg Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_air.jpg|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
C) .5 kg Feather Falling in Vacuum&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
D) .5 kg Feather Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_feather_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
E) Energy of Ball Falling in Vacuum: Energy vs Time&lt;br /&gt;
(yellow=total, red=kinetic, blue=thermal, cyan=potential)&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
F) Energy of Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Energy_air.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reversible process&#039;&#039;&#039;: Ideally forcing a flow through a constricted pipe, where there are no boundary layers. As the flow moves through the constriction, the pressure, volume and temperature change, but they return to their normal values once they hit the downstream.  This return to the variables&#039; original values allows there to be no change in entropy.  It is often known as an isentropic process.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irreversible process&#039;&#039;&#039;: When a hot object and cold object are put in contact with each other, eventually the heat from the hot object will transfer to the cold object and the two will reach the same temperature and stay constant at that temperature, reaching equilibrium.  However, once those objects are separated, they will remain at that equilibrium temperature until something else acts upon it.  The objects do not go back to their original temperatures so there is a change in entropy.&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Energy_vacuum.png&amp;diff=4381</id>
		<title>File:Energy vacuum.png</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Energy_vacuum.png&amp;diff=4381"/>
		<updated>2015-11-30T14:45:36Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Energy_air.png&amp;diff=4380</id>
		<title>File:Energy air.png</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Energy_air.png&amp;diff=4380"/>
		<updated>2015-11-30T14:45:16Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Velocity_feather_air.png&amp;diff=4379</id>
		<title>File:Velocity feather air.png</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Velocity_feather_air.png&amp;diff=4379"/>
		<updated>2015-11-30T14:45:00Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=4378</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=4378"/>
		<updated>2015-11-30T14:44:23Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* A Graphical Interpretation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
&lt;br /&gt;
[[File:Airforce.gif]]&lt;br /&gt;
&lt;br /&gt;
C is the numerical drag coeffecient which is dependent on the shape of the object.&lt;br /&gt;
&lt;br /&gt;
So, when the force of air comes into play, we see the the feather and ball bearing will not fall at the same rate because they have different cross sectional areas.  The following video shows a feather and ball bearing being dropped in both scenarios.&lt;br /&gt;
&lt;br /&gt;
[[File:ballfeather2.jpg |link:https://www.youtube.com/watch?v=4z8g8OSOMzY ]]&lt;br /&gt;
&lt;br /&gt;
As stated above, the force of air on a falling object is also dependent on the speed of a falling object.  In that respect, we come to discuss terminal velocity.  The force of air increases quadraticly with the speed of a falling object, so while the force of gravity remains constant, the force of air resistance will increase until the two forces perfectly cancel each other out and the net force is zero.  At this point, the acceleration of an object is zero and the object has reached terminal velocity.  You may ask &amp;quot;Why will the force of air not exceed the force of gravity?&amp;quot;.  This is because the force of air only continues to increase as the speed of the falling object increases and as the magnitude of the net force decreases, the speed of the object will approach being constant.  Therefor, the magnitude of the force of air will also approach being constant.  An object&#039;s terminal velocity can be defined by the following equation:&lt;br /&gt;
&lt;br /&gt;
[[File:terminalvelocity.gif]]&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
When we think of the energy of a falling object from the stance of a point-particle system, it will seem that some of the energy will disappear.  When a falling object reaches terminal velocity, its kinetic energy remains constant while its potential energy due to gravity decreases.  So, where does this energy go?  We can now think of the falling object as an extended system and see that this energy get converted to internal energy as heat.  The friction between the air and the falling object creates heat that takes the form of the &#039;&#039;lost&#039;&#039; energy.  In a vacuum, this would not happen.  The gravitational and kinetic energy of an object in a vacuum would vary inversely with one another.&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The following graphs will help you better understand the motion and energy relationships of a falling object.&lt;br /&gt;
&lt;br /&gt;
A) 5 kg Ball Falling in Vacuum: Velocity vs Height&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
B) 5 kg Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_air.jpg|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
C) .5 kg Feather Falling in Vacuum&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_vacuum.png|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
D) .5 kg Feather Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_air.jpg|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
E) Energy of Ball Falling in Vacuum: Energy vs Time&lt;br /&gt;
(yellow=total, red=kinetic, blue=thermal, cyan=potential)&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_air.jpg|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
F) Energy of Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_air.jpg|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reversible process&#039;&#039;&#039;: Ideally forcing a flow through a constricted pipe, where there are no boundary layers. As the flow moves through the constriction, the pressure, volume and temperature change, but they return to their normal values once they hit the downstream.  This return to the variables&#039; original values allows there to be no change in entropy.  It is often known as an isentropic process.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irreversible process&#039;&#039;&#039;: When a hot object and cold object are put in contact with each other, eventually the heat from the hot object will transfer to the cold object and the two will reach the same temperature and stay constant at that temperature, reaching equilibrium.  However, once those objects are separated, they will remain at that equilibrium temperature until something else acts upon it.  The objects do not go back to their original temperatures so there is a change in entropy.&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Velocity_ball_vacuum.png&amp;diff=4377</id>
		<title>File:Velocity ball vacuum.png</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Velocity_ball_vacuum.png&amp;diff=4377"/>
		<updated>2015-11-30T14:42:43Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=4376</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=4376"/>
		<updated>2015-11-30T14:42:06Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* A Graphical Interpretation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
&lt;br /&gt;
[[File:Airforce.gif]]&lt;br /&gt;
&lt;br /&gt;
C is the numerical drag coeffecient which is dependent on the shape of the object.&lt;br /&gt;
&lt;br /&gt;
So, when the force of air comes into play, we see the the feather and ball bearing will not fall at the same rate because they have different cross sectional areas.  The following video shows a feather and ball bearing being dropped in both scenarios.&lt;br /&gt;
&lt;br /&gt;
[[File:ballfeather2.jpg |link:https://www.youtube.com/watch?v=4z8g8OSOMzY ]]&lt;br /&gt;
&lt;br /&gt;
As stated above, the force of air on a falling object is also dependent on the speed of a falling object.  In that respect, we come to discuss terminal velocity.  The force of air increases quadraticly with the speed of a falling object, so while the force of gravity remains constant, the force of air resistance will increase until the two forces perfectly cancel each other out and the net force is zero.  At this point, the acceleration of an object is zero and the object has reached terminal velocity.  You may ask &amp;quot;Why will the force of air not exceed the force of gravity?&amp;quot;.  This is because the force of air only continues to increase as the speed of the falling object increases and as the magnitude of the net force decreases, the speed of the object will approach being constant.  Therefor, the magnitude of the force of air will also approach being constant.  An object&#039;s terminal velocity can be defined by the following equation:&lt;br /&gt;
&lt;br /&gt;
[[File:terminalvelocity.gif]]&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
When we think of the energy of a falling object from the stance of a point-particle system, it will seem that some of the energy will disappear.  When a falling object reaches terminal velocity, its kinetic energy remains constant while its potential energy due to gravity decreases.  So, where does this energy go?  We can now think of the falling object as an extended system and see that this energy get converted to internal energy as heat.  The friction between the air and the falling object creates heat that takes the form of the &#039;&#039;lost&#039;&#039; energy.  In a vacuum, this would not happen.  The gravitational and kinetic energy of an object in a vacuum would vary inversely with one another.&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The following graphs will help you better understand the motion and energy relationships of a falling object.&lt;br /&gt;
&lt;br /&gt;
A) 5 kg Ball Falling in Vacuum: Velocity vs Height&lt;br /&gt;
&lt;br /&gt;
B) 5 kg Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity_ball_air.jpg|thumb|center|1100x510px]]&lt;br /&gt;
&lt;br /&gt;
C) .5 kg Feather Falling in Vacuum&lt;br /&gt;
&lt;br /&gt;
D) .5 kg Feather Falling in Air&lt;br /&gt;
&lt;br /&gt;
E) Energy of Ball Falling in Vacuum: Energy vs Time&lt;br /&gt;
(yellow=total, red=kinetic, blue=thermal, cyan=potential)&lt;br /&gt;
&lt;br /&gt;
F) Energy of Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reversible process&#039;&#039;&#039;: Ideally forcing a flow through a constricted pipe, where there are no boundary layers. As the flow moves through the constriction, the pressure, volume and temperature change, but they return to their normal values once they hit the downstream.  This return to the variables&#039; original values allows there to be no change in entropy.  It is often known as an isentropic process.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irreversible process&#039;&#039;&#039;: When a hot object and cold object are put in contact with each other, eventually the heat from the hot object will transfer to the cold object and the two will reach the same temperature and stay constant at that temperature, reaching equilibrium.  However, once those objects are separated, they will remain at that equilibrium temperature until something else acts upon it.  The objects do not go back to their original temperatures so there is a change in entropy.&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Velocity_ball_air.jpg&amp;diff=4374</id>
		<title>File:Velocity ball air.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Velocity_ball_air.jpg&amp;diff=4374"/>
		<updated>2015-11-30T14:39:10Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=4373</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=4373"/>
		<updated>2015-11-30T14:38:40Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* A Graphical Interpretation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
&lt;br /&gt;
[[File:Airforce.gif]]&lt;br /&gt;
&lt;br /&gt;
C is the numerical drag coeffecient which is dependent on the shape of the object.&lt;br /&gt;
&lt;br /&gt;
So, when the force of air comes into play, we see the the feather and ball bearing will not fall at the same rate because they have different cross sectional areas.  The following video shows a feather and ball bearing being dropped in both scenarios.&lt;br /&gt;
&lt;br /&gt;
[[File:ballfeather2.jpg |link:https://www.youtube.com/watch?v=4z8g8OSOMzY ]]&lt;br /&gt;
&lt;br /&gt;
As stated above, the force of air on a falling object is also dependent on the speed of a falling object.  In that respect, we come to discuss terminal velocity.  The force of air increases quadraticly with the speed of a falling object, so while the force of gravity remains constant, the force of air resistance will increase until the two forces perfectly cancel each other out and the net force is zero.  At this point, the acceleration of an object is zero and the object has reached terminal velocity.  You may ask &amp;quot;Why will the force of air not exceed the force of gravity?&amp;quot;.  This is because the force of air only continues to increase as the speed of the falling object increases and as the magnitude of the net force decreases, the speed of the object will approach being constant.  Therefor, the magnitude of the force of air will also approach being constant.  An object&#039;s terminal velocity can be defined by the following equation:&lt;br /&gt;
&lt;br /&gt;
[[File:terminalvelocity.gif]]&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
When we think of the energy of a falling object from the stance of a point-particle system, it will seem that some of the energy will disappear.  When a falling object reaches terminal velocity, its kinetic energy remains constant while its potential energy due to gravity decreases.  So, where does this energy go?  We can now think of the falling object as an extended system and see that this energy get converted to internal energy as heat.  The friction between the air and the falling object creates heat that takes the form of the &#039;&#039;lost&#039;&#039; energy.  In a vacuum, this would not happen.  The gravitational and kinetic energy of an object in a vacuum would vary inversely with one another.&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The following graphs will help you better understand the motion and energy relationships of a falling object.&lt;br /&gt;
&lt;br /&gt;
A) 5 kg Ball Falling in Vacuum: Velocity vs Height&lt;br /&gt;
&lt;br /&gt;
B) 5 kg Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity ball air.png|native|center]]&lt;br /&gt;
&lt;br /&gt;
C) .5 kg Feather Falling in Vacuum&lt;br /&gt;
&lt;br /&gt;
D) .5 kg Feather Falling in Air&lt;br /&gt;
&lt;br /&gt;
E) Energy of Ball Falling in Vacuum: Energy vs Time&lt;br /&gt;
(yellow=total, red=kinetic, blue=thermal, cyan=potential)&lt;br /&gt;
&lt;br /&gt;
F) Energy of Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reversible process&#039;&#039;&#039;: Ideally forcing a flow through a constricted pipe, where there are no boundary layers. As the flow moves through the constriction, the pressure, volume and temperature change, but they return to their normal values once they hit the downstream.  This return to the variables&#039; original values allows there to be no change in entropy.  It is often known as an isentropic process.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irreversible process&#039;&#039;&#039;: When a hot object and cold object are put in contact with each other, eventually the heat from the hot object will transfer to the cold object and the two will reach the same temperature and stay constant at that temperature, reaching equilibrium.  However, once those objects are separated, they will remain at that equilibrium temperature until something else acts upon it.  The objects do not go back to their original temperatures so there is a change in entropy.&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=4366</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=4366"/>
		<updated>2015-11-30T14:31:25Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* A Graphical Interpretation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
&lt;br /&gt;
[[File:Airforce.gif]]&lt;br /&gt;
&lt;br /&gt;
C is the numerical drag coeffecient which is dependent on the shape of the object.&lt;br /&gt;
&lt;br /&gt;
So, when the force of air comes into play, we see the the feather and ball bearing will not fall at the same rate because they have different cross sectional areas.  The following video shows a feather and ball bearing being dropped in both scenarios.&lt;br /&gt;
&lt;br /&gt;
[[File:ballfeather2.jpg |link:https://www.youtube.com/watch?v=4z8g8OSOMzY ]]&lt;br /&gt;
&lt;br /&gt;
As stated above, the force of air on a falling object is also dependent on the speed of a falling object.  In that respect, we come to discuss terminal velocity.  The force of air increases quadraticly with the speed of a falling object, so while the force of gravity remains constant, the force of air resistance will increase until the two forces perfectly cancel each other out and the net force is zero.  At this point, the acceleration of an object is zero and the object has reached terminal velocity.  You may ask &amp;quot;Why will the force of air not exceed the force of gravity?&amp;quot;.  This is because the force of air only continues to increase as the speed of the falling object increases and as the magnitude of the net force decreases, the speed of the object will approach being constant.  Therefor, the magnitude of the force of air will also approach being constant.  An object&#039;s terminal velocity can be defined by the following equation:&lt;br /&gt;
&lt;br /&gt;
[[File:terminalvelocity.gif]]&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
When we think of the energy of a falling object from the stance of a point-particle system, it will seem that some of the energy will disappear.  When a falling object reaches terminal velocity, its kinetic energy remains constant while its potential energy due to gravity decreases.  So, where does this energy go?  We can now think of the falling object as an extended system and see that this energy get converted to internal energy as heat.  The friction between the air and the falling object creates heat that takes the form of the &#039;&#039;lost&#039;&#039; energy.  In a vacuum, this would not happen.  The gravitational and kinetic energy of an object in a vacuum would vary inversely with one another.&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The following graphs will help you better understand the motion and energy relationships of a falling object.&lt;br /&gt;
&lt;br /&gt;
A) 5 kg Ball Falling in Vacuum: Velocity vs Height&lt;br /&gt;
&lt;br /&gt;
B) 5 kg Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
[[File:Velocity ball air.png]]&lt;br /&gt;
&lt;br /&gt;
C) .5 kg Feather Falling in Vacuum&lt;br /&gt;
&lt;br /&gt;
D) .5 kg Feather Falling in Air&lt;br /&gt;
&lt;br /&gt;
E) Energy of Ball Falling in Vacuum: Energy vs Time&lt;br /&gt;
(yellow=total, red=kinetic, blue=thermal, cyan=potential)&lt;br /&gt;
&lt;br /&gt;
F) Energy of Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reversible process&#039;&#039;&#039;: Ideally forcing a flow through a constricted pipe, where there are no boundary layers. As the flow moves through the constriction, the pressure, volume and temperature change, but they return to their normal values once they hit the downstream.  This return to the variables&#039; original values allows there to be no change in entropy.  It is often known as an isentropic process.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irreversible process&#039;&#039;&#039;: When a hot object and cold object are put in contact with each other, eventually the heat from the hot object will transfer to the cold object and the two will reach the same temperature and stay constant at that temperature, reaching equilibrium.  However, once those objects are separated, they will remain at that equilibrium temperature until something else acts upon it.  The objects do not go back to their original temperatures so there is a change in entropy.&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Velocity_ball_air.png&amp;diff=4365</id>
		<title>File:Velocity ball air.png</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Velocity_ball_air.png&amp;diff=4365"/>
		<updated>2015-11-30T14:30:24Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=4364</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=4364"/>
		<updated>2015-11-30T14:29:30Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* Where does that energy go? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
&lt;br /&gt;
[[File:Airforce.gif]]&lt;br /&gt;
&lt;br /&gt;
C is the numerical drag coeffecient which is dependent on the shape of the object.&lt;br /&gt;
&lt;br /&gt;
So, when the force of air comes into play, we see the the feather and ball bearing will not fall at the same rate because they have different cross sectional areas.  The following video shows a feather and ball bearing being dropped in both scenarios.&lt;br /&gt;
&lt;br /&gt;
[[File:ballfeather2.jpg |link:https://www.youtube.com/watch?v=4z8g8OSOMzY ]]&lt;br /&gt;
&lt;br /&gt;
As stated above, the force of air on a falling object is also dependent on the speed of a falling object.  In that respect, we come to discuss terminal velocity.  The force of air increases quadraticly with the speed of a falling object, so while the force of gravity remains constant, the force of air resistance will increase until the two forces perfectly cancel each other out and the net force is zero.  At this point, the acceleration of an object is zero and the object has reached terminal velocity.  You may ask &amp;quot;Why will the force of air not exceed the force of gravity?&amp;quot;.  This is because the force of air only continues to increase as the speed of the falling object increases and as the magnitude of the net force decreases, the speed of the object will approach being constant.  Therefor, the magnitude of the force of air will also approach being constant.  An object&#039;s terminal velocity can be defined by the following equation:&lt;br /&gt;
&lt;br /&gt;
[[File:terminalvelocity.gif]]&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
When we think of the energy of a falling object from the stance of a point-particle system, it will seem that some of the energy will disappear.  When a falling object reaches terminal velocity, its kinetic energy remains constant while its potential energy due to gravity decreases.  So, where does this energy go?  We can now think of the falling object as an extended system and see that this energy get converted to internal energy as heat.  The friction between the air and the falling object creates heat that takes the form of the &#039;&#039;lost&#039;&#039; energy.  In a vacuum, this would not happen.  The gravitational and kinetic energy of an object in a vacuum would vary inversely with one another.&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The following graphs will help you better understand the motion and energy relationships of a falling object.&lt;br /&gt;
&lt;br /&gt;
A) 5 kg Ball Falling in Vacuum: Velocity vs Height&lt;br /&gt;
&lt;br /&gt;
B) 5 kg Ball Falling in Air&lt;br /&gt;
&lt;br /&gt;
C) .5 kg Feather Falling in Vacuum&lt;br /&gt;
&lt;br /&gt;
D) .5 kg Feather Falling in Air&lt;br /&gt;
&lt;br /&gt;
E) Energy of Ball Falling in Vacuum: Energy vs Time&lt;br /&gt;
(yellow=total, red=kinetic, blue=thermal, cyan=potential)&lt;br /&gt;
&lt;br /&gt;
F) Energy of Ball Falling in Air &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reversible process&#039;&#039;&#039;: Ideally forcing a flow through a constricted pipe, where there are no boundary layers. As the flow moves through the constriction, the pressure, volume and temperature change, but they return to their normal values once they hit the downstream.  This return to the variables&#039; original values allows there to be no change in entropy.  It is often known as an isentropic process.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irreversible process&#039;&#039;&#039;: When a hot object and cold object are put in contact with each other, eventually the heat from the hot object will transfer to the cold object and the two will reach the same temperature and stay constant at that temperature, reaching equilibrium.  However, once those objects are separated, they will remain at that equilibrium temperature until something else acts upon it.  The objects do not go back to their original temperatures so there is a change in entropy.&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3921</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3921"/>
		<updated>2015-11-29T23:58:05Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* Friction Due to Air */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
&lt;br /&gt;
[[File:Airforce.gif]]&lt;br /&gt;
&lt;br /&gt;
C is the numerical drag coeffecient which is dependent on the shape of the object.&lt;br /&gt;
&lt;br /&gt;
So, when the force of air comes into play, we see the the feather and ball bearing will not fall at the same rate because they have different cross sectional areas.  The following video shows a feather and ball bearing being dropped in both scenarios.&lt;br /&gt;
&lt;br /&gt;
[[File:ballfeather2.jpg |link:https://www.youtube.com/watch?v=4z8g8OSOMzY ]]&lt;br /&gt;
&lt;br /&gt;
As stated above, the force of air on a falling object is also dependent on the speed of a falling object.  In that respect, we come to discuss terminal velocity.  The force of air increases quadraticly with the speed of a falling object, so while the force of gravity remains constant, the force of air resistance will increase until the two forces perfectly cancel each other out and the net force is zero.  At this point, the acceleration of an object is zero and the object has reached terminal velocity.  You may ask &amp;quot;Why will the force of air not exceed the force of gravity?&amp;quot;.  This is because the force of air only continues to increase as the speed of the falling object increases and as the magnitude of the net force decreases, the speed of the object will approach being constant.  Therefor, the magnitude of the force of air will also approach being constant.  An object&#039;s terminal velocity can be defined by the following equation:&lt;br /&gt;
&lt;br /&gt;
[[File:terminalvelocity.gif]]&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The first law of thermodynamics defines the internal energy (E) as equal to the difference between heat transfer (Q) &#039;&#039;into&#039;&#039; a system and work (W) &#039;&#039;done by&#039;&#039; the system.  Heat removed from a system would be given a negative sign and heat applied to the system would be given a positive sign.  Internal energy can be converted into other types of energy because it acts like potential energy.  Heat and work, however, cannot be stored or conserved independently because they depend on the process.  This allows for many different possible states of a system to exist.  There can be a process known as the adiabatic process in which there is no heat transfer.  This occurs when a system is full insulated from the outside environment.  The implementation of this law also brings about another useful state variable, &#039;&#039;&#039;enthalpy&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reversible process&#039;&#039;&#039;: Ideally forcing a flow through a constricted pipe, where there are no boundary layers. As the flow moves through the constriction, the pressure, volume and temperature change, but they return to their normal values once they hit the downstream.  This return to the variables&#039; original values allows there to be no change in entropy.  It is often known as an isentropic process.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irreversible process&#039;&#039;&#039;: When a hot object and cold object are put in contact with each other, eventually the heat from the hot object will transfer to the cold object and the two will reach the same temperature and stay constant at that temperature, reaching equilibrium.  However, once those objects are separated, they will remain at that equilibrium temperature until something else acts upon it.  The objects do not go back to their original temperatures so there is a change in entropy.  &lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Terminalvelocity.gif&amp;diff=3918</id>
		<title>File:Terminalvelocity.gif</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Terminalvelocity.gif&amp;diff=3918"/>
		<updated>2015-11-29T23:56:54Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3915</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3915"/>
		<updated>2015-11-29T23:54:05Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* Friction Due to Air */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
&lt;br /&gt;
[[File:Airforce.gif]]&lt;br /&gt;
&lt;br /&gt;
C is the numerical drag coeffecient which is dependent on the shape of the object.&lt;br /&gt;
&lt;br /&gt;
So, when the force of air comes into play, we see the the feather and ball bearing will not fall at the same rate because they have different cross sectional areas.  The following video shows a feather and ball bearing being dropped in both scenarios.&lt;br /&gt;
&lt;br /&gt;
[[File:ballfeather2.jpg |link:https://www.youtube.com/watch?v=4z8g8OSOMzY ]]&lt;br /&gt;
&lt;br /&gt;
As stated above, the force of air on a falling object is also dependent on the speed of a falling object.  In that respect, we come to discuss terminal velocity.  The force of air increases quadraticly with the speed of a falling object, so while the force of gravity remains constant, the force of air resistance will increase until the two forces perfectly cancel each other out and the net force is zero.  At this point, the acceleration of an object is zero and the object has reached terminal velocity.  You may ask &amp;quot;Why will the force of air not exceed the force of gravity?&amp;quot;.  This is because the force of air only continues to increase as the speed of the falling object increases and as the magnitude of the net force decreases, the speed of the object will approach being constant.  Therefor, the magnitude of the force of air will also approach being constant.  An object&#039;s terminal velocity can be defined by the following equation:&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The first law of thermodynamics defines the internal energy (E) as equal to the difference between heat transfer (Q) &#039;&#039;into&#039;&#039; a system and work (W) &#039;&#039;done by&#039;&#039; the system.  Heat removed from a system would be given a negative sign and heat applied to the system would be given a positive sign.  Internal energy can be converted into other types of energy because it acts like potential energy.  Heat and work, however, cannot be stored or conserved independently because they depend on the process.  This allows for many different possible states of a system to exist.  There can be a process known as the adiabatic process in which there is no heat transfer.  This occurs when a system is full insulated from the outside environment.  The implementation of this law also brings about another useful state variable, &#039;&#039;&#039;enthalpy&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reversible process&#039;&#039;&#039;: Ideally forcing a flow through a constricted pipe, where there are no boundary layers. As the flow moves through the constriction, the pressure, volume and temperature change, but they return to their normal values once they hit the downstream.  This return to the variables&#039; original values allows there to be no change in entropy.  It is often known as an isentropic process.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irreversible process&#039;&#039;&#039;: When a hot object and cold object are put in contact with each other, eventually the heat from the hot object will transfer to the cold object and the two will reach the same temperature and stay constant at that temperature, reaching equilibrium.  However, once those objects are separated, they will remain at that equilibrium temperature until something else acts upon it.  The objects do not go back to their original temperatures so there is a change in entropy.  &lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3898</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3898"/>
		<updated>2015-11-29T23:43:44Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* Friction Due to Air */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
&lt;br /&gt;
[[File:Airforce.gif]]&lt;br /&gt;
&lt;br /&gt;
So, when the force of air comes into play, we see the the feather and ball bearing will not fall at the same rate because they have different cross sectional areas.  The following video shows a feather and ball bearing being dropped in both scenarios.&lt;br /&gt;
[[File:ballfeather2.jpg |link:https://www.youtube.com/watch?v=4z8g8OSOMzY ]]&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The first law of thermodynamics defines the internal energy (E) as equal to the difference between heat transfer (Q) &#039;&#039;into&#039;&#039; a system and work (W) &#039;&#039;done by&#039;&#039; the system.  Heat removed from a system would be given a negative sign and heat applied to the system would be given a positive sign.  Internal energy can be converted into other types of energy because it acts like potential energy.  Heat and work, however, cannot be stored or conserved independently because they depend on the process.  This allows for many different possible states of a system to exist.  There can be a process known as the adiabatic process in which there is no heat transfer.  This occurs when a system is full insulated from the outside environment.  The implementation of this law also brings about another useful state variable, &#039;&#039;&#039;enthalpy&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reversible process&#039;&#039;&#039;: Ideally forcing a flow through a constricted pipe, where there are no boundary layers. As the flow moves through the constriction, the pressure, volume and temperature change, but they return to their normal values once they hit the downstream.  This return to the variables&#039; original values allows there to be no change in entropy.  It is often known as an isentropic process.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irreversible process&#039;&#039;&#039;: When a hot object and cold object are put in contact with each other, eventually the heat from the hot object will transfer to the cold object and the two will reach the same temperature and stay constant at that temperature, reaching equilibrium.  However, once those objects are separated, they will remain at that equilibrium temperature until something else acts upon it.  The objects do not go back to their original temperatures so there is a change in entropy.  &lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Ballfeather2.jpg&amp;diff=3894</id>
		<title>File:Ballfeather2.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Ballfeather2.jpg&amp;diff=3894"/>
		<updated>2015-11-29T23:41:37Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3890</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3890"/>
		<updated>2015-11-29T23:39:45Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* Friction Due to Air */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
[[File:Airforce.gif]]&lt;br /&gt;
So, when the force of air comes into play, we see the the feather and ball bearing will not fall at the same rate because they have different cross sectional areas.  The following video shows a feather and ball bearing being dropped in both scenarios.&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The first law of thermodynamics defines the internal energy (E) as equal to the difference between heat transfer (Q) &#039;&#039;into&#039;&#039; a system and work (W) &#039;&#039;done by&#039;&#039; the system.  Heat removed from a system would be given a negative sign and heat applied to the system would be given a positive sign.  Internal energy can be converted into other types of energy because it acts like potential energy.  Heat and work, however, cannot be stored or conserved independently because they depend on the process.  This allows for many different possible states of a system to exist.  There can be a process known as the adiabatic process in which there is no heat transfer.  This occurs when a system is full insulated from the outside environment.  The implementation of this law also brings about another useful state variable, &#039;&#039;&#039;enthalpy&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reversible process&#039;&#039;&#039;: Ideally forcing a flow through a constricted pipe, where there are no boundary layers. As the flow moves through the constriction, the pressure, volume and temperature change, but they return to their normal values once they hit the downstream.  This return to the variables&#039; original values allows there to be no change in entropy.  It is often known as an isentropic process.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irreversible process&#039;&#039;&#039;: When a hot object and cold object are put in contact with each other, eventually the heat from the hot object will transfer to the cold object and the two will reach the same temperature and stay constant at that temperature, reaching equilibrium.  However, once those objects are separated, they will remain at that equilibrium temperature until something else acts upon it.  The objects do not go back to their original temperatures so there is a change in entropy.  &lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Airforce.gif&amp;diff=3880</id>
		<title>File:Airforce.gif</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Airforce.gif&amp;diff=3880"/>
		<updated>2015-11-29T23:32:23Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3876</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3876"/>
		<updated>2015-11-29T23:30:39Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* Friction Due to Air */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
The friction due to air is a non-constant force on a falling object, and is related to multiple factors, such as cross-sectional area, the objects velocity, and the density of air.  The force of air on a falling object is defined by the following equation in the opposite direction of the objects motion:&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The first law of thermodynamics defines the internal energy (E) as equal to the difference between heat transfer (Q) &#039;&#039;into&#039;&#039; a system and work (W) &#039;&#039;done by&#039;&#039; the system.  Heat removed from a system would be given a negative sign and heat applied to the system would be given a positive sign.  Internal energy can be converted into other types of energy because it acts like potential energy.  Heat and work, however, cannot be stored or conserved independently because they depend on the process.  This allows for many different possible states of a system to exist.  There can be a process known as the adiabatic process in which there is no heat transfer.  This occurs when a system is full insulated from the outside environment.  The implementation of this law also brings about another useful state variable, &#039;&#039;&#039;enthalpy&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reversible process&#039;&#039;&#039;: Ideally forcing a flow through a constricted pipe, where there are no boundary layers. As the flow moves through the constriction, the pressure, volume and temperature change, but they return to their normal values once they hit the downstream.  This return to the variables&#039; original values allows there to be no change in entropy.  It is often known as an isentropic process.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irreversible process&#039;&#039;&#039;: When a hot object and cold object are put in contact with each other, eventually the heat from the hot object will transfer to the cold object and the two will reach the same temperature and stay constant at that temperature, reaching equilibrium.  However, once those objects are separated, they will remain at that equilibrium temperature until something else acts upon it.  The objects do not go back to their original temperatures so there is a change in entropy.  &lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3863</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3863"/>
		<updated>2015-11-29T23:22:55Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* Falling Objects in a Vacuum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.  (Click on the picture)&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
&lt;br /&gt;
If A = B and A = C, then B = C&lt;br /&gt;
A = B = C&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The first law of thermodynamics defines the internal energy (E) as equal to the difference between heat transfer (Q) &#039;&#039;into&#039;&#039; a system and work (W) &#039;&#039;done by&#039;&#039; the system.  Heat removed from a system would be given a negative sign and heat applied to the system would be given a positive sign.  Internal energy can be converted into other types of energy because it acts like potential energy.  Heat and work, however, cannot be stored or conserved independently because they depend on the process.  This allows for many different possible states of a system to exist.  There can be a process known as the adiabatic process in which there is no heat transfer.  This occurs when a system is full insulated from the outside environment.  The implementation of this law also brings about another useful state variable, &#039;&#039;&#039;enthalpy&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reversible process&#039;&#039;&#039;: Ideally forcing a flow through a constricted pipe, where there are no boundary layers. As the flow moves through the constriction, the pressure, volume and temperature change, but they return to their normal values once they hit the downstream.  This return to the variables&#039; original values allows there to be no change in entropy.  It is often known as an isentropic process.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irreversible process&#039;&#039;&#039;: When a hot object and cold object are put in contact with each other, eventually the heat from the hot object will transfer to the cold object and the two will reach the same temperature and stay constant at that temperature, reaching equilibrium.  However, once those objects are separated, they will remain at that equilibrium temperature until something else acts upon it.  The objects do not go back to their original temperatures so there is a change in entropy.  &lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3860</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3860"/>
		<updated>2015-11-29T23:20:56Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* Falling Objects in a Vacuum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.&lt;br /&gt;
&lt;br /&gt;
[[File:Ballfeather.jpg |link=https://www.youtube.com/watch?v=_XJcZ-KoL9o ]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
&lt;br /&gt;
If A = B and A = C, then B = C&lt;br /&gt;
A = B = C&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The first law of thermodynamics defines the internal energy (E) as equal to the difference between heat transfer (Q) &#039;&#039;into&#039;&#039; a system and work (W) &#039;&#039;done by&#039;&#039; the system.  Heat removed from a system would be given a negative sign and heat applied to the system would be given a positive sign.  Internal energy can be converted into other types of energy because it acts like potential energy.  Heat and work, however, cannot be stored or conserved independently because they depend on the process.  This allows for many different possible states of a system to exist.  There can be a process known as the adiabatic process in which there is no heat transfer.  This occurs when a system is full insulated from the outside environment.  The implementation of this law also brings about another useful state variable, &#039;&#039;&#039;enthalpy&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reversible process&#039;&#039;&#039;: Ideally forcing a flow through a constricted pipe, where there are no boundary layers. As the flow moves through the constriction, the pressure, volume and temperature change, but they return to their normal values once they hit the downstream.  This return to the variables&#039; original values allows there to be no change in entropy.  It is often known as an isentropic process.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irreversible process&#039;&#039;&#039;: When a hot object and cold object are put in contact with each other, eventually the heat from the hot object will transfer to the cold object and the two will reach the same temperature and stay constant at that temperature, reaching equilibrium.  However, once those objects are separated, they will remain at that equilibrium temperature until something else acts upon it.  The objects do not go back to their original temperatures so there is a change in entropy.  &lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=File:Ballfeather.jpg&amp;diff=3848</id>
		<title>File:Ballfeather.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=File:Ballfeather.jpg&amp;diff=3848"/>
		<updated>2015-11-29T23:17:22Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3838</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3838"/>
		<updated>2015-11-29T23:14:05Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* Falling Objects in a Vacuum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
&lt;br /&gt;
If A = B and A = C, then B = C&lt;br /&gt;
A = B = C&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The first law of thermodynamics defines the internal energy (E) as equal to the difference between heat transfer (Q) &#039;&#039;into&#039;&#039; a system and work (W) &#039;&#039;done by&#039;&#039; the system.  Heat removed from a system would be given a negative sign and heat applied to the system would be given a positive sign.  Internal energy can be converted into other types of energy because it acts like potential energy.  Heat and work, however, cannot be stored or conserved independently because they depend on the process.  This allows for many different possible states of a system to exist.  There can be a process known as the adiabatic process in which there is no heat transfer.  This occurs when a system is full insulated from the outside environment.  The implementation of this law also brings about another useful state variable, &#039;&#039;&#039;enthalpy&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reversible process&#039;&#039;&#039;: Ideally forcing a flow through a constricted pipe, where there are no boundary layers. As the flow moves through the constriction, the pressure, volume and temperature change, but they return to their normal values once they hit the downstream.  This return to the variables&#039; original values allows there to be no change in entropy.  It is often known as an isentropic process.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irreversible process&#039;&#039;&#039;: When a hot object and cold object are put in contact with each other, eventually the heat from the hot object will transfer to the cold object and the two will reach the same temperature and stay constant at that temperature, reaching equilibrium.  However, once those objects are separated, they will remain at that equilibrium temperature until something else acts upon it.  The objects do not go back to their original temperatures so there is a change in entropy.  &lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3834</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3834"/>
		<updated>2015-11-29T23:12:13Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* Falling Objects in a Vacuum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.&lt;br /&gt;
&lt;br /&gt;
[[File:&amp;lt;iframe width=&amp;quot;640&amp;quot; height=&amp;quot;480&amp;quot; src=&amp;quot;https://www.youtube.com/embed/_XJcZ-KoL9o&amp;quot; frameborder=&amp;quot;0&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
&lt;br /&gt;
If A = B and A = C, then B = C&lt;br /&gt;
A = B = C&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The first law of thermodynamics defines the internal energy (E) as equal to the difference between heat transfer (Q) &#039;&#039;into&#039;&#039; a system and work (W) &#039;&#039;done by&#039;&#039; the system.  Heat removed from a system would be given a negative sign and heat applied to the system would be given a positive sign.  Internal energy can be converted into other types of energy because it acts like potential energy.  Heat and work, however, cannot be stored or conserved independently because they depend on the process.  This allows for many different possible states of a system to exist.  There can be a process known as the adiabatic process in which there is no heat transfer.  This occurs when a system is full insulated from the outside environment.  The implementation of this law also brings about another useful state variable, &#039;&#039;&#039;enthalpy&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reversible process&#039;&#039;&#039;: Ideally forcing a flow through a constricted pipe, where there are no boundary layers. As the flow moves through the constriction, the pressure, volume and temperature change, but they return to their normal values once they hit the downstream.  This return to the variables&#039; original values allows there to be no change in entropy.  It is often known as an isentropic process.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irreversible process&#039;&#039;&#039;: When a hot object and cold object are put in contact with each other, eventually the heat from the hot object will transfer to the cold object and the two will reach the same temperature and stay constant at that temperature, reaching equilibrium.  However, once those objects are separated, they will remain at that equilibrium temperature until something else acts upon it.  The objects do not go back to their original temperatures so there is a change in entropy.  &lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3832</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3832"/>
		<updated>2015-11-29T23:11:01Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* Falling Objects in a Vacuum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;640&amp;quot; height=&amp;quot;480&amp;quot; src=&amp;quot;https://www.youtube.com/embed/_XJcZ-KoL9o&amp;quot; frameborder=&amp;quot;0&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
&lt;br /&gt;
If A = B and A = C, then B = C&lt;br /&gt;
A = B = C&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The first law of thermodynamics defines the internal energy (E) as equal to the difference between heat transfer (Q) &#039;&#039;into&#039;&#039; a system and work (W) &#039;&#039;done by&#039;&#039; the system.  Heat removed from a system would be given a negative sign and heat applied to the system would be given a positive sign.  Internal energy can be converted into other types of energy because it acts like potential energy.  Heat and work, however, cannot be stored or conserved independently because they depend on the process.  This allows for many different possible states of a system to exist.  There can be a process known as the adiabatic process in which there is no heat transfer.  This occurs when a system is full insulated from the outside environment.  The implementation of this law also brings about another useful state variable, &#039;&#039;&#039;enthalpy&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reversible process&#039;&#039;&#039;: Ideally forcing a flow through a constricted pipe, where there are no boundary layers. As the flow moves through the constriction, the pressure, volume and temperature change, but they return to their normal values once they hit the downstream.  This return to the variables&#039; original values allows there to be no change in entropy.  It is often known as an isentropic process.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irreversible process&#039;&#039;&#039;: When a hot object and cold object are put in contact with each other, eventually the heat from the hot object will transfer to the cold object and the two will reach the same temperature and stay constant at that temperature, reaching equilibrium.  However, once those objects are separated, they will remain at that equilibrium temperature until something else acts upon it.  The objects do not go back to their original temperatures so there is a change in entropy.  &lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3819</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3819"/>
		<updated>2015-11-29T23:04:21Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  Odds are you are familiar with the force of gravity, the force that holds you to Earth&#039;s surface and causes an object to accelerate initially downward.  Gravity is defined as F=mg, where g is the acceleration constant of 9.8 m/s^2 (on Earth), and is a constant force.  Another force, friction, is also acting on a falling object, however. This friction is due to the contact between molecules of the falling object and air molecules and is non-constant through the objects free-fall.  In the following sections we will look into greater detail the effects of friction due to air. &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
As stated above, the force due to gravity on an object is constant.  This can be proven by an object that is in free fall and is also in a vacuum.  When an object is falling within a vacuum, it can be observed to have constant acceleration of 9.8 m/s^2 regardless of its mass or size.  In the following video, a feather and a ball bearing are dropped inside a vacuum. See how both objects fall at the same rate. &lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
&lt;br /&gt;
If A = B and A = C, then B = C&lt;br /&gt;
A = B = C&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The first law of thermodynamics defines the internal energy (E) as equal to the difference between heat transfer (Q) &#039;&#039;into&#039;&#039; a system and work (W) &#039;&#039;done by&#039;&#039; the system.  Heat removed from a system would be given a negative sign and heat applied to the system would be given a positive sign.  Internal energy can be converted into other types of energy because it acts like potential energy.  Heat and work, however, cannot be stored or conserved independently because they depend on the process.  This allows for many different possible states of a system to exist.  There can be a process known as the adiabatic process in which there is no heat transfer.  This occurs when a system is full insulated from the outside environment.  The implementation of this law also brings about another useful state variable, &#039;&#039;&#039;enthalpy&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reversible process&#039;&#039;&#039;: Ideally forcing a flow through a constricted pipe, where there are no boundary layers. As the flow moves through the constriction, the pressure, volume and temperature change, but they return to their normal values once they hit the downstream.  This return to the variables&#039; original values allows there to be no change in entropy.  It is often known as an isentropic process.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irreversible process&#039;&#039;&#039;: When a hot object and cold object are put in contact with each other, eventually the heat from the hot object will transfer to the cold object and the two will reach the same temperature and stay constant at that temperature, reaching equilibrium.  However, once those objects are separated, they will remain at that equilibrium temperature until something else acts upon it.  The objects do not go back to their original temperatures so there is a change in entropy.  &lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Main_Page&amp;diff=3789</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Main_Page&amp;diff=3789"/>
		<updated>2015-11-29T22:50:45Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: Undo revision 3785 by Cshimkus3 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Welcome to the Georgia Tech Wiki for Intro Physics.  This resources was created so that students can contribute and curate content to help those with limited or no access to a textbook.  When reading this website, please correct any errors you may come across. If you read something that isn&#039;t clear, please consider revising it!&lt;br /&gt;
&lt;br /&gt;
Looking to make a contribution?&lt;br /&gt;
#Pick a specific topic from intro physics&lt;br /&gt;
#Add that topic, as a link to a new page, under the appropriate category listed below by editing this page.&lt;br /&gt;
#Copy and paste the default [[Template]] into your new page and start editing.&lt;br /&gt;
&lt;br /&gt;
Please remember that this is not a textbook and you are not limited to expressing your ideas with only text and equations.  Whenever possible embed: pictures, videos, diagrams, simulations, computational models (e.g. Glowscript), and whatever content you think makes learning physics easier for other students.&lt;br /&gt;
&lt;br /&gt;
== Source Material ==&lt;br /&gt;
All of the content added to this resource must be in the public domain or similar free resource.  If you are unsure about a source, contact the original author for permission. That said, there is a surprisingly large amount of introductory physics content scattered across the web.  Here is an incomplete list of intro physics resources (please update as needed).&lt;br /&gt;
* A physics resource written by experts for an expert audience [https://en.wikipedia.org/wiki/Portal:Physics Physics Portal]&lt;br /&gt;
* A wiki book on modern physics [https://en.wikibooks.org/wiki/Modern_Physics Modern Physics Wiki]&lt;br /&gt;
* The MIT open courseware for intro physics [http://ocw.mit.edu/resources/res-8-002-a-wikitextbook-for-introductory-mechanics-fall-2009/index.htm MITOCW Wiki]&lt;br /&gt;
* An online concept map of intro physics [http://hyperphysics.phy-astr.gsu.edu/hbase/hph.html HyperPhysics]&lt;br /&gt;
* Interactive physics simulations [https://phet.colorado.edu/en/simulations/category/physics PhET]&lt;br /&gt;
* OpenStax algebra based intro physics textbook [https://openstaxcollege.org/textbooks/college-physics College Physics]&lt;br /&gt;
* The Open Source Physics project is a collection of online physics resources [http://www.opensourcephysics.org/ OSP]&lt;br /&gt;
* A resource guide compiled by the [http://www.aapt.org/ AAPT] for educators [http://www.compadre.org/ ComPADRE]&lt;br /&gt;
&lt;br /&gt;
== Organizing Categories ==&lt;br /&gt;
These are the broad, overarching categories, that we cover in two semester of introductory physics.  You can add subcategories or make a new category as needed.  A single topic should direct readers to a page in one of these catagories.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Interactions===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Kinds of Matter]]&lt;br /&gt;
*[[Detecting Interactions]]&lt;br /&gt;
*[[Fundamental Interactions]]  &lt;br /&gt;
*[[System &amp;amp; Surroundings]] &lt;br /&gt;
*[[Newton&#039;s First Law of Motion]]&lt;br /&gt;
*[[Newton&#039;s Second Law of Motion]]&lt;br /&gt;
*[[Newton&#039;s Third Law of Motion]]&lt;br /&gt;
*[[Gravitational Force]]&lt;br /&gt;
*[[Terminal Velocity and Friction Due to Air]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Theory===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Einstein&#039;s Theory of Special Relativity]]&lt;br /&gt;
*[[Quantum Theory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Scientists===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Albert Einstein]]&lt;br /&gt;
*[[Ernest Rutherford]]&lt;br /&gt;
*[[Joseph Henry]]&lt;br /&gt;
*[[Michael Faraday]]&lt;br /&gt;
*[[J.J. Thomson]]&lt;br /&gt;
*[[James Maxwell]]&lt;br /&gt;
*[[Robert Hooke]]&lt;br /&gt;
*[[Marie Curie]]&lt;br /&gt;
*[[Carl Friedrich Gauss]]&lt;br /&gt;
*[[Nikola Tesla]]&lt;br /&gt;
*[[Andre Marie Ampere]]&lt;br /&gt;
*[[Sir Isaac Newton]]&lt;br /&gt;
*[[J. Robert Oppenheimer]]&lt;br /&gt;
*[[Oliver Heaviside]]&lt;br /&gt;
*[[Rosalind Franklin]]&lt;br /&gt;
*[[Erwin Schrödinger]]&lt;br /&gt;
*[[Enrico Fermi]]&lt;br /&gt;
*[[Robert J. Van de Graaff]]&lt;br /&gt;
*[[Charles de Coulomb]]&lt;br /&gt;
*[[Hans Christian Ørsted]]&lt;br /&gt;
*[[Philo Farnsworth]]&lt;br /&gt;
*[[Niels Bohr]]&lt;br /&gt;
*[[Georg Ohm]]&lt;br /&gt;
*[[Galileo Galilei]]&lt;br /&gt;
*[[Gustav Kirchhoff]]&lt;br /&gt;
*[[Max Planck]]&lt;br /&gt;
*[[Heinrich Hertz]]&lt;br /&gt;
*[[Edwin Hall]]&lt;br /&gt;
*[[James Watt]]&lt;br /&gt;
*[[Josiah Willard Gibbs]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Properties of Matter===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mass]]&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Density]]&lt;br /&gt;
*[[Charge]]&lt;br /&gt;
*[[Spin]]&lt;br /&gt;
*[[SI Units]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contact Interactions===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[Young&#039;s Modulus]]&lt;br /&gt;
* [[Friction]]&lt;br /&gt;
* [[Tension]]&lt;br /&gt;
* [[Hooke&#039;s Law]]&lt;br /&gt;
*[[Centripetal Force and Curving Motion]]&lt;br /&gt;
*[[Compression or Normal Force]]&lt;br /&gt;
* [[Length and Stiffness of an Interatomic Bond]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Momentum===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[Vectors]]&lt;br /&gt;
* [[Kinematics]]&lt;br /&gt;
* [[Predicting Change in multiple dimensions]]&lt;br /&gt;
* [[Momentum Principle]]&lt;br /&gt;
* [[Impulse Momentum]]&lt;br /&gt;
* [[Curving Motion]]&lt;br /&gt;
* [[Multi-particle Analysis of Momentum]]&lt;br /&gt;
* [[Iterative Prediction]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Angular Momentum===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[The Moments of Inertia]]&lt;br /&gt;
* [[Rotation]]&lt;br /&gt;
* [[Torque]]&lt;br /&gt;
*[[Systems with Zero Torque]]&lt;br /&gt;
*[[Systems with Nonzero Torque]]&lt;br /&gt;
* [[Right Hand Rule]]&lt;br /&gt;
* [[Angular Velocity]]&lt;br /&gt;
* [[Predicting a Change in Rotation]]&lt;br /&gt;
* [[Conservation of Angular Momentum]]&lt;br /&gt;
*[[Rotational Angular Momentum]]&lt;br /&gt;
*[[Total Angular Momentum]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[The Energy Principle]]&lt;br /&gt;
*[[Predicting Change]]&lt;br /&gt;
*[[Rest Mass Energy]]&lt;br /&gt;
*[[Kinetic Energy]]&lt;br /&gt;
*[[Potential Energy]]&lt;br /&gt;
*[[Work]]&lt;br /&gt;
*[[Thermal Energy]]&lt;br /&gt;
*[[Conservation of Energy]]&lt;br /&gt;
*[[Electric Potential]]&lt;br /&gt;
*[[Energy Transfer due to a Temperature Difference]]&lt;br /&gt;
*[[Gravitational Potential Energy]]&lt;br /&gt;
*[[Point Particle Systems]]&lt;br /&gt;
*[[Real Systems]]&lt;br /&gt;
*[[Spring Potential Energy]]&lt;br /&gt;
*[[Internal Energy]]&lt;br /&gt;
*[[Translational, Rotational and Vibrational Energy]]&lt;br /&gt;
*[[Franck-Hertz Experiment]]&lt;br /&gt;
*[[Power]]&lt;br /&gt;
*[[Energy Graphs]]&lt;br /&gt;
*[[Photons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Collisions===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Collisions]]&lt;br /&gt;
*[[Maximally Inelastic Collision]]&lt;br /&gt;
*[[Elastic Collisions]]&lt;br /&gt;
*[[Inelastic Collisions]]&lt;br /&gt;
*[[Head-on Collision of Equal Masses]]&lt;br /&gt;
*[[Head-on Collision of Unequal Masses]]&lt;br /&gt;
*[[Rutherford Experiment and Atomic Collisions]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[Electric Field]] of a&lt;br /&gt;
** [[Point Charge]]&lt;br /&gt;
** [[Electric Dipole]]&lt;br /&gt;
** [[Capacitor]]&lt;br /&gt;
** [[Charged Rod]]&lt;br /&gt;
** [[Charged Ring]]&lt;br /&gt;
** [[Charged Disk]]&lt;br /&gt;
** [[Charged Spherical Shell]]&lt;br /&gt;
** [[Charged Cylinder]]&lt;br /&gt;
**[[A Solid Sphere Charged Throughout Its Volume]]&lt;br /&gt;
*[[Electric Potential]] &lt;br /&gt;
**[[Potential Difference in a Uniform Field]]&lt;br /&gt;
**[[Potential Difference of point charge in a non-Uniform Field]]&lt;br /&gt;
**[[Sign of Potential Difference]]&lt;br /&gt;
**[[Potential Difference in an Insulator]]&lt;br /&gt;
*[[Electric Force]]&lt;br /&gt;
*[[Polarization]]&lt;br /&gt;
*[[Charge Motion in Metals]]&lt;br /&gt;
*[[Magnetic Field]]&lt;br /&gt;
**[[Right-Hand Rule]]&lt;br /&gt;
**[[Direction of Magnetic Field]]&lt;br /&gt;
**[[Magnetic Field of a Long Straight Wire]]&lt;br /&gt;
**[[Magnetic Field of a Loop]]&lt;br /&gt;
**[[Bar Magnet]]&lt;br /&gt;
**[[Magnetic Force]]&lt;br /&gt;
**[[Hall Effect]]&lt;br /&gt;
**[[Lorentz Force]]&lt;br /&gt;
**[[Biot-Savart Law]]&lt;br /&gt;
**[[Biot-Savart Law for Currents]]&lt;br /&gt;
**[[Integration Techniques for Magnetic Field]]&lt;br /&gt;
**[[Sparks in Air]]&lt;br /&gt;
**[[Motional Emf]]&lt;br /&gt;
**[[Detecting a Magnetic Field]]&lt;br /&gt;
**[[Moving Point Charge]]&lt;br /&gt;
**[[Non-Coulomb Electric Field]]&lt;br /&gt;
**[[Motors and Generators]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Simple Circuits===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Components]]&lt;br /&gt;
*[[Steady State]]&lt;br /&gt;
*[[Non Steady State]]&lt;br /&gt;
*[[Node Rule]]&lt;br /&gt;
*[[Loop Rule]]&lt;br /&gt;
*[[Power in a circuit]]&lt;br /&gt;
*[[Ammeters,Voltmeters,Ohmmeters]]&lt;br /&gt;
*[[Current]]&lt;br /&gt;
*[[Ohm&#039;s Law]]&lt;br /&gt;
*[[RC]]&lt;br /&gt;
*[[Circular Loop of Wire]]&lt;br /&gt;
*[[RL Circuit]]&lt;br /&gt;
*[[LC Circuit]]&lt;br /&gt;
*[[Surface Charge Distributions]]&lt;br /&gt;
*[[Feedback]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Maxwell&#039;s Equations===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Gauss&#039;s Flux Theorem]]&lt;br /&gt;
**[[Electric Fields]]&lt;br /&gt;
**[[Magnetic Fields]]&lt;br /&gt;
*[[Ampere&#039;s Law]]&lt;br /&gt;
*[[Faraday&#039;s Law]]&lt;br /&gt;
**[[Curly Electric Fields]]&lt;br /&gt;
**[[Inductance]]&lt;br /&gt;
**[[Lenz&#039;s Law]]&lt;br /&gt;
***[[Lenz Effect and the Jumping Ring]]&lt;br /&gt;
*[[Ampere-Maxwell Law]]&lt;br /&gt;
**[[Superconducters]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Producing a Radiative Electric Field]]&lt;br /&gt;
*[[Sinusoidal Electromagnetic Radiaton]]&lt;br /&gt;
*[[Lenses]]&lt;br /&gt;
*[[Energy and Momentum Analysis in Radiation]]&lt;br /&gt;
*[[Electromagnetic Propagation]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Doppler Effect]]&lt;br /&gt;
*[[Nature, Behavior, and Properties of Sound]]&lt;br /&gt;
*[[Resonance]]&lt;br /&gt;
*[[Sound Barrier]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[blahb]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* Commonly used wiki commands [https://en.wikipedia.org/wiki/Help:Cheatsheet Wiki Cheatsheet]&lt;br /&gt;
* A guide to representing equations in math mode [https://en.wikipedia.org/wiki/Help:Displaying_a_formula Wiki Math Mode]&lt;br /&gt;
* A page to keep track of all the physics [[Constants]]&lt;br /&gt;
* An overview of [[VPython]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Main_Page&amp;diff=3785</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Main_Page&amp;diff=3785"/>
		<updated>2015-11-29T22:49:34Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* Interactions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Welcome to the Georgia Tech Wiki for Intro Physics.  This resources was created so that students can contribute and curate content to help those with limited or no access to a textbook.  When reading this website, please correct any errors you may come across. If you read something that isn&#039;t clear, please consider revising it!&lt;br /&gt;
&lt;br /&gt;
Looking to make a contribution?&lt;br /&gt;
#Pick a specific topic from intro physics&lt;br /&gt;
#Add that topic, as a link to a new page, under the appropriate category listed below by editing this page.&lt;br /&gt;
#Copy and paste the default [[Template]] into your new page and start editing.&lt;br /&gt;
&lt;br /&gt;
Please remember that this is not a textbook and you are not limited to expressing your ideas with only text and equations.  Whenever possible embed: pictures, videos, diagrams, simulations, computational models (e.g. Glowscript), and whatever content you think makes learning physics easier for other students.&lt;br /&gt;
&lt;br /&gt;
== Source Material ==&lt;br /&gt;
All of the content added to this resource must be in the public domain or similar free resource.  If you are unsure about a source, contact the original author for permission. That said, there is a surprisingly large amount of introductory physics content scattered across the web.  Here is an incomplete list of intro physics resources (please update as needed).&lt;br /&gt;
* A physics resource written by experts for an expert audience [https://en.wikipedia.org/wiki/Portal:Physics Physics Portal]&lt;br /&gt;
* A wiki book on modern physics [https://en.wikibooks.org/wiki/Modern_Physics Modern Physics Wiki]&lt;br /&gt;
* The MIT open courseware for intro physics [http://ocw.mit.edu/resources/res-8-002-a-wikitextbook-for-introductory-mechanics-fall-2009/index.htm MITOCW Wiki]&lt;br /&gt;
* An online concept map of intro physics [http://hyperphysics.phy-astr.gsu.edu/hbase/hph.html HyperPhysics]&lt;br /&gt;
* Interactive physics simulations [https://phet.colorado.edu/en/simulations/category/physics PhET]&lt;br /&gt;
* OpenStax algebra based intro physics textbook [https://openstaxcollege.org/textbooks/college-physics College Physics]&lt;br /&gt;
* The Open Source Physics project is a collection of online physics resources [http://www.opensourcephysics.org/ OSP]&lt;br /&gt;
* A resource guide compiled by the [http://www.aapt.org/ AAPT] for educators [http://www.compadre.org/ ComPADRE]&lt;br /&gt;
&lt;br /&gt;
== Organizing Categories ==&lt;br /&gt;
These are the broad, overarching categories, that we cover in two semester of introductory physics.  You can add subcategories or make a new category as needed.  A single topic should direct readers to a page in one of these catagories.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Interactions===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Kinds of Matter]]&lt;br /&gt;
*[[Detecting Interactions]]&lt;br /&gt;
*[[Fundamental Interactions]]  &lt;br /&gt;
*[[System &amp;amp; Surroundings]] &lt;br /&gt;
*[[Newton&#039;s First Law of Motion]]&lt;br /&gt;
*[[Newton&#039;s Second Law of Motion]]&lt;br /&gt;
*[[Newton&#039;s Third Law of Motion]]&lt;br /&gt;
*[[Gravitational Force]]&lt;br /&gt;
*[[Terminal Velocity]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Theory===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Einstein&#039;s Theory of Special Relativity]]&lt;br /&gt;
*[[Quantum Theory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Scientists===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Albert Einstein]]&lt;br /&gt;
*[[Ernest Rutherford]]&lt;br /&gt;
*[[Joseph Henry]]&lt;br /&gt;
*[[Michael Faraday]]&lt;br /&gt;
*[[J.J. Thomson]]&lt;br /&gt;
*[[James Maxwell]]&lt;br /&gt;
*[[Robert Hooke]]&lt;br /&gt;
*[[Marie Curie]]&lt;br /&gt;
*[[Carl Friedrich Gauss]]&lt;br /&gt;
*[[Nikola Tesla]]&lt;br /&gt;
*[[Andre Marie Ampere]]&lt;br /&gt;
*[[Sir Isaac Newton]]&lt;br /&gt;
*[[J. Robert Oppenheimer]]&lt;br /&gt;
*[[Oliver Heaviside]]&lt;br /&gt;
*[[Rosalind Franklin]]&lt;br /&gt;
*[[Erwin Schrödinger]]&lt;br /&gt;
*[[Enrico Fermi]]&lt;br /&gt;
*[[Robert J. Van de Graaff]]&lt;br /&gt;
*[[Charles de Coulomb]]&lt;br /&gt;
*[[Hans Christian Ørsted]]&lt;br /&gt;
*[[Philo Farnsworth]]&lt;br /&gt;
*[[Niels Bohr]]&lt;br /&gt;
*[[Georg Ohm]]&lt;br /&gt;
*[[Galileo Galilei]]&lt;br /&gt;
*[[Gustav Kirchhoff]]&lt;br /&gt;
*[[Max Planck]]&lt;br /&gt;
*[[Heinrich Hertz]]&lt;br /&gt;
*[[Edwin Hall]]&lt;br /&gt;
*[[James Watt]]&lt;br /&gt;
*[[Josiah Willard Gibbs]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Properties of Matter===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mass]]&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Density]]&lt;br /&gt;
*[[Charge]]&lt;br /&gt;
*[[Spin]]&lt;br /&gt;
*[[SI Units]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contact Interactions===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[Young&#039;s Modulus]]&lt;br /&gt;
* [[Friction]]&lt;br /&gt;
* [[Tension]]&lt;br /&gt;
* [[Hooke&#039;s Law]]&lt;br /&gt;
*[[Centripetal Force and Curving Motion]]&lt;br /&gt;
*[[Compression or Normal Force]]&lt;br /&gt;
* [[Length and Stiffness of an Interatomic Bond]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Momentum===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[Vectors]]&lt;br /&gt;
* [[Kinematics]]&lt;br /&gt;
* [[Predicting Change in multiple dimensions]]&lt;br /&gt;
* [[Momentum Principle]]&lt;br /&gt;
* [[Impulse Momentum]]&lt;br /&gt;
* [[Curving Motion]]&lt;br /&gt;
* [[Multi-particle Analysis of Momentum]]&lt;br /&gt;
* [[Iterative Prediction]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Angular Momentum===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[The Moments of Inertia]]&lt;br /&gt;
* [[Rotation]]&lt;br /&gt;
* [[Torque]]&lt;br /&gt;
*[[Systems with Zero Torque]]&lt;br /&gt;
*[[Systems with Nonzero Torque]]&lt;br /&gt;
* [[Right Hand Rule]]&lt;br /&gt;
* [[Angular Velocity]]&lt;br /&gt;
* [[Predicting a Change in Rotation]]&lt;br /&gt;
* [[Conservation of Angular Momentum]]&lt;br /&gt;
*[[Rotational Angular Momentum]]&lt;br /&gt;
*[[Total Angular Momentum]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[The Energy Principle]]&lt;br /&gt;
*[[Predicting Change]]&lt;br /&gt;
*[[Rest Mass Energy]]&lt;br /&gt;
*[[Kinetic Energy]]&lt;br /&gt;
*[[Potential Energy]]&lt;br /&gt;
*[[Work]]&lt;br /&gt;
*[[Thermal Energy]]&lt;br /&gt;
*[[Conservation of Energy]]&lt;br /&gt;
*[[Electric Potential]]&lt;br /&gt;
*[[Energy Transfer due to a Temperature Difference]]&lt;br /&gt;
*[[Gravitational Potential Energy]]&lt;br /&gt;
*[[Point Particle Systems]]&lt;br /&gt;
*[[Real Systems]]&lt;br /&gt;
*[[Spring Potential Energy]]&lt;br /&gt;
*[[Internal Energy]]&lt;br /&gt;
*[[Translational, Rotational and Vibrational Energy]]&lt;br /&gt;
*[[Franck-Hertz Experiment]]&lt;br /&gt;
*[[Power]]&lt;br /&gt;
*[[Energy Graphs]]&lt;br /&gt;
*[[Photons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Collisions===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Collisions]]&lt;br /&gt;
*[[Maximally Inelastic Collision]]&lt;br /&gt;
*[[Elastic Collisions]]&lt;br /&gt;
*[[Inelastic Collisions]]&lt;br /&gt;
*[[Head-on Collision of Equal Masses]]&lt;br /&gt;
*[[Head-on Collision of Unequal Masses]]&lt;br /&gt;
*[[Rutherford Experiment and Atomic Collisions]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[Electric Field]] of a&lt;br /&gt;
** [[Point Charge]]&lt;br /&gt;
** [[Electric Dipole]]&lt;br /&gt;
** [[Capacitor]]&lt;br /&gt;
** [[Charged Rod]]&lt;br /&gt;
** [[Charged Ring]]&lt;br /&gt;
** [[Charged Disk]]&lt;br /&gt;
** [[Charged Spherical Shell]]&lt;br /&gt;
** [[Charged Cylinder]]&lt;br /&gt;
**[[A Solid Sphere Charged Throughout Its Volume]]&lt;br /&gt;
*[[Electric Potential]] &lt;br /&gt;
**[[Potential Difference in a Uniform Field]]&lt;br /&gt;
**[[Potential Difference of point charge in a non-Uniform Field]]&lt;br /&gt;
**[[Sign of Potential Difference]]&lt;br /&gt;
**[[Potential Difference in an Insulator]]&lt;br /&gt;
*[[Electric Force]]&lt;br /&gt;
*[[Polarization]]&lt;br /&gt;
*[[Charge Motion in Metals]]&lt;br /&gt;
*[[Magnetic Field]]&lt;br /&gt;
**[[Right-Hand Rule]]&lt;br /&gt;
**[[Direction of Magnetic Field]]&lt;br /&gt;
**[[Magnetic Field of a Long Straight Wire]]&lt;br /&gt;
**[[Magnetic Field of a Loop]]&lt;br /&gt;
**[[Bar Magnet]]&lt;br /&gt;
**[[Magnetic Force]]&lt;br /&gt;
**[[Hall Effect]]&lt;br /&gt;
**[[Lorentz Force]]&lt;br /&gt;
**[[Biot-Savart Law]]&lt;br /&gt;
**[[Biot-Savart Law for Currents]]&lt;br /&gt;
**[[Integration Techniques for Magnetic Field]]&lt;br /&gt;
**[[Sparks in Air]]&lt;br /&gt;
**[[Motional Emf]]&lt;br /&gt;
**[[Detecting a Magnetic Field]]&lt;br /&gt;
**[[Moving Point Charge]]&lt;br /&gt;
**[[Non-Coulomb Electric Field]]&lt;br /&gt;
**[[Motors and Generators]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Simple Circuits===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Components]]&lt;br /&gt;
*[[Steady State]]&lt;br /&gt;
*[[Non Steady State]]&lt;br /&gt;
*[[Node Rule]]&lt;br /&gt;
*[[Loop Rule]]&lt;br /&gt;
*[[Power in a circuit]]&lt;br /&gt;
*[[Ammeters,Voltmeters,Ohmmeters]]&lt;br /&gt;
*[[Current]]&lt;br /&gt;
*[[Ohm&#039;s Law]]&lt;br /&gt;
*[[RC]]&lt;br /&gt;
*[[Circular Loop of Wire]]&lt;br /&gt;
*[[RL Circuit]]&lt;br /&gt;
*[[LC Circuit]]&lt;br /&gt;
*[[Surface Charge Distributions]]&lt;br /&gt;
*[[Feedback]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Maxwell&#039;s Equations===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Gauss&#039;s Flux Theorem]]&lt;br /&gt;
**[[Electric Fields]]&lt;br /&gt;
**[[Magnetic Fields]]&lt;br /&gt;
*[[Ampere&#039;s Law]]&lt;br /&gt;
*[[Faraday&#039;s Law]]&lt;br /&gt;
**[[Curly Electric Fields]]&lt;br /&gt;
**[[Inductance]]&lt;br /&gt;
**[[Lenz&#039;s Law]]&lt;br /&gt;
***[[Lenz Effect and the Jumping Ring]]&lt;br /&gt;
*[[Ampere-Maxwell Law]]&lt;br /&gt;
**[[Superconducters]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Producing a Radiative Electric Field]]&lt;br /&gt;
*[[Sinusoidal Electromagnetic Radiaton]]&lt;br /&gt;
*[[Lenses]]&lt;br /&gt;
*[[Energy and Momentum Analysis in Radiation]]&lt;br /&gt;
*[[Electromagnetic Propagation]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Doppler Effect]]&lt;br /&gt;
*[[Nature, Behavior, and Properties of Sound]]&lt;br /&gt;
*[[Resonance]]&lt;br /&gt;
*[[Sound Barrier]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[blahb]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* Commonly used wiki commands [https://en.wikipedia.org/wiki/Help:Cheatsheet Wiki Cheatsheet]&lt;br /&gt;
* A guide to representing equations in math mode [https://en.wikipedia.org/wiki/Help:Displaying_a_formula Wiki Math Mode]&lt;br /&gt;
* A page to keep track of all the physics [[Constants]]&lt;br /&gt;
* An overview of [[VPython]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3773</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3773"/>
		<updated>2015-11-29T22:45:18Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* Acceleration of Falling Objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
The zeroth law states that if two systems are at thermal equilibrium at the same time as a third system, then all of the systems are at equilibrium with each other.  If systems A and C are in thermal equilibrium with B, then system A and C are also in thermal equilibrium with each other.  There are underlying ideas of heat that are also important.  The most prominent one is that all heat is of the same kind.  As long as the systems are at thermal equilibrium, every unit of internal energy that passes from one system to the other is balanced by the same amount of energy passing back.  This also applies when the two systems or objects have different atomic masses or material.  &lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
&lt;br /&gt;
If A = B and A = C, then B = C&lt;br /&gt;
A = B = C&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The first law of thermodynamics defines the internal energy (E) as equal to the difference between heat transfer (Q) &#039;&#039;into&#039;&#039; a system and work (W) &#039;&#039;done by&#039;&#039; the system.  Heat removed from a system would be given a negative sign and heat applied to the system would be given a positive sign.  Internal energy can be converted into other types of energy because it acts like potential energy.  Heat and work, however, cannot be stored or conserved independently because they depend on the process.  This allows for many different possible states of a system to exist.  There can be a process known as the adiabatic process in which there is no heat transfer.  This occurs when a system is full insulated from the outside environment.  The implementation of this law also brings about another useful state variable, &#039;&#039;&#039;enthalpy&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reversible process&#039;&#039;&#039;: Ideally forcing a flow through a constricted pipe, where there are no boundary layers. As the flow moves through the constriction, the pressure, volume and temperature change, but they return to their normal values once they hit the downstream.  This return to the variables&#039; original values allows there to be no change in entropy.  It is often known as an isentropic process.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irreversible process&#039;&#039;&#039;: When a hot object and cold object are put in contact with each other, eventually the heat from the hot object will transfer to the cold object and the two will reach the same temperature and stay constant at that temperature, reaching equilibrium.  However, once those objects are separated, they will remain at that equilibrium temperature until something else acts upon it.  The objects do not go back to their original temperatures so there is a change in entropy.  &lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3770</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3770"/>
		<updated>2015-11-29T22:44:38Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
 When you drop an object from a certain height off the ground, you can observe that the speed of the object does not remain constant throughout that object&#039;s free fall.  The object&#039;s speed changes as it falls and we know from the momentum principle that this is due to a net force acting on the object( Fnet = dp/dt ).  If you drop an object from a tall enough starting height, you can also observe that the acceleration of the object is not constant either, so one can conclude that the net force on the object is not constant.  An object falling towards the Earth&#039;s surface will not accelerate indefinitely, but will reach what is called &#039; &#039; terminal velocity &#039; &#039;.  &lt;br /&gt;
&lt;br /&gt;
===Falling Objects in a Vacuum===&lt;br /&gt;
&lt;br /&gt;
The zeroth law states that if two systems are at thermal equilibrium at the same time as a third system, then all of the systems are at equilibrium with each other.  If systems A and C are in thermal equilibrium with B, then system A and C are also in thermal equilibrium with each other.  There are underlying ideas of heat that are also important.  The most prominent one is that all heat is of the same kind.  As long as the systems are at thermal equilibrium, every unit of internal energy that passes from one system to the other is balanced by the same amount of energy passing back.  This also applies when the two systems or objects have different atomic masses or material.  &lt;br /&gt;
&lt;br /&gt;
===Friction Due to Air===&lt;br /&gt;
&lt;br /&gt;
If A = B and A = C, then B = C&lt;br /&gt;
A = B = C&lt;br /&gt;
&lt;br /&gt;
==Where does that energy go?==&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
===A Graphical Interpretation===&lt;br /&gt;
&lt;br /&gt;
The first law of thermodynamics defines the internal energy (E) as equal to the difference between heat transfer (Q) &#039;&#039;into&#039;&#039; a system and work (W) &#039;&#039;done by&#039;&#039; the system.  Heat removed from a system would be given a negative sign and heat applied to the system would be given a positive sign.  Internal energy can be converted into other types of energy because it acts like potential energy.  Heat and work, however, cannot be stored or conserved independently because they depend on the process.  This allows for many different possible states of a system to exist.  There can be a process known as the adiabatic process in which there is no heat transfer.  This occurs when a system is full insulated from the outside environment.  The implementation of this law also brings about another useful state variable, &#039;&#039;&#039;enthalpy&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reversible process&#039;&#039;&#039;: Ideally forcing a flow through a constricted pipe, where there are no boundary layers. As the flow moves through the constriction, the pressure, volume and temperature change, but they return to their normal values once they hit the downstream.  This return to the variables&#039; original values allows there to be no change in entropy.  It is often known as an isentropic process.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irreversible process&#039;&#039;&#039;: When a hot object and cold object are put in contact with each other, eventually the heat from the hot object will transfer to the cold object and the two will reach the same temperature and stay constant at that temperature, reaching equilibrium.  However, once those objects are separated, they will remain at that equilibrium temperature until something else acts upon it.  The objects do not go back to their original temperatures so there is a change in entropy.  &lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3446</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3446"/>
		<updated>2015-11-29T19:43:43Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;br /&gt;
==Acceleration of Falling Objects==&lt;br /&gt;
&lt;br /&gt;
This topics focuses on energy work of a system but it can only deal with a large scale response to heat in a system.  &#039;&#039;&#039;Thermodynamics&#039;&#039;&#039; is the study of the work, heat and energy of a system.  The smaller scale gas interactions can explained using the kinetic theory of gases.  There are three fundamental laws that go along with the topic of thermodynamics.  They are the zeroth law, the first law, and the second law.  These laws help us understand predict the the operation of the physical system.  In order to understand the laws, you must first understand thermal equilibrium.  [[Thermal equilibrium]] is reached when a object that is at a higher temperature is in contact with an object that is at a lower temperature and the first object transfers heat to the latter object until they approach the same temperature and maintain that temperature constantly.  It is also important to note that any thermodynamic system in thermal equilibrium possesses internal energy.  &lt;br /&gt;
&lt;br /&gt;
===Air Friction as a Function of Speed===&lt;br /&gt;
&lt;br /&gt;
The zeroth law states that if two systems are at thermal equilibrium at the same time as a third system, then all of the systems are at equilibrium with each other.  If systems A and C are in thermal equilibrium with B, then system A and C are also in thermal equilibrium with each other.  There are underlying ideas of heat that are also important.  The most prominent one is that all heat is of the same kind.  As long as the systems are at thermal equilibrium, every unit of internal energy that passes from one system to the other is balanced by the same amount of energy passing back.  This also applies when the two systems or objects have different atomic masses or material.  &lt;br /&gt;
&lt;br /&gt;
====Graphing Velocity vs Time====&lt;br /&gt;
&lt;br /&gt;
If A = B and A = C, then B = C&lt;br /&gt;
A = B = C&lt;br /&gt;
&lt;br /&gt;
====Where does that energy go?====&lt;br /&gt;
&lt;br /&gt;
How do we visualize or predict using this topic. Consider embedding some vpython code here [https://trinket.io/glowscript/31d0f9ad9e Teach hands-on with GlowScript]&lt;br /&gt;
&lt;br /&gt;
===First Law===&lt;br /&gt;
&lt;br /&gt;
The first law of thermodynamics defines the internal energy (E) as equal to the difference between heat transfer (Q) &#039;&#039;into&#039;&#039; a system and work (W) &#039;&#039;done by&#039;&#039; the system.  Heat removed from a system would be given a negative sign and heat applied to the system would be given a positive sign.  Internal energy can be converted into other types of energy because it acts like potential energy.  Heat and work, however, cannot be stored or conserved independently because they depend on the process.  This allows for many different possible states of a system to exist.  There can be a process known as the adiabatic process in which there is no heat transfer.  This occurs when a system is full insulated from the outside environment.  The implementation of this law also brings about another useful state variable, &#039;&#039;&#039;enthalpy&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
====A Mathematical Model====&lt;br /&gt;
&lt;br /&gt;
E2 - E1 = Q - W&lt;br /&gt;
&lt;br /&gt;
==Second Law==&lt;br /&gt;
&lt;br /&gt;
The second law states that there is another useful variable of heat, entropy (S).  Entropy can be described as the disorder or chaos of a system, but in physics, we will just refer to it as another variable like enthalpy or temperature.  For any given physical process, the combined entropy of a system and the environment remains a constant if the process can be reversed.  The second law also states that if the physical process is irreversible, the combined entropy of the system and the environment must increase.  Therefore, the final entropy must be greater than the initial entropy.  &lt;br /&gt;
&lt;br /&gt;
===Mathematical Models===&lt;br /&gt;
&lt;br /&gt;
delta S = delta Q/T&lt;br /&gt;
Sf = Si (reversible process)&lt;br /&gt;
Sf &amp;gt; Si (irreversible process)&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reversible process&#039;&#039;&#039;: Ideally forcing a flow through a constricted pipe, where there are no boundary layers. As the flow moves through the constriction, the pressure, volume and temperature change, but they return to their normal values once they hit the downstream.  This return to the variables&#039; original values allows there to be no change in entropy.  It is often known as an isentropic process.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Irreversible process&#039;&#039;&#039;: When a hot object and cold object are put in contact with each other, eventually the heat from the hot object will transfer to the cold object and the two will reach the same temperature and stay constant at that temperature, reaching equilibrium.  However, once those objects are separated, they will remain at that equilibrium temperature until something else acts upon it.  The objects do not go back to their original temperatures so there is a change in entropy.  &lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
#How is this topic connected to something that you are interested in?&lt;br /&gt;
#How is it connected to your major?&lt;br /&gt;
#Is there an interesting industrial application?&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thermodynamics was brought up as a science in the 18th and 19th centuries.  However, it was first brought up by Galilei, who introduced the concept of temperature and invented the first thermometer.  G. Black first introduced the word &#039;thermodynamics&#039;.  Later, G. Wilke introduced another unit of measurement known as the calorie that measures heat.   The idea of thermodynamics was brought up by Nicolas Leonard Sadi Carnot.  He is often known as &amp;quot;the father of thermodynamics&amp;quot;.  It all began with the development of the steam engine during the Industrial Revolution.  He devised an ideal cycle of operation.  During his observations and experimentations, he had the incorrect notion that heat is conserved, however he was able to lay down theorems that led to the development of thermodynamics.  In the 20th century, the science of thermodynamics became a conventional term and a basic division of physics.  Thermodynamics dealt with the study of general properties of physical systems under equilibrium and the conditions necessary to obtain equilibrium.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
Are there related topics or categories in this wiki resource for the curious reader to explore?  How does this topic fit into that context?&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
Books, Articles or other print media on this topic&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
Internet resources on this topic&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo0.html&lt;br /&gt;
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/thereq.html&lt;br /&gt;
https://www.grc.nasa.gov/www/k-12/airplane/thermo2.html&lt;br /&gt;
http://www.phys.nthu.edu.tw/~thschang/notes/GP21.pdf&lt;br /&gt;
http://www.eoearth.org/view/article/153532/&lt;br /&gt;
&lt;br /&gt;
[[Category:Which Category did you place this in?]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3269</id>
		<title>Terminal Velocity and Friction Due to Air</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Terminal_Velocity_and_Friction_Due_to_Air&amp;diff=3269"/>
		<updated>2015-11-29T17:53:39Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: Terminal Velocity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;claimed by cshimkus3&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Main_Page&amp;diff=3268</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Main_Page&amp;diff=3268"/>
		<updated>2015-11-29T17:53:01Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* Contact Interactions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Welcome to the Georgia Tech Wiki for Intro Physics.  This resources was created so that students can contribute and curate content to help those with limited or no access to a textbook.  When reading this website, please correct any errors you may come across. If you read something that isn&#039;t clear, please consider revising it!&lt;br /&gt;
&lt;br /&gt;
Looking to make a contribution?&lt;br /&gt;
#Pick a specific topic from intro physics&lt;br /&gt;
#Add that topic, as a link to a new page, under the appropriate category listed below by editing this page.&lt;br /&gt;
#Copy and paste the default [[Template]] into your new page and start editing.&lt;br /&gt;
&lt;br /&gt;
Please remember that this is not a textbook and you are not limited to expressing your ideas with only text and equations.  Whenever possible embed: pictures, videos, diagrams, simulations, computational models (e.g. Glowscript), and whatever content you think makes learning physics easier for other students.&lt;br /&gt;
&lt;br /&gt;
== Source Material ==&lt;br /&gt;
All of the content added to this resource must be in the public domain or similar free resource.  If you are unsure about a source, contact the original author for permission. That said, there is a surprisingly large amount of introductory physics content scattered across the web.  Here is an incomplete list of intro physics resources (please update as needed).&lt;br /&gt;
* A physics resource written by experts for an expert audience [https://en.wikipedia.org/wiki/Portal:Physics Physics Portal]&lt;br /&gt;
* A wiki book on modern physics [https://en.wikibooks.org/wiki/Modern_Physics Modern Physics Wiki]&lt;br /&gt;
* The MIT open courseware for intro physics [http://ocw.mit.edu/resources/res-8-002-a-wikitextbook-for-introductory-mechanics-fall-2009/index.htm MITOCW Wiki]&lt;br /&gt;
* An online concept map of intro physics [http://hyperphysics.phy-astr.gsu.edu/hbase/hph.html HyperPhysics]&lt;br /&gt;
* Interactive physics simulations [https://phet.colorado.edu/en/simulations/category/physics PhET]&lt;br /&gt;
* OpenStax algebra based intro physics textbook [https://openstaxcollege.org/textbooks/college-physics College Physics]&lt;br /&gt;
* The Open Source Physics project is a collection of online physics resources [http://www.opensourcephysics.org/ OSP]&lt;br /&gt;
* A resource guide compiled by the [http://www.aapt.org/ AAPT] for educators [http://www.compadre.org/ ComPADRE]&lt;br /&gt;
&lt;br /&gt;
== Organizing Categories ==&lt;br /&gt;
These are the broad, overarching categories, that we cover in two semester of introductory physics.  You can add subcategories or make a new category as needed.  A single topic should direct readers to a page in one of these catagories.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Interactions===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Kinds of Matter]]&lt;br /&gt;
*[[Detecting Interactions]]&lt;br /&gt;
*[[Fundamental Interactions]]  &lt;br /&gt;
*[[System &amp;amp; Surroundings]] &lt;br /&gt;
*[[Newton&#039;s First Law of Motion]]&lt;br /&gt;
*[[Newton&#039;s Second Law of Motion]]&lt;br /&gt;
*[[Newton&#039;s Third Law of Motion]]&lt;br /&gt;
*[[Gravitational Force]]&lt;br /&gt;
*[[Terminal Velocity and Friction Due to Air]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Theory===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Einstein&#039;s Theory of Special Relativity]]&lt;br /&gt;
*[[Quantum Theory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Scientists===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Albert Einstein]]&lt;br /&gt;
*[[Ernest Rutherford]]&lt;br /&gt;
*[[Joseph Henry]]&lt;br /&gt;
*[[Michael Faraday]]&lt;br /&gt;
*[[J.J. Thomson]]&lt;br /&gt;
*[[James Maxwell]]&lt;br /&gt;
*[[Robert Hooke]]&lt;br /&gt;
*[[Marie Curie]]&lt;br /&gt;
*[[Carl Friedrich Gauss]]&lt;br /&gt;
*[[Nikola Tesla]]&lt;br /&gt;
*[[Andre Marie Ampere]]&lt;br /&gt;
*[[Sir Isaac Newton]]&lt;br /&gt;
*[[J. Robert Oppenheimer]]&lt;br /&gt;
*[[Oliver Heaviside]]&lt;br /&gt;
*[[Rosalind Franklin]]&lt;br /&gt;
*[[Erwin Schrödinger]]&lt;br /&gt;
*[[Enrico Fermi]]&lt;br /&gt;
*[[Robert J. Van de Graaff]]&lt;br /&gt;
*[[Charles de Coulomb]]&lt;br /&gt;
*[[Hans Christian Ørsted]]&lt;br /&gt;
*[[Philo Farnsworth]]&lt;br /&gt;
*[[Niels Bohr]]&lt;br /&gt;
*[[Georg Ohm]]&lt;br /&gt;
*[[Galileo Galilei]]&lt;br /&gt;
*[[Gustav Kirchhoff]]&lt;br /&gt;
*[[Max Planck]]&lt;br /&gt;
*[[Heinrich Hertz]]&lt;br /&gt;
*[[Edwin Hall]]&lt;br /&gt;
*[[James Watt]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Properties of Matter===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mass]]&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Density]]&lt;br /&gt;
*[[Charge]]&lt;br /&gt;
*[[Spin]]&lt;br /&gt;
*[[SI Units]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contact Interactions===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[Young&#039;s Modulus]]&lt;br /&gt;
* [[Friction]]&lt;br /&gt;
* [[Tension]]&lt;br /&gt;
* [[Hooke&#039;s Law]]&lt;br /&gt;
*[[Centripetal Force and Curving Motion]]&lt;br /&gt;
*[[Compression or Normal Force]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Momentum===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[Vectors]]&lt;br /&gt;
* [[Kinematics]]&lt;br /&gt;
* [[Predicting Change in multiple dimensions]]&lt;br /&gt;
* [[Momentum Principle]]&lt;br /&gt;
* [[Impulse Momentum]]&lt;br /&gt;
* [[Curving Motion]]&lt;br /&gt;
* [[Multi-particle Analysis of Momentum]]&lt;br /&gt;
* [[Iterative Prediction]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Angular Momentum===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[The Moments of Inertia]]&lt;br /&gt;
* [[Rotation]]&lt;br /&gt;
* [[Torque]]&lt;br /&gt;
*[[Systems with Zero Torque]]&lt;br /&gt;
* [[Right Hand Rule]]&lt;br /&gt;
* [[Angular Velocity]]&lt;br /&gt;
* [[Predicting a Change in Rotation]]&lt;br /&gt;
* [[Conservation of Angular Momentum]]&lt;br /&gt;
*[[Rotational Angular Momentum]]&lt;br /&gt;
*[[Total Angular Momentum]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Predicting Change]]&lt;br /&gt;
*[[Rest Mass Energy]]&lt;br /&gt;
*[[Kinetic Energy]]&lt;br /&gt;
*[[Potential Energy]]&lt;br /&gt;
*[[Work]]&lt;br /&gt;
*[[Thermal Energy]]&lt;br /&gt;
*[[Conservation of Energy]]&lt;br /&gt;
*[[Electric Potential]]&lt;br /&gt;
*[[Energy Transfer due to a Temperature Difference]]&lt;br /&gt;
*[[Gravitational Potential Energy]]&lt;br /&gt;
*[[Point Particle Systems]]&lt;br /&gt;
*[[Real Systems]]&lt;br /&gt;
*[[Spring Potential Energy]]&lt;br /&gt;
*[[Internal Energy]]&lt;br /&gt;
*[[Translational, Rotational and Vibrational Energy]]&lt;br /&gt;
*[[Franck-Hertz Experiment]]&lt;br /&gt;
*[[Power]]&lt;br /&gt;
*[[Energy Diagrams]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Collisions===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Collisions]]&lt;br /&gt;
*[[Maximally Inelastic Collision]]&lt;br /&gt;
*[[Elastic Collisions]]&lt;br /&gt;
*[[Inelastic Collisions]]&lt;br /&gt;
*[[Head-on Collision of Equal Masses]]&lt;br /&gt;
*[[Head-on Collision of Unequal Masses]]&lt;br /&gt;
*[[Rutherford Experiment and Atomic Collisions]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[Electric Field]] of a&lt;br /&gt;
** [[Point Charge]]&lt;br /&gt;
** [[Electric Dipole]]&lt;br /&gt;
** [[Capacitor]]&lt;br /&gt;
** [[Charged Rod]]&lt;br /&gt;
** [[Charged Ring]]&lt;br /&gt;
** [[Charged Disk]]&lt;br /&gt;
** [[Charged Spherical Shell]]&lt;br /&gt;
** [[Charged Cylinder]]&lt;br /&gt;
**[[A Solid Sphere Charged Throughout Its Volume]]&lt;br /&gt;
*[[Electric Potential]] &lt;br /&gt;
**[[Potential Difference in a Uniform Field]]&lt;br /&gt;
**[[Potential Difference of point charge in a non-Uniform Field]]&lt;br /&gt;
**[[Sign of Potential Difference]]&lt;br /&gt;
*[[Electric Force]]&lt;br /&gt;
*[[Polarization]]&lt;br /&gt;
*[[Charge Motion in Metals]]&lt;br /&gt;
*[[Magnetic Field]]&lt;br /&gt;
**[[Right-Hand Rule]]&lt;br /&gt;
**[[Direction of Magnetic Field]]&lt;br /&gt;
**[[Magnetic Field of a Long Straight Wire]]&lt;br /&gt;
**[[Magnetic Field of a Loop]]&lt;br /&gt;
**[[Bar Magnet]]&lt;br /&gt;
**[[Magnetic Force]]&lt;br /&gt;
**[[Hall Effect]]&lt;br /&gt;
**[[Lorentz Force]]&lt;br /&gt;
**[[Biot-Savart Law]]&lt;br /&gt;
**[[Integration Techniques for Magnetic Field]]&lt;br /&gt;
**[[Sparks in Air]]&lt;br /&gt;
**[[Motional Emf]]&lt;br /&gt;
**[[Detecting a Magnetic Field]]&lt;br /&gt;
**[[Moving Point Charge]]&lt;br /&gt;
**[[Non-Coulomb Electric Field]]&lt;br /&gt;
**[[Motors and Generators]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Simple Circuits===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Components]]&lt;br /&gt;
*[[Steady State]]&lt;br /&gt;
*[[Non Steady State]]&lt;br /&gt;
*[[Node Rule]]&lt;br /&gt;
*[[Loop Rule]]&lt;br /&gt;
*[[Power in a circuit]]&lt;br /&gt;
*[[Ammeters,Voltmeters,Ohmmeters]]&lt;br /&gt;
*[[Current]]&lt;br /&gt;
*[[Ohm&#039;s Law]]&lt;br /&gt;
*[[RC]]&lt;br /&gt;
*[[Circular Loop of Wire]]&lt;br /&gt;
*[[RL Circuit]]&lt;br /&gt;
*[[LC Circuit]]&lt;br /&gt;
*[[Surface Charge Distributions]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Maxwell&#039;s Equations===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Gauss&#039;s Flux Theorem]]&lt;br /&gt;
**[[Electric Fields]]&lt;br /&gt;
**[[Magnetic Fields]]&lt;br /&gt;
*[[Ampere&#039;s Law]]&lt;br /&gt;
*[[Faraday&#039;s Law]]&lt;br /&gt;
**[[Inductance]]&lt;br /&gt;
**[[Lenz&#039;s Law]]&lt;br /&gt;
***[[Lenz Effect and the Jumping Ring]]&lt;br /&gt;
*[[Ampere-Maxwell Law]]&lt;br /&gt;
**[[Superconducters]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Producing a Radiative Electric Field]]&lt;br /&gt;
*[[Sinusoidal Electromagnetic Radiaton]]&lt;br /&gt;
*[[Lenses]]&lt;br /&gt;
*[[Energy and Momentum Analysis in Radiation]]&lt;br /&gt;
*[[Electromagnetic Propagation]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Doppler Effect]]&lt;br /&gt;
*[[Nature, Behavior, and Properties of Sound]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[blahb]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* Commonly used wiki commands [https://en.wikipedia.org/wiki/Help:Cheatsheet Wiki Cheatsheet]&lt;br /&gt;
* A guide to representing equations in math mode [https://en.wikipedia.org/wiki/Help:Displaying_a_formula Wiki Math Mode]&lt;br /&gt;
* A page to keep track of all the physics [[Constants]]&lt;br /&gt;
* An overview of [[VPython]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Main_Page&amp;diff=3264</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Main_Page&amp;diff=3264"/>
		<updated>2015-11-29T17:52:35Z</updated>

		<summary type="html">&lt;p&gt;Cshimkus3: /* Interactions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Welcome to the Georgia Tech Wiki for Intro Physics.  This resources was created so that students can contribute and curate content to help those with limited or no access to a textbook.  When reading this website, please correct any errors you may come across. If you read something that isn&#039;t clear, please consider revising it!&lt;br /&gt;
&lt;br /&gt;
Looking to make a contribution?&lt;br /&gt;
#Pick a specific topic from intro physics&lt;br /&gt;
#Add that topic, as a link to a new page, under the appropriate category listed below by editing this page.&lt;br /&gt;
#Copy and paste the default [[Template]] into your new page and start editing.&lt;br /&gt;
&lt;br /&gt;
Please remember that this is not a textbook and you are not limited to expressing your ideas with only text and equations.  Whenever possible embed: pictures, videos, diagrams, simulations, computational models (e.g. Glowscript), and whatever content you think makes learning physics easier for other students.&lt;br /&gt;
&lt;br /&gt;
== Source Material ==&lt;br /&gt;
All of the content added to this resource must be in the public domain or similar free resource.  If you are unsure about a source, contact the original author for permission. That said, there is a surprisingly large amount of introductory physics content scattered across the web.  Here is an incomplete list of intro physics resources (please update as needed).&lt;br /&gt;
* A physics resource written by experts for an expert audience [https://en.wikipedia.org/wiki/Portal:Physics Physics Portal]&lt;br /&gt;
* A wiki book on modern physics [https://en.wikibooks.org/wiki/Modern_Physics Modern Physics Wiki]&lt;br /&gt;
* The MIT open courseware for intro physics [http://ocw.mit.edu/resources/res-8-002-a-wikitextbook-for-introductory-mechanics-fall-2009/index.htm MITOCW Wiki]&lt;br /&gt;
* An online concept map of intro physics [http://hyperphysics.phy-astr.gsu.edu/hbase/hph.html HyperPhysics]&lt;br /&gt;
* Interactive physics simulations [https://phet.colorado.edu/en/simulations/category/physics PhET]&lt;br /&gt;
* OpenStax algebra based intro physics textbook [https://openstaxcollege.org/textbooks/college-physics College Physics]&lt;br /&gt;
* The Open Source Physics project is a collection of online physics resources [http://www.opensourcephysics.org/ OSP]&lt;br /&gt;
* A resource guide compiled by the [http://www.aapt.org/ AAPT] for educators [http://www.compadre.org/ ComPADRE]&lt;br /&gt;
&lt;br /&gt;
== Organizing Categories ==&lt;br /&gt;
These are the broad, overarching categories, that we cover in two semester of introductory physics.  You can add subcategories or make a new category as needed.  A single topic should direct readers to a page in one of these catagories.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Interactions===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Kinds of Matter]]&lt;br /&gt;
*[[Detecting Interactions]]&lt;br /&gt;
*[[Fundamental Interactions]]  &lt;br /&gt;
*[[System &amp;amp; Surroundings]] &lt;br /&gt;
*[[Newton&#039;s First Law of Motion]]&lt;br /&gt;
*[[Newton&#039;s Second Law of Motion]]&lt;br /&gt;
*[[Newton&#039;s Third Law of Motion]]&lt;br /&gt;
*[[Gravitational Force]]&lt;br /&gt;
*[[Terminal Velocity and Friction Due to Air]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Theory===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Einstein&#039;s Theory of Special Relativity]]&lt;br /&gt;
*[[Quantum Theory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Scientists===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Albert Einstein]]&lt;br /&gt;
*[[Ernest Rutherford]]&lt;br /&gt;
*[[Joseph Henry]]&lt;br /&gt;
*[[Michael Faraday]]&lt;br /&gt;
*[[J.J. Thomson]]&lt;br /&gt;
*[[James Maxwell]]&lt;br /&gt;
*[[Robert Hooke]]&lt;br /&gt;
*[[Marie Curie]]&lt;br /&gt;
*[[Carl Friedrich Gauss]]&lt;br /&gt;
*[[Nikola Tesla]]&lt;br /&gt;
*[[Andre Marie Ampere]]&lt;br /&gt;
*[[Sir Isaac Newton]]&lt;br /&gt;
*[[J. Robert Oppenheimer]]&lt;br /&gt;
*[[Oliver Heaviside]]&lt;br /&gt;
*[[Rosalind Franklin]]&lt;br /&gt;
*[[Erwin Schrödinger]]&lt;br /&gt;
*[[Enrico Fermi]]&lt;br /&gt;
*[[Robert J. Van de Graaff]]&lt;br /&gt;
*[[Charles de Coulomb]]&lt;br /&gt;
*[[Hans Christian Ørsted]]&lt;br /&gt;
*[[Philo Farnsworth]]&lt;br /&gt;
*[[Niels Bohr]]&lt;br /&gt;
*[[Georg Ohm]]&lt;br /&gt;
*[[Galileo Galilei]]&lt;br /&gt;
*[[Gustav Kirchhoff]]&lt;br /&gt;
*[[Max Planck]]&lt;br /&gt;
*[[Heinrich Hertz]]&lt;br /&gt;
*[[Edwin Hall]]&lt;br /&gt;
*[[James Watt]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Properties of Matter===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mass]]&lt;br /&gt;
*[[Velocity]]&lt;br /&gt;
*[[Density]]&lt;br /&gt;
*[[Charge]]&lt;br /&gt;
*[[Spin]]&lt;br /&gt;
*[[SI Units]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contact Interactions===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[Young&#039;s Modulus]]&lt;br /&gt;
* [[Friction]]&lt;br /&gt;
* [[Tension]]&lt;br /&gt;
* [[Hooke&#039;s Law]]&lt;br /&gt;
*[[Centripetal Force and Curving Motion]]&lt;br /&gt;
*[[Compression or Normal Force]]&lt;br /&gt;
*[[Force Displacement]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Momentum===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[Vectors]]&lt;br /&gt;
* [[Kinematics]]&lt;br /&gt;
* [[Predicting Change in multiple dimensions]]&lt;br /&gt;
* [[Momentum Principle]]&lt;br /&gt;
* [[Impulse Momentum]]&lt;br /&gt;
* [[Curving Motion]]&lt;br /&gt;
* [[Multi-particle Analysis of Momentum]]&lt;br /&gt;
* [[Iterative Prediction]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Angular Momentum===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[The Moments of Inertia]]&lt;br /&gt;
* [[Rotation]]&lt;br /&gt;
* [[Torque]]&lt;br /&gt;
*[[Systems with Zero Torque]]&lt;br /&gt;
* [[Right Hand Rule]]&lt;br /&gt;
* [[Angular Velocity]]&lt;br /&gt;
* [[Predicting a Change in Rotation]]&lt;br /&gt;
* [[Conservation of Angular Momentum]]&lt;br /&gt;
*[[Rotational Angular Momentum]]&lt;br /&gt;
*[[Total Angular Momentum]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Predicting Change]]&lt;br /&gt;
*[[Rest Mass Energy]]&lt;br /&gt;
*[[Kinetic Energy]]&lt;br /&gt;
*[[Potential Energy]]&lt;br /&gt;
*[[Work]]&lt;br /&gt;
*[[Thermal Energy]]&lt;br /&gt;
*[[Conservation of Energy]]&lt;br /&gt;
*[[Electric Potential]]&lt;br /&gt;
*[[Energy Transfer due to a Temperature Difference]]&lt;br /&gt;
*[[Gravitational Potential Energy]]&lt;br /&gt;
*[[Point Particle Systems]]&lt;br /&gt;
*[[Real Systems]]&lt;br /&gt;
*[[Spring Potential Energy]]&lt;br /&gt;
*[[Internal Energy]]&lt;br /&gt;
*[[Translational, Rotational and Vibrational Energy]]&lt;br /&gt;
*[[Franck-Hertz Experiment]]&lt;br /&gt;
*[[Power]]&lt;br /&gt;
*[[How to Create and Interpret Energy Diagrams]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Collisions===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Collisions]]&lt;br /&gt;
*[[Maximally Inelastic Collision]]&lt;br /&gt;
*[[Elastic Collisions]]&lt;br /&gt;
*[[Inelastic Collisions]]&lt;br /&gt;
*[[Head-on Collision of Equal Masses]]&lt;br /&gt;
*[[Head-on Collision of Unequal Masses]]&lt;br /&gt;
*[[Rutherford Experiment and Atomic Collisions]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[Electric Field]] of a&lt;br /&gt;
** [[Point Charge]]&lt;br /&gt;
** [[Electric Dipole]]&lt;br /&gt;
** [[Capacitor]]&lt;br /&gt;
** [[Charged Rod]]&lt;br /&gt;
** [[Charged Ring]]&lt;br /&gt;
** [[Charged Disk]]&lt;br /&gt;
** [[Charged Spherical Shell]]&lt;br /&gt;
** [[Charged Cylinder]]&lt;br /&gt;
**[[A Solid Sphere Charged Throughout Its Volume]]&lt;br /&gt;
*[[Electric Potential]] &lt;br /&gt;
**[[Potential Difference in a Uniform Field]]&lt;br /&gt;
**[[Potential Difference of point charge in a non-Uniform Field]]&lt;br /&gt;
**[[Sign of Potential Difference]]&lt;br /&gt;
*[[Electric Force]]&lt;br /&gt;
*[[Polarization]]&lt;br /&gt;
*[[Charge Motion in Metals]]&lt;br /&gt;
*[[Magnetic Field]]&lt;br /&gt;
**[[Right-Hand Rule]]&lt;br /&gt;
**[[Direction of Magnetic Field]]&lt;br /&gt;
**[[Magnetic Field of a Long Straight Wire]]&lt;br /&gt;
**[[Magnetic Field of a Loop]]&lt;br /&gt;
**[[Bar Magnet]]&lt;br /&gt;
**[[Magnetic Force]]&lt;br /&gt;
**[[Hall Effect]]&lt;br /&gt;
**[[Lorentz Force]]&lt;br /&gt;
**[[Biot-Savart Law]]&lt;br /&gt;
**[[Integration Techniques for Magnetic Field]]&lt;br /&gt;
**[[Sparks in Air]]&lt;br /&gt;
**[[Motional Emf]]&lt;br /&gt;
**[[Detecting a Magnetic Field]]&lt;br /&gt;
**[[Moving Point Charge]]&lt;br /&gt;
**[[Non-Coulomb Electric Field]]&lt;br /&gt;
**[[Motors and Generators]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Simple Circuits===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Components]]&lt;br /&gt;
*[[Steady State]]&lt;br /&gt;
*[[Non Steady State]]&lt;br /&gt;
*[[Node Rule]]&lt;br /&gt;
*[[Loop Rule]]&lt;br /&gt;
*[[Power in a circuit]]&lt;br /&gt;
*[[Ammeters,Voltmeters,Ohmmeters]]&lt;br /&gt;
*[[Current]]&lt;br /&gt;
*[[Ohm&#039;s Law]]&lt;br /&gt;
*[[RC]]&lt;br /&gt;
*[[Circular Loop of Wire]]&lt;br /&gt;
*[[RL Circuit]]&lt;br /&gt;
*[[LC Circuit]]&lt;br /&gt;
*[[Surface Charge Distributions]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Maxwell&#039;s Equations===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Gauss&#039;s Flux Theorem]]&lt;br /&gt;
**[[Electric Fields]]&lt;br /&gt;
**[[Magnetic Fields]]&lt;br /&gt;
*[[Ampere&#039;s Law]]&lt;br /&gt;
*[[Faraday&#039;s Law]]&lt;br /&gt;
**[[Inductance]]&lt;br /&gt;
**[[Lenz&#039;s Law]]&lt;br /&gt;
***[[Lenz Effect and the Jumping Ring]]&lt;br /&gt;
*[[Ampere-Maxwell Law]]&lt;br /&gt;
**[[Superconducters]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Producing a Radiative Electric Field]]&lt;br /&gt;
*[[Sinusoidal Electromagnetic Radiaton]]&lt;br /&gt;
*[[Lenses]]&lt;br /&gt;
*[[Energy and Momentum Analysis in Radiation]]&lt;br /&gt;
*[[Electromagnetic Propagation]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Doppler Effect]]&lt;br /&gt;
*[[Nature, Behavior, and Properties of Sound]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*[[blahb]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* Commonly used wiki commands [https://en.wikipedia.org/wiki/Help:Cheatsheet Wiki Cheatsheet]&lt;br /&gt;
* A guide to representing equations in math mode [https://en.wikipedia.org/wiki/Help:Displaying_a_formula Wiki Math Mode]&lt;br /&gt;
* A page to keep track of all the physics [[Constants]]&lt;br /&gt;
* An overview of [[VPython]]&lt;/div&gt;</summary>
		<author><name>Cshimkus3</name></author>
	</entry>
</feed>